Merge branch '050-basic-active-effects' into 'master'
Implement basic active effects Closes #50 See merge request dungeonslayers/ds4!68
This commit is contained in:
commit
8cff1b505f
14 changed files with 347 additions and 103 deletions
77
.yarn/plugins/@yarnpkg/plugin-interactive-tools.cjs
vendored
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77
.yarn/plugins/@yarnpkg/plugin-interactive-tools.cjs
vendored
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@ -1,2 +1,7 @@
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|||
yarnPath: ".yarn/releases/yarn-berry.cjs"
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nodeLinker: pnp
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||||
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||||
plugins:
|
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- path: .yarn/plugins/@yarnpkg/plugin-interactive-tools.cjs
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spec: "@yarnpkg/plugin-interactive-tools"
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||||
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||||
yarnPath: .yarn/releases/yarn-berry.cjs
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||||
|
|
14
package.json
14
package.json
|
@ -44,15 +44,15 @@
|
|||
"format": "prettier --write 'src/**/*.(ts|json|scss)'"
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||||
},
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||||
"devDependencies": {
|
||||
"@types/fs-extra": "^9.0.6",
|
||||
"@types/fs-extra": "^9.0.7",
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||||
"@types/jest": "^26.0.20",
|
||||
"@typescript-eslint/eslint-plugin": "^4.14.2",
|
||||
"@typescript-eslint/parser": "^4.14.2",
|
||||
"@typescript-eslint/eslint-plugin": "^4.15.1",
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||||
"@typescript-eslint/parser": "^4.15.1",
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||||
"chalk": "^4.1.0",
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||||
"eslint": "^7.19.0",
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||||
"eslint": "^7.20.0",
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||||
"eslint-config-prettier": "^7.2.0",
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||||
"eslint-plugin-prettier": "^3.3.1",
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||||
"foundry-vtt-types": "github:League-of-Foundry-Developers/foundry-vtt-types#foundry-0.7.9",
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||||
"foundry-vtt-types": "https://github.com/League-of-Foundry-Developers/foundry-vtt-types.git#commit=884d738b51a6cc4801ee2316eb060aafa0aff642",
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||||
"fs-extra": "^9.1.0",
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||||
"gulp": "^4.0.2",
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||||
"gulp-sass": "^4.1.0",
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|
@ -63,9 +63,9 @@
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|||
"json-stringify-pretty-compact": "^2.0.0",
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"lint-staged": "^10.5.4",
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||||
"prettier": "^2.2.1",
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||||
"sass": "^1.32.6",
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"sass": "^1.32.7",
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"ts-jest": "^26.5.1",
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"typescript": "^4.1.3",
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"typescript": "^4.1.5",
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"yargs": "^16.2.0"
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},
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"husky": {
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|
|
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@ -211,5 +211,8 @@
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"DS4.ChatVisibilityRoll": "Alle",
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"DS4.ChatVisibilityGmRoll": "Selbst & SL",
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"DS4.ChatVisibilityBlindRoll": "Nur SL",
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"DS4.ChatVisibilitySelfRoll": "Nur selbst"
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"DS4.ChatVisibilitySelfRoll": "Nur selbst",
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"DS4.TooltipBaseValue": "Basiswert",
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"DS4.TooltipModifier": "Modifikator",
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"DS4.TooltipEffects": "Effekte"
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}
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|
|
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@ -211,5 +211,8 @@
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"DS4.ChatVisibilityRoll": "All",
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"DS4.ChatVisibilityGmRoll": "Self & GM",
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"DS4.ChatVisibilityBlindRoll": "GM only",
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"DS4.ChatVisibilitySelfRoll": "Self only"
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"DS4.ChatVisibilitySelfRoll": "Self only",
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"DS4.TooltipBaseValue": "Base Value",
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"DS4.TooltipModifier": "Modifier",
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"DS4.TooltipEffects": "Effects"
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}
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|
|
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@ -1,4 +1,5 @@
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import { ModifiableData } from "../common/common-data";
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import { DS4 } from "../config";
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import { DS4Item } from "../item/item";
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import { ItemType } from "../item/item-data";
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import { DS4ActorData } from "./actor-data";
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|
@ -8,8 +9,22 @@ import { DS4ActorData } from "./actor-data";
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*/
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export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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/** @override */
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prepareDerivedData(): void {
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prepareData(): void {
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this.data = duplicate(this._data) as DS4ActorData;
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if (!this.data.img) this.data.img = CONST.DEFAULT_TOKEN;
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if (!this.data.name) this.data.name = "New " + this.entity;
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this.prepareBaseData();
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this.prepareEmbeddedEntities();
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this.applyActiveEffectsToBaseData();
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this.prepareDerivedData();
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this.applyActiveEffectsToDerivedData();
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this.prepareFinalDerivedData();
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}
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||||
/** @override */
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prepareBaseData(): void {
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const data = this.data;
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const attributes = data.data.attributes;
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Object.values(attributes).forEach(
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(attribute: ModifiableData<number>) => (attribute.total = attribute.base + attribute.mod),
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|
@ -17,10 +32,98 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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const traits = data.data.traits;
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Object.values(traits).forEach((trait: ModifiableData<number>) => (trait.total = trait.base + trait.mod));
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}
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applyActiveEffectsToBaseData(): void {
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// reset overrides because our variant of applying active effects does not set them, it only adds overrides
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this.overrides = {};
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this.applyActiveEffectsFiltered(
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(change) =>
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!this.derivedDataProperties.includes(change.key) &&
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!this.finalDerivedDataProperties.includes(change.key),
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);
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}
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applyActiveEffectsToDerivedData(): void {
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this.applyActiveEffectsFiltered((change) => this.derivedDataProperties.includes(change.key));
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}
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/**
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* Apply ActiveEffectChanges to the Actor data which are caused by ActiveEffects and satisfy the given predicate.
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*
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* @param predicate - The predicate that ActiveEffectChanges need to satisfy in order to be applied
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*/
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applyActiveEffectsFiltered(predicate: (change: ActiveEffectChange) => boolean): void {
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const overrides: Record<string, unknown> = {};
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// Organize non-disabled effects by their application priority
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const changes = this.effects.reduce(
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(changes: Array<ActiveEffectChange & { effect: ActiveEffect<DS4Actor> }>, e) => {
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if (e.data.disabled) return changes;
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const item = this._getOriginatingItemOfActiveEffect(e);
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if (item?.isNonEquippedEuipable()) return changes;
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const factor = item?.activeEffectFactor ?? 1;
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return changes.concat(
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e.data.changes.filter(predicate).flatMap((c) => {
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const duplicatedChange = duplicate(c) as ActiveEffect.Change;
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duplicatedChange.priority = duplicatedChange.priority ?? duplicatedChange.mode * 10;
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return Array(factor).fill({
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...duplicatedChange,
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effect: e,
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});
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}),
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);
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},
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[],
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);
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changes.sort((a, b) => a.priority - b.priority);
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// Apply all changes
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for (const change of changes) {
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const result = change.effect.apply(this, change);
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if (result !== null) overrides[change.key] = result;
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}
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// Expand the set of final overrides
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this.overrides = expandObject({ ...flattenObject(this.overrides), ...overrides });
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}
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protected _getOriginatingItemOfActiveEffect(effect: ActiveEffect<DS4Actor>): DS4Item | undefined {
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return this.items.find((item) => item.uuid === effect.data.origin) ?? undefined;
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}
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/**
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* Apply transformations to the Actor data after effects have been applied to the base data.
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* @override
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*/
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prepareDerivedData(): void {
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this._prepareCombatValues();
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}
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/**
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* The list of properties that are derived from others, given in dot notation.
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*/
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get derivedDataProperties(): Array<string> {
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return Object.keys(DS4.i18n.combatValues).map((combatValue) => `data.combatValues.${combatValue}.total`);
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}
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/**
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* Apply final transformations to the Actor data after all effects have been applied.
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*/
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prepareFinalDerivedData(): void {
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this.data.data.combatValues.hitPoints.max = this.data.data.combatValues.hitPoints.total;
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}
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/**
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* The list of properties that are completely derived (i.e. {@link ActiveEffect}s cannot be applied to them),
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* given in dot notation.
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*/
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get finalDerivedDataProperties(): string[] {
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return ["data.combatValues.hitPoints.max"];
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}
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/**
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* The list of item types that can be owned by this actor.
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*/
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@ -57,12 +160,12 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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/**
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* Prepares the combat values of the actor.
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*/
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private _prepareCombatValues(): void {
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protected _prepareCombatValues(): void {
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const data = this.data.data;
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const armorValueOfEquippedItems = this._calculateArmorValueOfEquippedItems();
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data.combatValues.hitPoints.base =
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(data.attributes.body.total ?? 0) + (data.traits.constitution.total ?? 0) + 10;
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data.combatValues.defense.base =
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(data.attributes.body.total ?? 0) + (data.traits.constitution.total ?? 0) + armorValueOfEquippedItems;
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data.combatValues.initiative.base = (data.attributes.mobility.total ?? 0) + (data.traits.agility.total ?? 0);
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|
@ -78,14 +181,12 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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Object.values(data.combatValues).forEach(
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(combatValue: ModifiableData<number>) => (combatValue.total = combatValue.base + combatValue.mod),
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);
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data.combatValues.hitPoints.max = data.combatValues.hitPoints.total;
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}
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/**
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* Calculates the total armor value of all equipped items.
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*/
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private _calculateArmorValueOfEquippedItems(): number {
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protected _calculateArmorValueOfEquippedItems(): number {
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return this.items
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.map((item) => {
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if (item.data.type === "armor" || item.data.type === "shield") {
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|
|
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@ -1,3 +1,4 @@
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import { ModifiableMaybeData } from "../../common/common-data";
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import { DS4 } from "../../config";
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import { DS4Item } from "../../item/item";
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import { DS4ItemData } from "../../item/item-data";
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|
@ -50,7 +51,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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*/
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async getData(): Promise<ActorSheet.Data<DS4Actor>> {
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const data = {
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...(await super.getData()),
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...this._addTooltipsToData(await super.getData()),
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// Add the localization config to the data:
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config: DS4,
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// Add the items explicitly sorted by type to the data:
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|
@ -59,6 +60,24 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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return data;
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}
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protected _addTooltipsToData(data: ActorSheet.Data<DS4Actor>): ActorSheet.Data<DS4Actor> {
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const valueGroups = [data.data.attributes, data.data.traits, data.data.combatValues];
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valueGroups.forEach((valueGroup) => {
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Object.values(valueGroup).forEach(
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(attribute: ModifiableMaybeData<number | null> & { tooltip?: string }) => {
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attribute.tooltip = this._getTooltipForValue(attribute);
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},
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);
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});
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return data;
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}
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protected _getTooltipForValue(value: ModifiableMaybeData<number | null>): string {
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return `${value.base} (${game.i18n.localize("DS4.TooltipBaseValue")}) + ${value.mod} (${game.i18n.localize(
|
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"DS4.TooltipModifier",
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)}) ➞ ${game.i18n.localize("DS4.TooltipEffects")} ➞ ${value.total}`;
|
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}
|
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/** @override */
|
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activateListeners(html: JQuery): void {
|
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super.activateListeners(html);
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|
@ -127,7 +146,6 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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*/
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protected _onItemChange(ev: JQuery.ChangeEvent): void {
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ev.preventDefault();
|
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console.log("Current target:", $(ev.currentTarget).get(0)["name"]);
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const el: HTMLFormElement = $(ev.currentTarget).get(0);
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const id = $(ev.currentTarget).parents(".item").data("itemId");
|
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const item = duplicate<DS4Item, "lenient">(this.actor.getOwnedItem(id));
|
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|
@ -224,9 +242,13 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
|
|||
/** @override */
|
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protected async _onDropItem(
|
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event: DragEvent,
|
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data: { type: "Item" } & (DeepPartial<ActorSheet.OwnedItemData<DS4Actor>> | { pack: string } | { id: string }),
|
||||
data: { type: "Item" } & (
|
||||
| { data: DeepPartial<ActorSheet.OwnedItemData<DS4Actor>> }
|
||||
| { pack: string }
|
||||
| { id: string }
|
||||
),
|
||||
): Promise<boolean | undefined | ActorSheet.OwnedItemData<DS4Actor>> {
|
||||
const item = ((await Item.fromDropData(data)) as unknown) as DS4Item;
|
||||
const item = await DS4Item.fromDropData(data);
|
||||
if (item && !this.actor.canOwnItemType(item.data.type)) {
|
||||
ui.notifications?.warn(
|
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game.i18n.format("DS4.WarningActorCannotOwnItem", {
|
||||
|
|
|
@ -32,8 +32,6 @@ type DS4LanguageData = DS4ItemDataHelper<DS4LanguageDataData, "language">;
|
|||
type DS4AlphabetData = DS4ItemDataHelper<DS4AlphabetDataData, "alphabet">;
|
||||
type DS4SpecialCreatureAbilityData = DS4ItemDataHelper<DS4SpecialCreatureAbilityDataData, "specialCreatureAbility">;
|
||||
|
||||
// types
|
||||
|
||||
interface DS4WeaponDataData extends DS4ItemDataDataBase, DS4ItemDataDataPhysical, DS4ItemDataDataEquipable {
|
||||
attackType: "melee" | "ranged" | "meleeRanged";
|
||||
weaponBonus: number;
|
||||
|
|
|
@ -49,7 +49,6 @@ export class DS4ItemSheet extends ItemSheet<ItemSheet.Data<DS4Item>> {
|
|||
actor: this.item.actor,
|
||||
isPhysical: isDS4ItemDataTypePhysical(this.item.data.data),
|
||||
};
|
||||
console.log(data);
|
||||
return data;
|
||||
}
|
||||
|
||||
|
|
|
@ -18,4 +18,18 @@ export class DS4Item extends Item<DS4ItemData> {
|
|||
data.rank.total = data.rank.base + data.rank.mod;
|
||||
}
|
||||
}
|
||||
|
||||
isNonEquippedEuipable(): boolean {
|
||||
return "equipped" in this.data.data && !this.data.data.equipped;
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of times that active effect changes originating from this item should be applied.
|
||||
*/
|
||||
get activeEffectFactor(): number | undefined {
|
||||
if (this.data.type === "talent") {
|
||||
return this.data.data.rank.total;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,6 +18,9 @@
|
|||
grid-column: span 2;
|
||||
line-height: $default-input-height;
|
||||
}
|
||||
.attribute-value-arrow {
|
||||
padding: 0 5px;
|
||||
}
|
||||
}
|
||||
}
|
||||
.trait {
|
||||
|
@ -41,6 +44,9 @@
|
|||
grid-column: span 2;
|
||||
line-height: $default-input-height;
|
||||
}
|
||||
.trait-value-arrow {
|
||||
padding: 0 5px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,10 +14,13 @@
|
|||
<div class="attribute flexrow"><label for="data.attributes.body.total"
|
||||
class="attribute-label ">{{attribute-label}}</label>
|
||||
<div class="attribute-value flex15 grid grid-8col"><input type="number"
|
||||
name="data.attributes.{{attribute-key}}.base" value='{{attribute-data.base}}' data-dtype="Number" /><span> +
|
||||
name="data.attributes.{{attribute-key}}.base" value='{{attribute-data.base}}' data-dtype="Number"
|
||||
title="{{attribute-label}} {{localize 'DS4.TooltipBaseValue'}}" /><span> +
|
||||
</span><input type="number" name="data.attributes.{{attribute-key}}.mod" value='{{attribute-data.mod}}'
|
||||
data-dtype="Number" /><span> =
|
||||
</span><span class="attribute-value-total">{{attribute-data.total}}</span></div>
|
||||
data-dtype="Number" title="{{attribute-label}} {{localize 'DS4.TooltipModifier'}}" /><span
|
||||
class="attribute-value-arrow">➞</span><span class="attribute-value-total"
|
||||
title="{{attribute-label}}: {{attribute-data.tooltip}}">{{attribute-data.total}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{/inline}}
|
||||
|
||||
|
@ -32,10 +35,11 @@
|
|||
{{#*inline "trait"}}
|
||||
<div class="trait flexrow"><label for="data.traits.strength.total" class="trait-label">{{trait-label}}</label>
|
||||
<div class="trait-value flex15 grid grid-8col"><input type="number" name="data.traits.{{trait-key}}.base"
|
||||
value='{{trait-data.base}}' data-dtype="Number" /><span> +
|
||||
</span><input type="number" name="data.traits.{{trait-key}}.mod" value='{{trait-data.mod}}'
|
||||
data-dtype="Number" /><span> =
|
||||
</span><span class="trait-value-total">{{trait-data.total}}</span></div>
|
||||
value='{{trait-data.base}}' data-dtype="Number"
|
||||
title="{{trait-label}} {{localize 'DS4.TooltipBaseValue'}}" /><span> +
|
||||
</span><input type="number" name="data.traits.{{trait-key}}.mod" value='{{trait-data.mod}}' data-dtype="Number"
|
||||
title="{{trait-label}} {{localize 'DS4.TooltipModifier'}}" /><span class=" trait-value-arrow">➞</span><span
|
||||
class="trait-value-total" title="{{trait-label}}: {{trait-data.tooltip}}">{{trait-data.total}}</span></div>
|
||||
</div>
|
||||
{{/inline}}
|
||||
|
||||
|
|
|
@ -7,15 +7,18 @@
|
|||
!--
|
||||
!-- @param combat-value-key: The key of the combat value
|
||||
!-- @param combat-value-data: The data for the attribute
|
||||
!-- @param combat-value-label: The label for the attribute
|
||||
--}}
|
||||
|
||||
{{#*inline "combat-value"}}
|
||||
<div class="combat-value-with-formula">
|
||||
<div class="combat-value {{combat-value-key}}"><span class="combat-value-total">{{combat-value-data.total}}</span>
|
||||
<div class="combat-value {{combat-value-key}}" title="{{combat-value-label}}: {{combat-value-data.tooltip}}"><span
|
||||
class="combat-value-total">{{combat-value-data.total}}</span>
|
||||
</div>
|
||||
<div class="combat-value-formula flexrow"><span class="combat-value-base">{{combat-value-data.base}}</span><span>+</span><input
|
||||
<div class="combat-value-formula flexrow"><span class="combat-value-base"
|
||||
title="{{combat-value-label}} {{localize 'DS4.TooltipBaseValue'}}">{{combat-value-data.base}}</span><span>+</span><input
|
||||
type="number" name="data.combatValues.{{combat-value-key}}.mod" value='{{combat-value-data.mod}}'
|
||||
data-dtype="Number" />
|
||||
data-dtype="Number" title="{{combat-value-label}} {{localize 'DS4.TooltipModifier'}}" />
|
||||
</div>
|
||||
</div>
|
||||
{{/inline}}
|
||||
|
@ -25,6 +28,6 @@
|
|||
<div class="combat-values flexrow flex-between">
|
||||
{{#each config.i18n.combatValues as |combat-value-label combat-value-key|}}
|
||||
{{> combat-value combat-value-key=combat-value-key combat-value-data=(lookup ../data.combatValues
|
||||
combat-value-key)}}
|
||||
combat-value-key) combat-value-label=combat-value-label}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
|
147
yarn.lock
147
yarn.lock
|
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||||
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||||
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||||
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||||
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||||
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||||
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|
@ -2783,15 +2792,15 @@ __metadata:
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|||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
|
@ -2802,9 +2811,9 @@ __metadata:
|
|||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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|
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|
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|
||||
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
|
||||
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
resolution: "uglify-js@npm:3.12.7"
|
||||
version: 3.12.8
|
||||
resolution: "uglify-js@npm:3.12.8"
|
||||
bin:
|
||||
uglifyjs: bin/uglifyjs
|
||||
checksum: 32ec37dcf71990dafdbd56c87948a888cdc162617b173d512ab7746cbdbb4e2b0ee1c59b6c5adabcee85194fbe3c43b07aedbbb0a8df63cb7de74455d8443a4c
|
||||
checksum: d54713d9a5fef62300ea1fc120dcb07f196f86b2974826e3ee11be2235f5add44d08ee857a8325e9d2afcc68d7bda5b59b5b16338a2a588b36245e1849709d76
|
||||
languageName: node
|
||||
linkType: hard
|
||||
|
||||
|
|
Loading…
Reference in a new issue