Improve typing of DS4Item and DS4Actor
This commit is contained in:
parent
b657633c7f
commit
5598255d6e
5 changed files with 94 additions and 63 deletions
|
@ -1,23 +1,31 @@
|
|||
import { ModifiableData, ResourceData, UsableResource } from "../common/common-data";
|
||||
import { DS4 } from "../config";
|
||||
import { DS4ItemData } from "../item/item-data";
|
||||
|
||||
export type DS4ActorData = Actor.Data<DS4ActorDataType, DS4ItemData>;
|
||||
export type DS4ActorData = DS4CharacterData | DS4CreatureData;
|
||||
|
||||
type DS4ActorDataType = DS4ActorDataCharacter | DS4ActorDataCreature;
|
||||
type ActorType = keyof typeof DS4.i18n.actorTypes;
|
||||
|
||||
interface DS4ActorDataBase {
|
||||
attributes: DS4ActorDataAttributes;
|
||||
traits: DS4ActorDataTraits;
|
||||
combatValues: DS4ActorDataCombatValues;
|
||||
interface DS4ActorDataHelper<T, U extends ActorType> extends Actor.Data<T, DS4ItemData> {
|
||||
type: U;
|
||||
}
|
||||
|
||||
interface DS4ActorDataAttributes {
|
||||
type DS4CharacterData = DS4ActorDataHelper<DS4CharacterDataData, "character">;
|
||||
type DS4CreatureData = DS4ActorDataHelper<DS4CreatureDataData, "creature">;
|
||||
|
||||
interface DS4ActorDataDataBase {
|
||||
attributes: DS4ActorDataDataAttributes;
|
||||
traits: DS4ActorDataDataTraits;
|
||||
combatValues: DS4ActorDataDataCombatValues;
|
||||
}
|
||||
|
||||
interface DS4ActorDataDataAttributes {
|
||||
body: ModifiableData<number>;
|
||||
mobility: ModifiableData<number>;
|
||||
mind: ModifiableData<number>;
|
||||
}
|
||||
|
||||
interface DS4ActorDataTraits {
|
||||
interface DS4ActorDataDataTraits {
|
||||
strength: ModifiableData<number>;
|
||||
constitution: ModifiableData<number>;
|
||||
agility: ModifiableData<number>;
|
||||
|
@ -26,7 +34,7 @@ interface DS4ActorDataTraits {
|
|||
aura: ModifiableData<number>;
|
||||
}
|
||||
|
||||
interface DS4ActorDataCombatValues {
|
||||
interface DS4ActorDataDataCombatValues {
|
||||
hitPoints: ResourceData<number>;
|
||||
defense: ModifiableData<number>;
|
||||
initiative: ModifiableData<number>;
|
||||
|
@ -37,34 +45,32 @@ interface DS4ActorDataCombatValues {
|
|||
targetedSpellcasting: ModifiableData<number>;
|
||||
}
|
||||
|
||||
interface DS4ActorDataCharacter extends DS4ActorDataBase {
|
||||
baseInfo: DS4ActorDataCharacterBaseInfo;
|
||||
progression: DS4ActorDataCharacterProgression;
|
||||
language: DS4ActorDataCharacterLanguage;
|
||||
profile: DS4ActorDataCharacterProfile;
|
||||
currency: DS4ActorDataCharacterCurrency;
|
||||
interface DS4CharacterDataData extends DS4ActorDataDataBase {
|
||||
baseInfo: DS4CharacterDataDataBaseInfo;
|
||||
progression: DS4CharacterDataDataProgression;
|
||||
language: DS4CharacterDataDataLanguage;
|
||||
profile: DS4CharacterDataDataProfile;
|
||||
currency: DS4CharacterDataDataCurrency;
|
||||
}
|
||||
|
||||
interface DS4ActorDataCharacterBaseInfo {
|
||||
interface DS4CharacterDataDataBaseInfo {
|
||||
race: string;
|
||||
class: string;
|
||||
heroClass: string;
|
||||
culture: string;
|
||||
}
|
||||
|
||||
interface DS4ActorDataCharacterProgression {
|
||||
interface DS4CharacterDataDataProgression {
|
||||
level: number;
|
||||
experiencePoints: number;
|
||||
talentPoints: UsableResource<number>;
|
||||
progressPoints: UsableResource<number>;
|
||||
}
|
||||
|
||||
interface DS4ActorDataCharacterLanguage {
|
||||
interface DS4CharacterDataDataLanguage {
|
||||
languages: string;
|
||||
alphabets: string;
|
||||
}
|
||||
|
||||
interface DS4ActorDataCharacterProfile {
|
||||
interface DS4CharacterDataDataProfile {
|
||||
biography: string;
|
||||
gender: string;
|
||||
birthday: string;
|
||||
|
@ -77,21 +83,21 @@ interface DS4ActorDataCharacterProfile {
|
|||
specialCharacteristics: string;
|
||||
}
|
||||
|
||||
interface DS4ActorDataCharacterCurrency {
|
||||
interface DS4CharacterDataDataCurrency {
|
||||
gold: number;
|
||||
silver: number;
|
||||
copper: number;
|
||||
}
|
||||
|
||||
interface DS4ActorDataCreature extends DS4ActorDataBase {
|
||||
baseInfo: DS4ActorDataCreatureBaseInfo;
|
||||
interface DS4CreatureDataData extends DS4ActorDataDataBase {
|
||||
baseInfo: DS4CreatureDataDataBaseInfo;
|
||||
}
|
||||
|
||||
type CreatureType = "animal" | "construct" | "humanoid" | "magicalEntity" | "plantBeing" | "undead";
|
||||
|
||||
type SizeCategory = "tiny" | "small" | "normal" | "large" | "huge" | "colossal";
|
||||
|
||||
interface DS4ActorDataCreatureBaseInfo {
|
||||
interface DS4CreatureDataDataBaseInfo {
|
||||
loot: string;
|
||||
foeFactor: number;
|
||||
creatureType: CreatureType;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { ModifiableData } from "../common/common-data";
|
||||
import { DS4Item } from "../item/item";
|
||||
import { DS4Armor, DS4Shield, ItemType } from "../item/item-data";
|
||||
import { ItemType } from "../item/item-data";
|
||||
import { DS4ActorData } from "./actor-data";
|
||||
|
||||
export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
|
||||
|
@ -84,10 +84,13 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
|
|||
*/
|
||||
private _calculateArmorValueOfEquippedItems(): number {
|
||||
return this.items
|
||||
.filter((item) => ["armor", "shield"].includes(item.type))
|
||||
.map((item) => item.data.data as DS4Armor | DS4Shield)
|
||||
.filter((itemData) => itemData.equipped)
|
||||
.map((itemData) => itemData.armorValue)
|
||||
.map((item) => {
|
||||
if (item.data.type === "armor" || item.data.type === "shield") {
|
||||
return item.data.data.equipped ? item.data.data.armorValue : 0;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
})
|
||||
.reduce((a, b) => a + b, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -128,7 +128,7 @@ export class DS4ActorSheet extends ActorSheet<unknown, DS4Actor> {
|
|||
* @param {JQuery.ChangeEvent<HTMLElement>} ev The originating change event
|
||||
* @private
|
||||
*/
|
||||
private _onItemChange(ev: JQuery.ChangeEvent<HTMLElement>): void {
|
||||
private _onItemChange(ev: JQuery.ChangeEvent): void {
|
||||
ev.preventDefault();
|
||||
console.log("Current target:", $(ev.currentTarget).get(0)["name"]);
|
||||
const el: HTMLFormElement = $(ev.currentTarget).get(0);
|
||||
|
|
|
@ -3,35 +3,53 @@ import { DS4 } from "../config";
|
|||
|
||||
export type ItemType = keyof typeof DS4.i18n.itemTypes;
|
||||
|
||||
export type DS4ItemData = Item.Data<DS4ItemDataType>;
|
||||
export type DS4ItemData =
|
||||
| DS4WeaponData
|
||||
| DS4ArmorData
|
||||
| DS4ShieldData
|
||||
| DS4SpellData
|
||||
| DS4TrinketData
|
||||
| DS4EquipmentData
|
||||
| DS4TalentData
|
||||
| DS4RacialAbilityData
|
||||
| DS4LanguageData
|
||||
| DS4AlphabetData
|
||||
| DS4SpecialCreatureAbilityData;
|
||||
|
||||
type DS4ItemDataType =
|
||||
| DS4Weapon
|
||||
| DS4Armor
|
||||
| DS4Shield
|
||||
| DS4Spell
|
||||
| DS4Trinket
|
||||
| DS4Equipment
|
||||
| DS4Talent
|
||||
| DS4RacialAbility
|
||||
| DS4Language
|
||||
| DS4Alphabet
|
||||
| DS4SpecialCreatureAbility;
|
||||
interface DS4ItemDataHelper<T, U extends ItemType> extends Item.Data<T> {
|
||||
type: U;
|
||||
}
|
||||
|
||||
type DS4WeaponData = DS4ItemDataHelper<DS4WeaponDataData, "weapon">;
|
||||
type DS4ArmorData = DS4ItemDataHelper<DS4ArmorDataData, "armor">;
|
||||
type DS4ShieldData = DS4ItemDataHelper<DS4ShieldDataData, "shield">;
|
||||
type DS4SpellData = DS4ItemDataHelper<DS4SpellDataData, "spell">;
|
||||
type DS4TrinketData = DS4ItemDataHelper<DS4TrinketDataData, "trinket">;
|
||||
type DS4EquipmentData = DS4ItemDataHelper<DS4EquipmentDataData, "equipment">;
|
||||
type DS4TalentData = DS4ItemDataHelper<DS4TalentDataData, "talent">;
|
||||
type DS4RacialAbilityData = DS4ItemDataHelper<DS4RacialAbilityDataData, "racialAbility">;
|
||||
type DS4LanguageData = DS4ItemDataHelper<DS4LanguageDataData, "language">;
|
||||
type DS4AlphabetData = DS4ItemDataHelper<DS4AlphabetDataData, "alphabet">;
|
||||
type DS4SpecialCreatureAbilityData = DS4ItemDataHelper<DS4SpecialCreatureAbilityDataData, "specialCreatureAbility">;
|
||||
|
||||
// types
|
||||
|
||||
interface DS4Weapon extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {
|
||||
interface DS4WeaponDataData extends DS4ItemDataDataBase, DS4ItemDataDataPhysical, DS4ItemDataDataEquipable {
|
||||
attackType: "melee" | "ranged" | "meleeRanged";
|
||||
weaponBonus: number;
|
||||
opponentDefense: number;
|
||||
}
|
||||
|
||||
export interface DS4Armor extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {
|
||||
interface DS4ArmorDataData
|
||||
extends DS4ItemDataDataBase,
|
||||
DS4ItemDataDataPhysical,
|
||||
DS4ItemDataDataEquipable,
|
||||
DS4ItemDataDataProtective {
|
||||
armorMaterialType: "cloth" | "leather" | "chain" | "plate";
|
||||
armorType: "body" | "helmet" | "vambrace" | "greaves" | "vambraceGreaves";
|
||||
}
|
||||
|
||||
export interface DS4Talent extends DS4ItemBase {
|
||||
interface DS4TalentDataData extends DS4ItemDataDataBase {
|
||||
rank: DS4TalentRank;
|
||||
}
|
||||
|
||||
|
@ -39,7 +57,7 @@ interface DS4TalentRank extends ModifiableData<number> {
|
|||
max: number;
|
||||
}
|
||||
|
||||
interface DS4Spell extends DS4ItemBase, DS4ItemEquipable {
|
||||
interface DS4SpellDataData extends DS4ItemDataDataBase, DS4ItemDataDataEquipable {
|
||||
spellType: "spellcasting" | "targetedSpellcasting";
|
||||
bonus: string;
|
||||
spellCategory:
|
||||
|
@ -59,37 +77,41 @@ interface DS4Spell extends DS4ItemBase, DS4ItemEquipable {
|
|||
scrollPrice: number;
|
||||
}
|
||||
|
||||
export interface DS4Shield extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {}
|
||||
interface DS4Trinket extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {}
|
||||
interface DS4Equipment extends DS4ItemBase, DS4ItemPhysical {}
|
||||
type DS4RacialAbility = DS4ItemBase;
|
||||
type DS4Language = DS4ItemBase;
|
||||
type DS4Alphabet = DS4ItemBase;
|
||||
interface DS4SpecialCreatureAbility extends DS4ItemBase {
|
||||
interface DS4ShieldDataData
|
||||
extends DS4ItemDataDataBase,
|
||||
DS4ItemDataDataPhysical,
|
||||
DS4ItemDataDataEquipable,
|
||||
DS4ItemDataDataProtective {}
|
||||
interface DS4TrinketDataData extends DS4ItemDataDataBase, DS4ItemDataDataPhysical, DS4ItemDataDataEquipable {}
|
||||
interface DS4EquipmentDataData extends DS4ItemDataDataBase, DS4ItemDataDataPhysical {}
|
||||
type DS4RacialAbilityDataData = DS4ItemDataDataBase;
|
||||
type DS4LanguageDataData = DS4ItemDataDataBase;
|
||||
type DS4AlphabetDataData = DS4ItemDataDataBase;
|
||||
interface DS4SpecialCreatureAbilityDataData extends DS4ItemDataDataBase {
|
||||
experiencePoints: number;
|
||||
}
|
||||
|
||||
// templates
|
||||
|
||||
interface DS4ItemBase {
|
||||
interface DS4ItemDataDataBase {
|
||||
description: string;
|
||||
}
|
||||
interface DS4ItemPhysical {
|
||||
interface DS4ItemDataDataPhysical {
|
||||
quantity: number;
|
||||
price: number;
|
||||
availability: "hamlet" | "village" | "city" | "elves" | "dwarves" | "nowhere" | "unset";
|
||||
storageLocation: string;
|
||||
}
|
||||
|
||||
export function isDS4ItemDataTypePhysical(input: DS4ItemDataType): boolean {
|
||||
export function isDS4ItemDataTypePhysical(input: DS4ItemData["data"]): boolean {
|
||||
return "quantity" in input && "price" in input && "availability" in input && "storageLocation" in input;
|
||||
}
|
||||
|
||||
interface DS4ItemEquipable {
|
||||
interface DS4ItemDataDataEquipable {
|
||||
equipped: boolean;
|
||||
}
|
||||
|
||||
interface DS4ItemProtective {
|
||||
interface DS4ItemDataDataProtective {
|
||||
armorValue: number;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { DS4ItemData, DS4Talent } from "./item-data";
|
||||
import { DS4ItemData } from "./item-data";
|
||||
|
||||
/**
|
||||
* Extend the basic Item with some very simple modifications.
|
||||
|
@ -19,8 +19,8 @@ export class DS4Item extends Item<DS4ItemData> {
|
|||
}
|
||||
|
||||
prepareDerivedData(): void {
|
||||
if (this.type === "talent") {
|
||||
const data = this.data.data as DS4Talent;
|
||||
if (this.data.type === "talent") {
|
||||
const data = this.data.data;
|
||||
data.rank.total = data.rank.base + data.rank.mod;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue