implement basic active effects
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2c8878bd94
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4 changed files with 123 additions and 3 deletions
2
package-lock.json
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2
package-lock.json
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@ -2718,7 +2718,7 @@
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}
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},
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"foundry-pc-types": {
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"version": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#ac45653fdec5fb935bf7db72889cb40cd6b80b20",
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"version": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#3779bbbd30dbb04fa8f18615496882d6c66e1af4",
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"from": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#f3l-fixes",
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"dev": true,
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"requires": {
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@ -1,9 +1,64 @@
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import { ModifiableData } from "../common/common-data";
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import { DS4 } from "../config";
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import { DS4Item } from "../item/item";
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import { DS4Armor, DS4ItemDataType, DS4Shield, ItemType } from "../item/item-data";
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import { DS4Armor, DS4EquippableItemDataType, DS4ItemDataType, DS4Shield, ItemType } from "../item/item-data";
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import { DS4ActorDataType } from "./actor-data";
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type DS4ActiveEffect = ActiveEffect<DS4ActorDataType, DS4ItemDataType, DS4Actor, DS4Item>;
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export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item> {
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/** @override */
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prepareData(): void {
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this.data = duplicate(this._data);
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if (!this.data.img) this.data.img = CONST.DEFAULT_TOKEN;
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if (!this.data.name) this.data.name = "New " + this.entity;
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this.prepareBaseData();
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this.prepareEmbeddedEntities();
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this.applyActiveEffectsToNonDerivedData();
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this.prepareDerivedData();
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this.applyActiveEffectsToDerivedData();
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}
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applyActiveEffectsToNonDerivedData(): void {
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this.applyActiveEffectsFiltered((change) => !this.derivedDataProperties.includes(change.key));
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}
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applyActiveEffectsToDerivedData(): void {
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this.applyActiveEffectsFiltered((change) => this.derivedDataProperties.includes(change.key));
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}
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/**
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* Apply ActiveEffectChanges to the Actor data which are caused by ActiveEffects and satisfy the given predicate.
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*
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* @param predicate The predicate that ActiveEffectChanges need to satisfy in order to be applied
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*/
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applyActiveEffectsFiltered(predicate: (change: ActiveEffectChange) => boolean): void {
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const overrides = {};
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// Organize non-disabled effects by their application priority
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const changes = this.effects.reduce((changes: Array<ActiveEffectChange & { effect: DS4ActiveEffect }>, e) => {
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if (e.data.disabled) return changes;
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return changes.concat(
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e.data.changes.filter(predicate).map((c) => {
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c = duplicate(c);
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c.priority = c.priority ?? c.mode * 10;
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return { ...c, effect: e };
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}),
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);
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}, []);
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changes.sort((a, b) => a.priority - b.priority);
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// Apply all changes
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for (const change of changes) {
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const result = change.effect.apply(this, change);
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if (result !== null) overrides[change.key] = result;
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}
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// Expand the set of final overrides
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this["overrides"] = expandObject({ ...flattenObject(this["overrides"] ?? {}), ...overrides });
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}
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/** @override */
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prepareDerivedData(): void {
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const data = this.data;
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@ -18,6 +73,13 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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this._prepareCombatValues();
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}
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/** The list of properties that are dericed, in dot notation */
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get derivedDataProperties(): Array<string> {
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return Object.keys(DS4.combatValues)
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.map((combatValue) => `data.combatValues.${combatValue}.base`)
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.concat("data.combatValues.hitPoints.max");
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}
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/**
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* The list of item types that can be owned by this actor.
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*/
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@ -113,4 +175,61 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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const allowed = Hooks.call("modifyTokenAttribute", { attribute, value, isDelta, isBar }, updates);
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return allowed !== false ? this.update(updates) : this;
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}
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/** @override */
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createEmbeddedEntity(
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embeddedName: string,
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createData: Record<string, unknown> | Array<Record<string, unknown>>,
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options?: Record<string, unknown>,
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): Promise<this> {
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if (embeddedName === "OwnedItem") {
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this._preCreateOwnedItem((createData as unknown) as ItemData<DS4ItemDataType>);
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}
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return super.createEmbeddedEntity(embeddedName, createData, options);
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}
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/**
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* If the item that is going to be created is equippable, set it to be non equipped and disable all ActiveEffects
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* contained in the item
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* @param itemData The data of the item to be created
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*/
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private _preCreateOwnedItem(itemData: ItemData<DS4ItemDataType>): void {
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if ("equipped" in itemData.data) {
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itemData.effects = itemData.effects.map((effect) => ({ ...effect, disabled: true }));
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const equippableUpdateData = itemData as ItemData<DS4EquippableItemDataType>;
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equippableUpdateData.data.equipped = false;
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}
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}
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/** @override */
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updateEmbeddedEntity(
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embeddedName: string,
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updateData: Record<string, unknown> | Array<Record<string, unknown>>,
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options?: Record<string, unknown>,
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): Promise<this> {
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if (embeddedName === "OwnedItem") {
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this._preUpdateOwnedItem(updateData as Partial<ItemData<DS4ItemDataType>>);
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}
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return super.updateEmbeddedEntity(embeddedName, updateData, options);
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}
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/**
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* If the equipped flag of an item changed, update all ActiveEffects originating from that item accordingly.
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* @param updateData The change that is going to be applied to the owned item
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*/
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private _preUpdateOwnedItem(updateData: Partial<ItemData<DS4ItemDataType>>): void {
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if ("equipped" in updateData.data) {
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const equippableUpdateData = updateData as Partial<ItemData<DS4EquippableItemDataType>>;
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const origin = `Actor.${this.id}.OwnedItem.${updateData._id}`;
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const effects = this.effects
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.filter((e) => e.data.origin === origin)
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.map((e) => {
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const data = duplicate(e.data);
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data.disabled = !equippableUpdateData.data.equipped;
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return data;
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});
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if (effects.length > 0)
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this.updateEmbeddedEntity("ActiveEffect", (effects as unknown) as Record<string, unknown>);
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}
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}
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}
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@ -16,6 +16,8 @@ export type DS4ItemDataType =
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| DS4Alphabet
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| DS4SpecialCreatureAbility;
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export type DS4EquippableItemDataType = DS4Weapon | DS4Armor | DS4Shield | DS4Trinket;
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// types
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interface DS4Weapon extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {
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@ -34,7 +34,6 @@ export class DS4ItemSheet extends ItemSheet<DS4ItemDataType, DS4Item> {
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actor: this.item.actor,
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isPhysical: isDS4ItemDataTypePhysical(this.item.data.data),
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};
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console.log(data);
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return data;
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}
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