add currency and basic display
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5d58803256
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@ -113,6 +113,10 @@
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"DS4.ProfileWeight": "Gewicht",
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"DS4.ProfileEyeColor": "Augenfarbe",
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"DS4.ProfileSpecialCharacteristics": "Besondere Eigenschaften",
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"DS4.CurrencyGold": "Gold",
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"DS4.CurrencySilver": "Silber",
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"DS4.CurrencyCopper": "Kupfer",
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"DS4.Currency": "Währung",
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"DS4.WarningManageActiveEffectOnOwnedItem": "Das Verwalten von aktiven Effekten innerhalb eines besessen Items wird derzeit nicht unterstützt und wird in einem nachfolgenden Update hinzugefügt.",
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"DS4.ErrorDiceCritOverlap": "Es gibt eine Überlappung zwischen Patzern und Immersiegen.",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Die maximale Rekursionstiefe für slayende Würfelwürfe wurde überschritten."
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@ -113,6 +113,10 @@
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"DS4.ProfileWeight": "Weight",
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"DS4.ProfileEyeColor": "Eye Color",
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"DS4.ProfileSpecialCharacteristics": "Special Characteristics",
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"DS4.CurrencyGold": "Gold",
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"DS4.CurrencySilver": "Silver",
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"DS4.CurrencyCopper": "Copper",
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"DS4.Currency": "Currency",
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"DS4.WarningManageActiveEffectOnOwnedItem": "Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update.",
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"DS4.ErrorDiceCritOverlap": "There's an overlap between Fumbles and Coups",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Maximum recursion depth for exploding dice roll exceeded"
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@ -6,6 +6,7 @@ export interface DS4ActorDataType {
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progression: DS4ActorDataProgression;
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language: DS4ActorDataLanguage;
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profile: DS4ActorDataProfile;
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currency: DS4ActorDataCurrency;
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}
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interface DS4ActorDataAttributes {
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@ -83,3 +84,9 @@ interface DS4ActorDataProfile {
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eyeColor: string;
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specialCharacteristics: string;
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}
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interface DS4ActorDataCurrency {
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gold: number;
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silver: number;
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copper: number;
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}
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@ -188,4 +188,10 @@ export const DS4 = {
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eyeColor: "String",
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specialCharacteristics: "String",
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},
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currency: {
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gold: "DS4.CurrencyGold",
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silver: "DS4.CurrencySilver",
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copper: "DS4.CurrencyCopper",
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},
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};
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@ -83,6 +83,7 @@ Hooks.once("setup", function () {
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"progression",
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"language",
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"profile",
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"currency",
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];
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// Exclude some from sorting where the default order matters
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@ -107,6 +107,11 @@
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"weight": 0,
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"eyeColor": "",
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"specialCharacteristics": ""
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},
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"currency": {
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"gold": 0,
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"silver": 0,
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"copper": 0
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}
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}
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},
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@ -97,6 +97,28 @@
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<div class="tab inventory" data-group="primary" data-tab="inventory">
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{{!-- Money --}}
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<h4 class="items-list-title">{{localize 'DS4.Currency'}}</h4>
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="flex3 item-num-val" title="gold">{{config.currency.gold}}</div>
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<div class="flex3 item-num-val" title="silver">{{config.currency.silver}}</div>
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<div class="flex3 item-num-val" title="copper">{{config.currency.copper}}</div>
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</li>
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<li class="item flexrow">
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<input class="flex3 item-num-val item-change" data-dtype="Number" type="number" min="0" step="1" data-property="data.currency.copper"
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value="{{data.currency.gold}}" title="Gold" />
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<input class="flex3 item-num-val item-change" data-dtype="Number" type="number" min="0" step="1" data-property="data.currency.copper"
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value="{{data.currency.silver}}" title="Silber" />
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<input class="flex3 item-num-val item-change" data-dtype="Number" type="number" min="0" step="1" data-property="data.currency.copper"
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value="{{data.currency.copper}}" title="Kupfer" />
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</li>
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</ol>
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</li>
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</ol>
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{{!-- WEAPONS --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeaponPlural'}}</h4>
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{{!-- {{#if (and (ne itemsByType.weapon undefined) (gt itemsByType.weapon.length 0)) }} --}}
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