Cleanup hooks
This commit is contained in:
parent
3c54a6126b
commit
a151e62a4c
7 changed files with 131 additions and 107 deletions
|
@ -1,107 +1,3 @@
|
|||
import { DS4Actor } from "./actor/actor";
|
||||
import { DS4CharacterActorSheet } from "./actor/sheets/character-sheet";
|
||||
import { DS4CreatureActorSheet } from "./actor/sheets/creature-sheet";
|
||||
import { DS4 } from "./config";
|
||||
import registerHandlebarsHelpers from "./handlebars/handlebars-helpers";
|
||||
import registerHandlebarsPartials from "./handlebars/handlebars-partials";
|
||||
import registerForHooks from "./hooks/hooks";
|
||||
import { DS4Item } from "./item/item";
|
||||
import { DS4ItemSheet } from "./item/item-sheet";
|
||||
import { macros } from "./macros/macros";
|
||||
import { migration } from "./migrations";
|
||||
import { DS4Check } from "./rolls/check";
|
||||
import { createCheckRoll } from "./rolls/check-factory";
|
||||
import { DS4Roll } from "./rolls/roll";
|
||||
import registerSlayingDiceModifier from "./rolls/slaying-dice-modifier";
|
||||
import { registerSystemSettings } from "./settings";
|
||||
|
||||
Hooks.once("init", async () => {
|
||||
console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
|
||||
|
||||
game.ds4 = {
|
||||
DS4Actor,
|
||||
DS4Item,
|
||||
DS4,
|
||||
createCheckRoll,
|
||||
migration,
|
||||
macros,
|
||||
};
|
||||
|
||||
CONFIG.DS4 = DS4;
|
||||
|
||||
CONFIG.Actor.entityClass = DS4Actor;
|
||||
CONFIG.Item.entityClass = DS4Item;
|
||||
|
||||
CONFIG.Actor.typeLabels = DS4.i18n.actorTypes;
|
||||
CONFIG.Item.typeLabels = DS4.i18n.itemTypes;
|
||||
|
||||
CONFIG.Dice.types.push(DS4Check);
|
||||
CONFIG.Dice.terms.s = DS4Check;
|
||||
|
||||
CONFIG.Dice.rolls.unshift(DS4Roll);
|
||||
|
||||
registerSlayingDiceModifier();
|
||||
|
||||
registerSystemSettings();
|
||||
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true });
|
||||
Actors.registerSheet("ds4", DS4CreatureActorSheet, { types: ["creature"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("ds4", DS4ItemSheet, { makeDefault: true });
|
||||
|
||||
await registerHandlebarsPartials();
|
||||
registerHandlebarsHelpers();
|
||||
|
||||
registerForHooks();
|
||||
});
|
||||
|
||||
/**
|
||||
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
||||
*/
|
||||
Hooks.once("setup", () => {
|
||||
localizeAndSortConfigObjects();
|
||||
});
|
||||
|
||||
Hooks.once("ready", () => {
|
||||
migration.migrate();
|
||||
});
|
||||
|
||||
/**
|
||||
* Select the text of input elements in given sheets via onfocus listener.
|
||||
* The hook names are of the form "render"+sheet_superclassname and are called within
|
||||
* the render() method of the foundry Application class.
|
||||
* Note: The render hooks of all classes in the class hierarchy are called,
|
||||
* so e.g. for a Dialog, both "renderDialog" and "renderApplication" are called
|
||||
* (in this order).
|
||||
*/
|
||||
["renderApplication", "renderActorSheet", "renderItemSheet"].forEach((hookName: string) => {
|
||||
Hooks.on(hookName, (app: Dialog, html: JQueryStatic) => {
|
||||
$(html)
|
||||
.find("input")
|
||||
.on("focus", (ev: JQuery.FocusEvent<HTMLInputElement>) => {
|
||||
ev.currentTarget.select();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/**
|
||||
* Localizes all objects in {@link DS4.i18n} and sorts them unless they are explicitly excluded.
|
||||
*/
|
||||
function localizeAndSortConfigObjects() {
|
||||
const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
|
||||
|
||||
const localizeObject = <T extends { [s: string]: string }>(obj: T, sort = true): T => {
|
||||
const localized = Object.entries(obj).map(([key, value]) => {
|
||||
return [key, game.i18n.localize(value)];
|
||||
});
|
||||
if (sort) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
||||
return Object.fromEntries(localized);
|
||||
};
|
||||
|
||||
DS4.i18n = Object.fromEntries(
|
||||
Object.entries(DS4.i18n).map(([key, value]) => {
|
||||
return [key, localizeObject(value, !noSort.includes(key))];
|
||||
}),
|
||||
) as typeof DS4.i18n;
|
||||
}
|
||||
registerForHooks();
|
||||
|
|
|
@ -1,5 +1,13 @@
|
|||
import registerForHotbarDropHook from "./hotbar-drop";
|
||||
import registerForInitHook from "./init";
|
||||
import registerForReadyHook from "./ready";
|
||||
import registerForRenderHooks from "./render";
|
||||
import registerForSetupHook from "./setup";
|
||||
|
||||
export default function registerForHooks(): void {
|
||||
registerForHotbarDropHook();
|
||||
registerForInitHook();
|
||||
registerForReadyHook();
|
||||
registerForRenderHooks();
|
||||
registerForSetupHook();
|
||||
}
|
||||
|
|
58
src/module/hooks/init.ts
Normal file
58
src/module/hooks/init.ts
Normal file
|
@ -0,0 +1,58 @@
|
|||
import { DS4Actor } from "../actor/actor";
|
||||
import { DS4CharacterActorSheet } from "../actor/sheets/character-sheet";
|
||||
import { DS4CreatureActorSheet } from "../actor/sheets/creature-sheet";
|
||||
import { DS4 } from "../config";
|
||||
import registerHandlebarsHelpers from "../handlebars/handlebars-helpers";
|
||||
import registerHandlebarsPartials from "../handlebars/handlebars-partials";
|
||||
import { DS4Item } from "../item/item";
|
||||
import { DS4ItemSheet } from "../item/item-sheet";
|
||||
import { macros } from "../macros/macros";
|
||||
import { migration } from "../migrations";
|
||||
import { DS4Check } from "../rolls/check";
|
||||
import { createCheckRoll } from "../rolls/check-factory";
|
||||
import { DS4Roll } from "../rolls/roll";
|
||||
import registerSlayingDiceModifier from "../rolls/slaying-dice-modifier";
|
||||
import { registerSystemSettings } from "../settings";
|
||||
|
||||
export default function registerForInitHook(): void {
|
||||
Hooks.once("init", init);
|
||||
}
|
||||
|
||||
async function init() {
|
||||
console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
|
||||
|
||||
game.ds4 = {
|
||||
DS4Actor,
|
||||
DS4Item,
|
||||
DS4,
|
||||
createCheckRoll,
|
||||
migration,
|
||||
macros,
|
||||
};
|
||||
|
||||
CONFIG.DS4 = DS4;
|
||||
|
||||
CONFIG.Actor.entityClass = DS4Actor;
|
||||
CONFIG.Item.entityClass = DS4Item;
|
||||
|
||||
CONFIG.Actor.typeLabels = DS4.i18n.actorTypes;
|
||||
CONFIG.Item.typeLabels = DS4.i18n.itemTypes;
|
||||
|
||||
CONFIG.Dice.types.push(DS4Check);
|
||||
CONFIG.Dice.terms.s = DS4Check;
|
||||
|
||||
CONFIG.Dice.rolls.unshift(DS4Roll);
|
||||
|
||||
registerSlayingDiceModifier();
|
||||
|
||||
registerSystemSettings();
|
||||
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true });
|
||||
Actors.registerSheet("ds4", DS4CreatureActorSheet, { types: ["creature"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("ds4", DS4ItemSheet, { makeDefault: true });
|
||||
|
||||
await registerHandlebarsPartials();
|
||||
registerHandlebarsHelpers();
|
||||
}
|
7
src/module/hooks/ready.ts
Normal file
7
src/module/hooks/ready.ts
Normal file
|
@ -0,0 +1,7 @@
|
|||
import { migration } from "../migrations";
|
||||
|
||||
export default function registerForReadyHook(): void {
|
||||
Hooks.once("ready", () => {
|
||||
migration.migrate();
|
||||
});
|
||||
}
|
23
src/module/hooks/render.ts
Normal file
23
src/module/hooks/render.ts
Normal file
|
@ -0,0 +1,23 @@
|
|||
/**
|
||||
* @remarks The render hooks of all classes in the class hierarchy are called, so e.g. for a {@link Dialog}, both the
|
||||
* "renderDialog" hook and the "renderApplication" hook are called (in this order).
|
||||
*/
|
||||
export default function registerForRenderHooks(): void {
|
||||
["renderApplication", "renderActorSheet", "renderItemSheet"].forEach((hook) => {
|
||||
Hooks.on(hook, selectTargetInputOnFocus);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Select the text of input elements in given application when focused via an on focus listener.
|
||||
*
|
||||
* @param app - The application in which to activate the listener.
|
||||
* @param html - The {@link JQuery} representing the HTML of the application.
|
||||
*/
|
||||
function selectTargetInputOnFocus(app: Application, html: JQuery) {
|
||||
$(html)
|
||||
.find("input")
|
||||
.on("focus", (ev: JQuery.FocusEvent<HTMLInputElement>) => {
|
||||
ev.currentTarget.select();
|
||||
});
|
||||
}
|
32
src/module/hooks/setup.ts
Normal file
32
src/module/hooks/setup.ts
Normal file
|
@ -0,0 +1,32 @@
|
|||
import { DS4 } from "../config";
|
||||
|
||||
/**
|
||||
* @remarks The "setup" hook is called after game data has been requested and loaded from the server, so entities
|
||||
* already exist.
|
||||
*/
|
||||
export default function registerForSetupHooks(): void {
|
||||
Hooks.once("setup", () => {
|
||||
localizeAndSortConfigObjects();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Localizes all objects in {@link DS4.i18n} and sorts them unless they are explicitly excluded.
|
||||
*/
|
||||
function localizeAndSortConfigObjects() {
|
||||
const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
|
||||
|
||||
const localizeObject = <T extends { [s: string]: string }>(obj: T, sort = true): T => {
|
||||
const localized = Object.entries(obj).map(([key, value]) => {
|
||||
return [key, game.i18n.localize(value)];
|
||||
});
|
||||
if (sort) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
||||
return Object.fromEntries(localized);
|
||||
};
|
||||
|
||||
DS4.i18n = Object.fromEntries(
|
||||
Object.entries(DS4.i18n).map(([key, value]) => {
|
||||
return [key, localizeObject(value, !noSort.includes(key))];
|
||||
}),
|
||||
) as typeof DS4.i18n;
|
||||
}
|
|
@ -4,7 +4,7 @@ import { DS4ItemData } from "../item/item-data";
|
|||
import notifications from "../ui/notifications";
|
||||
|
||||
/**
|
||||
* Create a Macro from an item drop.
|
||||
* Creates a macro from an item drop.
|
||||
* Get an existing item macro if one exists, otherwise create a new one.
|
||||
* @param itemData - The item data
|
||||
* @param slot - The hotbar slot to use
|
||||
|
@ -27,7 +27,7 @@ export async function createRollItemMacro(itemData: DS4ItemData, slot: string):
|
|||
}
|
||||
|
||||
/**
|
||||
* Execute the roll item macro for the given itemId.
|
||||
* Executes the roll item macro for the given itemId.
|
||||
* @param itemId
|
||||
*/
|
||||
export async function rollItem(itemId: string): Promise<void> {
|
||||
|
|
Loading…
Reference in a new issue