Make roll executor fir for modifier-approach.
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parent
2db60b1b76
commit
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3 changed files with 89 additions and 169 deletions
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@ -1,76 +1,43 @@
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import { rollCheckMultipleDice, rollCheckSingleDie } from "../../../src/module/rolls/roll-executor";
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import { RollProvider } from "../../../src/module/rolls/roll-provider";
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import "jasmine";
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import { RollResult, RollResultStatus } from "../../../src/module/rolls/roll-data";
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function mockSingleThrow(value: number): RollProvider {
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const rollProvider = jasmine.createSpyObj("rollProvider", ["getNextRoll"]);
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rollProvider.getNextRoll = jasmine.createSpy("getNextRoll").and.returnValue(value);
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return rollProvider;
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}
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function mockMultipleThrows(values: Array<number>): RollProvider {
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const rollProvider = jasmine.createSpyObj("rollProvider", ["getNextRolls"]);
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rollProvider.getNextRolls = jasmine.createSpy("getNextRolls").and.returnValue(values);
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return rollProvider;
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}
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describe("DS4 Rolls with one die and no modifications.", () => {
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it("Should do a regular success roll.", () => {
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const rollProvider = mockSingleThrow(4);
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expect(rollCheckSingleDie(12, {}, rollProvider)).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4]));
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expect(rollCheckSingleDie(12, {}, [4])).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4], true));
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});
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it("Should do a single success roll on success upper edge case.", () => {
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const rollProvider = mockSingleThrow(4);
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4]));
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expect(rollCheckSingleDie(4, {}, [4])).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4], true));
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});
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it("Should do a single failure roll on lower edge case.", () => {
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const rollProvider = mockSingleThrow(5);
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(0, RollResultStatus.FAILURE, [5]));
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expect(rollCheckSingleDie(4, {}, [5])).toEqual(new RollResult(0, RollResultStatus.FAILURE, [5], true));
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});
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it("Should do a single failure roll on upper edge case '19'.", () => {
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const rollProvider = mockSingleThrow(19);
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(0, RollResultStatus.FAILURE, [19]));
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expect(rollCheckSingleDie(4, {}, [19])).toEqual(new RollResult(0, RollResultStatus.FAILURE, [19]));
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});
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it("Should do a single crit success roll on '1'.", () => {
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const rollProvider = mockSingleThrow(1);
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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);
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expect(rollCheckSingleDie(4, {}, [1])).toEqual(new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1], true));
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});
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it("Should do a single crit failure roll on '20'.", () => {
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const rollProvider = mockSingleThrow(20);
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
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);
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expect(rollCheckSingleDie(4, {}, [20])).toEqual(new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]));
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});
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});
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describe("DS4 Rolls with one die and slaying dice, first throw.", () => {
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it("Should do a crit success on `1`", () => {
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const rollProvider = mockSingleThrow(1);
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expect(rollCheckSingleDie(4, { useSlayingDice: true }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { useSlayingDice: true }, [1])).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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);
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});
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it("Should do a crit fail on `20`", () => {
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const rollProvider = mockSingleThrow(20);
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expect(rollCheckSingleDie(4, { useSlayingDice: true }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { useSlayingDice: true }, [20])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
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);
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});
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@ -78,25 +45,19 @@ describe("DS4 Rolls with one die and slaying dice, first throw.", () => {
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describe("DS4 Rolls with one die and slaying dice, followup throw.", () => {
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it("Should do a crit success on `1`", () => {
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const rollProvider = mockSingleThrow(1);
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expect(rollCheckSingleDie(4, { useSlayingDice: true, slayingDiceRepetition: true }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { useSlayingDice: true, slayingDiceRepetition: true }, [1])).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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);
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});
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it("Should do a regular fail on `20`", () => {
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const rollProvider = mockSingleThrow(20);
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expect(rollCheckSingleDie(4, { useSlayingDice: true, slayingDiceRepetition: true }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { useSlayingDice: true, slayingDiceRepetition: true }, [20])).toEqual(
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new RollResult(0, RollResultStatus.FAILURE, [20]),
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);
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});
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it("Should do a regular success on `20` with a CTN of 20", () => {
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const rollProvider = mockSingleThrow(20);
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expect(rollCheckSingleDie(20, { useSlayingDice: true, slayingDiceRepetition: true }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(20, { useSlayingDice: true, slayingDiceRepetition: true }, [20])).toEqual(
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new RollResult(20, RollResultStatus.SUCCESS, [20]),
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);
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});
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@ -104,49 +65,37 @@ describe("DS4 Rolls with one die and slaying dice, followup throw.", () => {
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describe("DS4 Rolls with one die and crit roll modifications.", () => {
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it("Should do a crit success on `1`.", () => {
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const rollProvider = mockSingleThrow(1);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [1])).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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);
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});
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it("Should do a crit success on `maxCritSucc`.", () => {
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const rollProvider = mockSingleThrow(2);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [2])).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [2]),
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);
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});
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it("Should do a success on lower edge case `3`.", () => {
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const rollProvider = mockSingleThrow(3);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [3])).toEqual(
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new RollResult(3, RollResultStatus.SUCCESS, [3]),
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);
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});
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it("Should do a success on upper edge case `18`.", () => {
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const rollProvider = mockSingleThrow(18);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [18])).toEqual(
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new RollResult(0, RollResultStatus.FAILURE, [18]),
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);
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});
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it("Should do a crit fail on `minCritFail`.", () => {
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const rollProvider = mockSingleThrow(19);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [19])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19]),
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);
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});
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it("Should do a crit fail on `20`", () => {
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const rollProvider = mockSingleThrow(20);
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [20])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
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);
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});
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@ -154,149 +103,109 @@ describe("DS4 Rolls with one die and crit roll modifications.", () => {
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describe("DS4 Rolls with multiple dice and no modifiers.", () => {
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it("Should do a crit fail on `20` for first roll.", () => {
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const rollProvider = mockMultipleThrows([20, 15, 6]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, {}, [20, 15, 6])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20, 15, 6]),
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);
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});
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it("Should succeed normally with all rolls crit successes.", () => {
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const rollProvider = mockMultipleThrows([1, 1, 1]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, {}, [1, 1, 1])).toEqual(
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new RollResult(48, RollResultStatus.SUCCESS, [1, 1, 1]),
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);
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});
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it("Should succeed with the last roll not being suficient.", () => {
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const rollProvider = mockMultipleThrows([15, 15, 15]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, {}, [15, 15, 15])).toEqual(
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new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]),
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);
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});
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it("Should succeed with the last roll a crit success.", () => {
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const rollProvider = mockMultipleThrows([15, 15, 1]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, {}, [15, 15, 1])).toEqual(
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new RollResult(38, RollResultStatus.SUCCESS, [15, 15, 1]),
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);
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});
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it("Should succeed with the last roll being 20 and one crit success.", () => {
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const rollProvider = mockMultipleThrows([15, 1, 20]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(43, RollResultStatus.SUCCESS, [20, 15, 1]),
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expect(rollCheckMultipleDice(48, {}, [15, 1, 20])).toEqual(
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new RollResult(43, RollResultStatus.SUCCESS, [15, 1, 20]),
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);
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});
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it("Should properly maximize throw result with all dice success.", () => {
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const rollProvider = mockMultipleThrows([15, 4, 12]);
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expect(rollCheckMultipleDice(46, {}, rollProvider)).toEqual(
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new RollResult(31, RollResultStatus.SUCCESS, [15, 12, 4]),
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expect(rollCheckMultipleDice(46, {}, [15, 4, 12])).toEqual(
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new RollResult(31, RollResultStatus.SUCCESS, [15, 4, 12]),
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);
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});
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it("Should properly maximize throw result with one dice a failure.", () => {
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const rollProvider = mockMultipleThrows([15, 8, 20]);
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expect(rollCheckMultipleDice(46, {}, rollProvider)).toEqual(
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new RollResult(35, RollResultStatus.SUCCESS, [20, 15, 8]),
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expect(rollCheckMultipleDice(46, {}, [15, 8, 20])).toEqual(
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new RollResult(35, RollResultStatus.SUCCESS, [15, 8, 20]),
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);
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});
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it("Should maximize on 'lowest dice higher than last CTN and crit success thrown'-Edge case, no change required.", () => {
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const rollProvider = mockMultipleThrows([15, 1, 8]);
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expect(rollCheckMultipleDice(46, {}, rollProvider)).toEqual(
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new RollResult(35, RollResultStatus.SUCCESS, [1, 15, 8]),
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expect(rollCheckMultipleDice(46, {}, [15, 1, 8])).toEqual(
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new RollResult(35, RollResultStatus.SUCCESS, [15, 1, 8]),
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);
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});
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it("Should maximize on 2-dice 'lowest dice higher than last CTN and crit success thrown'-Edge case, no change required.", () => {
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const rollProvider = mockMultipleThrows([1, 8]);
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expect(rollCheckMultipleDice(24, {}, rollProvider)).toEqual(
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new RollResult(20, RollResultStatus.SUCCESS, [1, 8]),
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);
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expect(rollCheckMultipleDice(24, {}, [1, 8])).toEqual(new RollResult(20, RollResultStatus.SUCCESS, [1, 8]));
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});
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it("Should maximize on 2-dice 'lowest dice higher than last CTN and crit success thrown'-Edge case, change required.", () => {
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const rollProvider = mockMultipleThrows([1, 19]);
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expect(rollCheckMultipleDice(38, {}, rollProvider)).toEqual(
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new RollResult(37, RollResultStatus.SUCCESS, [19, 1]),
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);
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expect(rollCheckMultipleDice(38, {}, [1, 19])).toEqual(new RollResult(37, RollResultStatus.SUCCESS, [1, 19]));
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});
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it("Should maximize correctly when swapping with more than one crit success", () => {
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const rollProvider = mockMultipleThrows([1, 1, 15]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(43, RollResultStatus.SUCCESS, [1, 15, 1]),
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expect(rollCheckMultipleDice(48, {}, [1, 1, 15])).toEqual(
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new RollResult(43, RollResultStatus.SUCCESS, [1, 1, 15]),
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);
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});
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});
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describe("DS4 Rolls with multiple dice and min/max modifiers.", () => {
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it("Should do a crit fail on `19` for first roll.", () => {
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const rollProvider = mockMultipleThrows([19, 15, 6]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [19, 15, 6])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19, 15, 6]),
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);
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});
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it("Should succeed with all rolls crit successes (1 and 2).", () => {
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const rollProvider = mockMultipleThrows([2, 1, 2]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(48, RollResultStatus.SUCCESS, [2, 2, 1]),
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [2, 1, 2])).toEqual(
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new RollResult(48, RollResultStatus.SUCCESS, [2, 1, 2]),
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);
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});
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it("Should succeed with the last roll not being sufficient.", () => {
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const rollProvider = mockMultipleThrows([15, 15, 15]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [15, 15, 15])).toEqual(
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new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]),
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);
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});
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it("Should succeed with the last roll a crit success `2`.", () => {
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const rollProvider = mockMultipleThrows([15, 15, 2]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [15, 15, 2])).toEqual(
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new RollResult(38, RollResultStatus.SUCCESS, [15, 15, 2]),
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);
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});
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it("Should succeed with the last roll being `20` and one crit success '2'.", () => {
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const rollProvider = mockMultipleThrows([15, 2, 20]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(43, RollResultStatus.SUCCESS, [20, 15, 2]),
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [15, 2, 20])).toEqual(
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new RollResult(43, RollResultStatus.SUCCESS, [15, 2, 20]),
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);
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});
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it("Should succeed with the last roll being `19` and one crit success '2'.", () => {
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const rollProvider = mockMultipleThrows([15, 2, 19]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, rollProvider)).toEqual(
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new RollResult(42, RollResultStatus.SUCCESS, [19, 15, 2]),
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [15, 2, 19])).toEqual(
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new RollResult(42, RollResultStatus.SUCCESS, [15, 2, 19]),
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);
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});
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});
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describe("DS4 Rolls with multiple dice and fail modifiers.", () => {
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it("Should do a crit fail on `19` for first roll.", () => {
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const rollProvider = mockMultipleThrows([19, 15, 6]);
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expect(rollCheckMultipleDice(48, { minCritFail: 19 }, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { minCritFail: 19 }, [19, 15, 6])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19, 15, 6]),
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);
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});
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@ -304,38 +213,30 @@ describe("DS4 Rolls with multiple dice and fail modifiers.", () => {
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describe("DS4 Rolls with multiple dice and success modifiers.", () => {
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it("Should succeed with all rolls crit successes (1 and 2).", () => {
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const rollProvider = mockMultipleThrows([2, 1, 2]);
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2 }, rollProvider)).toEqual(
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new RollResult(48, RollResultStatus.SUCCESS, [2, 2, 1]),
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expect(rollCheckMultipleDice(48, { maxCritSucc: 2 }, [2, 1, 2])).toEqual(
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new RollResult(48, RollResultStatus.SUCCESS, [2, 1, 2]),
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);
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});
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});
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describe("DS4 Rolls with multiple and slaying dice, first throw", () => {
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it("Should fail with the first roll being a `20`", () => {
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const rollProvider = mockMultipleThrows([20, 2, 19]);
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expect(rollCheckMultipleDice(48, { useSlayingDice: true }, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20, 2, 19]),
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expect(rollCheckMultipleDice(48, { useSlayingDice: true }, [20, 2, 19])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20, 2, 19], true),
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);
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});
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it("Should issue a critical success, even with resorting dice", () => {
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const rollProvider = mockMultipleThrows([2, 19, 15]);
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expect(rollCheckMultipleDice(48, { useSlayingDice: true, maxCritSucc: 2 }, rollProvider)).toEqual(
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new RollResult(42, RollResultStatus.CRITICAL_SUCCESS, [19, 15, 2]),
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expect(rollCheckMultipleDice(48, { useSlayingDice: true, maxCritSucc: 2 }, [2, 19, 15])).toEqual(
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new RollResult(42, RollResultStatus.CRITICAL_SUCCESS, [2, 19, 15]),
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);
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});
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});
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describe("DS4 Rolls with multiple and slaying dice, recurrent throw", () => {
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it("Should regularly succeed with the first roll being a `20`", () => {
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const rollProvider = mockMultipleThrows([20, 2, 19]);
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expect(rollCheckMultipleDice(48, { useSlayingDice: true, slayingDiceRepetition: true }, rollProvider)).toEqual(
|
||||
new RollResult(41, RollResultStatus.SUCCESS, [20, 19, 2]),
|
||||
expect(rollCheckMultipleDice(48, { useSlayingDice: true, slayingDiceRepetition: true }, [20, 2, 19])).toEqual(
|
||||
new RollResult(41, RollResultStatus.SUCCESS, [20, 2, 19]),
|
||||
);
|
||||
});
|
||||
});
|
||||
|
|
|
@ -17,7 +17,12 @@ export class DefaultRollOptions implements RollOptions {
|
|||
}
|
||||
|
||||
export class RollResult {
|
||||
constructor(public value: number, public status: RollResultStatus, public dice: Array<number>) {}
|
||||
constructor(
|
||||
public value: number,
|
||||
public status: RollResultStatus,
|
||||
public dice: Array<number>,
|
||||
public active: boolean = true,
|
||||
) {}
|
||||
}
|
||||
|
||||
export enum RollResultStatus {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { DefaultRollOptions, RollOptions, RollResult, RollResultStatus } from "./roll-data";
|
||||
import { DS4RollProvider, RollProvider } from "./roll-provider";
|
||||
import { DS4RollProvider } from "./roll-provider";
|
||||
import { calculateRollResult, isDiceSwapNecessary, isSlayingDiceRepetition, separateCriticalHits } from "./roll-utils";
|
||||
|
||||
/**
|
||||
|
@ -7,11 +7,15 @@ import { calculateRollResult, isDiceSwapNecessary, isSlayingDiceRepetition, sepa
|
|||
* @param {number} checkTargetValue the final CTN, including all static modifiers.
|
||||
* @param {Partial<RollOptions>} rollOptions optional, final option override that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
|
||||
*/
|
||||
export function ds4roll(checkTargetValue: number, rollOptions: Partial<RollOptions> = {}): RollResult {
|
||||
export function ds4roll(
|
||||
checkTargetValue: number,
|
||||
rollOptions: Partial<RollOptions> = {},
|
||||
dice: Array<number> = null,
|
||||
): RollResult {
|
||||
if (checkTargetValue <= 20) {
|
||||
return rollCheckSingleDie(checkTargetValue, rollOptions);
|
||||
return rollCheckSingleDie(checkTargetValue, rollOptions, dice);
|
||||
} else {
|
||||
return rollCheckMultipleDice(checkTargetValue, rollOptions);
|
||||
return rollCheckMultipleDice(checkTargetValue, rollOptions, dice);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -34,21 +38,27 @@ export function ds4roll(checkTargetValue: number, rollOptions: Partial<RollOptio
|
|||
export function rollCheckSingleDie(
|
||||
checkTargetValue: number,
|
||||
rollOptions: Partial<RollOptions>,
|
||||
provider: RollProvider = new DS4RollProvider(),
|
||||
dice: Array<number> = null,
|
||||
): RollResult {
|
||||
const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
|
||||
const roll = provider.getNextRoll();
|
||||
const dice = [roll];
|
||||
|
||||
if (dice == null || dice.length != 1) {
|
||||
console.error("Rolled a dice!");
|
||||
// TODO: Make "twist" from foundry.js available!
|
||||
dice = [new DS4RollProvider().getNextRoll()];
|
||||
}
|
||||
const usedDice = dice;
|
||||
const roll = usedDice[0];
|
||||
|
||||
if (roll <= usedOptions.maxCritSucc) {
|
||||
return new RollResult(checkTargetValue, RollResultStatus.CRITICAL_SUCCESS, dice);
|
||||
return new RollResult(checkTargetValue, RollResultStatus.CRITICAL_SUCCESS, usedDice, true);
|
||||
} else if (roll >= usedOptions.minCritFail && !isSlayingDiceRepetition(usedOptions)) {
|
||||
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
|
||||
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, usedDice, true);
|
||||
} else {
|
||||
if (roll <= checkTargetValue) {
|
||||
return new RollResult(roll, RollResultStatus.SUCCESS, dice);
|
||||
return new RollResult(roll, RollResultStatus.SUCCESS, usedDice, true);
|
||||
} else {
|
||||
return new RollResult(0, RollResultStatus.FAILURE, dice);
|
||||
return new RollResult(0, RollResultStatus.FAILURE, usedDice, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -66,29 +76,33 @@ export function rollCheckSingleDie(
|
|||
* @param {number} checkTargetValue- - The target value to check against.
|
||||
* @param {RollOptions} rollOptions - Options that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
|
||||
* @param {RollProvider} provider - Service providing the various, real dice throws.
|
||||
* @param {Array<number>} dice - Optional array of dice values to consider.
|
||||
*
|
||||
* @returns {RollResult} An object containing detailed information on the roll result.
|
||||
*/
|
||||
export function rollCheckMultipleDice(
|
||||
targetValue: number,
|
||||
rollOptions: Partial<RollOptions>,
|
||||
provider: RollProvider = new DS4RollProvider(),
|
||||
dice: Array<number> = null,
|
||||
): RollResult {
|
||||
const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
|
||||
const remainderTargetValue = targetValue % 20;
|
||||
const numberOfDice = Math.ceil(targetValue / 20);
|
||||
|
||||
const dice = provider.getNextRolls(numberOfDice);
|
||||
if (!dice || dice.length != numberOfDice) {
|
||||
dice = new DS4RollProvider().getNextRolls(numberOfDice);
|
||||
}
|
||||
const usedDice = dice;
|
||||
|
||||
const firstResult = dice[0];
|
||||
const firstResult = usedDice[0];
|
||||
const slayingDiceRepetition = isSlayingDiceRepetition(usedOptions);
|
||||
|
||||
// Slaying Dice require a different handling.
|
||||
if (firstResult >= usedOptions.minCritFail && !slayingDiceRepetition) {
|
||||
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
|
||||
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, usedDice, true);
|
||||
}
|
||||
|
||||
const [critSuccesses, otherRolls] = separateCriticalHits(dice, usedOptions);
|
||||
const [critSuccesses, otherRolls] = separateCriticalHits(usedDice, usedOptions);
|
||||
|
||||
const swapLastWithCrit: boolean = isDiceSwapNecessary([critSuccesses, otherRolls], remainderTargetValue);
|
||||
|
||||
|
@ -105,8 +119,8 @@ export function rollCheckMultipleDice(
|
|||
const evaluationResult = calculateRollResult(sortedRollResults, remainderTargetValue, usedOptions);
|
||||
|
||||
if (usedOptions.useSlayingDice && firstResult <= usedOptions.maxCritSucc) {
|
||||
return new RollResult(evaluationResult, RollResultStatus.CRITICAL_SUCCESS, sortedRollResults);
|
||||
return new RollResult(evaluationResult, RollResultStatus.CRITICAL_SUCCESS, usedDice, true);
|
||||
} else {
|
||||
return new RollResult(evaluationResult, RollResultStatus.SUCCESS, sortedRollResults);
|
||||
return new RollResult(evaluationResult, RollResultStatus.SUCCESS, usedDice, true);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue