update types

This commit is contained in:
Johannes Loher 2021-02-04 14:39:51 +01:00
parent d8e085ce81
commit 4e9b434839
2 changed files with 2 additions and 2 deletions

2
package-lock.json generated
View file

@ -3119,7 +3119,7 @@
}
},
"foundry-vtt-types": {
"version": "github:League-of-Foundry-Developers/foundry-vtt-types#6ce375cdf4941da6c8213b3e5c6c5dffea3677b9",
"version": "github:League-of-Foundry-Developers/foundry-vtt-types#6a0610600e1058057ec54707762636eab313e2b4",
"from": "github:League-of-Foundry-Developers/foundry-vtt-types#foundry-0.7.9",
"dev": true,
"requires": {

View file

@ -132,7 +132,7 @@ export class DS4ActorSheet extends ActorSheet<unknown, DS4Actor> {
console.log("Current target:", $(ev.currentTarget).get(0)["name"]);
const el: HTMLFormElement = $(ev.currentTarget).get(0);
const id = $(ev.currentTarget).parents(".item").data("itemId");
const item = (duplicate(this.actor.getOwnedItem(id)) as unknown) as DS4ItemData; // TODO(types): Possibly get better type definition for duplicate into upstream
const item = duplicate<DS4Item, "lenient">(this.actor.getOwnedItem(id));
const property: string | undefined = $(ev.currentTarget).data("property");
// Early return: