Merge branch 'compendium-corrections' into 'master'
fix: fix some creatures in the creature compendium pack See merge request dungeonslayers/ds4!146
This commit is contained in:
commit
5697bdb4f3
10 changed files with 1086 additions and 359 deletions
36
gulpfile.js
36
gulpfile.js
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@ -51,6 +51,39 @@ function buildStyles() {
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.pipe(gulp.dest(path.join(distDirectory, "css")));
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}
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/**
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* Remove unwanted data from a pack entry
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*/
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function cleanPackEntry(entry, cleanSourceId = true) {
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if (cleanSourceId) {
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delete entry.flags?.core?.sourceId;
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}
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Object.keys(entry.flags).forEach((scope) => {
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if (Object.keys(entry.flags[scope]).length === 0) {
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delete entry.flags[scope];
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}
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});
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if (entry.permission) entry.permission = { default: 0 };
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const embeddedDocumentCollections = [
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"drawings",
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"effects",
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"items",
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"lights",
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"notes",
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"results",
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"sounds",
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"templates",
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"tiles",
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"tokens",
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"walls",
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];
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embeddedDocumentCollections
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.flatMap((embeddedDocumentCollection) => entry[embeddedDocumentCollection] ?? [])
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.forEach((embeddedEntry) => cleanPackEntry(embeddedEntry, false));
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return entry;
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}
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/**
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* Convert a stream of JSON files to NeDB files
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*/
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@ -60,6 +93,7 @@ const jsonToNeDB = () =>
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try {
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file.contents = Buffer.from(
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JSON.parse(file.contents.toString())
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.map(cleanPackEntry)
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.map((entry) => JSON.stringify(entry))
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.join("\n") + "\n",
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);
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@ -97,7 +131,7 @@ const neDBToJSON = () =>
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if (err) {
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callback(err);
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} else {
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file.contents = Buffer.from(JSON.stringify(docs, undefined, 4) + "\n");
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file.contents = Buffer.from(JSON.stringify(docs.map(cleanPackEntry), undefined, 4) + "\n");
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file.path = path.join(
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path.dirname(file.path),
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path.basename(file.path, path.extname(file.path)) + ".json",
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@ -94,6 +94,8 @@
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"DS4.ArmorMaterialTypeChainAbbr": "Ketten",
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"DS4.ArmorMaterialTypePlate": "Platten",
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"DS4.ArmorMaterialTypePlateAbbr": "Platten",
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"DS4.ArmorMaterialTypeNatural": "Natürlich",
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"DS4.ArmorMaterialTypeNaturalAbbr": "Natürlich",
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"DS4.SpellType": "Zauberspruchtyp",
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"DS4.SpellTypeAbbr": "T",
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"DS4.SpellTypeSpellcasting": "Zaubern",
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@ -94,6 +94,8 @@
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"DS4.ArmorMaterialTypeChainAbbr": "Chain",
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"DS4.ArmorMaterialTypePlate": "Plate",
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"DS4.ArmorMaterialTypePlateAbbr": "Plate",
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"DS4.ArmorMaterialTypeNatural": "Natural",
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"DS4.ArmorMaterialTypeNaturalAbbr": "Natural",
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"DS4.SpellType": "Spell Type",
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"DS4.SpellTypeAbbr": "T",
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"DS4.SpellTypeSpellcasting": "Spellcasting",
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@ -43,7 +43,8 @@ export class DS4ActiveEffect extends ActiveEffect {
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if (!(this.parent instanceof DS4Actor)) {
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return;
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}
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const [, , , itemId] = this.data.origin?.split(".") ?? [];
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const itemIdRegex = /Item\.([a-zA-Z0-9]+)/;
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const itemId = this.data.origin?.match(itemIdRegex)?.[1];
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if (!itemId) {
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return;
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}
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@ -92,17 +93,15 @@ export class DS4ActiveEffect extends ActiveEffect {
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/**
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* Create a new {@link DS4ActiveEffect} using default data.
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*
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* @param context The context for the creation of the effect, requiring a parent {@link DS4Actor} or {@link DS4Item}.
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* @param parent The parent {@link DS4Actor} or {@link DS4Item} of the effect.
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* @returns A promise that resolved to the created effect or udifined of the creation was prevented.
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*/
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static async createDefault(
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context: DocumentModificationContext & { parent: DS4Actor | DS4Item },
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): Promise<DS4ActiveEffect | undefined> {
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static async createDefault(parent: DS4Actor | DS4Item): Promise<DS4ActiveEffect | undefined> {
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const createData = {
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label: getGame().i18n.localize(`DS4.NewEffectLabel`),
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icon: this.FALLBACK_ICON,
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};
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return this.create(createData, context);
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return this.create(createData, { parent, pack: parent.pack ?? undefined });
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}
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}
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@ -6,6 +6,7 @@
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import { ModifiableDataBaseTotal } from "../common/common-data";
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import { DS4 } from "../config";
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import { getGame } from "../helpers";
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import { DS4Item } from "../item/item";
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import { DS4ArmorDataProperties, DS4ShieldDataProperties } from "../item/item-data-properties";
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import { ItemType } from "../item/item-data-source";
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import { createCheckRoll } from "../rolls/check-factory";
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@ -117,8 +118,8 @@ export class DS4Actor extends Actor {
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* @override
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*/
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prepareDerivedData(): void {
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this._prepareCombatValues();
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this._prepareChecks();
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this.prepareCombatValues();
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this.prepareChecks();
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}
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/**
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@ -189,9 +190,10 @@ export class DS4Actor extends Actor {
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/**
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* Prepares the combat values of the actor.
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*/
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protected _prepareCombatValues(): void {
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protected prepareCombatValues(): void {
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const data = this.data.data;
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const armorValueOfEquippedItems = this._calculateArmorValueOfEquippedItems();
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const armorValueOfEquippedItems = this.calculateArmorValueOfEquippedItems();
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const spellMalusOfEquippedItems = this.calculateSpellMaluesOfEquippedItems();
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data.combatValues.hitPoints.base = data.attributes.body.total + data.traits.constitution.total + 10;
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data.combatValues.defense.base =
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@ -201,9 +203,9 @@ export class DS4Actor extends Actor {
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data.combatValues.meleeAttack.base = data.attributes.body.total + data.traits.strength.total;
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data.combatValues.rangedAttack.base = data.attributes.mobility.total + data.traits.dexterity.total;
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data.combatValues.spellcasting.base =
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data.attributes.mind.total + data.traits.aura.total - armorValueOfEquippedItems;
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data.attributes.mind.total + data.traits.aura.total - spellMalusOfEquippedItems;
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data.combatValues.targetedSpellcasting.base =
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data.attributes.mind.total + data.traits.dexterity.total - armorValueOfEquippedItems;
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data.attributes.mind.total + data.traits.dexterity.total - spellMalusOfEquippedItems;
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Object.values(data.combatValues).forEach(
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(combatValue: ModifiableDataBaseTotal<number>) => (combatValue.total = combatValue.base + combatValue.mod),
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@ -211,24 +213,40 @@ export class DS4Actor extends Actor {
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}
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/**
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* Calculates the total armor value of all equipped items.
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* Calculates the total armor value of the equipped items.
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*/
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protected _calculateArmorValueOfEquippedItems(): number {
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return this.items
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.map((item) => item.data)
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.filter(
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(data): data is foundry.data.ItemData & (DS4ArmorDataProperties | DS4ShieldDataProperties) =>
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data.type === "armor" || data.type === "shield",
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)
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.filter((data) => data.data.equipped)
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.map((data) => data.data.armorValue)
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protected calculateArmorValueOfEquippedItems(): number {
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return this.getEquippedItemsWithArmor()
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.map((item) => item.data.data.armorValue)
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.reduce((a, b) => a + b, 0);
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}
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/**
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* Calculates the spell malus from equipped items.
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*/
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protected calculateSpellMaluesOfEquippedItems(): number {
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return this.getEquippedItemsWithArmor()
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.filter(
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(item) =>
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!(item.data.type === "armor" && ["cloth", "natural"].includes(item.data.data.armorMaterialType)),
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)
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.map((item) => item.data.data.armorValue)
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.reduce((a, b) => a + b, 0);
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}
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private getEquippedItemsWithArmor() {
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return this.items
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.filter(
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(item): item is DS4Item & { data: DS4ArmorDataProperties | DS4ShieldDataProperties } =>
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item.data.type === "armor" || item.data.type === "shield",
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)
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.filter((item) => item.data.data.equipped);
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}
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/**
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* Prepares the check target numbers of checks for the actor.
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*/
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protected _prepareChecks(): void {
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protected prepareChecks(): void {
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const data = this.data.data;
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data.checks = {
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appraise: data.attributes.mind.total + data.traits.intellect.total,
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@ -141,7 +141,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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type: type,
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data: data,
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};
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Item.create(itemData, { parent: this.actor });
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Item.create(itemData, { parent: this.actor, pack: this.actor.pack ?? undefined });
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}
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/**
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@ -205,7 +205,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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* @param event - The originating click event
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*/
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protected onCreateEffect(): void {
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DS4ActiveEffect.createDefault({ parent: this.actor });
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DS4ActiveEffect.createDefault(this.actor);
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}
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/**
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@ -75,6 +75,7 @@ const i18nKeys = {
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leather: "DS4.ArmorMaterialTypeLeather",
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chain: "DS4.ArmorMaterialTypeChain",
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plate: "DS4.ArmorMaterialTypePlate",
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natural: "DS4.ArmorMaterialTypeNatural",
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},
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/**
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@ -85,6 +86,7 @@ const i18nKeys = {
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leather: "DS4.ArmorMaterialTypeLeatherAbbr",
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chain: "DS4.ArmorMaterialTypeChainAbbr",
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plate: "DS4.ArmorMaterialTypePlateAbbr",
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natural: "DS4.ArmorMaterialTypeNaturalAbbr",
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},
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spellTypes: {
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@ -99,7 +99,7 @@ export class DS4ItemSheet extends ItemSheet<ItemSheet.Options, DS4ItemSheetData>
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* Create a new ActiveEffect for the item using default data.
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*/
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protected createActiveEffect(): void {
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DS4ActiveEffect.createDefault({ parent: this.item });
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DS4ActiveEffect.createDefault(this.item);
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -512,17 +512,44 @@
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{
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"_id": "ZkgZiFI5xy8aevG8",
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"name": "Totenkraft",
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"permission": {
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"default": 0
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},
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"type": "specialCreatureAbility",
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"img": "systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png",
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"data": {
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"description": "<p>Erhält GEI+AU als Bonus auf Stärke und Härte.</p>",
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"experiencePoints": 10
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},
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"flags": {},
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"img": "systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png",
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"effects": []
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"effects": [
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{
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"_id": "xw1OyyTdDwkNe2jC",
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"changes": [
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{
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"key": "data.traits.strength.total",
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"mode": 2,
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"value": "@data.attributes.mind.total + @data.traits.aura.total"
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},
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{
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"key": "data.traits.constitution.total",
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"mode": 2,
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"value": "@data.attributes.mind.total + @data.traits.aura.total"
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}
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],
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"disabled": false,
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"duration": {
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"startTime": null
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},
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"icon": "icons/svg/aura.svg",
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"label": "GEI + AU als Bonus auf Stärke und Härte",
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"transfer": true,
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"flags": {},
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"tint": null
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}
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],
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"folder": null,
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"sort": 0,
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"permission": {
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"default": 0
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},
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"flags": {}
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},
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{
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"_id": "aOsmsf7jIK7hU9U8",
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