Add recommendet plugins, fix lint stuff.
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2 changed files with 97 additions and 1 deletions
2
package-lock.json
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2
package-lock.json
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@ -2678,7 +2678,7 @@
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}
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},
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"foundry-pc-types": {
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"version": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#4ae5653e74e79bb6b4bd23b094dee066a0c7723a",
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"version": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#4e20e5c9cb1b3cd2e44555d7acfa89a3cf63f6ce",
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"from": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#f3l-fixes",
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"dev": true,
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"requires": {
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96
src/module/rolls/ds4rolls.ts
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96
src/module/rolls/ds4rolls.ts
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export function roll(testValue: number, rollOptions: RollOptions = new RollOptions()): Promise<RollResult> {
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const finalRollValue = testValue;
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if (finalRollValue <= 20) {
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return rollCheckSingleDie(finalRollValue, rollOptions);
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} else {
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return rollCheckMultipleDice(finalRollValue, rollOptions);
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}
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}
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async function rollCheckSingleDie(testValue: number, rollOptions: RollOptions): Promise<RollResult> {
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const roll = new Roll("1d20");
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roll.roll();
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const pool = new DicePool({ rolls: [roll] });
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if (roll.total <= rollOptions.maxCritSucc) {
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return createRollResultPromise(testValue, RollResultStatus.CRITICAL_SUCCESS, pool);
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} else if (roll.total >= rollOptions.minCritFail) {
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return createRollResultPromise(0, RollResultStatus.CRITICAL_FAILURE, pool);
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} else {
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if (roll.total <= testValue) {
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return createRollResultPromise(roll.total, RollResultStatus.SUCCESS, pool);
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} else {
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return createRollResultPromise(0, RollResultStatus.FAILURE, pool);
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}
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}
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}
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async function rollCheckMultipleDice(testValue: number, rollOptions: RollOptions): Promise<RollResult> {
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const finalCheck = testValue % 20;
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const numberOfDice = Math.ceil(testValue / 20);
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const rolls = new Array<Roll>();
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for (let i = 0; i < numberOfDice; i++) {
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const roll = new Roll("1d20");
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roll.roll();
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rolls.concat(roll);
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}
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const pool = new DicePool({ rolls: rolls });
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const firstResult = rolls[1].total;
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// TODO: Special stuff (Gnomes!)
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if (firstResult == 20) {
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createRollResultPromise(0, RollResultStatus.CRITICAL_FAILURE, pool);
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}
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const [otherRolls, critSuccesses] = pool.rolls
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.partition((r) => r.total <= rollOptions.maxCritSucc)
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.map((a) => a.sort((r1, r2) => r2.total - r1.total));
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const sortedRolls: DicePool = new DicePool({ rolls: critSuccesses.concat(otherRolls) });
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const evaluationResult = sortedRolls.rolls
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.map((r) => r.total)
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.map((value, index) => {
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if (index == numberOfDice - 1) {
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if (value == 1) {
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return finalCheck;
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} else {
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return value >= finalCheck ? value : 0;
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}
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} else {
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if (value <= rollOptions.maxCritSucc) {
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return 20;
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} else {
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return value;
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}
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}
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})
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.reduce((a, b) => a + b);
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return createRollResultPromise(evaluationResult, RollResultStatus.SUCCESS, sortedRolls);
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}
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function createRollResultPromise(
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totalValue: number,
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rollResult: RollResultStatus,
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dicePool: DicePool,
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): Promise<RollResult> {
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return new Promise((resolve) => resolve(new RollResult(totalValue, RollResultStatus.SUCCESS, dicePool)));
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}
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export class RollOptions {
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constructor(public minCritFail: number = 20, public maxCritSucc: number = 1) {}
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}
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export class RollResult {
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constructor(public value: number, public status: RollResultStatus, public dice: DicePool) {}
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}
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enum RollResultStatus {
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FAILURE,
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SUCCESS,
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CRITICAL_FAILURE,
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CRITICAL_SUCCESS,
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}
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