Rename some variables for clarity

This commit is contained in:
Johannes Loher 2021-03-18 08:54:57 +01:00
parent d5b872e74b
commit b449a20348
3 changed files with 6 additions and 6 deletions

View file

@ -66,8 +66,8 @@
"DS4.ItemTypeAlphabetPlural": "Schriftzeichen",
"DS4.ItemTypeSpecialCreatureAbility": "Besondere Kreaturenfähigkeit",
"DS4.ItemTypeSpecialCreatureAbilityPlural": "Besondere Kreaturenfähigkeiten",
"DS4.ItemWeaponCheckFlavor": "{actor} greift mit {item} an.",
"DS4.ItemSpellCheckFlavor": "{actor} wirkt {item}.",
"DS4.ItemWeaponCheckFlavor": "{actor} greift mit {weapon} an.",
"DS4.ItemSpellCheckFlavor": "{actor} wirkt {spell}.",
"DS4.ArmorType": "Panzerungstyp",
"DS4.ArmorTypeAbbr": "PAT",
"DS4.ArmorMaterialType": "Materialtyp",

View file

@ -66,8 +66,8 @@
"DS4.ItemTypeAlphabetPlural": "Alphabets",
"DS4.ItemTypeSpecialCreatureAbility": "Special Creature Ability",
"DS4.ItemTypeSpecialCreatureAbilityPlural": "Special Creature Abilities",
"DS4.ItemWeaponCheckFlavor": "{actor} attacks with {item}.",
"DS4.ItemSpellCheckFlavor": "{actor} casts {item}.",
"DS4.ItemWeaponCheckFlavor": "{actor} attacks with {weapon}.",
"DS4.ItemSpellCheckFlavor": "{actor} casts {spell}.",
"DS4.ArmorType": "Armor Type",
"DS4.ArmorTypeAbbr": "AT",
"DS4.ArmorMaterialType": "Material Type",

View file

@ -97,7 +97,7 @@ export class DS4Item extends Item<DS4ItemData> {
rollMode: game.settings.get("core", "rollMode"),
maximumCoupResult: ownerDataData.rolling.maximumCoupResult,
minimumFumbleResult: ownerDataData.rolling.minimumFumbleResult,
flavor: game.i18n.format("DS4.ItemWeaponCheckFlavor", { actor: actor.name, item: this.name }),
flavor: game.i18n.format("DS4.ItemWeaponCheckFlavor", { actor: actor.name, weapon: this.name }),
});
}
@ -141,7 +141,7 @@ export class DS4Item extends Item<DS4ItemData> {
rollMode: game.settings.get("core", "rollMode"),
maximumCoupResult: ownerDataData.rolling.maximumCoupResult,
minimumFumbleResult: ownerDataData.rolling.minimumFumbleResult,
flavor: game.i18n.format("DS4.ItemSpellCheckFlavor", { actor: actor.name, item: this.name }),
flavor: game.i18n.format("DS4.ItemSpellCheckFlavor", { actor: actor.name, spell: this.name }),
});
}