refactor: update each document individually during migrations

This commit is contained in:
Johannes Loher 2023-07-09 20:53:18 +02:00
parent 4646491fd4
commit 77fe22436e
Signed by: saluu
GPG key ID: 7CB0A9FB553DA045
10 changed files with 255 additions and 375 deletions

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@ -2,24 +2,18 @@
//
// SPDX-License-Identifier: MIT
import {
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
migrateCompendiums,
migrateScenes,
} from "./migrationHelpers";
import { getSceneMigrator, migrateCollection, migrateCompendiums, getCompendiumMigrator } from "./migrationHelpers.js";
/** @type {import("./migration").Migration["migrate"]} */
/** @type {import("./migration.js").Migration["migrate"]} */
async function migrate() {
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCollection(game.actors, migrateActor);
await migrateCollection(game.scenes, migrateScene);
await migrateCompendiums(migrateCompendium);
}
/** @type {import("./migrationHelpers").ActorUpdateDataGetter} */
function getActorUpdateData() {
const updateData = {
/** @type {import('./migrationHelpers.js').Migrator<Actor>} */
async function migrateActor(actor) {
await actor.update({
system: {
combatValues: [
"hitPoints",
@ -35,14 +29,14 @@ function getActorUpdateData() {
return acc;
}, {}),
},
};
return updateData;
});
}
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator({ getActorUpdateData, getSceneUpdateData });
const migrateScene = getSceneMigrator(migrateActor);
/** @type {import("./migration").Migration} */
const migrateCompendium = getCompendiumMigrator({ migrateActor, migrateScene });
/** @type {import("./migration.js").Migration} */
export const migration = {
migrate,
migrateCompendium,

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@ -3,37 +3,36 @@
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
getSceneMigrator,
migrateCollection,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
getCompendiumMigrator,
getActorMigrator,
} from "./migrationHelpers.js";
/** @type {import("./migration").Migration["migrate"]} */
/** @type {import("./migration.js").Migration["migrate"]} */
async function migrate() {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCollection(game.items, migrateItem);
await migrateCollection(game.actors, migrateActor);
await migrateCollection(game.scenes, migrateScene);
await migrateCompendiums(migrateCompendium);
}
/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
function getItemUpdateData(itemData) {
if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined;
return { type: itemData.type === "equipment" ? "loot" : "equipment" };
/** @type {import('./migrationHelpers.js').Migrator<Item>} */
async function migrateItem(item) {
if (item.type === "equipment" || item.type === "trinket") {
await item.update({ type: item.type === "equipment" ? "loot" : "equipment" });
}
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateActor = getActorMigrator(migrateItem);
const migrateScene = getSceneMigrator(migrateActor);
const migrateCompendium = getCompendiumMigrator(
{ getItemUpdateData, getActorUpdateData, getSceneUpdateData },
{ migrateItem, migrateActor, migrateScene },
{ migrateToTemplateEarly: false },
);
/** @type {import("./migration").Migration} */
/** @type {import("./migration.js").Migration} */
export const migration = {
migrate,
migrateCompendium,

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@ -3,41 +3,36 @@
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
getSceneMigrator,
migrateCollection,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
getCompendiumMigrator,
getActorMigrator,
} from "./migrationHelpers.js";
/** @type {import("./migration").Migration["migrate"]} */
/** @type {import("./migration.js").Migration["migrate"]} */
async function migrate() {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCollection(game.items, migrateItem);
await migrateCollection(game.actors, migrateActor);
await migrateCollection(game.scenes, migrateScene);
await migrateCompendiums(migrateCompendium);
}
/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
function getItemUpdateData(itemData) {
if (!["loot"].includes(itemData.type ?? "")) return undefined;
return {
system: {
"-=equipped": null,
},
};
/** @type {import("./migrationHelpers.js").Migrator<Item>} */
async function migrateItem(item) {
if (item.type === "loot") {
await item.update({ system: { "-=equipped": null } });
}
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateActor = getActorMigrator(migrateItem);
const migrateScene = getSceneMigrator(migrateActor);
const migrateCompendium = getCompendiumMigrator(
{ getItemUpdateData, getActorUpdateData },
{ migrateItem, migrateActor, migrateScene },
{ migrateToTemplateEarly: false },
);
/** @type {import("./migration").Migration} */
/** @type {import("./migration.js").Migration} */
export const migration = {
migrate,
migrateCompendium,

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@ -3,29 +3,26 @@
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
getSceneMigrator,
migrateCollection,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
getCompendiumMigrator,
getActorMigrator,
} from "./migrationHelpers.js";
/** @type {import("./migration").Migration["migrate"]} */
/** @type {import("./migration.js").Migration["migrate"]} */
async function migrate() {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCollection(game.items, migrateItem);
await migrateCollection(game.actors, migrateActor);
await migrateCollection(game.scenes, migrateScene);
await migrateCompendiums(migrateCompendium);
}
/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
function getItemUpdateData(itemData) {
if (itemData.type !== "spell") return;
const cooldownDurationUnit = itemData.system?.cooldownDuration.unit;
const updateData = {
/** @type {import('./migrationHelpers.js').Migrator<Item>} */
async function migrateItem(item) {
if (item.type === "spell") {
const cooldownDurationUnit = item.system?.cooldownDuration.unit;
await item.update({
system: {
"-=scrollPrice": null,
minimumLevels: { healer: null, wizard: null, sorcerer: null },
@ -33,15 +30,17 @@ function getItemUpdateData(itemData) {
unit: cooldownDurationUnit === "custom" ? "rounds" : cooldownDurationUnit,
},
},
};
});
}
return updateData;
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
const migrateActor = getActorMigrator(migrateItem);
const migrateScene = getSceneMigrator(migrateActor);
const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
/** @type {import("./migration").Migration} */
/** @type {import("./migration.js").Migration} */
export const migration = {
migrate,
migrateCompendium,

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@ -3,14 +3,12 @@
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
getSceneMigrator,
migrateCollection,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
getCompendiumMigrator,
getActorMigrator,
} from "./migrationHelpers.js";
const secondsPerRound = 5;
const secondsPerMinute = 60;
@ -21,27 +19,22 @@ const hoursPerDay = 24;
const roundsPerDay = hoursPerDay / roundsPerHour;
const secondsPerDay = secondsPerMinute * minutesPerHour * hoursPerDay;
/** @type {import("./migration").Migration["migrate"]} */
/** @type {import("./migration.js").Migration["migrate"]} */
async function migrate() {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCollection(game.items, migrateItem);
await migrateCollection(game.actors, migrateActor);
await migrateCollection(game.scenes, migrateScene);
await migrateCompendiums(migrateCompendium);
}
/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
function getItemUpdateData(itemData) {
if (itemData.type !== "spell") return;
const cooldownDurationUnit = itemData.system?.cooldownDuration.unit;
const cooldownDurationValue = itemData.system?.cooldownDuration.value;
/** @type {import('./migrationHelpers.js').Migrator<Item>} */
async function migrateItem(item) {
if (item.type === "spell") {
const cooldownDurationUnit = item.system?.cooldownDuration.unit;
const cooldownDurationValue = item.system?.cooldownDuration.value;
const cooldownDuration = migrateCooldownDuration(cooldownDurationValue, cooldownDurationUnit);
const updateData = {
system: {
cooldownDuration,
},
};
return updateData;
await item.update({ system: { cooldownDuration } });
}
}
function migrateCooldownDuration(cooldownDurationValue = "", cooldownDurationUnit = "") {
@ -114,11 +107,11 @@ function getRounds(unit, value) {
}
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
const migrateActor = getActorMigrator(migrateItem);
const migrateScene = getSceneMigrator(migrateActor);
const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
/** @type {import("./migration").Migration} */
/** @type {import("./migration.js").Migration} */
export const migration = {
migrate,
migrateCompendium,

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@ -3,42 +3,37 @@
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
getSceneMigrator,
migrateCollection,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
getCompendiumMigrator,
getActorMigrator,
} from "./migrationHelpers.js";
/** @type {import("./migration").Migration["migrate"]} */
/** @type {import("./migration.js").Migration["migrate"]} */
async function migrate() {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCollection(game.items, migrateItem);
await migrateCollection(game.actors, migrateActor);
await migrateCollection(game.scenes, migrateScene);
await migrateCompendiums(migrateCompendium);
}
/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
function getItemUpdateData(itemData) {
if (itemData.type !== "spell") return;
const spellCategory = itemData.system?.spellCategory;
/** @type {import('./migrationHelpers.js').Migrator<Item>} */
async function migrateItem(item) {
if (item.type === "spell") {
const spellCategory = item.system?.spellCategory;
const spellGroups = migrateSpellCategory(spellCategory);
// @ts-expect-error bonus is removed with this migration
const bonus = itemData.system?.bonus;
const spellModifier = migrateBonus(bonus);
const updateData = {
await item.update({
system: {
spellGroups,
"-=spellCategory": null,
spellModifier,
"-=bonus": null,
},
};
return updateData;
});
}
}
/**
@ -116,11 +111,11 @@ function migrateBonus(bonus) {
return spellModifier;
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
const migrateActor = getActorMigrator(migrateItem);
const migrateScene = getSceneMigrator(migrateActor);
const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
/** @type {import("./migration").Migration} */
/** @type {import("./migration.js").Migration} */
export const migration = {
migrate,
migrateCompendium,

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@ -3,39 +3,33 @@
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
getSceneMigrator,
migrateCollection,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
getCompendiumMigrator,
getActorMigrator,
} from "./migrationHelpers.js";
/** @type {import("./migration").Migration["migrate"]} */
/** @type {import("./migration.js").Migration["migrate"]} */
async function migrate() {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCollection(game.items, migrateItem);
await migrateCollection(game.actors, migrateActor);
await migrateCollection(game.scenes, migrateScene);
await migrateCompendiums(migrateCompendium);
}
/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
function getItemUpdateData(itemData) {
if (itemData.type !== "spell") return;
return {
system: {
allowsDefense: false,
},
};
/** @type {import('./migrationHelpers.js').Migrator<Item>} */
async function migrateItem(item) {
if (item.type === "spell") {
await item.update({ system: { allowsDefense: false } });
}
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
const migrateActor = getActorMigrator(migrateItem);
const migrateScene = getSceneMigrator(migrateActor);
const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
/** @type {import("./migration").Migration} */
/** @type {import("./migration.js").Migration} */
export const migration = {
migrate,
migrateCompendium,

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@ -3,28 +3,27 @@
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getItemUpdateDataGetter,
getSceneUpdateDataGetter,
migrateActors,
getSceneMigrator,
migrateCollection,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
getCompendiumMigrator,
getActorMigrator,
getItemMigrator,
} from "./migrationHelpers.js";
/** @type {import("./migration").Migration["migrate"]} */
/** @type {import("./migration.js").Migration["migrate"]} */
async function migrate() {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCollection(game.items, migrateItem);
await migrateCollection(game.actors, migrateActor);
await migrateCollection(game.scenes, migrateScene);
await migrateCompendiums(migrateCompendium);
}
/** @type {import("./migrationHelpers").EffectUpdateDataGetter} */
function getEffectUpdateData(effectData) {
const data = foundry.utils.deepClone(effectData);
/** @type {import('./migrationHelpers.js').Migrator<ActiveEffect>} */
async function migrateActiveEffect(activeEffect) {
const data = activeEffect.toObject();
let hasUpdates = false;
if ("changes" in data) {
for (const change of data.changes) {
const newValue = change.value.replaceAll(/@data\./g, "@system.");
@ -45,16 +44,16 @@ function getEffectUpdateData(effectData) {
}
}
if (hasUpdates) {
return data;
await activeEffect.update(data);
}
}
const getItemUpdateData = getItemUpdateDataGetter(getEffectUpdateData);
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData, getEffectUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
const migrateItem = getItemMigrator(migrateActiveEffect);
const migrateActor = getActorMigrator(migrateItem, migrateActiveEffect);
const migrateScene = getSceneMigrator(migrateActor);
const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
/** @type {import("./migration").Migration} */
/** @type {import("./migration.js").Migration} */
export const migration = {
migrate,
migrateCompendium,

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@ -2,17 +2,17 @@
//
// SPDX-License-Identifier: MIT
import { notifications } from "../ui/notifications";
import { logger } from "../utils/logger";
import { getGame } from "../utils/utils";
import { migration as migration001 } from "./001";
import { migration as migration002 } from "./002";
import { migration as migration003 } from "./003";
import { migration as migration004 } from "./004";
import { migration as migration005 } from "./005";
import { migration as migration006 } from "./006";
import { migration as migration007 } from "./007";
import { migration as migration008 } from "./008";
import { notifications } from "../ui/notifications.js";
import { logger } from "../utils/logger.js";
import { getGame } from "../utils/utils.js";
import { migration as migration001 } from "./001.js";
import { migration as migration002 } from "./002.js";
import { migration as migration003 } from "./003.js";
import { migration as migration004 } from "./004.js";
import { migration as migration005 } from "./005.js";
import { migration as migration006 } from "./006.js";
import { migration as migration007 } from "./007.js";
import { migration as migration008 } from "./008.js";
/**
* Perform migrations.

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@ -2,82 +2,95 @@
//
// SPDX-License-Identifier: MIT
import { DS4Actor } from "../documents/actor/actor";
import { DS4Item } from "../documents/item/item";
import { logger } from "../utils/logger";
import { getGame } from "../utils/utils";
/** @typedef {(effectData: object) => Record<string, unknown> | undefined} EffectUpdateDataGetter */
/** @typedef {(itemData: object) => Record<string, unknown> | undefined} ItemUpdateDataGetter */
import { DS4Actor } from "../documents/actor/actor.js";
import { DS4Item } from "../documents/item/item.js";
import { logger } from "../utils/logger.js";
import { getGame } from "../utils/utils.js";
/**
* Migrate world items.
* @param {ItemUpdateDataGetter} getItemUpdateData A function for getting the update data for a given item data object
* @returns {Promise<void>} A promise that resolves once the migration is complete
* @template T
* @typedef {(document: T) => Promise<void>} Migrator
*/
export async function migrateItems(getItemUpdateData) {
for (const item of getGame().items ?? []) {
try {
const updateData = getItemUpdateData(item.toObject());
if (updateData) {
logger.info(`Migrating Item document ${item.name} (${item.id})`);
await item.update(updateData), { enforceTypes: false };
}
} catch (err) {
logger.error(`Error during migration of Item document ${item.name} (${item.id}), continuing anyways.`, err);
}
}
}
/** @typedef {(actorData: object>) => Record<string, unknown> | undefined} ActorUpdateDataGetter */
/**
* Migrate world actors.
* @param {ActorUpdateDataGetter} getActorUpdateData A function for getting the update data for a given actor data object
* Migrate a collection.
* @template T
* @param {WorldCollection} collection
* @param {Migrator<T>} migrateDocument
* @returns {Promise<void>} A promise that resolves once the migration is complete
*/
export async function migrateActors(getActorUpdateData) {
for (const actor of getGame().actors ?? []) {
export async function migrateCollection(collection, migrateDocument) {
const { documentName } = collection.constructor;
for (const document of collection) {
logger.info(`Migrating ${documentName} document ${document.name} (${document.id})`);
try {
const updateData = getActorUpdateData(actor.toObject());
if (updateData) {
logger.info(`Migrating Actor document ${actor.name} (${actor.id})`);
await actor.update(updateData);
}
await migrateDocument(document);
} catch (err) {
logger.error(
`Error during migration of Actor document ${actor.name} (${actor.id}), continuing anyways.`,
`Error during migration of ${documentName} document ${document.name} (${document.id}), continuing anyways.`,
err,
);
}
}
}
/** @typedef {(scene: Scene) => Record<string, unknown> | undefined} SceneUpdateDataGetter */
/**
* @param {Migrator<ActiveEffect>} [migrateActiveEffect]
* @returns {Migrator<Scene>}
*/
export function getItemMigrator(migrateActiveEffect) {
/**
* @param {Item} item
*/
return async (item) => {
if (migrateActiveEffect) {
for (const effect of item.effects) {
await migrateActiveEffect(effect);
}
}
};
}
/**
* Migrate world scenes.
* @param {SceneUpdateDataGetter} getSceneUpdateData A function for getting the update data for a given scene data object
* @returns {Promise<void>} A promise that resolves once the migration is complete
* @param {Migrator<Item>} [migrateItem]
* @param {Migrator<ActiveEffect>} [migrateActiveEffect]
* @returns {Migrator<Scene>}
*/
export async function migrateScenes(getSceneUpdateData) {
for (const scene of getGame().scenes ?? []) {
try {
const updateData = getSceneUpdateData(scene);
if (updateData) {
logger.info(`Migrating Scene document ${scene.name} (${scene.id})`);
await scene.update(updateData);
// We need to clear the old syntehtic actors from the cache
scene.tokens.forEach((t) => (t._actor = null));
}
} catch (err) {
logger.error(
`Error during migration of Scene document ${scene.name} (${scene.id}), continuing anyways.`,
err,
);
export function getActorMigrator(migrateItem, migrateActiveEffect) {
/**
* @param {Actor} actor
*/
return async (actor) => {
if (migrateItem) {
for (const item of actor.items) {
await migrateItem(item);
}
}
if (migrateActiveEffect) {
for (const effect of actor.effects) {
await migrateActiveEffect(effect);
}
}
};
}
/**
* @param {Migrator<Actor>} [migrateActor]
* @returns {Migrator<Scene>}
*/
export function getSceneMigrator(migrateActor) {
/**
* @param {Scene} scene
*/
return async (scene) => {
if (migrateActor) {
for (const token of scene.tokens) {
if (!token.actorLink && token.actor) {
await migrateActor(token.actor);
}
}
}
};
}
/** @typedef {(pack: CompendiumCollection) => Promise<void>} CompendiumMigrator */
@ -96,118 +109,20 @@ export async function migrateCompendiums(migrateCompendium) {
}
/**
* Get a function to create item update data based on the given function to update embedded documents.
* @param {EffectUpdateDataGetter} [getEffectUpdateData] A function to generate effect update data
* @returns {ItemUpdateDataGetter} A function to get item update data
*/
export function getItemUpdateDataGetter(getEffectUpdateData) {
return (itemData) => {
let hasEffectUpdates = false;
const effects = itemData.effects?.map((effectData) => {
const update = getEffectUpdateData(effectData);
if (update) {
hasEffectUpdates = true;
return foundry.utils.mergeObject(effectData, update, { inplace: false, performDeletions: true });
} else {
return effectData;
}
});
return hasEffectUpdates ? { effects } : undefined;
};
}
/**
* Get a function to create actor update data based on the given function to update embedded documents.
* @param {ItemUpdateDataGetter} [getItemUpdateData] A function to generate item update data
* @param {EffectUpdateDataGetter} [getEffectUpdateData] A function to generate effect update data
* @returns {ActorUpdateDataGetter} A function to get actor update data
*/
export function getActorUpdateDataGetter(getItemUpdateData, getEffectUpdateData) {
return (actorData) => {
let hasItemUpdates = false;
const items = actorData.items?.map((itemData) => {
const update = getItemUpdateData?.(itemData);
if (update) {
hasItemUpdates = true;
return foundry.utils.mergeObject(itemData, update, { inplace: false, performDeletions: true });
} else {
return itemData;
}
});
let hasEffectUpdates = false;
const effects = actorData.effects?.map((effectData) => {
const update = getEffectUpdateData?.(effectData);
if (update) {
hasEffectUpdates = true;
return foundry.utils.mergeObject(effectData, update, { inplace: false, performDeletions: true });
} else {
return effectData;
}
});
const result = {
items: hasItemUpdates ? items : undefined,
effects: hasEffectUpdates ? effects : undefined,
};
return hasItemUpdates | hasEffectUpdates ? result : undefined;
};
}
/**
* Get a function to create scene update data that adjusts the actors of the tokens of the scene according to the given function.
* @param {ActorUpdateDataGetter} [getItemUpdateData] The function to generate actor update data
* @returns {SceneUpdateDataGetter} A function to get scene update data
*/
export function getSceneUpdateDataGetter(getActorUpdateData) {
return (scene) => {
const tokens = scene.tokens.map((token) => {
const t = token.toObject();
if (!t.actorId || t.actorLink) {
t.actorData = {};
} else if (!getGame().actors?.has(t.actorId)) {
t.actorId = null;
t.actorData = {};
} else if (!t.actorLink) {
const actorData = foundry.utils.deepClone(t.actorData);
actorData.type = token.actor?.type;
const update = getActorUpdateData?.(actorData);
if (update !== undefined) {
["items", "effects"].forEach((embeddedName) => {
const embeddedUpdates = update[embeddedName];
if (!embeddedUpdates?.length) return;
const updates = new Map(embeddedUpdates.flatMap((u) => (u && u._id ? [[u._id, u]] : [])));
const originals = t.actorData[embeddedName];
if (!originals) return;
originals.forEach((original) => {
if (!original._id) return;
const update = updates.get(original._id);
if (update) foundry.utils.mergeObject(original, update, { performDeletions: true });
});
delete update[embeddedName];
});
foundry.utils.mergeObject(t.actorData, update);
}
}
return t;
});
return { tokens };
};
}
/**
* @typedef {object} UpdateDataGetters
* @property {ItemUpdateDataGetter} [getItemUpdateData]
* @property {ActorUpdateDataGetter} [getActorUpdateData]
* @property {SceneUpdateDataGetter} [getSceneUpdateData]
* @typedef {object} Migrators
* @property {Migrator<Item>} [migrateItem]
* @property {Migrator<Actor>} [migrateActor]
* @property {Migrator<Scene>} [migrateScene]
*/
/**
* Get a compendium migrator for the given update data getters.
* @param {UpdateDataGetters} [updateDataGetters={}] The functions to use for getting update data
* Get a compendium migrator for the given migrators.
* @param {Migrators} [migrators={}] The functions to use for getting update data
* @param {{migrateToTemplateEarly?: boolean}} [options={}] Additional options for the compendium migrator
* @returns {CompendiumMigrator} The resulting compendium migrator
*/
export function getCompendiumMigrator(
{ getItemUpdateData, getActorUpdateData, getSceneUpdateData } = {},
{ migrateItem, migrateActor, migrateScene } = {},
{ migrateToTemplateEarly = true } = {},
) {
return async (pack) => {
@ -224,15 +139,12 @@ export function getCompendiumMigrator(
for (const doc of documents) {
try {
logger.info(`Migrating document ${doc.name} (${doc.id}) in compendium ${pack.collection}`);
if (doc instanceof DS4Item && getItemUpdateData) {
const updateData = getItemUpdateData(doc.toObject());
updateData && (await doc.update(updateData));
} else if (doc instanceof DS4Actor && getActorUpdateData) {
const updateData = getActorUpdateData(doc.toObject());
updateData && (await doc.update(updateData));
} else if (doc instanceof Scene && getSceneUpdateData) {
const updateData = getSceneUpdateData(doc);
updateData && (await doc.update(updateData));
if (doc instanceof DS4Item && migrateItem) {
await migrateItem(doc);
} else if (doc instanceof DS4Actor && migrateActor) {
await migrateActor(doc);
} else if (doc instanceof Scene && migrateScene) {
await migrateScene(doc);
}
} catch (err) {
logger.error(