adjust migration versioning
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parent
e385159f29
commit
60ed168053
6 changed files with 56 additions and 51 deletions
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@ -175,9 +175,9 @@
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"DS4.WarningActorCannotOwnItem": "Der Aktor '{actorName}' vom Typ '{actorType}' kann das Item '{itemName}' vom Typ '{itemType}' nicht besitzen.",
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"DS4.WarningActorCannotOwnItem": "Der Aktor '{actorName}' vom Typ '{actorType}' kann das Item '{itemName}' vom Typ '{itemType}' nicht besitzen.",
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"DS4.ErrorDiceCritOverlap": "Es gibt eine Überlappung zwischen Patzern und Immersiegen.",
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"DS4.ErrorDiceCritOverlap": "Es gibt eine Überlappung zwischen Patzern und Immersiegen.",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Die maximale Rekursionstiefe für slayende Würfelwürfe wurde überschritten.",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Die maximale Rekursionstiefe für slayende Würfelwürfe wurde überschritten.",
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"DS4.ErrorDuringMigration": "Fehler während der Aktualisierung des DS4 Systems von Version {currentVersion} auf {targetVersion}. Der Fehler trat während der Ausführung des Migrationsskripts mit der Version {migrationVersion} auf. Spätere Migrationsskripte wurden nicht ausgeführt. Mehr Details finden Sie in der Entwicklerkonsole (F12).",
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"DS4.ErrorDuringMigration": "Fehler während der Aktualisierung des DS4 Systems von Migrationsversion {currentVersion} auf {targetVersion}. Der Fehler trat während der Ausführung des Migrationsskripts mit der Version {migrationVersion} auf. Spätere Migrationsskripte wurden nicht ausgeführt. Mehr Details finden Sie in der Entwicklerkonsole (F12).",
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"DS4.InfoSystemUpdateStart": "Aktualisiere DS4 System von Version {currentVersion} auf {targetVersion}. Bitte haben Sie etwas Geduld, schließen Sie nicht das Spiel und fahren Sie nicht den Server herunter.",
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"DS4.InfoSystemUpdateStart": "Aktualisiere DS4 System von Migrationsversion {currentVersion} auf {targetVersion}. Bitte haben Sie etwas Geduld, schließen Sie nicht das Spiel und fahren Sie nicht den Server herunter.",
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"DS4.InfoSystemUpdateCompleted": "Aktualisierung des DS4 Systems von Version {currentVersion} auf {targetVersion} erfolgreich!",
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"DS4.InfoSystemUpdateCompleted": "Aktualisierung des DS4 Systems von Migrationsversion {currentVersion} auf {targetVersion} erfolgreich!",
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"DS4.UnitRounds": "Runden",
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"DS4.UnitRounds": "Runden",
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"DS4.UnitRoundsAbbr": "Rnd",
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"DS4.UnitRoundsAbbr": "Rnd",
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"DS4.UnitMinutes": "Minuten",
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"DS4.UnitMinutes": "Minuten",
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@ -175,9 +175,9 @@
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"DS4.WarningActorCannotOwnItem": "The actor '{actorName}' of type '{actorType}' cannot own the item '{itemName}' of type '{itemType}'.",
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"DS4.WarningActorCannotOwnItem": "The actor '{actorName}' of type '{actorType}' cannot own the item '{itemName}' of type '{itemType}'.",
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"DS4.ErrorDiceCritOverlap": "There's an overlap between Fumbles and Coups",
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"DS4.ErrorDiceCritOverlap": "There's an overlap between Fumbles and Coups",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Maximum recursion depth for exploding dice roll exceeded",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Maximum recursion depth for exploding dice roll exceeded",
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"DS4.ErrorDuringMigration": "Error while migrating DS4 system from version {currentVersion} to {targetVersion}. The error occurred during execution of migration script with version {migrationVersion}. Later migrations have not been executed. For more details, please look at the development console (F12).",
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"DS4.ErrorDuringMigration": "Error while migrating DS4 system from migration version {currentVersion} to {targetVersion}. The error occurred during execution of migration script with version {migrationVersion}. Later migrations have not been executed. For more details, please look at the development console (F12).",
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"DS4.InfoSystemUpdateStart": "Migrating DS4 system from version {currentVersion} to {targetVersion}. Please be patient and do not close your game or shut down your server.",
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"DS4.InfoSystemUpdateStart": "Migrating DS4 system from migration version {currentVersion} to {targetVersion}. Please be patient and do not close your game or shut down your server.",
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"DS4.InfoSystemUpdateCompleted": "Migration of DS4 system from version {currentVersion} to {targetVersion} successful!",
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"DS4.InfoSystemUpdateCompleted": "Migration of DS4 system from migration version {currentVersion} to {targetVersion} successful!",
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"DS4.UnitRounds": "Rounds",
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"DS4.UnitRounds": "Rounds",
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"DS4.UnitRoundsAbbr": "rnd",
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"DS4.UnitRoundsAbbr": "rnd",
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"DS4.UnitMinutes": "Minutes",
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"DS4.UnitMinutes": "Minutes",
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@ -8,7 +8,7 @@ import { DS4CharacterActorSheet } from "./actor/sheets/character-sheet";
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import { DS4CreatureActorSheet } from "./actor/sheets/creature-sheet";
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import { DS4CreatureActorSheet } from "./actor/sheets/creature-sheet";
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import { createCheckRoll } from "./rolls/check-factory";
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import { createCheckRoll } from "./rolls/check-factory";
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import { registerSystemSettings } from "./settings";
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import { registerSystemSettings } from "./settings";
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import { migrate } from "./migrations";
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import { migration } from "./migrations";
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Hooks.once("init", async function () {
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Hooks.once("init", async function () {
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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@ -18,6 +18,7 @@ Hooks.once("init", async function () {
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DS4Item,
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DS4Item,
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DS4,
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DS4,
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createCheckRoll,
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createCheckRoll,
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migration,
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};
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};
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// Record configuration
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// Record configuration
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@ -130,5 +131,5 @@ Hooks.once("setup", function () {
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});
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});
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Hooks.once("ready", function () {
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Hooks.once("ready", function () {
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migrate();
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migration.migrate();
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});
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});
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@ -1,40 +1,50 @@
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import { migrate as migrate0_1_0 } from "./migrations/0-1-0";
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import { migrate as migrate001 } from "./migrations/001";
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export async function migrate(): Promise<void> {
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async function migrate(): Promise<void> {
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if (!game.user.isGM) {
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if (!game.user.isGM) {
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return;
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return;
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}
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}
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const currentVersion: string = game.settings.get("ds4", "systemMigrationVersion");
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const oldMigrationVersion: number = game.settings.get("ds4", "systemMigrationVersion");
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const targetVersion = game.system.data.version;
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if (isFirstWorldStart(currentVersion)) {
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const targetMigrationVersion = migrations.length;
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game.settings.set("ds4", "systemMigrationVersion", targetVersion);
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if (isFirstWorldStart(oldMigrationVersion)) {
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game.settings.set("ds4", "systemMigrationVersion", targetMigrationVersion);
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return;
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return;
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}
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}
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if (isNewerVersion(targetVersion, currentVersion)) {
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return migrateFromTo(oldMigrationVersion, targetMigrationVersion);
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}
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async function migrateFromTo(oldMigrationVersion: number, targetMigrationVersion: number): Promise<void> {
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if (!game.user.isGM) {
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return;
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}
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const migrationsToExecute = migrations.slice(oldMigrationVersion, targetMigrationVersion);
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if (migrationsToExecute.length > 0) {
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ui.notifications.info(
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ui.notifications.info(
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game.i18n.format("DS4.InfoSystemUpdateStart", {
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game.i18n.format("DS4.InfoSystemUpdateStart", {
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currentVersion: currentVersion,
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currentVersion: oldMigrationVersion,
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targetVersion: targetVersion,
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targetVersion: targetMigrationVersion,
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}),
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}),
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{ permanent: true },
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{ permanent: true },
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);
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);
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const migrationFunctionsToExecute = Object.entries(migrations)
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for (const [i, migration] of migrationsToExecute.entries()) {
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.filter(([version]) => !isNewerVersion(currentVersion, version)) // currentVersion <= version of migration
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const currentMigrationVersion = oldMigrationVersion + i + 1;
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.filter(([version]) => isNewerVersion(targetVersion, version)); // targetVersion > version of migration
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console.log("executing migration script ", currentMigrationVersion);
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for (const migration of migrationFunctionsToExecute) {
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try {
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try {
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await migration[1]();
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await migration();
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game.settings.set("ds4", "systemMigrationVersion", currentMigrationVersion);
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} catch (err) {
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} catch (err) {
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ui.notifications.error(
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ui.notifications.error(
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game.i18n.format("DS4.ErrorDuringMigration", {
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game.i18n.format("DS4.ErrorDuringMigration", {
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currentVersion: currentVersion,
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currentVersion: oldMigrationVersion,
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targetVersion: targetVersion,
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targetVersion: targetMigrationVersion,
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migrationVersion: migration[0],
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migrationVersion: currentMigrationVersion,
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}),
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}),
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{ permanent: true },
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{ permanent: true },
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);
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);
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@ -46,32 +56,26 @@ export async function migrate(): Promise<void> {
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ui.notifications.info(
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ui.notifications.info(
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game.i18n.format("DS4.InfoSystemUpdateCompleted", {
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game.i18n.format("DS4.InfoSystemUpdateCompleted", {
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currentVersion: currentVersion,
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currentVersion: oldMigrationVersion,
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targetVersion: targetVersion,
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targetVersion: targetMigrationVersion,
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}),
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}),
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{ permanent: true },
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{ permanent: true },
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);
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);
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game.settings.set("ds4", "systemMigrationVersion", targetVersion);
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return;
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}
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}
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}
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}
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/**
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function getTargetMigrationVersion(): number {
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* The migrations to (potentially) execute when a world is loaded. The key
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return migrations.length;
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* specifies the version number _from_ which is being migrated to the next
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}
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* version.
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*
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const migrations: Array<() => Promise<void>> = [migrate001];
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* @example
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* Given the migration version numbers "0.0.1", "0.0.2", "0.1.2", "0.4.9", and
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function isFirstWorldStart(migrationVersion: number): boolean {
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* "0.5.0" an update from version "0.0.2" to "0.5.0" would execute the
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return migrationVersion < 0;
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* migrations with version "0.0.2", "0.1.2", and "0.4.9". In particular,
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}
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* migrations of a version lower than the current version or higher or equal to
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* the target version are _not_ executed while all others are.
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export const migration = {
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*/
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migrate: migrate,
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const migrations: Record<string, () => Promise<void>> = {
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migrateFromTo: migrateFromTo,
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"0.1.0": migrate0_1_0,
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getTargetMigrationVersion: getTargetMigrationVersion,
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};
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};
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function isFirstWorldStart(version: string): boolean {
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return version === "";
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}
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@ -1,12 +1,12 @@
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export function registerSystemSettings(): void {
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export function registerSystemSettings(): void {
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/**
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/**
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* Track the system version upon which point a migration was last applied
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* Track the migrations version of the latest migration that has been applied
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*/
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*/
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game.settings.register("ds4", "systemMigrationVersion", {
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game.settings.register("ds4", "systemMigrationVersion", {
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name: "System Migration Version",
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name: "System Migration Version",
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scope: "world",
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scope: "world",
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config: false,
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config: false,
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type: String,
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type: Number,
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default: "",
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default: -1,
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});
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});
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}
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}
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