Add the possibility to reference actor properties in the values of effects

Additionally, this also adds the possibility to do math inside the values of
effects. All math functions that are available for rolls are also available
here.
This commit is contained in:
Johannes Loher 2021-07-13 02:03:10 +02:00
parent 3b75b17c99
commit 844744e4dc
2 changed files with 26 additions and 0 deletions

View file

@ -0,0 +1,24 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { DS4Actor } from "./actor/actor";
declare global {
interface DocumentClassConfig {
ActiveEffect: typeof DS4ActiveEffect;
}
}
export class DS4ActiveEffect extends ActiveEffect {
/** @override */
apply(actor: DS4Actor, change: foundry.data.ActiveEffectData["changes"][number]): unknown {
change.value = Roll.replaceFormulaData(change.value, actor.data);
try {
change.value = Roll.safeEval(change.value).toString();
} catch (e) {
// this is a valid case, e.g., if the effect change simply is a string
}
return super.apply(actor, change);
}
}

View file

@ -4,6 +4,7 @@
//
// SPDX-License-Identifier: MIT
import { DS4ActiveEffect } from "../active-effect";
import { DS4Actor } from "../actor/actor";
import { DS4CharacterActorSheet } from "../actor/sheets/character-sheet";
import { DS4CreatureActorSheet } from "../actor/sheets/creature-sheet";
@ -43,6 +44,7 @@ async function init() {
CONFIG.Actor.documentClass = DS4Actor;
CONFIG.Item.documentClass = DS4Item;
CONFIG.ActiveEffect.documentClass = DS4ActiveEffect;
CONFIG.Actor.typeLabels = DS4.i18n.actorTypes;
CONFIG.Item.typeLabels = DS4.i18n.itemTypes;