Simplify handling of optional values in a couple of places
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24d8926645
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2 changed files with 5 additions and 7 deletions
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@ -73,11 +73,9 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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}
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protected _getTooltipForValue(value: ModifiableMaybeData<number | null>): string {
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return `${value.base ?? 0} (${game.i18n.localize("DS4.TooltipBaseValue")}) + ${
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value.mod ?? 0
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} (${game.i18n.localize("DS4.TooltipModifier")}) ➞ ${game.i18n.localize("DS4.TooltipEffects")} ➞ ${
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value.total ?? 0
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}`;
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return `${value.base} (${game.i18n.localize("DS4.TooltipBaseValue")}) + ${value.mod} (${game.i18n.localize(
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"DS4.TooltipModifier",
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)}) ➞ ${game.i18n.localize("DS4.TooltipEffects")} ➞ ${value.total}`;
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}
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/** @override */
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@ -26,9 +26,9 @@ export class DS4Item extends Item<DS4ItemData> {
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/**
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* The number of times that active effect changes originating from this item should be applied.
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*/
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get activeEffectFactor(): number {
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get activeEffectFactor(): number | undefined {
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if (this.data.type === "talent") {
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return this.data.data.rank.total ?? this.data.data.rank.base + this.data.data.rank.mod;
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return this.data.data.rank.total;
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}
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return 1;
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}
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