Rename some variables for clarity
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3 changed files with 6 additions and 6 deletions
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@ -66,8 +66,8 @@
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"DS4.ItemTypeAlphabetPlural": "Schriftzeichen",
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"DS4.ItemTypeSpecialCreatureAbility": "Besondere Kreaturenfähigkeit",
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"DS4.ItemTypeSpecialCreatureAbilityPlural": "Besondere Kreaturenfähigkeiten",
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"DS4.ItemWeaponCheckFlavor": "{actor} greift mit {item} an.",
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"DS4.ItemSpellCheckFlavor": "{actor} wirkt {item}.",
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"DS4.ItemWeaponCheckFlavor": "{actor} greift mit {weapon} an.",
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"DS4.ItemSpellCheckFlavor": "{actor} wirkt {spell}.",
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"DS4.ArmorType": "Panzerungstyp",
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"DS4.ArmorTypeAbbr": "PAT",
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"DS4.ArmorMaterialType": "Materialtyp",
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@ -66,8 +66,8 @@
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"DS4.ItemTypeAlphabetPlural": "Alphabets",
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"DS4.ItemTypeSpecialCreatureAbility": "Special Creature Ability",
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"DS4.ItemTypeSpecialCreatureAbilityPlural": "Special Creature Abilities",
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"DS4.ItemWeaponCheckFlavor": "{actor} attacks with {item}.",
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"DS4.ItemSpellCheckFlavor": "{actor} casts {item}.",
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"DS4.ItemWeaponCheckFlavor": "{actor} attacks with {weapon}.",
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"DS4.ItemSpellCheckFlavor": "{actor} casts {spell}.",
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"DS4.ArmorType": "Armor Type",
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"DS4.ArmorTypeAbbr": "AT",
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"DS4.ArmorMaterialType": "Material Type",
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@ -97,7 +97,7 @@ export class DS4Item extends Item<DS4ItemData> {
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rollMode: game.settings.get("core", "rollMode"),
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maximumCoupResult: ownerDataData.rolling.maximumCoupResult,
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minimumFumbleResult: ownerDataData.rolling.minimumFumbleResult,
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flavor: game.i18n.format("DS4.ItemWeaponCheckFlavor", { actor: actor.name, item: this.name }),
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flavor: game.i18n.format("DS4.ItemWeaponCheckFlavor", { actor: actor.name, weapon: this.name }),
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});
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}
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@ -141,7 +141,7 @@ export class DS4Item extends Item<DS4ItemData> {
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rollMode: game.settings.get("core", "rollMode"),
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maximumCoupResult: ownerDataData.rolling.maximumCoupResult,
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minimumFumbleResult: ownerDataData.rolling.minimumFumbleResult,
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flavor: game.i18n.format("DS4.ItemSpellCheckFlavor", { actor: actor.name, item: this.name }),
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flavor: game.i18n.format("DS4.ItemSpellCheckFlavor", { actor: actor.name, spell: this.name }),
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});
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}
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