Clean up actor sheet
This commit is contained in:
parent
1f629f3468
commit
48620636df
12 changed files with 189 additions and 166 deletions
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@ -8,13 +8,13 @@
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import { ModifiableDataBaseTotal } from "../../common/common-data";
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import { DS4 } from "../../config";
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import { getCanvas, getGame } from "../../helpers";
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import { DS4Item } from "../../item/item";
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import { DS4Settings, getDS4Settings } from "../../settings";
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import notifications from "../../ui/notifications";
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import { enforce } from "../../utils";
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import { isCheck } from "../actor-data-properties";
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/**
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* The base Sheet class for all DS4 Actors
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* The base sheet class for all {@link DS4Actor}s.
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*/
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export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetData> {
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/** @override */
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@ -38,12 +38,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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return `${basePath}/${this.actor.data.type}-sheet.hbs`;
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}
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/**
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* This method returns the data for the template of the actor sheet.
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* It explicitly adds the items of the object sorted by type in the
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* object itemsByType.
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* @returns The data fed to the template of the actor sheet
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*/
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/** @override */
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async getData(): Promise<DS4ActorSheetData> {
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const itemsByType = Object.fromEntries(
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Object.entries(this.actor.itemTypes).map(([itemType, items]) => {
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@ -69,6 +64,9 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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return data;
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}
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/**
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* Adds tooltips to the attributes, traits, and combatValues of the actor data of the given {@link ActorSheet.Data}.
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*/
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protected addTooltipsToData(data: ActorSheet.Data): ActorSheet.Data {
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const valueGroups = [data.data.data.attributes, data.data.data.traits, data.data.data.combatValues];
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@ -80,6 +78,9 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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return data;
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}
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/**
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* Generates a tooltip for a given attribute, trait, or combatValue.
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*/
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protected getTooltipForValue(value: ModifiableDataBaseTotal<number>): string {
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return `${value.base} (${getGame().i18n.localize("DS4.TooltipBaseValue")}) + ${
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value.mod
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@ -92,151 +93,92 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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activateListeners(html: JQuery): void {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Add Inventory Item
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html.find(".item-create").on("click", this.onItemCreate.bind(this));
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// Update Inventory Item
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html.find(".item-edit").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const id = li.data("itemId");
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const item = this.actor.items.get(id);
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if (!item) {
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throw new Error(getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { id, actor: this.actor.name }));
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}
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if (!item.sheet) {
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throw new Error(getGame().i18n.localize("DS4.ErrorUnexpectedError"));
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}
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find(".item-delete").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")]);
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li.slideUp(200, () => this.render(false));
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});
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html.find(".item-change").on("change", this.onItemChange.bind(this));
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html.find(".control-item").on("click", this.onControlItem.bind(this));
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html.find(".change-item").on("change", this.onChangeItem.bind(this));
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html.find(".control-effect").on("click", this.onControlEffect.bind(this));
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html.find(".change-effect").on("change", this.onChangeEffect.bind(this));
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html.find(".rollable-item").on("click", this.onRollItem.bind(this));
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html.find(".rollable-check").on("click", this.onRollCheck.bind(this));
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}
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/**
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* Handle creating a new embedded Item for the actor using initial data defined in the HTML dataset
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* Handles a click on an element of this sheet to control an embedded item of the actor corresponding to this sheet.
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*
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* @param event - The originating click event
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*/
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protected onItemCreate(event: JQuery.ClickEvent): void {
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protected onControlItem(event: JQuery.ClickEvent): void {
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event.preventDefault();
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const header = event.currentTarget;
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const { type, ...data } = foundry.utils.deepClone(header.dataset);
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const a = event.currentTarget;
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switch (a.dataset["action"]) {
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case "create":
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return this.onCreateItem(event);
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case "edit":
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return this.onEditItem(event);
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case "delete":
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return this.onDeleteItem(event);
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}
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}
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/**
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* Creates a new embedded item using the initial data defined in the HTML dataset of the clicked element.
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*
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* @param event - The originating click event
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*/
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protected onCreateItem(event: JQuery.ClickEvent): void {
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const { type, ...data } = foundry.utils.deepClone(event.currentTarget.dataset);
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const name = getGame().i18n.localize(`DS4.New${type.capitalize()}Name`);
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const itemData = {
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name: name,
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type: type,
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data: data,
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};
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DS4Item.create(itemData, { parent: this.actor });
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Item.create(itemData, { parent: this.actor });
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}
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/**
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* Handle changes to properties of an Owned Item from within character sheet.
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* Can currently properly bind: see getValue().
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* Assumes the item property is given as the value of the HTML element property 'data-property'.
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* @param ev - The originating change event
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* Opens the sheet of the embedded item corresponding to the clicked element.
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*
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* @param event - The originating click event
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*/
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protected onItemChange(ev: JQuery.ChangeEvent): void {
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ev.preventDefault();
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const el: HTMLFormElement = $(ev.currentTarget).get(0);
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const id = $(ev.currentTarget).parents(".item").data("itemId");
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protected onEditItem(event: JQuery.ClickEvent): void {
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const id = $(event.currentTarget).parents(".item").data("id");
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const item = this.actor.items.get(id);
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if (!item) {
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throw new Error(getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { id, actor: this.actor.name }));
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}
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const itemObject = item.toObject();
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const property: string | undefined = $(ev.currentTarget).data("property");
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// Early return:
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// Disabled => do nothing
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if (el.disabled || el.getAttribute("disabled")) return;
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// name not given => raise
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if (property === undefined) {
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throw TypeError("HTML element does not provide 'data-property' attribute");
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}
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// Set new value
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const newValue = this.getValue(el);
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foundry.utils.setProperty(itemObject, property, newValue);
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item.update(itemObject);
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enforce(item, getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { id, actor: this.actor.name }));
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enforce(item.sheet);
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item.sheet.render(true);
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}
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/**
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* Collect the value of a form element depending on the element's type
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* The value is parsed to:
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* - Checkbox: boolean
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* - Text input: string
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* - Number: number
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* @param el - The input element to collect the value of
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* @param inverted - Whether or not the value should be inverted
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* Deletes the embedded item corresponding to the clicked element.
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*
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* @param event - The originating click event
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*/
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private getValue(el: HTMLFormElement, inverted = false): boolean | string | number {
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// One needs to differentiate between e.g. checkboxes (value="on") and select boxes etc.
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// Checkbox:
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if (el.type === "checkbox") {
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const value: boolean = el.checked;
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return inverted ? !value : value;
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protected onDeleteItem(event: JQuery.ClickEvent): void {
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const li = $(event.currentTarget).parents(".item");
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this.actor.deleteEmbeddedDocuments("Item", [li.data("id")]);
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li.slideUp(200, () => this.render(false));
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}
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// Text input:
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else if (el.type === "text") {
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const value: string = el.value;
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return value;
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}
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// Numbers:
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else if (el.type === "number") {
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const value = Number(el.value.trim());
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return value;
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}
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// // Ranges:
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// else if (el.type === "range") {
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// const value: string = el.value.trim();
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// return value;
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// }
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// // Radio Checkboxes (untested, cf. FormDataExtended.process)
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// else if (el.type === "radio") {
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// const chosen: HTMLFormElement = el.find((r: HTMLFormElement) => r["checked"]);
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// const value: string = chosen ? chosen.value : null;
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// return value;
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// }
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// // Multi-Select (untested, cf. FormDataExtended.process)
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// else if (el.type === "select-multiple") {
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// const value: Array<string> = [];
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// el.options.array.forEach((opt: HTMLOptionElement) => {
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// if (opt.selected) value.push(opt.value);
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// });
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// return value;
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// unsupported:
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else {
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throw new TypeError("Binding of item property to this type of HTML element not supported; given: " + el);
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}
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/**
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* Applies a change to a property of an embedded item depending on the `data-property` attribute of the
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* {@link HTMLInputElement} that has been changed and its new value.
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*
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* @param event - The originating change event
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*/
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protected onChangeItem(event: JQuery.ChangeEvent): void {
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return this.onChangeEmbeddedDocument(event, ".item", "Item");
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}
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/**
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* Handles a click on an element of this sheet to control an embedded effect of the actor corresponding to this
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* sheet.
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*
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* @param event - The originating click event
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*/
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protected onControlEffect(event: JQuery.ClickEvent): void {
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event.preventDefault();
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const a = event.currentTarget;
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@ -250,45 +192,115 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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}
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}
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/**
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* Creates a new embedded effect.
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*
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* @param event - The originating click event
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*/
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protected onCreateEffect(): void {
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const createData = {
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const effectData = {
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label: getGame().i18n.localize(`DS4.NewEffectLabel`),
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icon: "icons/svg/aura.svg",
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origin: this.actor.uuid,
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};
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ActiveEffect.create(createData, { parent: this.actor });
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ActiveEffect.create(effectData, { parent: this.actor });
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}
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/**
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* Opens the sheet of the embedded effect corresponding to the clicked element.
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*
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* @param event - The originating click event
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*/
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protected onEditEffect(event: JQuery.ClickEvent): void {
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const id = $(event.currentTarget).parents(".effect").data("effectId");
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const id = $(event.currentTarget).parents(".effect").data("id");
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const effect = this.actor.effects.get(id);
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if (!effect) {
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throw new Error(getGame().i18n.format("DS4.ErrorActorDoesNotHaveEffect", { id, actor: this.actor.name }));
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}
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enforce(effect, getGame().i18n.format("DS4.ErrorActorDoesNotHaveEffect", { id, actor: this.actor.name }));
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effect.sheet.render(true);
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}
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/**
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* Deletes the embedded item corresponding to the clicked element.
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*
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* @param event - The originating click event
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*/
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protected onDeleteEffect(event: JQuery.ClickEvent): void {
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const li = $(event.currentTarget).parents(".effect");
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const id = li.data("effectId");
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const id = li.data("id");
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this.actor.deleteEmbeddedDocuments("ActiveEffect", [id]);
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li.slideUp(200, () => this.render(false));
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}
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/**
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* Applies a change to a property of an embedded effect depending on the `data-property` attribute of the
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* {@link HTMLInputElement} that has been changed and its new value.
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*
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* @param event - The originating change event
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*/
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protected onChangeEffect(event: JQuery.ChangeEvent): void {
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event.preventDefault();
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const currentTarget = $(event.currentTarget);
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const element: HTMLFormElement = currentTarget.get(0);
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const id = currentTarget.parents(".effect").data("effectId");
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const property: string | undefined = currentTarget.data("property");
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const inverted = Boolean(currentTarget.data("inverted"));
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if (element.disabled || element.getAttribute("disabled")) return;
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if (property === undefined) {
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throw TypeError("HTML element does not provide 'data-property' attribute");
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return this.onChangeEmbeddedDocument(event, ".effect", "ActiveEffect");
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}
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/**
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* Applies a change to a property of an embedded document of the actor belonging to this sheet. The change depends
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* on the `data-property` attribute of the {@link HTMLInputElement} that has been changed and its new value.
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*
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* @param event - The originating change event
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* @param documentSelector - The selector for the closest parent of the changed {@link HTMLInputElement}, which
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* contains the `data-id` attribute providing the `id` of the embedded document to be
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* changed.
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* @param documentName - The name of the embedded document to be changed.
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*/
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protected onChangeEmbeddedDocument(
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event: JQuery.ChangeEvent,
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documentSelector: string,
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documentName: "Item" | "ActiveEffect",
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): void {
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event.preventDefault();
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const element = $(event.currentTarget).get(0);
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enforce(element instanceof HTMLInputElement);
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if (element.disabled) return;
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const effectElement = element.closest(documentSelector);
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enforce(effectElement instanceof HTMLElement);
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const id = effectElement.dataset["id"];
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const property = element.dataset["property"];
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const inverted = Boolean(element.dataset["inverted"]);
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enforce(property !== undefined, TypeError("HTML element does not provide 'data-property' attribute"));
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const newValue = this.parseValue(element, inverted);
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this.actor.updateEmbeddedDocuments(documentName, [{ _id: id, [property]: newValue }]);
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}
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/**
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* Parses the value of the given {@link HTMLInputElement} depending on the element's type
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* The value is parsed to:
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* - checkbox: `boolean`
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* - text input: `string`
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* - number: `number`
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*
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* @param element - The input element to parse the value from
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* @param inverted - Whether or not the value should be inverted
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*/
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protected parseValue(element: HTMLInputElement, inverted = false): boolean | string | number {
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switch (element.type) {
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case "checkbox": {
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const value: boolean = element.checked;
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return inverted ? !value : value;
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}
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case "text": {
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const value: string = element.value;
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return value;
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}
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case "number": {
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const value = Number(element.value.trim());
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return value;
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}
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default: {
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throw new TypeError(
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"Binding of item property to this type of HTML element not supported; given: " + element,
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);
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}
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}
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const newValue = this.getValue(element, inverted);
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this.actor.updateEmbeddedDocuments("ActiveEffect", [{ _id: id, [property]: newValue }]);
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}
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/**
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@ -299,9 +311,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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event.preventDefault();
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const id = $(event.currentTarget).parents(".item").data("itemId");
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const item = this.actor.items.get(id);
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if (!item) {
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throw new Error(getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { id, actor: this.actor.name }));
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}
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enforce(item, getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { id, actor: this.actor.name }));
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item.roll().catch((e) => notifications.error(e, { log: true }));
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}
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@ -323,7 +333,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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const check = target.dataset.check;
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if (!check) return super._onDragStart(event);
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if (!isCheck(check)) throw new Error(getGame().i18n.format("DS4.ErrorCannotDragMissingCheck", { check }));
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enforce(isCheck(check), getGame().i18n.format("DS4.ErrorCannotDragMissingCheck", { check }));
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const dragData = {
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actorId: this.actor.id,
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@ -338,7 +348,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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/** @override */
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protected async _onDropItem(event: DragEvent, data: ActorSheet.DropData.Item): Promise<unknown> {
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const item = await DS4Item.fromDropData(data);
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const item = await Item.fromDropData(data);
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if (item && !this.actor.canOwnItemType(item.data.type)) {
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notifications.warn(
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getGame().i18n.format("DS4.WarningActorCannotOwnItem", {
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@ -5,10 +5,12 @@
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import { getGame } from "./helpers";
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export function registerSystemSettings(): void {
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const game = getGame();
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/**
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* Track the migrations version of the latest migration that has been applied
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*/
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getGame().settings.register("ds4", "systemMigrationVersion", {
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game.settings.register("ds4", "systemMigrationVersion", {
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name: "System Migration Version",
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scope: "world",
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config: false,
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@ -16,7 +18,7 @@ export function registerSystemSettings(): void {
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default: -1,
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});
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getGame().settings.register("ds4", "useSlayingDiceForAutomatedChecks", {
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game.settings.register("ds4", "useSlayingDiceForAutomatedChecks", {
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name: "DS4.SettingUseSlayingDiceForAutomatedChecksName",
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hint: "DS4.SettingUseSlayingDiceForAutomatedChecksHint",
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scope: "world",
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@ -25,7 +27,7 @@ export function registerSystemSettings(): void {
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default: false,
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});
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|
||||
getGame().settings.register("ds4", "showSlayerPoints", {
|
||||
game.settings.register("ds4", "showSlayerPoints", {
|
||||
name: "DS4.SettingShowSlayerPointsName",
|
||||
hint: "DS4.SettingShowSlayerPointsHint",
|
||||
scope: "world",
|
||||
|
@ -42,9 +44,10 @@ export interface DS4Settings {
|
|||
}
|
||||
|
||||
export function getDS4Settings(): DS4Settings {
|
||||
const game = getGame();
|
||||
return {
|
||||
systemMigrationVersion: getGame().settings.get("ds4", "systemMigrationVersion"),
|
||||
useSlayingDiceForAutomatedChecks: getGame().settings.get("ds4", "useSlayingDiceForAutomatedChecks"),
|
||||
showSlayerPoints: getGame().settings.get("ds4", "showSlayerPoints"),
|
||||
systemMigrationVersion: game.settings.get("ds4", "systemMigrationVersion"),
|
||||
useSlayingDiceForAutomatedChecks: game.settings.get("ds4", "useSlayingDiceForAutomatedChecks"),
|
||||
showSlayerPoints: game.settings.get("ds4", "showSlayerPoints"),
|
||||
};
|
||||
}
|
||||
|
|
10
src/module/utils.ts
Normal file
10
src/module/utils.ts
Normal file
|
@ -0,0 +1,10 @@
|
|||
import { getGame } from "./helpers";
|
||||
|
||||
export function enforce(value: unknown, message?: string | Error): asserts value {
|
||||
if (!value) {
|
||||
if (!message) {
|
||||
message = getGame().i18n.localize("DS4.ErrorUnexpectedError");
|
||||
}
|
||||
throw message instanceof Error ? message : new Error(message);
|
||||
}
|
||||
}
|
|
@ -12,8 +12,8 @@ SPDX-License-Identifier: MIT
|
|||
!-- @param type: An optional property to use as data-type attribute
|
||||
}}
|
||||
<div>
|
||||
<a class="control-{{documentType}} {{documentType}}-create" title="{{localize title}}" data-action="create" {{#if
|
||||
type}}data-type="{{type}}" {{/if}}>
|
||||
<a class="control-{{documentType}}" title="{{localize title}}" data-action="create" {{#if type}}data-type="{{type}}"
|
||||
{{/if}}>
|
||||
<i class="fas fa-plus"></i>
|
||||
{{localize "DS4.UserInteractionAdd"}}
|
||||
</a>
|
||||
|
|
|
@ -7,14 +7,14 @@ SPDX-License-Identifier: MIT
|
|||
|
||||
{{!--
|
||||
!-- Render a group of an "edit" and a "delete" button.
|
||||
!-- The current item is defined by the data-item-id HTML property of the parent li element.
|
||||
!-- The current item is defined by the data-id attribute of the parent li element.
|
||||
!-- @param documentType: The type of document that is controlled by this button group, item or effect
|
||||
!-- @param editTitle: The title to use for the edit link element (will be localized)
|
||||
!-- @param deleteTitle: The title to use for the delete link element (will be localized)
|
||||
--}}
|
||||
<div class="ds4-control-button-group">
|
||||
<a class="ds4-control-button-group__button control-{{documentType}} {{documentType}}-edit" data-action="edit"
|
||||
<a class="ds4-control-button-group__button control-{{documentType}}" data-action="edit"
|
||||
title="{{localize editTitle}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="ds4-control-button-group__button control-{{documentType}} {{documentType}}-delete" data-action="delete"
|
||||
<a class="ds4-control-button-group__button control-{{documentType}}" data-action="delete"
|
||||
title="{{localize deleteTitle}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
|
|
@ -10,7 +10,7 @@ SPDX-License-Identifier: MIT
|
|||
<div class="ds4-currency">
|
||||
{{#each data.data.currency as |value key|}}
|
||||
<label for="data.currency.{{key}}" class="flex05">{{lookup ../config.i18n.characterCurrency key}}</label>
|
||||
<input class="ds4-currency__value ds4-currency__value--{{key}} item-change" type="number" min="0" step="1"
|
||||
<input class="ds4-currency__value ds4-currency__value--{{key}} change-item" type="number" min="0" step="1"
|
||||
name="data.currency.{{key}}" id="data.currency.{{key}}" value="{{value}}" data-dtype="Number" />
|
||||
{{/each}}
|
||||
</div>
|
||||
|
|
|
@ -9,7 +9,7 @@ SPDX-License-Identifier: MIT
|
|||
!-- Render an effect list entry row.
|
||||
!-- @param effectData: The data of the item.
|
||||
--}}
|
||||
<li class="ds4-effect-list__row effect" data-effect-id="{{effectData._id}}">
|
||||
<li class="ds4-effect-list__row effect" data-id="{{effectData._id}}">
|
||||
{{!-- enabled --}}
|
||||
<input class="ds4-effect-list__editable ds4-effect-list__editable--checkbox change-effect" type="checkbox" {{checked
|
||||
(ne effectData.disabled true)}} data-dtype="Boolean" data-property="disabled" data-inverted="true"
|
||||
|
|
|
@ -8,7 +8,7 @@ SPDX-License-Identifier: MIT
|
|||
{{!--
|
||||
!-- Render an effect list header row.
|
||||
--}}
|
||||
<li class="ds4-effect-list__row ds4-effect-list__row--header" data-effect-id="{{effectData._id}}">
|
||||
<li class="ds4-effect-list__row ds4-effect-list__row--header">
|
||||
{{!-- enabled --}}
|
||||
<div title="{{localize 'DS4.EffectEnabled'}}">{{localize 'DS4.EffectEnabledAbbr'}}</div>
|
||||
|
||||
|
|
|
@ -15,10 +15,10 @@ SPDX-License-Identifier: MIT
|
|||
!-- @param hideDescription: A flag to disable the description column.
|
||||
!-- @param @partial-block: Custom column headers can be passed using the partial block.
|
||||
--}}
|
||||
<li class="ds4-item-list__row item" data-item-id="{{itemData._id}}">
|
||||
<li class="ds4-item-list__row item" data-id="{{itemData._id}}">
|
||||
{{!-- equipped --}}
|
||||
{{#if isEquipable}}
|
||||
<input class="ds4-item-list__editable ds4-item-list__editable--checkbox item-change" type="checkbox" {{checked
|
||||
<input class="ds4-item-list__editable ds4-item-list__editable--checkbox change-item" type="checkbox" {{checked
|
||||
itemData.data.equipped}} data-dtype="Boolean" data-property="data.equipped"
|
||||
title="{{localize 'DS4.ItemEquipped'}}">
|
||||
{{/if}}
|
||||
|
@ -30,12 +30,12 @@ SPDX-License-Identifier: MIT
|
|||
|
||||
{{!-- amount --}}
|
||||
{{#if hasQuantity}}
|
||||
<input class="ds4-item-list__editable item-change" type="number" min="0" step="1" value="{{itemData.data.quantity}}"
|
||||
<input class="ds4-item-list__editable change-item" type="number" min="0" step="1" value="{{itemData.data.quantity}}"
|
||||
data-dtype="Number" data-property="data.quantity" title="{{localize 'DS4.Quantity'}}" />
|
||||
{{/if}}
|
||||
|
||||
{{!-- name --}}
|
||||
<input class="ds4-item-list__editable item-change" type="text" value="{{itemData.name}}" data-dtype="String"
|
||||
<input class="ds4-item-list__editable change-item" type="text" value="{{itemData.name}}" data-dtype="String"
|
||||
data-property="name" title="{{htmlToPlainText itemData.data.description}}" />
|
||||
|
||||
{{!-- item type specifics --}}
|
||||
|
|
|
@ -117,7 +117,7 @@ documentType='item' type='shield'}}
|
|||
{{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData isEquipable=true
|
||||
hasQuantity=true}}
|
||||
{{!-- storage location --}}
|
||||
<input class="ds4-item-list__editable item-change" type="text" value="{{itemData.data.storageLocation}}"
|
||||
<input class="ds4-item-list__editable change-item" type="text" value="{{itemData.data.storageLocation}}"
|
||||
data-dtype="String" data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
|
||||
{{/systems/ds4/templates/sheets/actor/components/item-list-entry.hbs}}
|
||||
{{/each}}
|
||||
|
@ -137,7 +137,7 @@ documentType='item' type='equipment'}}
|
|||
{{#each itemsByType.loot as |itemData id|}}
|
||||
{{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData hasQuantity=true}}
|
||||
{{!-- storage location --}}
|
||||
<input class="ds4-item-list__editable item-change" type="text" value="{{itemData.data.storageLocation}}"
|
||||
<input class="ds4-item-list__editable change-item" type="text" value="{{itemData.data.storageLocation}}"
|
||||
data-dtype="String" data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
|
||||
{{/systems/ds4/templates/sheets/actor/components/item-list-entry.hbs}}
|
||||
{{/each}}
|
||||
|
|
|
@ -18,7 +18,7 @@ disable the input element
|
|||
!-- @param localizeString: The string to use as key for the localized tooltip
|
||||
--}}
|
||||
{{#*inline "talentRankValue"}}
|
||||
<input class="ds4-talent-rank-equation__value item-change" data-dtype="Number" type="number" min="0" step="1" {{#if (eq
|
||||
<input class="ds4-talent-rank-equation__value change-item" data-dtype="Number" type="number" min="0" step="1" {{#if (eq
|
||||
property 'base' ) }}max="{{talentRank.max}}" {{/if}} {{disabled}} data-property="data.rank.{{property}}"
|
||||
value="{{lookup talentRank property}}" title="{{localize localizeString}}" />
|
||||
{{/inline}}
|
||||
|
|
|
@ -76,7 +76,7 @@ titleKey=titleKey}}
|
|||
title="{{lookup ../../config.i18n.spellTypes itemData.data.spellType}}" />
|
||||
|
||||
{{!-- spell bonus --}}
|
||||
<input class="ds4-item-list__editable item-change" type="text" data-dtype="String" data-property="data.bonus"
|
||||
<input class="ds4-item-list__editable change-item" type="text" data-dtype="String" data-property="data.bonus"
|
||||
value="{{itemData.data.bonus}}" title="{{localize 'DS4.SpellBonus'}}" />
|
||||
|
||||
{{!-- max. distance --}}
|
||||
|
|
Loading…
Reference in a new issue