Merge branch 'make-all-resources-available-in-default-token-config' into 'master'

feat: allow selecting all resources in the combat tracker config and the default token config

See merge request dungeonslayers/ds4!169
This commit is contained in:
Johannes Loher 2022-02-12 03:22:14 +00:00
commit 6d6322a845
3 changed files with 33 additions and 1 deletions

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@ -38,7 +38,7 @@ const config = {
assetFileNames: "[name].[ext]", assetFileNames: "[name].[ext]",
}, },
plugins: [ plugins: [
typescript({ noEmitOnError: true }), typescript(),
styles({ styles({
mode: ["extract", `css/${name}.css`], mode: ["extract", `css/${name}.css`],
url: false, url: false,

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@ -24,6 +24,7 @@ import { createCheckRoll } from "../rolls/check-factory";
import { DS4Roll } from "../rolls/roll"; import { DS4Roll } from "../rolls/roll";
import registerSlayingDiceModifier from "../rolls/slaying-dice-modifier"; import registerSlayingDiceModifier from "../rolls/slaying-dice-modifier";
import { registerSystemSettings } from "../settings"; import { registerSystemSettings } from "../settings";
import { DS4TokenDocument } from "../token-document";
export default function registerForInitHook(): void { export default function registerForInitHook(): void {
Hooks.once("init", init); Hooks.once("init", init);
@ -47,6 +48,7 @@ async function init() {
CONFIG.Item.documentClass = DS4Item; CONFIG.Item.documentClass = DS4Item;
CONFIG.ActiveEffect.documentClass = DS4ActiveEffect; CONFIG.ActiveEffect.documentClass = DS4ActiveEffect;
CONFIG.ChatMessage.documentClass = DS4ChatMessage; CONFIG.ChatMessage.documentClass = DS4ChatMessage;
CONFIG.Token.documentClass = DS4TokenDocument;
CONFIG.Actor.typeLabels = DS4.i18n.actorTypes; CONFIG.Actor.typeLabels = DS4.i18n.actorTypes;
CONFIG.Item.typeLabels = DS4.i18n.itemTypes; CONFIG.Item.typeLabels = DS4.i18n.itemTypes;

30
src/token-document.ts Normal file
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@ -0,0 +1,30 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { DS4Actor } from "./actor/actor";
import { getGame } from "./helpers";
let fallbackData: foundry.data.ActorData["data"] | undefined = undefined;
function getFallbackData() {
if (!fallbackData) {
fallbackData = {} as foundry.data.ActorData["data"];
for (const type of getGame().system.template.Actor?.types ?? []) {
foundry.utils.mergeObject(
fallbackData,
new DS4Actor({ type: type as foundry.data.ActorData["type"], name: "temporary" }).data.data,
);
}
}
return fallbackData;
}
export class DS4TokenDocument extends TokenDocument {
static getTrackedAttributes(data?: foundry.data.ActorData["data"], _path: string[] = []) {
if (!data) {
data = getFallbackData();
}
return super.getTrackedAttributes(data, _path);
}
}