Remove equipped flag from all loot items
This commit is contained in:
parent
96f0e34a17
commit
516c68d4af
3 changed files with 146 additions and 3 deletions
|
@ -1,5 +1,7 @@
|
|||
import { migrate as migrate001 } from "./migrations/001";
|
||||
import { migrate as migrate002 } from "./migrations/002";
|
||||
import { migrate as migrate003 } from "./migrations/003";
|
||||
|
||||
import notifications from "./ui/notifications";
|
||||
|
||||
async function migrate(): Promise<void> {
|
||||
|
@ -70,7 +72,7 @@ function getTargetMigrationVersion(): number {
|
|||
return migrations.length;
|
||||
}
|
||||
|
||||
const migrations: Array<() => Promise<void>> = [migrate001, migrate002];
|
||||
const migrations: Array<() => Promise<void>> = [migrate001, migrate002, migrate003];
|
||||
|
||||
function isFirstWorldStart(migrationVersion: number): boolean {
|
||||
return migrationVersion < 0;
|
||||
|
|
141
src/module/migrations/003.ts
Normal file
141
src/module/migrations/003.ts
Normal file
|
@ -0,0 +1,141 @@
|
|||
export async function migrate(): Promise<void> {
|
||||
await migrateItems();
|
||||
await migrateActors();
|
||||
await migrateScenes();
|
||||
await migrateCompendiums();
|
||||
}
|
||||
|
||||
async function migrateItems() {
|
||||
for (const item of game.items?.entities ?? []) {
|
||||
try {
|
||||
const updateData = getItemUpdateData(item._data);
|
||||
if (updateData) {
|
||||
console.log(`Migrating Item entity ${item.name} (${item.id})`);
|
||||
await item.update(updateData), { enforceTypes: false };
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
|
||||
if (!["loot"].includes(itemData.type ?? "")) return undefined;
|
||||
return {
|
||||
data: {
|
||||
"-=equipped": null,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
async function migrateActors() {
|
||||
for (const actor of game.actors?.entities ?? []) {
|
||||
try {
|
||||
const updateData = getActorUpdateData(actor._data);
|
||||
if (updateData) {
|
||||
console.log(`Migrating Actor entity ${actor.name} (${actor.id})`);
|
||||
await actor.update(updateData, { enforceTypes: false });
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
|
||||
let hasItemUpdates = false;
|
||||
const items = actorData.items?.map((itemData) => {
|
||||
const update = itemData ? getItemUpdateData(itemData) : undefined;
|
||||
if (update) {
|
||||
hasItemUpdates = true;
|
||||
return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
|
||||
} else {
|
||||
return itemData;
|
||||
}
|
||||
});
|
||||
return hasItemUpdates ? { items } : undefined;
|
||||
}
|
||||
|
||||
async function migrateScenes() {
|
||||
for (const scene of game.scenes?.entities ?? []) {
|
||||
try {
|
||||
const updateData = getSceneUpdateData(scene._data);
|
||||
if (updateData) {
|
||||
console.log(`Migrating Scene entity ${scene.name} (${scene.id})`);
|
||||
await scene.update(updateData, { enforceTypes: false });
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getSceneUpdateData(sceneData: Scene.Data) {
|
||||
let hasTokenUpdates = false;
|
||||
const tokens = sceneData.tokens.map((tokenData) => {
|
||||
if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
|
||||
tokenData.actorData = {};
|
||||
hasTokenUpdates = true;
|
||||
return tokenData;
|
||||
}
|
||||
const token = new Token(tokenData);
|
||||
if (!token.actor) {
|
||||
tokenData.actorId = (null as unknown) as string;
|
||||
tokenData.actorData = {};
|
||||
hasTokenUpdates = true;
|
||||
} else if (!tokenData.actorLink) {
|
||||
const actorUpdateData = getActorUpdateData(token.data.actorData);
|
||||
tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
|
||||
hasTokenUpdates = true;
|
||||
}
|
||||
return tokenData;
|
||||
});
|
||||
if (!hasTokenUpdates) return undefined;
|
||||
return hasTokenUpdates ? { tokens } : undefined;
|
||||
}
|
||||
|
||||
async function migrateCompendiums() {
|
||||
for (const compendium of game.packs ?? []) {
|
||||
if (compendium.metadata.package !== "world") continue;
|
||||
if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
|
||||
await migrateCompendium(compendium);
|
||||
}
|
||||
}
|
||||
|
||||
async function migrateCompendium(compendium: Compendium) {
|
||||
const entityName = compendium.metadata.entity;
|
||||
if (!["Actor", "Item", "Scene"].includes(entityName)) return;
|
||||
const wasLocked = compendium.locked;
|
||||
await compendium.configure({ locked: false });
|
||||
|
||||
const content = await compendium.getContent();
|
||||
|
||||
for (const entity of content) {
|
||||
try {
|
||||
const getUpdateData = (entity: Entity) => {
|
||||
switch (entityName) {
|
||||
case "Item":
|
||||
return getItemUpdateData(entity._data);
|
||||
case "Actor":
|
||||
return getActorUpdateData(entity._data);
|
||||
case "Scene":
|
||||
return getSceneUpdateData(entity._data as Scene.Data);
|
||||
}
|
||||
};
|
||||
const updateData = getUpdateData(entity);
|
||||
if (updateData) {
|
||||
console.log(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
|
||||
await compendium.updateEntity({ ...updateData, _id: entity._id });
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
|
||||
await compendium.migrate({});
|
||||
await compendium.configure({ locked: wasLocked });
|
||||
}
|
|
@ -55,7 +55,7 @@
|
|||
{{!--
|
||||
!-- Render a list row from a given item.
|
||||
!-- It is a flexbox with a child for each item value of interest.
|
||||
!-- An equipped checkbox is rendered if item.data.data.equipped is defined.
|
||||
!-- An equipped checkbox is rendered except for the case item.data.type==='loot'.
|
||||
!-- The partial assumes a variable item to be given in the context.
|
||||
!-- If the partial is called with a partial block, the partial block
|
||||
!-- content is inserted before the description.
|
||||
|
@ -66,7 +66,7 @@
|
|||
{{#*inline "itemListEntry"}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
{{!-- equipped --}}
|
||||
{{#if (ne item.data.data.equipped undefined)}}
|
||||
{{#if (ne item.data.type 'loot')}}
|
||||
<input class="flex05 item-change" type="checkbox" {{checked item.data.data.equipped}} data-dtype="Boolean"
|
||||
data-property="data.equipped" title="{{localize 'DS4.ItemEquipped'}}">
|
||||
{{/if}}
|
||||
|
|
Loading…
Reference in a new issue