Merge branch 'compendium-corrections' into 'master'

fix: fix some creatures in the creature compendium pack

See merge request dungeonslayers/ds4!146
This commit is contained in:
Johannes Loher 2021-10-02 01:55:02 +00:00
commit 5697bdb4f3
10 changed files with 1086 additions and 359 deletions

View file

@ -51,6 +51,39 @@ function buildStyles() {
.pipe(gulp.dest(path.join(distDirectory, "css")));
}
/**
* Remove unwanted data from a pack entry
*/
function cleanPackEntry(entry, cleanSourceId = true) {
if (cleanSourceId) {
delete entry.flags?.core?.sourceId;
}
Object.keys(entry.flags).forEach((scope) => {
if (Object.keys(entry.flags[scope]).length === 0) {
delete entry.flags[scope];
}
});
if (entry.permission) entry.permission = { default: 0 };
const embeddedDocumentCollections = [
"drawings",
"effects",
"items",
"lights",
"notes",
"results",
"sounds",
"templates",
"tiles",
"tokens",
"walls",
];
embeddedDocumentCollections
.flatMap((embeddedDocumentCollection) => entry[embeddedDocumentCollection] ?? [])
.forEach((embeddedEntry) => cleanPackEntry(embeddedEntry, false));
return entry;
}
/**
* Convert a stream of JSON files to NeDB files
*/
@ -60,6 +93,7 @@ const jsonToNeDB = () =>
try {
file.contents = Buffer.from(
JSON.parse(file.contents.toString())
.map(cleanPackEntry)
.map((entry) => JSON.stringify(entry))
.join("\n") + "\n",
);
@ -97,7 +131,7 @@ const neDBToJSON = () =>
if (err) {
callback(err);
} else {
file.contents = Buffer.from(JSON.stringify(docs, undefined, 4) + "\n");
file.contents = Buffer.from(JSON.stringify(docs.map(cleanPackEntry), undefined, 4) + "\n");
file.path = path.join(
path.dirname(file.path),
path.basename(file.path, path.extname(file.path)) + ".json",

View file

@ -94,6 +94,8 @@
"DS4.ArmorMaterialTypeChainAbbr": "Ketten",
"DS4.ArmorMaterialTypePlate": "Platten",
"DS4.ArmorMaterialTypePlateAbbr": "Platten",
"DS4.ArmorMaterialTypeNatural": "Natürlich",
"DS4.ArmorMaterialTypeNaturalAbbr": "Natürlich",
"DS4.SpellType": "Zauberspruchtyp",
"DS4.SpellTypeAbbr": "T",
"DS4.SpellTypeSpellcasting": "Zaubern",

View file

@ -94,6 +94,8 @@
"DS4.ArmorMaterialTypeChainAbbr": "Chain",
"DS4.ArmorMaterialTypePlate": "Plate",
"DS4.ArmorMaterialTypePlateAbbr": "Plate",
"DS4.ArmorMaterialTypeNatural": "Natural",
"DS4.ArmorMaterialTypeNaturalAbbr": "Natural",
"DS4.SpellType": "Spell Type",
"DS4.SpellTypeAbbr": "T",
"DS4.SpellTypeSpellcasting": "Spellcasting",

View file

@ -43,7 +43,8 @@ export class DS4ActiveEffect extends ActiveEffect {
if (!(this.parent instanceof DS4Actor)) {
return;
}
const [, , , itemId] = this.data.origin?.split(".") ?? [];
const itemIdRegex = /Item\.([a-zA-Z0-9]+)/;
const itemId = this.data.origin?.match(itemIdRegex)?.[1];
if (!itemId) {
return;
}
@ -92,17 +93,15 @@ export class DS4ActiveEffect extends ActiveEffect {
/**
* Create a new {@link DS4ActiveEffect} using default data.
*
* @param context The context for the creation of the effect, requiring a parent {@link DS4Actor} or {@link DS4Item}.
* @param parent The parent {@link DS4Actor} or {@link DS4Item} of the effect.
* @returns A promise that resolved to the created effect or udifined of the creation was prevented.
*/
static async createDefault(
context: DocumentModificationContext & { parent: DS4Actor | DS4Item },
): Promise<DS4ActiveEffect | undefined> {
static async createDefault(parent: DS4Actor | DS4Item): Promise<DS4ActiveEffect | undefined> {
const createData = {
label: getGame().i18n.localize(`DS4.NewEffectLabel`),
icon: this.FALLBACK_ICON,
};
return this.create(createData, context);
return this.create(createData, { parent, pack: parent.pack ?? undefined });
}
}

View file

@ -6,6 +6,7 @@
import { ModifiableDataBaseTotal } from "../common/common-data";
import { DS4 } from "../config";
import { getGame } from "../helpers";
import { DS4Item } from "../item/item";
import { DS4ArmorDataProperties, DS4ShieldDataProperties } from "../item/item-data-properties";
import { ItemType } from "../item/item-data-source";
import { createCheckRoll } from "../rolls/check-factory";
@ -117,8 +118,8 @@ export class DS4Actor extends Actor {
* @override
*/
prepareDerivedData(): void {
this._prepareCombatValues();
this._prepareChecks();
this.prepareCombatValues();
this.prepareChecks();
}
/**
@ -189,9 +190,10 @@ export class DS4Actor extends Actor {
/**
* Prepares the combat values of the actor.
*/
protected _prepareCombatValues(): void {
protected prepareCombatValues(): void {
const data = this.data.data;
const armorValueOfEquippedItems = this._calculateArmorValueOfEquippedItems();
const armorValueOfEquippedItems = this.calculateArmorValueOfEquippedItems();
const spellMalusOfEquippedItems = this.calculateSpellMaluesOfEquippedItems();
data.combatValues.hitPoints.base = data.attributes.body.total + data.traits.constitution.total + 10;
data.combatValues.defense.base =
@ -201,9 +203,9 @@ export class DS4Actor extends Actor {
data.combatValues.meleeAttack.base = data.attributes.body.total + data.traits.strength.total;
data.combatValues.rangedAttack.base = data.attributes.mobility.total + data.traits.dexterity.total;
data.combatValues.spellcasting.base =
data.attributes.mind.total + data.traits.aura.total - armorValueOfEquippedItems;
data.attributes.mind.total + data.traits.aura.total - spellMalusOfEquippedItems;
data.combatValues.targetedSpellcasting.base =
data.attributes.mind.total + data.traits.dexterity.total - armorValueOfEquippedItems;
data.attributes.mind.total + data.traits.dexterity.total - spellMalusOfEquippedItems;
Object.values(data.combatValues).forEach(
(combatValue: ModifiableDataBaseTotal<number>) => (combatValue.total = combatValue.base + combatValue.mod),
@ -211,24 +213,40 @@ export class DS4Actor extends Actor {
}
/**
* Calculates the total armor value of all equipped items.
* Calculates the total armor value of the equipped items.
*/
protected _calculateArmorValueOfEquippedItems(): number {
return this.items
.map((item) => item.data)
.filter(
(data): data is foundry.data.ItemData & (DS4ArmorDataProperties | DS4ShieldDataProperties) =>
data.type === "armor" || data.type === "shield",
)
.filter((data) => data.data.equipped)
.map((data) => data.data.armorValue)
protected calculateArmorValueOfEquippedItems(): number {
return this.getEquippedItemsWithArmor()
.map((item) => item.data.data.armorValue)
.reduce((a, b) => a + b, 0);
}
/**
* Calculates the spell malus from equipped items.
*/
protected calculateSpellMaluesOfEquippedItems(): number {
return this.getEquippedItemsWithArmor()
.filter(
(item) =>
!(item.data.type === "armor" && ["cloth", "natural"].includes(item.data.data.armorMaterialType)),
)
.map((item) => item.data.data.armorValue)
.reduce((a, b) => a + b, 0);
}
private getEquippedItemsWithArmor() {
return this.items
.filter(
(item): item is DS4Item & { data: DS4ArmorDataProperties | DS4ShieldDataProperties } =>
item.data.type === "armor" || item.data.type === "shield",
)
.filter((item) => item.data.data.equipped);
}
/**
* Prepares the check target numbers of checks for the actor.
*/
protected _prepareChecks(): void {
protected prepareChecks(): void {
const data = this.data.data;
data.checks = {
appraise: data.attributes.mind.total + data.traits.intellect.total,

View file

@ -141,7 +141,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
type: type,
data: data,
};
Item.create(itemData, { parent: this.actor });
Item.create(itemData, { parent: this.actor, pack: this.actor.pack ?? undefined });
}
/**
@ -205,7 +205,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
* @param event - The originating click event
*/
protected onCreateEffect(): void {
DS4ActiveEffect.createDefault({ parent: this.actor });
DS4ActiveEffect.createDefault(this.actor);
}
/**

View file

@ -75,6 +75,7 @@ const i18nKeys = {
leather: "DS4.ArmorMaterialTypeLeather",
chain: "DS4.ArmorMaterialTypeChain",
plate: "DS4.ArmorMaterialTypePlate",
natural: "DS4.ArmorMaterialTypeNatural",
},
/**
@ -85,6 +86,7 @@ const i18nKeys = {
leather: "DS4.ArmorMaterialTypeLeatherAbbr",
chain: "DS4.ArmorMaterialTypeChainAbbr",
plate: "DS4.ArmorMaterialTypePlateAbbr",
natural: "DS4.ArmorMaterialTypeNaturalAbbr",
},
spellTypes: {

View file

@ -99,7 +99,7 @@ export class DS4ItemSheet extends ItemSheet<ItemSheet.Options, DS4ItemSheetData>
* Create a new ActiveEffect for the item using default data.
*/
protected createActiveEffect(): void {
DS4ActiveEffect.createDefault({ parent: this.item });
DS4ActiveEffect.createDefault(this.item);
}
}

File diff suppressed because it is too large Load diff

View file

@ -512,17 +512,44 @@
{
"_id": "ZkgZiFI5xy8aevG8",
"name": "Totenkraft",
"permission": {
"default": 0
},
"type": "specialCreatureAbility",
"img": "systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png",
"data": {
"description": "<p>Erh&auml;lt GEI+AU als Bonus auf St&auml;rke und H&auml;rte.</p>",
"experiencePoints": 10
},
"flags": {},
"img": "systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png",
"effects": []
"effects": [
{
"_id": "xw1OyyTdDwkNe2jC",
"changes": [
{
"key": "data.traits.strength.total",
"mode": 2,
"value": "@data.attributes.mind.total + @data.traits.aura.total"
},
{
"key": "data.traits.constitution.total",
"mode": 2,
"value": "@data.attributes.mind.total + @data.traits.aura.total"
}
],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "icons/svg/aura.svg",
"label": "GEI + AU als Bonus auf Stärke und Härte",
"transfer": true,
"flags": {},
"tint": null
}
],
"folder": null,
"sort": 0,
"permission": {
"default": 0
},
"flags": {}
},
{
"_id": "aOsmsf7jIK7hU9U8",