make hit points usable in resource bar
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parent
cad0d74522
commit
b361d2da04
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@ -25,8 +25,9 @@ interface UsableResource<T> {
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used: T;
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}
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interface CurrentData<T> extends ModifiableData<T> {
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current: T;
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interface ResourceData<T> extends ModifiableData<T> {
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value: T;
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max?: T;
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}
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// Blueprint in case we need more detailed differentiation
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@ -42,7 +43,7 @@ interface DS4ActorDataTraits {
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}
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interface DS4ActorDataCombatValues {
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hitPoints: CurrentData<number>;
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hitPoints: ResourceData<number>;
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defense: ModifiableData<number>;
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initiative: ModifiableData<number>;
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movement: ModifiableData<number>;
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@ -18,5 +18,7 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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Object.values(combatValues).forEach(
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(combatValue: ModifiableData<number>) => (combatValue.total = combatValue.base + combatValue.mod),
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);
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combatValues.hitPoints.max = combatValues.hitPoints.total;
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}
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}
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@ -20,7 +20,7 @@
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],
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"gridDistance": 1,
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"gridUnits": "m",
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"primaryTokenAttribute": "combatValues.hitPoints.current",
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"primaryTokenAttribute": "combatValues.hitPoints",
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"url": "https://git.f3l.de/dungeonslayers/ds4",
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"manifest": "https://git.f3l.de/dungeonslayers/ds4/-/raw/master/src/system.json?inline=false",
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"download": "https://git.f3l.de/dungeonslayers/ds4/-/jobs/artifacts/0.1.0/download?job=build",
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@ -48,7 +48,7 @@
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"hitPoints": {
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"base": 0,
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"mod": 0,
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"current": 0
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"value": 0
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},
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"defense": {
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"base": 0,
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