Cleanup up creature sheet
This commit is contained in:
parent
cd6be32583
commit
959bfcc3e4
16 changed files with 198 additions and 184 deletions
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@ -121,6 +121,8 @@
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"DS4.SpellMinimumLevelsSorcerer": "Zugangsstufe für Schwarzmagier",
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"DS4.SpellMinimumLevelsSorcererAbbr": "Zugangsstufe Sch",
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"DS4.SpellPrice": "Preis (Gold)",
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"DS4.ActorName": "Name",
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"DS4.ActorImageAltText": "Bild des Aktors",
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"DS4.ActorTypeCharacter": "Charakter",
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"DS4.ActorTypeCreature": "Kreatur",
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"DS4.Attribute": "Attribut",
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@ -121,6 +121,8 @@
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"DS4.SpellMinimumLevelsSorcerer": "Minimum level for Sorcerers",
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"DS4.SpellMinimumLevelsSorcererAbbr": "Min lvl SRC",
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"DS4.SpellPrice": "Price (Gold)",
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"DS4.ActorName": "Name",
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"DS4.ActorImageAltText": "Image of the Actor",
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"DS4.ActorTypeCharacter": "Character",
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"DS4.ActorTypeCreature": "Creature",
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"DS4.Attribute": "Attribute",
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@ -6,16 +6,17 @@
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export default async function registerHandlebarsPartials(): Promise<void> {
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const templatePaths = [
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"systems/ds4/templates/sheets/actor/components/actor-header.hbs",
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"systems/ds4/templates/sheets/actor/components/actor-progression.hbs",
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"systems/ds4/templates/sheets/actor/components/biography.hbs",
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"systems/ds4/templates/sheets/actor/components/character-progression.hbs",
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"systems/ds4/templates/sheets/actor/components/character-properties.hbs",
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"systems/ds4/templates/sheets/actor/components/character-header.hbs",
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"systems/ds4/templates/sheets/actor/components/check.hbs",
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"systems/ds4/templates/sheets/actor/components/checks.hbs",
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"systems/ds4/templates/sheets/actor/components/combat-value.hbs",
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"systems/ds4/templates/sheets/actor/components/combat-values.hbs",
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"systems/ds4/templates/sheets/actor/components/core-value.hbs",
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"systems/ds4/templates/sheets/actor/components/core-values.hbs",
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"systems/ds4/templates/sheets/actor/components/creature-properties.hbs",
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"systems/ds4/templates/sheets/actor/components/currency.hbs",
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"systems/ds4/templates/sheets/actor/components/item-list-entry.hbs",
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"systems/ds4/templates/sheets/actor/components/item-list-header.hbs",
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@ -6,7 +6,7 @@
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@use "../utils/typography";
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.ds4-character-header {
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.ds4-actor-header {
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display: flex;
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flex-grow: 0;
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flex-shrink: 0;
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@ -10,7 +10,7 @@
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@use "../utils/variables";
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@use "../utils/mixins";
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.ds4-character-progression {
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.ds4-actor-progression {
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@include mixins.mark-invalid-or-disabled-input;
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display: flex;
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gap: 0.5em;
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@ -7,8 +7,9 @@
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*/
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@use "../utils/mixins";
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@use "../utils/variables";
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.ds4-character-properties {
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.ds4-actor-properties {
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@include mixins.mark-invalid-or-disabled-input;
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display: flex;
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gap: 0.25em;
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@ -23,6 +24,11 @@
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white-space: nowrap;
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}
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&__property-select {
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width: 100%;
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height: variables.$default-input-height;
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}
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&__property-multi-input {
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display: flex;
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gap: 0.125em;
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@ -1,11 +0,0 @@
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/*
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* SPDX-FileCopyrightText: 2021 Johannes Loher
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*
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* SPDX-License-Identifier: MIT
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*/
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header.sheet-header {
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.character-values {
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flex: 0 0 100%;
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}
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}
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@ -20,11 +20,11 @@
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/* Styles limited to ds4 sheets */
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.ds4 {
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@include meta.load-css("components/actor_header");
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@include meta.load-css("components/actor_progression");
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@include meta.load-css("components/actor_properties");
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@include meta.load-css("components/apps");
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@include meta.load-css("components/basic_property");
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@include meta.load-css("components/character_progression");
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@include meta.load-css("components/character_properties");
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@include meta.load-css("components/character_values");
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@include meta.load-css("components/check");
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@include meta.load-css("components/checks");
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@include meta.load-css("components/combat_value");
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@ -34,12 +34,11 @@
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@include meta.load-css("components/currency");
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@include meta.load-css("components/description");
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@include meta.load-css("components/forms");
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@include meta.load-css("components/character_header");
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@include meta.load-css("components/item_list");
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@include meta.load-css("components/profile");
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@include meta.load-css("components/rollable_image");
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@include meta.load-css("components/sheet");
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@include meta.load-css("components/sheet_tab_nav");
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@include meta.load-css("components/sheet");
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@include meta.load-css("components/talent_rank_equation");
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@include meta.load-css("tabs/biography");
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}
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@ -7,8 +7,10 @@ SPDX-License-Identifier: MIT
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--}}
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<form class="{{cssClass}} ds4-sheet" autocomplete="off">
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{{!-- Character Header --}}
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{{> systems/ds4/templates/sheets/actor/components/character-header.hbs}}
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{{!-- Header --}}
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{{#> systems/ds4/templates/sheets/actor/components/actor-header.hbs}}
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{{> systems/ds4/templates/sheets/actor/components/character-properties.hbs}}
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{{/systems/ds4/templates/sheets/actor/components/actor-header.hbs}}
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{{!-- Sheet Tab Navigation --}}
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<nav class="ds4-sheet-tab-nav sheet-tabs tabs" data-group="primary">
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29
src/templates/sheets/actor/components/actor-header.hbs
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29
src/templates/sheets/actor/components/actor-header.hbs
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@ -0,0 +1,29 @@
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{{!--
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SPDX-FileCopyrightText: 2021 Johannes Loher
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SPDX-FileCopyrightText: 2021 Oliver Rümpelein
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SPDX-FileCopyrightText: 2021 Gesina Schwalbe
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SPDX-License-Identifier: MIT
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--}}
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{{!--
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!-- Render an actor sheet header.
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!-- @param @partial-block: Properties to render in the second header row.
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--}}
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<header class="ds4-actor-header">
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<img class="ds4-actor-header__img" src="{{data.img}}" data-edit="img" alt="{{localize 'DS4.ActorImageAltText'}}"
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title="{{data.name}}" height="100" width="100" />
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<div class="ds4-actor-header__data">
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<div class="ds4-actor-header__data-row">
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<h1 class="ds4-actor-header__name">
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<label for="name-{{data._id}}" class="hidden">{{localize 'DS4.ActorName'}}</label>
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<input class="ds4-actor-header__name-input" name="name" type="text" id="name-{{data._id}}"
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value="{{data.name}}" placeholder="{{localize 'DS4.ActorName'}}" />
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</h1>
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{{> systems/ds4/templates/sheets/actor/components/actor-progression.hbs}}
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</div>
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<div class="ds4-actor-header__data-row">
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{{> @partial-block}}
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</div>
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</div>
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</header>
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src/templates/sheets/actor/components/actor-progression.hbs
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48
src/templates/sheets/actor/components/actor-progression.hbs
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{{!--
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SPDX-FileCopyrightText: 2021 Johannes Loher
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SPDX-FileCopyrightText: 2021 Oliver Rümpelein
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SPDX-FileCopyrightText: 2021 Gesina Schwalbe
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SPDX-License-Identifier: MIT
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--}}
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<div class="ds4-actor-progression">
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<div class="ds4-actor-progression__entry">
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<h2 class="ds4-actor-progression__label"><label for="data.combatValues.hitPoints.value-{{data._id}}"
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title="{{localize 'DS4.CombatValuesHitPointsCurrent'}}">{{localize
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"DS4.CombatValuesHitPointsCurrentAbbr"}}</label>
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</h2>
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<input class="ds4-actor-progression__input" type="number" name="data.combatValues.hitPoints.value"
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id="data.combatValues.hitPoints.value-{{data._id}}" value="{{data.data.combatValues.hitPoints.value}}"
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data-dtype="Number" />
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</div>
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{{#if (eq data.type "character")}}
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{{#if settings.showSlayerPoints}}
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<div class="ds4-actor-progression__entry">
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<h2 class="ds4-actor-progression__label"><label for="data.slayersPoints.value-{{data._id}}"
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title="{{localize 'DS4.CharacterSlayerPoints'}}">{{localize "DS4.CharacterSlayerPointsAbbr"}}</label>
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</h2>
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<input class="ds4-actor-progression__input ds4-actor-progression__input--slayer-points" type="number"
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max="{{data.data.slayerPoints.max}}" min="0" step="1" name="data.slayerPoints.value"
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id="data.slayersPoints.value-{{data._id}}" value="{{data.data.slayerPoints.value}}" data-dtype="Number" />
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</div>
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{{/if}}
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<div class="ds4-actor-progression__entry">
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<h2 class="ds4-actor-progression__label"><label for="data.progression.level-{{data._id}}"
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title="{{localize 'DS4.CharacterProgressionLevel'}}">{{localize
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"DS4.CharacterProgressionLevelAbbr"}}</label>
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</h2>
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<input class="ds4-actor-progression__input" type="number" min="0" name="data.progression.level"
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id="data.progression.level-{{data._id}}" value="{{data.data.progression.level}}" data-dtype="Number" />
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</div>
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<div class="ds4-actor-progression__entry">
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<h2 class="ds4-actor-progression__label"><label for="data.progression.experiencePoints-{{data._id}}"
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title="{{localize 'DS4.CharacterProgressionExperiencePoints'}}">{{localize
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"DS4.CharacterProgressionExperiencePointsAbbr"}}</label>
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</h2>
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<input class="ds4-actor-progression__input" type="number" min="0" name="data.progression.experiencePoints"
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id="data.progression.experiencePoints-{{data._id}}" value="{{data.data.progression.experiencePoints}}"
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data-dtype="Number" />
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</div>
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{{/if}}
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</div>
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@ -1,25 +0,0 @@
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{{!--
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SPDX-FileCopyrightText: 2021 Johannes Loher
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SPDX-FileCopyrightText: 2021 Oliver Rümpelein
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SPDX-FileCopyrightText: 2021 Gesina Schwalbe
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SPDX-License-Identifier: MIT
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--}}
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<header class="ds4-character-header">
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<img class="ds4-character-header__img" src="{{data.img}}" data-edit="img" alt="{{localize 'DS4.ActorImageAltText'}}"
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title="{{data.name}}" height="100" width="100" />
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<div class="ds4-character-header__data">
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<div class="ds4-character-header__data-row">
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<h1 class="ds4-character-header__name">
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<label for="name" class="hidden">Name</label>
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<input class="ds4-character-header__name-input" name="name" type="text" id="name" value="{{data.name}}"
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placeholder="{{localize 'DS4.PlaceholderName'}}" />
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</h1>
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{{> systems/ds4/templates/sheets/actor/components/character-progression.hbs}}
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</div>
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<div class="ds4-character-header__data-row">
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{{> systems/ds4/templates/sheets/actor/components/character-properties.hbs}}
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</div>
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</div>
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</header>
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@ -1,48 +0,0 @@
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{{!--
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SPDX-FileCopyrightText: 2021 Johannes Loher
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SPDX-FileCopyrightText: 2021 Oliver Rümpelein
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SPDX-FileCopyrightText: 2021 Gesina Schwalbe
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SPDX-License-Identifier: MIT
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--}}
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<div class="ds4-character-progression">
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<div class="ds4-character-progression__entry">
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<h2 class="ds4-character-progression__label"><label for="data.combatValues.hitPoints.value"
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title="{{localize 'DS4.CombatValuesHitPointsCurrent'}}">{{localize
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"DS4.CombatValuesHitPointsCurrentAbbr"}}</label>
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</h2>
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<input class="ds4-character-progression__input" type="number" name="data.combatValues.hitPoints.value"
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id="data.combatValues.hitPoints.value" value="{{data.data.combatValues.hitPoints.value}}"
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data-dtype="Number" />
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</div>
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{{#if (eq data.type "character")}}
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{{#if settings.showSlayerPoints}}
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<div class="ds4-character-progression__entry">
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<h2 class="ds4-character-progression__label"><label for="data.slayersPoints.value"
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title="{{localize 'DS4.CharacterSlayerPoints'}}">{{localize "DS4.CharacterSlayerPointsAbbr"}}</label>
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</h2>
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<input class="ds4-character-progression__input ds4-character-progression__input--slayer-points" type="number"
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max="{{data.data.slayerPoints.max}}" min="0" step="1" name="data.slayerPoints.value"
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id="data.slayersPoints.value" value="{{data.data.slayerPoints.value}}" data-dtype="Number" />
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</div>
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{{/if}}
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<div class="ds4-character-progression__entry">
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<h2 class="ds4-character-progression__label"><label for="data.progression.level"
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title="{{localize 'DS4.CharacterProgressionLevel'}}">{{localize
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"DS4.CharacterProgressionLevelAbbr"}}</label>
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</h2>
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<input class="ds4-character-progression__input" type="number" min="0" name="data.progression.level"
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id="data.progression.level" value="{{data.data.progression.level}}" data-dtype="Number" />
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</div>
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<div class="ds4-character-progression__entry">
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<h2 class="ds4-character-progression__label"><label for="data.progression.experiencePoints"
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title="{{localize 'DS4.CharacterProgressionExperiencePoints'}}">{{localize
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"DS4.CharacterProgressionExperiencePointsAbbr"}}</label>
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</h2>
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<input class="ds4-character-progression__input" type="number" min="0" name="data.progression.experiencePoints"
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id="data.progression.experiencePoints" value="{{data.data.progression.experiencePoints}}"
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data-dtype="Number" />
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</div>
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{{/if}}
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</div>
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@ -6,54 +6,58 @@ SPDX-FileCopyrightText: 2021 Gesina Schwalbe
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SPDX-License-Identifier: MIT
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--}}
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<div class="ds4-character-properties">
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<div class="ds4-character-properties__property">
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<label class="ds4-character-properties__property-label"
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for="data.baseInfo.race">{{config.i18n.characterBaseInfo.race}}</label>
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<input type="text" name="data.baseInfo.race" id="data.baseInfo.race" value="{{data.data.baseInfo.race}}"
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data-dtype="String" />
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<div class="ds4-actor-properties">
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<div class="ds4-actor-properties__property">
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<label class="ds4-actor-properties__property-label"
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for="data.baseInfo.race-{{data._id}}">{{config.i18n.characterBaseInfo.race}}</label>
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<input type="text" name="data.baseInfo.race" id="data.baseInfo.race-{{data._id}}"
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value="{{data.data.baseInfo.race}}" data-dtype="String" />
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</div>
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<div class="ds4-character-properties__property">
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<label class="ds4-character-properties__property-label"
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for="data.baseInfo.culture">{{config.i18n.characterBaseInfo.culture}}</label>
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<input id="data.baseInfo.culture" type="text" name="data.baseInfo.culture"
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<div class="ds4-actor-properties__property">
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<label class="ds4-actor-properties__property-label"
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for="data.baseInfo.culture-{{data._id}}">{{config.i18n.characterBaseInfo.culture}}</label>
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<input id="data.baseInfo.culture-{{data._id}}" type="text" name="data.baseInfo.culture"
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value="{{data.data.baseInfo.culture}}" data-dtype="String" />
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</div>
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<div class="ds4-character-properties__property">
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<label class="ds4-character-properties__property-label"
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for="data.progression.progressPoints.used">{{config.i18n.characterProgression.progressPoints}}</label>
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<div class="ds4-character-properties__property-multi-input">
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<input id="data.progression.progressPoints.used" type="number" name="data.progression.progressPoints.used"
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value="{{data.data.progression.progressPoints.used}}" data-dtype="Number" />
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<div class="ds4-actor-properties__property">
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<label class="ds4-actor-properties__property-label"
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for="data.progression.progressPoints.used-{{data._id}}">{{config.i18n.characterProgression.progressPoints}}</label>
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<div class="ds4-actor-properties__property-multi-input">
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<input id="data.progression.progressPoints.used-{{data._id}}" type="number"
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name="data.progression.progressPoints.used" value="{{data.data.progression.progressPoints.used}}"
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data-dtype="Number" />
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<span class="input-divider"> / </span>
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<label class="hidden" for="data.progression.progressPoints.total">Total
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<label class="hidden" for="data.progression.progressPoints.total-{{data._id}}">Total
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Progression Points</label>
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<input type="number" id="data.progression.progressPoints.total" name="data.progression.progressPoints.total"
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value="{{data.data.progression.progressPoints.total}}" data-dtype="Number" />
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<input type="number" id="data.progression.progressPoints.total-{{data._id}}"
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name="data.progression.progressPoints.total" value="{{data.data.progression.progressPoints.total}}"
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data-dtype="Number" />
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</div>
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</div>
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<div class="ds4-character-properties__property">
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<label class="ds4-character-properties__property-label"
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for="data.progression.talentPoints.used">{{config.i18n.characterProgression.talentPoints}}</label>
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<div class="ds4-character-properties__property-multi-input">
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<input type="number" name="data.progression.talentPoints.used" id="data.progression.talentPoints.used"
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value="{{data.data.progression.talentPoints.used}}" data-dtype="Number" />
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<div class="ds4-actor-properties__property">
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<label class="ds4-actor-properties__property-label"
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for="data.progression.talentPoints.used-{{data._id}}">{{config.i18n.characterProgression.talentPoints}}</label>
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<div class="ds4-actor-properties__property-multi-input">
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<input type="number" name="data.progression.talentPoints.used"
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id="data.progression.talentPoints.used-{{data._id}}" value="{{data.data.progression.talentPoints.used}}"
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data-dtype="Number" />
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<span class="input-divider"> / </span>
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<label for="data.progression.talentPoints.total" class="hidden">Total Talent Points</label>
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<input type="number" name="data.progression.talentPoints.total" id="data.progression.talentPoints.total"
|
||||
<label for="data.progression.talentPoints.total-{{data._id}}" class="hidden">Total Talent Points</label>
|
||||
<input type="number" name="data.progression.talentPoints.total"
|
||||
id="data.progression.talentPoints.total-{{data._id}}"
|
||||
value="{{data.data.progression.talentPoints.total}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="ds4-character-properties__property">
|
||||
<label class="ds4-character-properties__property-label"
|
||||
for="data.baseInfo.class">{{config.i18n.characterBaseInfo.class}}</label>
|
||||
<input type="text" id="data.baseInfo.class" name="data.baseInfo.class" value="{{data.data.baseInfo.class}}"
|
||||
data-dtype="String" />
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.class-{{data._id}}">{{config.i18n.characterBaseInfo.class}}</label>
|
||||
<input type="text" id="data.baseInfo.class-{{data._id}}" name="data.baseInfo.class"
|
||||
value="{{data.data.baseInfo.class}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="ds4-character-properties__property">
|
||||
<label class="ds4-character-properties__property-label"
|
||||
for="data.baseInfo.heroClass">{{config.i18n.characterBaseInfo.heroClass}}</label>
|
||||
<input type="text" id="data.baseInfo.heroClass" name="data.baseInfo.heroClass"
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.heroClass-{{data._id}}">{{config.i18n.characterBaseInfo.heroClass}}</label>
|
||||
<input type="text" id="data.baseInfo.heroClass-{{data._id}}" name="data.baseInfo.heroClass"
|
||||
value="{{data.data.baseInfo.heroClass}}" data-dtype="String" />
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
{{!--
|
||||
SPDX-FileCopyrightText: 2021 Johannes Loher
|
||||
SPDX-FileCopyrightText: 2021 Oliver Rümpelein
|
||||
SPDX-FileCopyrightText: 2021 Gesina Schwalbe
|
||||
|
||||
SPDX-License-Identifier: MIT
|
||||
--}}
|
||||
|
||||
<div class="ds4-actor-properties">
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.creatureType-{{data._id}}">{{config.i18n.creatureBaseInfo.creatureType}}</label>
|
||||
<select class="ds4-actor-properties__property-select" id="data.baseInfo.creatureType-{{data._id}}"
|
||||
name="data.baseInfo.creatureType" data-type="String">
|
||||
{{#select data.data.baseInfo.creatureType}}
|
||||
{{#each config.i18n.creatureTypes as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.loot-{{data._id}}">{{config.i18n.creatureBaseInfo.loot}}</label>
|
||||
<input type="text" id="data.baseInfo.loot-{{data._id}}" name="data.baseInfo.loot"
|
||||
value="{{data.data.baseInfo.loot}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.foeFactor-{{data._id}}">{{config.i18n.creatureBaseInfo.foeFactor}}</label>
|
||||
<input type="text" id="data.baseInfo.foeFactor-{{data._id}}" name="data.baseInfo.foeFactor"
|
||||
value="{{data.data.baseInfo.foeFactor}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.sizeCategory-{{data._id}}">{{config.i18n.creatureBaseInfo.sizeCategory}}</label>
|
||||
<select class="ds4-actor-properties__property-select" id="data.baseInfo.sizeCategory-{{data._id}}"
|
||||
name="data.baseInfo.sizeCategory" data-type="String">
|
||||
{{#select data.data.baseInfo.sizeCategory}}
|
||||
{{#each config.i18n.creatureSizeCategories as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.experiencePoints-{{data._id}}">{{config.i18n.creatureBaseInfo.experiencePoints}}</label>
|
||||
<input type="text" id="data.baseInfo.experiencePoints-{{data._id}}" name="data.baseInfo.experiencePoints"
|
||||
value="{{data.data.baseInfo.experiencePoints}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
|
@ -6,59 +6,12 @@ SPDX-FileCopyrightText: 2021 Gesina Schwalbe
|
|||
SPDX-License-Identifier: MIT
|
||||
--}}
|
||||
|
||||
<form class="{{cssClass}} flexcol" autocomplete="off">
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}" height="100" width="100" />
|
||||
<div class="header-fields flexrow">
|
||||
<h1 class="charname">
|
||||
<label for="name" class="hidden">Name</label>
|
||||
<input name="name" type="text" id="name" value="{{data.name}}" placeholder="Name" />
|
||||
</h1>
|
||||
{{> systems/ds4/templates/sheets/actor/components/character-progression.hbs}}
|
||||
<form class="{{cssClass}} ds4-sheet" autocomplete="off">
|
||||
{{!-- Header --}}
|
||||
{{#> systems/ds4/templates/sheets/actor/components/actor-header.hbs}}
|
||||
{{> systems/ds4/templates/sheets/actor/components/creature-properties.hbs}}
|
||||
{{/systems/ds4/templates/sheets/actor/components/actor-header.hbs}}
|
||||
|
||||
<div class="flexrow basic-properties">
|
||||
<div class="basic-property">
|
||||
<label>{{config.i18n.creatureBaseInfo.creatureType}}</label>
|
||||
<select name="data.baseInfo.creatureType" data-type="String">
|
||||
{{#select data.data.baseInfo.creatureType}}
|
||||
{{#each config.i18n.creatureTypes as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.loot">{{config.i18n.creatureBaseInfo.loot}}</label>
|
||||
<input type="text" name="data.baseInfo.loot" value="{{data.data.baseInfo.loot}}"
|
||||
data-dtype="String" />
|
||||
</div>
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.foeFactor">{{config.i18n.creatureBaseInfo.foeFactor}}</label>
|
||||
<input type="text" name="data.baseInfo.foeFactor" value="{{data.data.baseInfo.foeFactor}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
<div class="basic-property">
|
||||
<label>{{config.i18n.creatureBaseInfo.sizeCategory}}</label>
|
||||
<select name="data.baseInfo.sizeCategory" data-type="String">
|
||||
{{#select data.data.baseInfo.sizeCategory}}
|
||||
{{#each config.i18n.creatureSizeCategories as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.experiencePoints">{{config.i18n.creatureBaseInfo.experiencePoints}}</label>
|
||||
<input type="text" name="data.baseInfo.experiencePoints"
|
||||
value="{{data.data.baseInfo.experiencePoints}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="ds4-sheet-tab-nav sheet-tabs tabs" data-group="primary">
|
||||
|
|
Loading…
Reference in a new issue