Merge branch 'separate-data-and_data' into 'master'

Separate data and _data for DS4Item

See merge request dungeonslayers/ds4!97
This commit is contained in:
Johannes Loher 2021-03-22 09:34:54 +00:00
commit 7fad6416fc
13 changed files with 308 additions and 142 deletions

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@ -46,7 +46,7 @@
"postinstall": "husky install"
},
"devDependencies": {
"@league-of-foundry-developers/foundry-vtt-types": "^0.7.9-3",
"@league-of-foundry-developers/foundry-vtt-types": "^0.7.9-4",
"@rollup/plugin-node-resolve": "^11.2.0",
"@types/fs-extra": "^9.0.8",
"@types/jest": "^26.0.20",

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@ -1,4 +1,4 @@
import { ModifiableData, ResourceData, UsableResource } from "../common/common-data";
import { ModifiableData, ModifiableDataBase, ResourceData, UsableResource } from "../common/common-data";
import { DS4 } from "../config";
import { DS4ItemData } from "../item/item-data";
@ -6,33 +6,34 @@ export type DS4ActorData = DS4CharacterData | DS4CreatureData;
type ActorType = keyof typeof DS4.i18n.actorTypes;
interface DS4ActorDataHelper<T, U extends ActorType> extends Actor.Data<T, DS4ItemData> {
export interface DS4ActorDataHelper<T, U extends ActorType> extends Actor.Data<T, DS4ItemData> {
type: U;
}
type DS4CharacterData = DS4ActorDataHelper<DS4CharacterDataData, "character">;
type DS4CreatureData = DS4ActorDataHelper<DS4CreatureDataData, "creature">;
// templates
interface DS4ActorDataDataBase {
attributes: DS4ActorDataDataAttributes;
traits: DS4ActorDataDataTraits;
combatValues: DS4ActorDataDataCombatValues;
rolling: DS4ActorDataDataRolling;
}
interface DS4ActorDataDataAttributes {
body: ModifiableData<number>;
mobility: ModifiableData<number>;
mind: ModifiableData<number>;
body: ModifiableDataBase<number>;
mobility: ModifiableDataBase<number>;
mind: ModifiableDataBase<number>;
}
interface DS4ActorDataDataTraits {
strength: ModifiableData<number>;
constitution: ModifiableData<number>;
agility: ModifiableData<number>;
dexterity: ModifiableData<number>;
intellect: ModifiableData<number>;
aura: ModifiableData<number>;
strength: ModifiableDataBase<number>;
constitution: ModifiableDataBase<number>;
agility: ModifiableDataBase<number>;
dexterity: ModifiableDataBase<number>;
intellect: ModifiableDataBase<number>;
aura: ModifiableDataBase<number>;
}
interface DS4ActorDataDataCombatValues {
@ -46,10 +47,7 @@ interface DS4ActorDataDataCombatValues {
targetedSpellcasting: ModifiableData<number>;
}
interface DS4ActorDataDataRolling {
maximumCoupResult?: number;
minimumFumbleResult?: number;
}
// types
interface DS4CharacterDataData extends DS4ActorDataDataBase {
baseInfo: DS4CharacterDataDataBaseInfo;
@ -58,25 +56,25 @@ interface DS4CharacterDataData extends DS4ActorDataDataBase {
profile: DS4CharacterDataDataProfile;
currency: DS4CharacterDataDataCurrency;
}
interface DS4CharacterDataDataBaseInfo {
export interface DS4CharacterDataDataBaseInfo {
race: string;
class: string;
heroClass: string;
culture: string;
}
interface DS4CharacterDataDataProgression {
export interface DS4CharacterDataDataProgression {
level: number;
experiencePoints: number;
talentPoints: UsableResource<number>;
progressPoints: UsableResource<number>;
}
interface DS4CharacterDataDataLanguage {
export interface DS4CharacterDataDataLanguage {
languages: string;
alphabets: string;
}
interface DS4CharacterDataDataProfile {
export interface DS4CharacterDataDataProfile {
biography: string;
gender: string;
birthday: string;
@ -89,7 +87,7 @@ interface DS4CharacterDataDataProfile {
specialCharacteristics: string;
}
interface DS4CharacterDataDataCurrency {
export interface DS4CharacterDataDataCurrency {
gold: number;
silver: number;
copper: number;
@ -99,11 +97,7 @@ interface DS4CreatureDataData extends DS4ActorDataDataBase {
baseInfo: DS4CreatureDataDataBaseInfo;
}
type CreatureType = "animal" | "construct" | "humanoid" | "magicalEntity" | "plantBeing" | "undead";
type SizeCategory = "tiny" | "small" | "normal" | "large" | "huge" | "colossal";
interface DS4CreatureDataDataBaseInfo {
export interface DS4CreatureDataDataBaseInfo {
loot: string;
foeFactor: number;
creatureType: CreatureType;
@ -111,3 +105,7 @@ interface DS4CreatureDataDataBaseInfo {
experiencePoints: number;
description: string;
}
type CreatureType = "animal" | "construct" | "humanoid" | "magicalEntity" | "plantBeing" | "undead";
type SizeCategory = "tiny" | "small" | "normal" | "large" | "huge" | "colossal";

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@ -0,0 +1,69 @@
import { ModifiableDataBaseTotal, ResourceDataBaseTotalMax } from "../common/common-data";
import {
DS4ActorDataHelper,
DS4CharacterDataDataBaseInfo,
DS4CharacterDataDataCurrency,
DS4CharacterDataDataLanguage,
DS4CharacterDataDataProfile,
DS4CharacterDataDataProgression,
DS4CreatureDataDataBaseInfo,
} from "./actor-data";
export type DS4ActorPreparedData = DS4CharacterPreparedData | DS4CreaturePreparedData;
type DS4CharacterPreparedData = DS4ActorDataHelper<DS4CharacterPreparedDataData, "character">;
type DS4CreaturePreparedData = DS4ActorDataHelper<DS4CreaturePreparedDataData, "creature">;
// templates
interface DS4ActorPreparedDataDataBase {
attributes: DS4ActorPreparedDataDataAttributes;
traits: DS4ActorPreparedDataDataTraits;
combatValues: DS4ActorPreparedDataDataCombatValues;
rolling: DS4ActorPreparedDataDataRolling;
}
interface DS4ActorPreparedDataDataAttributes {
body: ModifiableDataBaseTotal<number>;
mobility: ModifiableDataBaseTotal<number>;
mind: ModifiableDataBaseTotal<number>;
}
interface DS4ActorPreparedDataDataTraits {
strength: ModifiableDataBaseTotal<number>;
constitution: ModifiableDataBaseTotal<number>;
agility: ModifiableDataBaseTotal<number>;
dexterity: ModifiableDataBaseTotal<number>;
intellect: ModifiableDataBaseTotal<number>;
aura: ModifiableDataBaseTotal<number>;
}
interface DS4ActorPreparedDataDataCombatValues {
hitPoints: ResourceDataBaseTotalMax<number>;
defense: ModifiableDataBaseTotal<number>;
initiative: ModifiableDataBaseTotal<number>;
movement: ModifiableDataBaseTotal<number>;
meleeAttack: ModifiableDataBaseTotal<number>;
rangedAttack: ModifiableDataBaseTotal<number>;
spellcasting: ModifiableDataBaseTotal<number>;
targetedSpellcasting: ModifiableDataBaseTotal<number>;
}
interface DS4ActorPreparedDataDataRolling {
maximumCoupResult: number;
minimumFumbleResult: number;
}
// types
interface DS4CharacterPreparedDataData extends DS4ActorPreparedDataDataBase {
baseInfo: DS4CharacterDataDataBaseInfo;
progression: DS4CharacterDataDataProgression;
language: DS4CharacterDataDataLanguage;
profile: DS4CharacterDataDataProfile;
currency: DS4CharacterDataDataCurrency;
}
interface DS4CreaturePreparedDataData extends DS4ActorPreparedDataDataBase {
baseInfo: DS4CreatureDataDataBaseInfo;
}

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@ -1,16 +1,17 @@
import { ModifiableData } from "../common/common-data";
import { ModifiableDataBaseTotal } from "../common/common-data";
import { DS4 } from "../config";
import { DS4Item } from "../item/item";
import { ItemType } from "../item/item-data";
import { DS4ActorData } from "./actor-data";
import { DS4ActorPreparedData } from "./actor-prepared-data";
/**
* The Actor class for DS4
*/
export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData> {
/** @override */
prepareData(): void {
this.data = duplicate(this._data) as DS4ActorData;
this.data = duplicate(this._data) as DS4ActorPreparedData;
if (!this.data.img) this.data.img = CONST.DEFAULT_TOKEN;
if (!this.data.name) this.data.name = "New " + this.entity;
this.prepareBaseData();
@ -32,11 +33,13 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
const attributes = data.data.attributes;
Object.values(attributes).forEach(
(attribute: ModifiableData<number>) => (attribute.total = attribute.base + attribute.mod),
(attribute: ModifiableDataBaseTotal<number>) => (attribute.total = attribute.base + attribute.mod),
);
const traits = data.data.traits;
Object.values(traits).forEach((trait: ModifiableData<number>) => (trait.total = trait.base + trait.mod));
Object.values(traits).forEach(
(trait: ModifiableDataBaseTotal<number>) => (trait.total = trait.base + trait.mod),
);
}
applyActiveEffectsToBaseData(): void {
@ -72,7 +75,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
return changes.concat(
e.data.changes.filter(predicate).flatMap((c) => {
const duplicatedChange = duplicate(c) as ActiveEffect.Change;
const duplicatedChange = duplicate(c);
duplicatedChange.priority = duplicatedChange.priority ?? duplicatedChange.mode * 10;
return Array(factor).fill({
...duplicatedChange,
@ -169,22 +172,20 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
const data = this.data.data;
const armorValueOfEquippedItems = this._calculateArmorValueOfEquippedItems();
data.combatValues.hitPoints.base =
(data.attributes.body.total ?? 0) + (data.traits.constitution.total ?? 0) + 10;
data.combatValues.hitPoints.base = data.attributes.body.total + data.traits.constitution.total + 10;
data.combatValues.defense.base =
(data.attributes.body.total ?? 0) + (data.traits.constitution.total ?? 0) + armorValueOfEquippedItems;
data.combatValues.initiative.base = (data.attributes.mobility.total ?? 0) + (data.traits.agility.total ?? 0);
data.combatValues.movement.base = (data.attributes.mobility.total ?? 0) / 2 + 1;
data.combatValues.meleeAttack.base = (data.attributes.body.total ?? 0) + (data.traits.strength.total ?? 0);
data.combatValues.rangedAttack.base =
(data.attributes.mobility.total ?? 0) + (data.traits.dexterity.total ?? 0);
data.attributes.body.total + data.traits.constitution.total + armorValueOfEquippedItems;
data.combatValues.initiative.base = data.attributes.mobility.total + data.traits.agility.total;
data.combatValues.movement.base = data.attributes.mobility.total / 2 + 1;
data.combatValues.meleeAttack.base = data.attributes.body.total + data.traits.strength.total;
data.combatValues.rangedAttack.base = data.attributes.mobility.total + data.traits.dexterity.total;
data.combatValues.spellcasting.base =
(data.attributes.mind.total ?? 0) + (data.traits.aura.total ?? 0) - armorValueOfEquippedItems;
data.attributes.mind.total + data.traits.aura.total - armorValueOfEquippedItems;
data.combatValues.targetedSpellcasting.base =
(data.attributes.mind.total ?? 0) + (data.traits.dexterity.total ?? 0) - armorValueOfEquippedItems;
data.attributes.mind.total + data.traits.dexterity.total - armorValueOfEquippedItems;
Object.values(data.combatValues).forEach(
(combatValue: ModifiableData<number>) => (combatValue.total = combatValue.base + combatValue.mod),
(combatValue: ModifiableDataBaseTotal<number>) => (combatValue.total = combatValue.base + combatValue.mod),
);
}

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@ -1,4 +1,4 @@
import { ModifiableMaybeData } from "../../common/common-data";
import { ModifiableDataBaseTotal } from "../../common/common-data";
import { DS4 } from "../../config";
import { DS4Item } from "../../item/item";
import { DS4ItemData } from "../../item/item-data";
@ -75,17 +75,16 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
protected _addTooltipsToData(data: ActorSheet.Data<DS4Actor>): ActorSheet.Data<DS4Actor> {
const valueGroups = [data.data.attributes, data.data.traits, data.data.combatValues];
valueGroups.forEach((valueGroup) => {
Object.values(valueGroup).forEach(
(attribute: ModifiableMaybeData<number | null> & { tooltip?: string }) => {
Object.values(valueGroup).forEach((attribute: ModifiableDataBaseTotal<number> & { tooltip?: string }) => {
attribute.tooltip = this._getTooltipForValue(attribute);
},
);
});
});
return data;
}
protected _getTooltipForValue(value: ModifiableMaybeData<number | null>): string {
protected _getTooltipForValue(value: ModifiableDataBaseTotal<number>): string {
return `${value.base} (${game.i18n.localize("DS4.TooltipBaseValue")}) + ${value.mod} (${game.i18n.localize(
"DS4.TooltipModifier",
)}) ${game.i18n.localize("DS4.TooltipEffects")} ${value.total}`;
@ -160,7 +159,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
ev.preventDefault();
const el: HTMLFormElement = $(ev.currentTarget).get(0);
const id = $(ev.currentTarget).parents(".item").data("itemId");
const item = duplicate<DS4Item, "lenient">(this.actor.getOwnedItem(id));
const item = duplicate(this.actor.getOwnedItem(id));
const property: string | undefined = $(ev.currentTarget).data("property");
// Early return:

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@ -1,20 +1,30 @@
export interface ModifiableData<T> {
mod: T;
}
export interface HasBase<T> {
base: T;
mod: T;
total?: T;
}
export interface ModifiableDataBase<T> extends ModifiableData<T>, HasBase<T> {}
export interface HasTotal<T> {
total: T;
}
export interface ModifiableMaybeData<T> {
base?: T;
mod: T;
total?: T;
}
export interface ModifiableDataTotal<T> extends ModifiableData<T>, HasTotal<T> {}
export interface ResourceData<T> extends ModifiableMaybeData<T> {
export interface ModifiableDataBaseTotal<T> extends ModifiableDataBase<T>, HasTotal<T> {}
export interface ResourceData<T> extends ModifiableData<T> {
value: T;
max?: T;
}
export interface HasMax<T> {
max: T;
}
export interface ResourceDataBaseTotalMax<T> extends ResourceData<T>, HasBase<T>, HasTotal<T>, HasMax<T> {}
export interface UsableResource<T> {
total: T;
used: T;

6
src/module/global.d.ts vendored Normal file
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@ -0,0 +1,6 @@
declare namespace ClientSettings {
interface Values {
"ds4.systemMigrationVersion": number;
"ds4.useSlayingDiceForAutomatedChecks": boolean;
}
}

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@ -1,4 +1,4 @@
import { ModifiableData } from "../common/common-data";
import { ModifiableDataBase } from "../common/common-data";
import { DS4 } from "../config";
export type ItemType = keyof typeof DS4.i18n.itemTypes;
@ -16,7 +16,7 @@ export type DS4ItemData =
| DS4AlphabetData
| DS4SpecialCreatureAbilityData;
interface DS4ItemDataHelper<T, U extends ItemType> extends Item.Data<T> {
export interface DS4ItemDataHelper<T, U extends ItemType> extends Item.Data<T> {
type: U;
}
@ -32,69 +32,6 @@ type DS4LanguageData = DS4ItemDataHelper<DS4LanguageDataData, "language">;
type DS4AlphabetData = DS4ItemDataHelper<DS4AlphabetDataData, "alphabet">;
type DS4SpecialCreatureAbilityData = DS4ItemDataHelper<DS4SpecialCreatureAbilityDataData, "specialCreatureAbility">;
export type AttackType = keyof typeof DS4["i18n"]["attackTypes"];
interface DS4WeaponDataData
extends DS4ItemDataDataBase,
DS4ItemDataDataPhysical,
DS4ItemDataDataEquipable,
DS4ItemDataDataRollable {
attackType: AttackType;
weaponBonus: number;
opponentDefense: number;
}
interface DS4ArmorDataData
extends DS4ItemDataDataBase,
DS4ItemDataDataPhysical,
DS4ItemDataDataEquipable,
DS4ItemDataDataProtective {
armorMaterialType: "cloth" | "leather" | "chain" | "plate";
armorType: "body" | "helmet" | "vambrace" | "greaves" | "vambraceGreaves";
}
interface DS4TalentDataData extends DS4ItemDataDataBase {
rank: DS4TalentRank;
}
interface DS4TalentRank extends ModifiableData<number> {
max: number;
}
interface DS4SpellDataData extends DS4ItemDataDataBase, DS4ItemDataDataEquipable, DS4ItemDataDataRollable {
spellType: "spellcasting" | "targetedSpellcasting";
bonus: string;
spellCategory:
| "healing"
| "fire"
| "ice"
| "light"
| "darkness"
| "mindAffecting"
| "electricity"
| "none"
| "unset";
maxDistance: UnitData<DistanceUnit>;
effectRadius: UnitData<DistanceUnit>;
duration: UnitData<TemporalUnit>;
cooldownDuration: UnitData<TemporalUnit>;
scrollPrice: number;
}
interface DS4ShieldDataData
extends DS4ItemDataDataBase,
DS4ItemDataDataPhysical,
DS4ItemDataDataEquipable,
DS4ItemDataDataProtective {}
interface DS4EquipmentDataData extends DS4ItemDataDataBase, DS4ItemDataDataPhysical, DS4ItemDataDataEquipable {}
interface DS4LootDataData extends DS4ItemDataDataBase, DS4ItemDataDataPhysical {}
type DS4RacialAbilityDataData = DS4ItemDataDataBase;
type DS4LanguageDataData = DS4ItemDataDataBase;
type DS4AlphabetDataData = DS4ItemDataDataBase;
interface DS4SpecialCreatureAbilityDataData extends DS4ItemDataDataBase {
experiencePoints: number;
}
// templates
interface DS4ItemDataDataBase {
@ -115,10 +52,6 @@ interface DS4ItemDataDataEquipable {
equipped: boolean;
}
interface DS4ItemDataDataRollable {
rollable?: boolean;
}
interface DS4ItemDataDataProtective {
armorValue: number;
}
@ -129,3 +62,70 @@ interface UnitData<UnitType> {
}
type TemporalUnit = "rounds" | "minutes" | "hours" | "days" | "custom";
type DistanceUnit = "meter" | "kilometer" | "custom";
// types
export interface DS4WeaponDataData extends DS4ItemDataDataBase, DS4ItemDataDataPhysical, DS4ItemDataDataEquipable {
attackType: AttackType;
weaponBonus: number;
opponentDefense: number;
}
export type AttackType = keyof typeof DS4["i18n"]["attackTypes"];
export interface DS4ArmorDataData
extends DS4ItemDataDataBase,
DS4ItemDataDataPhysical,
DS4ItemDataDataEquipable,
DS4ItemDataDataProtective {
armorMaterialType: "cloth" | "leather" | "chain" | "plate";
armorType: "body" | "helmet" | "vambrace" | "greaves" | "vambraceGreaves";
}
export interface DS4TalentDataData extends DS4ItemDataDataBase {
rank: DS4TalentRank;
}
export interface DS4TalentRank extends ModifiableDataBase<number> {
max: number;
}
export interface DS4SpellDataData extends DS4ItemDataDataBase, DS4ItemDataDataEquipable {
spellType: "spellcasting" | "targetedSpellcasting";
bonus: string;
spellCategory:
| "healing"
| "fire"
| "ice"
| "light"
| "darkness"
| "mindAffecting"
| "electricity"
| "none"
| "unset";
maxDistance: UnitData<DistanceUnit>;
effectRadius: UnitData<DistanceUnit>;
duration: UnitData<TemporalUnit>;
cooldownDuration: UnitData<TemporalUnit>;
scrollPrice: number;
}
export interface DS4ShieldDataData
extends DS4ItemDataDataBase,
DS4ItemDataDataPhysical,
DS4ItemDataDataEquipable,
DS4ItemDataDataProtective {}
export interface DS4EquipmentDataData extends DS4ItemDataDataBase, DS4ItemDataDataPhysical, DS4ItemDataDataEquipable {}
export interface DS4LootDataData extends DS4ItemDataDataBase, DS4ItemDataDataPhysical {}
export type DS4RacialAbilityDataData = DS4ItemDataDataBase;
export type DS4LanguageDataData = DS4ItemDataDataBase;
export type DS4AlphabetDataData = DS4ItemDataDataBase;
export interface DS4SpecialCreatureAbilityDataData extends DS4ItemDataDataBase {
experiencePoints: number;
}

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@ -0,0 +1,80 @@
import { HasTotal } from "../common/common-data";
import {
DS4AlphabetDataData,
DS4ArmorDataData,
DS4EquipmentDataData,
DS4ItemDataHelper,
DS4LanguageDataData,
DS4LootDataData,
DS4RacialAbilityDataData,
DS4ShieldDataData,
DS4SpecialCreatureAbilityDataData,
DS4SpellDataData,
DS4TalentDataData,
DS4TalentRank,
DS4WeaponDataData,
} from "./item-data";
export type DS4ItemPreparedData =
| DS4WeaponPreparedData
| DS4ArmorPreparedData
| DS4ShieldPreparedData
| DS4SpellPreparedData
| DS4EquipmentPreparedData
| DS4LootPreparedData
| DS4TalentPreparedData
| DS4RacialAbilityPreparedData
| DS4LanguagePreparedData
| DS4AlphabetPreparedData
| DS4SpecialCreatureAbilityPreparedData;
type DS4WeaponPreparedData = DS4ItemDataHelper<DS4WeaponPreparedDataData, "weapon">;
type DS4ArmorPreparedData = DS4ItemDataHelper<DS4ArmorPreparedDataData, "armor">;
type DS4ShieldPreparedData = DS4ItemDataHelper<DS4ShieldPreparedDataData, "shield">;
type DS4SpellPreparedData = DS4ItemDataHelper<DS4SpellPreparedDataData, "spell">;
type DS4EquipmentPreparedData = DS4ItemDataHelper<DS4EquipmentPreparedDataData, "equipment">;
type DS4LootPreparedData = DS4ItemDataHelper<DS4LootPreparedDataData, "loot">;
type DS4TalentPreparedData = DS4ItemDataHelper<DS4TalentPreparedDataData, "talent">;
type DS4RacialAbilityPreparedData = DS4ItemDataHelper<DS4RacialAbilityPreparedDataData, "racialAbility">;
type DS4LanguagePreparedData = DS4ItemDataHelper<DS4LanguagePreparedDataData, "language">;
type DS4AlphabetPreparedData = DS4ItemDataHelper<DS4AlphabetPreparedDataData, "alphabet">;
type DS4SpecialCreatureAbilityPreparedData = DS4ItemDataHelper<
DS4SpecialCreatureAbilityPreparedDataData,
"specialCreatureAbility"
>;
// templates
interface DS4ItemPreparedDataDataRollable {
rollable: boolean;
}
//types
interface DS4WeaponPreparedDataData extends DS4WeaponDataData, DS4ItemPreparedDataDataRollable {}
interface DS4ArmorPreparedDataData extends DS4ArmorDataData, DS4ItemPreparedDataDataRollable {}
interface DS4ShieldPreparedDataData extends DS4ShieldDataData, DS4ItemPreparedDataDataRollable {}
interface DS4SpellPreparedDataData extends DS4SpellDataData, DS4ItemPreparedDataDataRollable {}
interface DS4EquipmentPreparedDataData extends DS4EquipmentDataData, DS4ItemPreparedDataDataRollable {}
interface DS4LootPreparedDataData extends DS4LootDataData, DS4ItemPreparedDataDataRollable {}
interface DS4TalentPreparedDataData extends DS4TalentDataData, DS4ItemPreparedDataDataRollable {
rank: DS4TalentPreparedRank;
}
interface DS4TalentPreparedRank extends DS4TalentRank, HasTotal<number> {}
interface DS4RacialAbilityPreparedDataData extends DS4RacialAbilityDataData, DS4ItemPreparedDataDataRollable {}
interface DS4LanguagePreparedDataData extends DS4LanguageDataData, DS4ItemPreparedDataDataRollable {}
interface DS4AlphabetPreparedDataData extends DS4AlphabetDataData, DS4ItemPreparedDataDataRollable {}
interface DS4SpecialCreatureAbilityPreparedDataData
extends DS4SpecialCreatureAbilityDataData,
DS4ItemPreparedDataDataRollable {}

View file

@ -3,11 +3,12 @@ import { DS4 } from "../config";
import { createCheckRoll } from "../rolls/check-factory";
import notifications from "../ui/notifications";
import { AttackType, DS4ItemData, ItemType } from "./item-data";
import { DS4ItemPreparedData } from "./item-prepared-data";
/**
* The Item class for DS4
*/
export class DS4Item extends Item<DS4ItemData> {
export class DS4Item extends Item<DS4ItemData, DS4ItemPreparedData> {
/**
* @override
*/
@ -23,6 +24,8 @@ export class DS4Item extends Item<DS4ItemData> {
}
if (this.data.type === "weapon" || this.data.type === "spell") {
this.data.data.rollable = this.data.data.equipped;
} else {
this.data.data.rollable = false;
}
}
@ -91,10 +94,10 @@ export class DS4Item extends Item<DS4ItemData> {
const ownerDataData = actor.data.data;
const weaponBonus = this.data.data.weaponBonus;
const combatValue = await this.getCombatValueKeyForAttackType(this.data.data.attackType);
const checkTargetNumber = (ownerDataData.combatValues[combatValue].total as number) + weaponBonus;
const checkTargetNumber = ownerDataData.combatValues[combatValue].total + weaponBonus;
await createCheckRoll(checkTargetNumber, {
rollMode: game.settings.get("core", "rollMode"),
rollMode: game.settings.get("core", "rollMode") as Const.DiceRollMode, // TODO(types): Type this setting in upstream
maximumCoupResult: ownerDataData.rolling.maximumCoupResult,
minimumFumbleResult: ownerDataData.rolling.minimumFumbleResult,
flavor: game.i18n.format("DS4.ItemWeaponCheckFlavor", { actor: actor.name, weapon: this.name }),
@ -135,10 +138,10 @@ export class DS4Item extends Item<DS4ItemData> {
);
}
const spellType = this.data.data.spellType;
const checkTargetNumber = (ownerDataData.combatValues[spellType].total as number) + (spellBonus ?? 0);
const checkTargetNumber = ownerDataData.combatValues[spellType].total + (spellBonus ?? 0);
await createCheckRoll(checkTargetNumber, {
rollMode: game.settings.get("core", "rollMode"),
rollMode: game.settings.get("core", "rollMode") as Const.DiceRollMode, // TODO(types): Type this setting in upstream
maximumCoupResult: ownerDataData.rolling.maximumCoupResult,
minimumFumbleResult: ownerDataData.rolling.minimumFumbleResult,
flavor: game.i18n.format("DS4.ItemSpellCheckFlavor", { actor: actor.name, spell: this.name }),

View file

@ -9,7 +9,7 @@ async function migrate(): Promise<void> {
return;
}
const oldMigrationVersion: number = game.settings.get("ds4", "systemMigrationVersion");
const oldMigrationVersion = game.settings.get("ds4", "systemMigrationVersion");
const targetMigrationVersion = migrations.length;

View file

@ -79,7 +79,7 @@ export async function createCheckRoll(
const newOptions: Partial<DS4CheckFactoryOptions> = {
maximumCoupResult: gmModifierData.maximumCoupResult ?? options.maximumCoupResult,
minimumFumbleResult: gmModifierData.minimumFumbleResult ?? options.minimumFumbleResult,
useSlayingDice: game.settings.get("ds4", "useSlayingDiceForAutomatedChecks") ?? false,
useSlayingDice: game.settings.get("ds4", "useSlayingDiceForAutomatedChecks"),
rollMode: gmModifierData.rollMode ?? options.rollMode,
flavor: options.flavor,
};

View file

@ -647,9 +647,9 @@ __metadata:
languageName: node
linkType: hard
"@league-of-foundry-developers/foundry-vtt-types@npm:^0.7.9-3":
version: 0.7.9-3
resolution: "@league-of-foundry-developers/foundry-vtt-types@npm:0.7.9-3"
"@league-of-foundry-developers/foundry-vtt-types@npm:^0.7.9-4":
version: 0.7.9-4
resolution: "@league-of-foundry-developers/foundry-vtt-types@npm:0.7.9-4"
dependencies:
"@types/howler": 2.2.1
"@types/jquery": 3.5.1
@ -659,7 +659,7 @@ __metadata:
pixi.js: 5.3.4
tinymce: 5.6.2
typescript: ^4.1.4
checksum: 75524c7aa78ddb77cad1a9d041af30ae5bbd708f5b26568dabbb3d913a4643aefcc6f2ed80e1e76b3c17050579665eab155f035f840db6397691cf68eeee9b3f
checksum: 9aeee3d49c20dd69e736abd50347e43f5cfdcfdca7fba5af9fb321250cc3ca78758daed14fe6328005f3b606ed0ace49bf2562d7262912c1461132718ab793b8
languageName: node
linkType: hard
@ -2891,7 +2891,7 @@ __metadata:
version: 0.0.0-use.local
resolution: "dungeonslayers4@workspace:."
dependencies:
"@league-of-foundry-developers/foundry-vtt-types": ^0.7.9-3
"@league-of-foundry-developers/foundry-vtt-types": ^0.7.9-4
"@rollup/plugin-node-resolve": ^11.2.0
"@types/fs-extra": ^9.0.8
"@types/jest": ^26.0.20