Implement swapping edge case, restructure sources.
This commit is contained in:
parent
3f6f9f795f
commit
55beeb92c9
5 changed files with 173 additions and 76 deletions
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@ -1,13 +1,8 @@
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import {
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rollCheckMultipleDice,
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rollCheckSingleDie,
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RollOptions,
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RollResult,
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RollResultStatus,
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} from "../../src/module/rolls/roll-executor";
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import { RollProvider } from "../../src/module/rolls/roll-provider";
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import { rollCheckMultipleDice, rollCheckSingleDie } from "../../../src/module/rolls/roll-executor";
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import { RollProvider } from "../../../src/module/rolls/roll-provider";
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import "jasmine";
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import { RollResult, RollResultStatus } from "../../../src/module/rolls/roll-data";
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function mockSingleThrow(value: number): RollProvider {
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const rollProvider = jasmine.createSpyObj("rollProvider", ["getNextRoll"]);
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@ -67,7 +62,7 @@ describe("DS4 Rolls with one die and slaying dice, first throw.", () => {
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it("Should do a crit success on `1`", () => {
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const rollProvider = mockSingleThrow(1);
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expect(rollCheckSingleDie(4, { useSlayingDice: true } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { useSlayingDice: true }, rollProvider)).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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);
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});
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@ -75,7 +70,7 @@ describe("DS4 Rolls with one die and slaying dice, first throw.", () => {
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it("Should do a crit fail on `20`", () => {
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const rollProvider = mockSingleThrow(20);
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expect(rollCheckSingleDie(4, { useSlayingDice: true } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { useSlayingDice: true }, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
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);
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});
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@ -85,25 +80,25 @@ describe("DS4 Rolls with one die and slaying dice, followup throw.", () => {
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it("Should do a crit success on `1`", () => {
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const rollProvider = mockSingleThrow(1);
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expect(
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rollCheckSingleDie(4, { useSlayingDice: true, slayingDiceRepetition: true } as RollOptions, rollProvider),
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).toEqual(new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]));
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expect(rollCheckSingleDie(4, { useSlayingDice: true, slayingDiceRepetition: true }, rollProvider)).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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);
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});
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it("Should do a regular fail on `20`", () => {
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const rollProvider = mockSingleThrow(20);
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expect(
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rollCheckSingleDie(4, { useSlayingDice: true, slayingDiceRepetition: true } as RollOptions, rollProvider),
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).toEqual(new RollResult(0, RollResultStatus.FAILURE, [20]));
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expect(rollCheckSingleDie(4, { useSlayingDice: true, slayingDiceRepetition: true }, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.FAILURE, [20]),
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);
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});
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it("Should do a regular success on `20` with a test value of 20", () => {
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const rollProvider = mockSingleThrow(20);
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expect(
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rollCheckSingleDie(20, { useSlayingDice: true, slayingDiceRepetition: true } as RollOptions, rollProvider),
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).toEqual(new RollResult(20, RollResultStatus.SUCCESS, [20]));
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expect(rollCheckSingleDie(20, { useSlayingDice: true, slayingDiceRepetition: true }, rollProvider)).toEqual(
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new RollResult(20, RollResultStatus.SUCCESS, [20]),
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);
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});
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});
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@ -111,7 +106,7 @@ describe("DS4 Rolls with one die and crit roll modifications.", () => {
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it("Should do a crit success on `1`.", () => {
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const rollProvider = mockSingleThrow(1);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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);
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});
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@ -119,7 +114,7 @@ describe("DS4 Rolls with one die and crit roll modifications.", () => {
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it("Should do a crit success on `maxCritSucc`.", () => {
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const rollProvider = mockSingleThrow(2);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [2]),
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);
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});
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@ -127,7 +122,7 @@ describe("DS4 Rolls with one die and crit roll modifications.", () => {
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it("Should do a success on lower edge case `3`.", () => {
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const rollProvider = mockSingleThrow(3);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(3, RollResultStatus.SUCCESS, [3]),
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);
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});
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@ -135,7 +130,7 @@ describe("DS4 Rolls with one die and crit roll modifications.", () => {
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it("Should do a success on upper edge case `18`.", () => {
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const rollProvider = mockSingleThrow(18);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.FAILURE, [18]),
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);
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});
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@ -143,7 +138,7 @@ describe("DS4 Rolls with one die and crit roll modifications.", () => {
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it("Should do a crit fail on `minCritFail`.", () => {
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const rollProvider = mockSingleThrow(19);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19]),
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);
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});
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@ -151,13 +146,13 @@ describe("DS4 Rolls with one die and crit roll modifications.", () => {
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it("Should do a crit fail on `20`", () => {
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const rollProvider = mockSingleThrow(20);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
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);
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});
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});
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describe("DS4 Rools with multiple dice and no modifiers.", () => {
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describe("DS4 Rolls with multiple dice and no modifiers.", () => {
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it("Should do a crit fail on `20` for first roll.", () => {
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const rollProvider = mockMultipleThrows([20, 15, 6]);
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@ -186,7 +181,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
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const rollProvider = mockMultipleThrows([15, 15, 1]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(35, RollResultStatus.SUCCESS, [1, 15, 15]),
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new RollResult(38, RollResultStatus.SUCCESS, [15, 15, 1]),
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);
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});
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@ -194,7 +189,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
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const rollProvider = mockMultipleThrows([15, 1, 20]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(40, RollResultStatus.SUCCESS, [1, 20, 15]),
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new RollResult(43, RollResultStatus.SUCCESS, [20, 15, 1]),
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);
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});
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@ -213,13 +208,37 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
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new RollResult(35, RollResultStatus.SUCCESS, [20, 15, 8]),
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);
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});
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it("Should maximize on 'lowest dice higher than last test and crit success thrown'-Edge case, no change required.", () => {
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const rollProvider = mockMultipleThrows([15, 1, 8]);
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expect(rollCheckMultipleDice(46, {}, rollProvider)).toEqual(
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new RollResult(35, RollResultStatus.SUCCESS, [1, 15, 8]),
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);
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});
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it("Should maximize on 2-dice 'lowest dice higher than last test and crit success thrown'-Edge case, no change required.", () => {
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const rollProvider = mockMultipleThrows([1, 8]);
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expect(rollCheckMultipleDice(24, {}, rollProvider)).toEqual(
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new RollResult(20, RollResultStatus.SUCCESS, [1, 8]),
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);
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});
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it("Should maximize on 2-dice 'lowest dice higher than last test and crit success thrown'-Edge case, change required.", () => {
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const rollProvider = mockMultipleThrows([1, 19]);
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expect(rollCheckMultipleDice(38, {}, rollProvider)).toEqual(
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new RollResult(37, RollResultStatus.SUCCESS, [19, 1]),
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);
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});
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});
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describe("DS4 Rools with multiple dice and min/max modifiers.", () => {
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describe("DS4 Rolls with multiple dice and min/max modifiers.", () => {
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it("Should do a crit fail on `19` for first roll.", () => {
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const rollProvider = mockMultipleThrows([19, 15, 6]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19, 15, 6]),
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);
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});
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@ -227,7 +246,7 @@ describe("DS4 Rools with multiple dice and min/max modifiers.", () => {
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it("Should succeed with all rolls crit successes (1 and 2).", () => {
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const rollProvider = mockMultipleThrows([2, 1, 2]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(48, RollResultStatus.SUCCESS, [2, 2, 1]),
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);
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});
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it("Should succeed with the last roll not being suficient.", () => {
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const rollProvider = mockMultipleThrows([15, 15, 15]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]),
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);
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});
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@ -243,44 +262,65 @@ describe("DS4 Rools with multiple dice and min/max modifiers.", () => {
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it("Should succeed with the last roll a crit success `2`.", () => {
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const rollProvider = mockMultipleThrows([15, 15, 2]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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new RollResult(35, RollResultStatus.SUCCESS, [2, 15, 15]),
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(38, RollResultStatus.SUCCESS, [15, 15, 2]),
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);
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});
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it("Should succeed with the last roll being `20` and one crit success '2'.", () => {
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const rollProvider = mockMultipleThrows([15, 2, 20]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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new RollResult(40, RollResultStatus.SUCCESS, [2, 20, 15]),
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(43, RollResultStatus.SUCCESS, [20, 15, 2]),
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);
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});
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it("Should succeed with the last roll being `19` and one crit success '2'.", () => {
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const rollProvider = mockMultipleThrows([15, 2, 19]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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new RollResult(39, RollResultStatus.SUCCESS, [2, 19, 15]),
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(42, RollResultStatus.SUCCESS, [19, 15, 2]),
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);
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});
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});
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describe("DS4 Rools with multiple dice and fail modifiers.", () => {
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describe("DS4 Rolls with multiple dice and fail modifiers.", () => {
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it("Should do a crit fail on `19` for first roll.", () => {
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const rollProvider = mockMultipleThrows([19, 15, 6]);
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expect(rollCheckMultipleDice(48, { minCritFail: 19 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19, 15, 6]),
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);
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});
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});
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describe("DS4 Rools with multiple dice and success modifiers.", () => {
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describe("DS4 Rolls with multiple dice and success modifiers.", () => {
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it("Should succeed with all rolls crit successes (1 and 2).", () => {
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const rollProvider = mockMultipleThrows([2, 1, 2]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2 } as RollOptions, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2 }, rollProvider)).toEqual(
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new RollResult(48, RollResultStatus.SUCCESS, [2, 2, 1]),
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);
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});
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});
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describe("DS4 Rolls with multiple and slaying dice, first throw", () => {
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it("Should fail with the first roll being a `20`", () => {
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const rollProvider = mockMultipleThrows([20, 2, 19]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20, 2, 19]),
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);
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});
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});
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// TODO: Implement & reactivate
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xdescribe("DS4 Rolls with multiple and slaying dice, recurrent throw", () => {
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it("Should regularly succeed with the first roll being a `20`", () => {
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const rollProvider = mockMultipleThrows([20, 2, 19]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(40, RollResultStatus.CRITICAL_FAILURE, [20, 2, 19]),
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);
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});
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});
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24
spec/support/ds4rolls/utils.spec.ts
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24
spec/support/ds4rolls/utils.spec.ts
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import "jasmine";
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import { isDiceSwapNecessary } from "../../../src/module/rolls/roll-utils";
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describe("Utility function testing if dice swap is necessery", () => {
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it("Should not swap if all dice are crit successes.", () => {
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expect(isDiceSwapNecessary([1, 1, 1], [], 9)).toBeFalse();
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});
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it("Should not swap if no die is crit success.", () => {
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expect(isDiceSwapNecessary([], [2, 2, 2], 9)).toBeFalse();
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});
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it("Should not swap if all dice are already in use", () => {
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expect(isDiceSwapNecessary([1], [9, 8], 10)).toBeFalse();
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});
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it("Should not swap if result does not get any better", () => {
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expect(isDiceSwapNecessary([1], [8], 4)).toBeFalse();
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});
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it("Should swap if result does get better", () => {
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expect(isDiceSwapNecessary([1], [19], 18)).toBeTrue();
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});
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});
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28
src/module/rolls/roll-data.ts
Normal file
28
src/module/rolls/roll-data.ts
Normal file
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export interface RollOptions {
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maxCritSucc: number;
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minCritFail: number;
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useSlayingDice: boolean;
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slayingDiceRepetition: boolean;
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}
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export class DefaultRollOptions implements RollOptions {
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public maxCritSucc = 1;
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public minCritFail = 20;
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public useSlayingDice = false;
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public slayingDiceRepetition = false;
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mergeWith(other: Partial<RollOptions>): RollOptions {
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return { ...this, ...other } as RollOptions;
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}
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}
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export class RollResult {
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constructor(public value: number, public status: RollResultStatus, public dice: Array<number>) {}
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}
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export enum RollResultStatus {
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FAILURE,
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SUCCESS,
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CRITICAL_FAILURE,
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CRITICAL_SUCCESS,
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}
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@ -1,4 +1,6 @@
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import { DefaultRollOptions, RollOptions, RollResult, RollResultStatus } from "./roll-data";
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import { DS4RollProvider, RollProvider } from "./roll-provider";
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import { isDiceSwapNecessary, isSlayingDiceRepetition } from "./roll-utils";
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export function ds4test(testValue: number, rollOptions: Partial<RollOptions> = {}): RollResult {
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const finalRollValue = testValue;
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@ -20,7 +22,7 @@ export function rollCheckSingleDie(
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if (roll <= usedOptions.maxCritSucc) {
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return new RollResult(testValue, RollResultStatus.CRITICAL_SUCCESS, dice);
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} else if (roll >= usedOptions.minCritFail) {
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} else if (roll >= usedOptions.minCritFail && !isSlayingDiceRepetition(usedOptions)) {
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return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
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} else {
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if (roll <= testValue) {
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@ -44,7 +46,8 @@ export function rollCheckMultipleDice(
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const firstResult = dice[0];
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if (firstResult >= usedOptions.minCritFail) {
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// Slaying Dice require a different handling.
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if (firstResult >= usedOptions.minCritFail && !isSlayingDiceRepetition(usedOptions)) {
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return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
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}
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@ -61,13 +64,22 @@ export function rollCheckMultipleDice(
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.reduce(partitionCallback, [[], []])
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.map((a) => a.sort((r1, r2) => r2 - r1));
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const sortedRollResults: Array<number> = critSuccesses.concat(otherRolls);
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const swapLastWithCrit: boolean = isDiceSwapNecessary(critSuccesses, otherRolls, finalCheck);
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let sortedRollResults: Array<number>;
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if (swapLastWithCrit) {
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const diceToMove = critSuccesses[0];
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const remainingSuccesses = critSuccesses.slice(1);
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sortedRollResults = remainingSuccesses.concat(otherRolls).concat([diceToMove]);
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} else {
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sortedRollResults = critSuccesses.concat(otherRolls);
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}
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const evaluationResult = sortedRollResults
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.map((value, index) => {
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if (index == numberOfDice - 1) {
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console.log(`Last dice: ${value}, checking against ${finalCheck}`);
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if (value == 1) {
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if (value <= usedOptions.maxCritSucc) {
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return finalCheck;
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||||
} else if (value <= finalCheck) {
|
||||
return value;
|
||||
|
@ -86,32 +98,3 @@ export function rollCheckMultipleDice(
|
|||
|
||||
return new RollResult(evaluationResult, RollResultStatus.SUCCESS, sortedRollResults);
|
||||
}
|
||||
|
||||
export interface RollOptions {
|
||||
maxCritSucc: number;
|
||||
minCritFail: number;
|
||||
useSlayingDice: boolean;
|
||||
slayingDiceRepetition: boolean;
|
||||
}
|
||||
|
||||
class DefaultRollOptions implements RollOptions {
|
||||
public maxCritSucc = 1;
|
||||
public minCritFail = 20;
|
||||
public useSlayingDice = false;
|
||||
public slayingDiceRepetition = false;
|
||||
|
||||
mergeWith(other: Partial<RollOptions>): RollOptions {
|
||||
return { ...this, ...other } as RollOptions;
|
||||
}
|
||||
}
|
||||
|
||||
export class RollResult {
|
||||
constructor(public value: number, public status: RollResultStatus, public dice: Array<number>) {}
|
||||
}
|
||||
|
||||
export enum RollResultStatus {
|
||||
FAILURE,
|
||||
SUCCESS,
|
||||
CRITICAL_FAILURE,
|
||||
CRITICAL_SUCCESS,
|
||||
}
|
||||
|
|
22
src/module/rolls/roll-utils.ts
Normal file
22
src/module/rolls/roll-utils.ts
Normal file
|
@ -0,0 +1,22 @@
|
|||
import { RollOptions } from "./roll-data";
|
||||
|
||||
export function isDiceSwapNecessary(
|
||||
critSuccesses: Array<number>,
|
||||
otherRolls: Array<number>,
|
||||
finalRollValue: number,
|
||||
): boolean {
|
||||
if (critSuccesses.length == 0 || otherRolls.length == 0) {
|
||||
return false;
|
||||
}
|
||||
const amountOfOtherRolls = otherRolls.length;
|
||||
const lastDice = otherRolls[amountOfOtherRolls - 1];
|
||||
if (lastDice <= finalRollValue) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return lastDice + finalRollValue > 20;
|
||||
}
|
||||
|
||||
export function isSlayingDiceRepetition(opts: RollOptions): boolean {
|
||||
return opts.useSlayingDice && opts.slayingDiceRepetition;
|
||||
}
|
Loading…
Reference in a new issue