Update migrations for 0.8.x
This commit is contained in:
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commit
b694f20e1c
7 changed files with 277 additions and 449 deletions
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@ -5,9 +5,9 @@
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import { getGame } from "./helpers";
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import logger from "./logger";
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import { migrate as migrate001 } from "./migrations/001";
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// import { migrate as migrate002 } from "./migrations/002";
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// import { migrate as migrate003 } from "./migrations/003";
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// import { migrate as migrate004 } from "./migrations/004";
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import { migrate as migrate002 } from "./migrations/002";
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import { migrate as migrate003 } from "./migrations/003";
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import { migrate as migrate004 } from "./migrations/004";
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import notifications from "./ui/notifications";
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async function migrate(): Promise<void> {
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@ -78,7 +78,7 @@ function getTargetMigrationVersion(): number {
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return migrations.length;
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}
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const migrations: Array<() => Promise<void>> = [migrate001 /* migrate002, migrate003, migrate004 */];
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const migrations: Array<() => Promise<void>> = [migrate001, migrate002, migrate003, migrate004];
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function isFirstWorldStart(migrationVersion: number): boolean {
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return migrationVersion < 0;
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@ -2,15 +2,18 @@
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//
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// SPDX-License-Identifier: MIT
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import { getGame } from "../helpers";
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import logger from "../logger";
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import {
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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migrateCompendiums,
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migrateScenes,
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} from "./migrationHelpers";
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export async function migrate(): Promise<void> {
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for (const a of getGame().actors?.contents ?? []) {
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const updateData = getActorUpdateData();
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logger.info(`Migrating actor ${a.name}`);
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await a.update(updateData);
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}
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCompendiums(migrateCompendium);
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}
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function getActorUpdateData(): Record<string, unknown> {
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@ -33,3 +36,6 @@ function getActorUpdateData(): Record<string, unknown> {
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};
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return updateData;
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}
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateCompendium = getCompendiumMigrator({ getActorUpdateData, getSceneUpdateData });
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@ -2,153 +2,33 @@
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//
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// SPDX-License-Identifier: MIT
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import logger from "../logger";
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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// export async function migrate(): Promise<void> {
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// await migrateItems();
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// await migrateActors();
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// await migrateScenes();
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// await migrateCompendiums();
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// }
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export async function migrate(): Promise<void> {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCompendiums(migrateCompendium);
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}
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// async function migrateItems() {
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// for (const item of getGame().items?.contents ?? []) {
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// try {
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// const updateData = getItemUpdateData(item.toObject());
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// if (updateData) {
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// logger.info(`Migrating Item entity ${item.name} (${item.id})`);
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// await item.update(updateData), { enforceTypes: false };
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// }
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// } catch (err) {
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// err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// }
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function getItemUpdateData(
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itemData: Partial<foundry.data.ItemData["_source"]>,
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): DeepPartial<foundry.data.ItemData["_source"]> | undefined {
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if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined;
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return { type: itemData.type === "equipment" ? ("loot" as const) : ("equipment" as const) };
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}
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// function getItemUpdateData(itemData: foundry.data.ItemData["_source"]) {
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// if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined;
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// return { type: itemData.type === "equipment" ? ("loot" as const) : ("equipment" as const) };
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// }
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// async function migrateActors() {
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// for (const actor of getGame().actors?.contents ?? []) {
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// try {
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// const updateData = getActorUpdateData(actor.toObject());
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// if (updateData) {
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// logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
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// await actor.update(updateData);
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// }
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// } catch (err) {
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// err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// }
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// function getActorUpdateData(actorData: foundry.data.ActorData["_source"]) {
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// let hasItemUpdates = false;
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// const items = actorData.items.map((itemData: foundry.data.ItemData["_source"]) => {
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// const update = itemData ? getItemUpdateData(itemData) : undefined;
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// if (update) {
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// hasItemUpdates = true;
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// return { ...itemData, ...update };
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// } else {
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// return itemData;
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// }
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// });
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// return hasItemUpdates ? { items } : undefined;
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// }
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// async function migrateScenes() {
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// for (const scene of getGame().scenes?.contents ?? []) {
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// try {
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// const updateData = getSceneUpdateData(scene.toObject());
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// if (updateData) {
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// logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
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// await scene.update(updateData);
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// }
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// } catch (err) {
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// err.message = `Error during migration of Scene document ${scene.name} (${scene.id}), continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// }
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// function getSceneUpdateData(scene: Scene) {
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// let hasTokenUpdates = false;
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// // TODO: Continue from here
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// const tokens = scene.tokens.map((tokenData: foundry.data.TokenData["_source"]) => {
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// if (!tokenData.actorId || tokenData.actorLink) {
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// tokenData.actorData = {};
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// } else if (!getGame().actors?.has(tokenData.actorId)) {
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// tokenData.actorId = null;
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// tokenData.actorData = {};
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// } else if (!tokenData.actorLink) {
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// const actorData = duplicate(tokenData.actorData);
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// actorData.type = token.actor?.type;
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// }
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// if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
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// tokenData.actorData = {};
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// hasTokenUpdates = true;
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// return tokenData;
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// }
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// const token = new Token(tokenData);
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// if (!token.actor) {
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// tokenData.actorId = null as unknown as string;
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// tokenData.actorData = {};
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// hasTokenUpdates = true;
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// } else if (!tokenData.actorLink) {
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// const actorUpdateData = getActorUpdateData(token.data.actorData);
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// tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
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// hasTokenUpdates = true;
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// }
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// return tokenData;
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// });
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// if (!hasTokenUpdates) return undefined;
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// return hasTokenUpdates ? { tokens } : undefined;
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// }
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// async function migrateCompendiums() {
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// for (const compendium of getGame().packs ?? []) {
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// if (compendium.metadata.package !== "world") continue;
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// if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
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// await migrateCompendium(compendium);
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// }
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// }
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// async function migrateCompendium(compendium: Compendium) {
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// const entityName = compendium.metadata.entity;
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// if (!["Actor", "Item", "Scene"].includes(entityName)) return;
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// const wasLocked = compendium.locked;
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// await compendium.configure({ locked: false });
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// const content = await compendium.getContent();
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// for (const entity of content) {
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// try {
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// const getUpdateData = (entity: Entity) => {
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// switch (entityName) {
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// case "Item":
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// return getItemUpdateData(entity._data);
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// case "Actor":
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// return getActorUpdateData(entity._data);
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// case "Scene":
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// return getSceneUpdateData(entity._data as Scene.Data);
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// }
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// };
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// const updateData = getUpdateData(entity);
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// if (updateData) {
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// logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
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// await compendium.updateEntity({ ...updateData, _id: entity._id });
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// }
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// } catch (err) {
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// err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// await compendium.migrate({});
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// await compendium.configure({ locked: wasLocked });
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// }
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const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateCompendium = getCompendiumMigrator(
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{ getItemUpdateData, getActorUpdateData, getSceneUpdateData },
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{ migrateToTemplateEarly: false },
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);
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@ -2,146 +2,33 @@
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//
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// SPDX-License-Identifier: MIT
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import logger from "../logger";
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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// export async function migrate(): Promise<void> {
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// await migrateItems();
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// await migrateActors();
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// await migrateScenes();
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// await migrateCompendiums();
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// }
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export async function migrate(): Promise<void> {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCompendiums(migrateCompendium);
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}
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// async function migrateItems() {
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// for (const item of getGame().items?.entities ?? []) {
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// try {
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// const updateData = getItemUpdateData(item._data);
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// if (updateData) {
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// logger.info(`Migrating Item entity ${item.name} (${item.id})`);
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// await item.update(updateData), { enforceTypes: false };
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// }
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// } catch (err) {
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// err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// }
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function getItemUpdateData(itemData: Partial<foundry.data.ItemData["_source"]>) {
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if (!["loot"].includes(itemData.type ?? "")) return undefined;
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return {
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"-=data.equipped": null,
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};
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}
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// function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
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// if (!["loot"].includes(itemData.type ?? "")) return undefined;
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// return {
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// data: {
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// "-=equipped": null,
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// },
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// };
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// }
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// async function migrateActors() {
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// for (const actor of getGame().actors?.entities ?? []) {
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// try {
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// const updateData = getActorUpdateData(actor._data);
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// if (updateData) {
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// logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
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// await actor.update(updateData, { enforceTypes: false });
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// }
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// } catch (err) {
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// err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// }
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// function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
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// let hasItemUpdates = false;
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// const items = actorData.items?.map((itemData) => {
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// const update = itemData ? getItemUpdateData(itemData) : undefined;
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// if (update) {
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// hasItemUpdates = true;
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// return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
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// } else {
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// return itemData;
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// }
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// });
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// return hasItemUpdates ? { items } : undefined;
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// }
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// async function migrateScenes() {
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// for (const scene of getGame().scenes?.entities ?? []) {
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// try {
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// const updateData = getSceneUpdateData(scene._data);
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// if (updateData) {
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// logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
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// await scene.update(updateData, { enforceTypes: false });
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// }
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// } catch (err) {
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// err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// }
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// function getSceneUpdateData(sceneData: Scene.Data) {
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// let hasTokenUpdates = false;
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// const tokens = sceneData.tokens.map((tokenData) => {
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// if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
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// tokenData.actorData = {};
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// hasTokenUpdates = true;
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// return tokenData;
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// }
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// const token = new Token(tokenData);
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// if (!token.actor) {
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// tokenData.actorId = null as unknown as string;
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// tokenData.actorData = {};
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// hasTokenUpdates = true;
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// } else if (!tokenData.actorLink) {
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// const actorUpdateData = getActorUpdateData(token.data.actorData);
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// tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
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// hasTokenUpdates = true;
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// }
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// return tokenData;
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// });
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// if (!hasTokenUpdates) return undefined;
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// return hasTokenUpdates ? { tokens } : undefined;
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// }
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// async function migrateCompendiums() {
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// for (const compendium of getGame().packs ?? []) {
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// if (compendium.metadata.package !== "world") continue;
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// if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
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// await migrateCompendium(compendium);
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// }
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// }
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// async function migrateCompendium(compendium: Compendium) {
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// const entityName = compendium.metadata.entity;
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// if (!["Actor", "Item", "Scene"].includes(entityName)) return;
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// const wasLocked = compendium.locked;
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// await compendium.configure({ locked: false });
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// const content = await compendium.getContent();
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// for (const entity of content) {
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// try {
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// const getUpdateData = (entity: Entity) => {
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// switch (entityName) {
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// case "Item":
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// return getItemUpdateData(entity._data);
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// case "Actor":
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// return getActorUpdateData(entity._data);
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// case "Scene":
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// return getSceneUpdateData(entity._data as Scene.Data);
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// }
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// };
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// const updateData = getUpdateData(entity);
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// if (updateData) {
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// logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
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// await compendium.updateEntity({ ...updateData, _id: entity._id });
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// }
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// } catch (err) {
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// err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// await compendium.migrate({});
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// await compendium.configure({ locked: wasLocked });
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// }
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const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateCompendium = getCompendiumMigrator(
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{ getItemUpdateData, getActorUpdateData },
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{ migrateToTemplateEarly: false },
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);
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@ -2,157 +2,38 @@
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//
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// SPDX-License-Identifier: MIT
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import { DS4SpellDataSourceData } from "../item/item-data-source";
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import logger from "../logger";
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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// export async function migrate(): Promise<void> {
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// await migrateItems();
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// await migrateActors();
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// await migrateScenes();
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// await migrateCompendiums();
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// }
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export async function migrate(): Promise<void> {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCompendiums(migrateCompendium);
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}
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// async function migrateItems() {
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// for (const item of getGame().items?.entities ?? []) {
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// try {
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// const updateData = getItemUpdateData(item._data);
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// if (updateData) {
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// logger.info(`Migrating Item entity ${item.name} (${item.id})`);
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// await item.update(updateData), { enforceTypes: false };
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// }
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// } catch (err) {
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// err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
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// logger.error(err);
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// }
|
||||
// }
|
||||
// }
|
||||
function getItemUpdateData(itemData: Partial<foundry.data.ItemData["_source"]>) {
|
||||
if (itemData.type !== "spell") return;
|
||||
const updateData: Record<string, unknown> = {
|
||||
"-=data.scrollPrice": null,
|
||||
"data.minimumLevels": { healer: null, wizard: null, sorcerer: null },
|
||||
};
|
||||
|
||||
// function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
|
||||
// if (!["spell"].includes(itemData.type ?? "")) return undefined;
|
||||
// const updateData: Record<string, unknown> = {
|
||||
// "-=data.scrollPrice": null,
|
||||
// "data.minimumLevels": { healer: null, wizard: null, sorcerer: null },
|
||||
// };
|
||||
// if (((itemData.data as DS4SpellDataSourceData).cooldownDuration.unit as string) === "custom") {
|
||||
// updateData["data.cooldownDuration.unit"] = "rounds";
|
||||
// }
|
||||
// return updateData;
|
||||
// }
|
||||
const cooldownDurationUnit: string | undefined = itemData.data?.cooldownDuration.unit;
|
||||
|
||||
// async function migrateActors() {
|
||||
// for (const actor of getGame().actors?.entities ?? []) {
|
||||
// try {
|
||||
// const updateData = getActorUpdateData(actor._data);
|
||||
// if (updateData) {
|
||||
// logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
|
||||
// await actor.update(updateData, { enforceTypes: false });
|
||||
// }
|
||||
// } catch (err) {
|
||||
// err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
|
||||
// logger.error(err);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
if (cooldownDurationUnit === "custom") {
|
||||
updateData["data.cooldownDuration.unit"] = "rounds";
|
||||
}
|
||||
return updateData;
|
||||
}
|
||||
|
||||
// function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
|
||||
// let hasItemUpdates = false;
|
||||
// const items = actorData.items?.map((itemData) => {
|
||||
// const update = itemData ? getItemUpdateData(itemData) : undefined;
|
||||
// if (update) {
|
||||
// hasItemUpdates = true;
|
||||
// return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
|
||||
// } else {
|
||||
// return itemData;
|
||||
// }
|
||||
// });
|
||||
// const updateData: Record<string, unknown> = {};
|
||||
// if (actorData.type === "character") {
|
||||
// updateData["data.slayerPoints"] = { value: 0 };
|
||||
// }
|
||||
// if (hasItemUpdates) {
|
||||
// updateData["items"] = items;
|
||||
// }
|
||||
// return updateData;
|
||||
// }
|
||||
|
||||
// async function migrateScenes() {
|
||||
// for (const scene of getGame().scenes?.entities ?? []) {
|
||||
// try {
|
||||
// const updateData = getSceneUpdateData(scene._data);
|
||||
// if (updateData) {
|
||||
// logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
|
||||
// await scene.update(updateData, { enforceTypes: false });
|
||||
// }
|
||||
// } catch (err) {
|
||||
// err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
|
||||
// logger.error(err);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// function getSceneUpdateData(sceneData: Scene.Data) {
|
||||
// let hasTokenUpdates = false;
|
||||
// const tokens = sceneData.tokens.map((tokenData) => {
|
||||
// if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
|
||||
// tokenData.actorData = {};
|
||||
// hasTokenUpdates = true;
|
||||
// return tokenData;
|
||||
// }
|
||||
// const token = new Token(tokenData);
|
||||
// if (!token.actor) {
|
||||
// tokenData.actorId = null as unknown as string;
|
||||
// tokenData.actorData = {};
|
||||
// hasTokenUpdates = true;
|
||||
// } else if (!tokenData.actorLink) {
|
||||
// const actorUpdateData = getActorUpdateData(token.data.actorData);
|
||||
// tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
|
||||
// hasTokenUpdates = true;
|
||||
// }
|
||||
// return tokenData;
|
||||
// });
|
||||
// if (!hasTokenUpdates) return undefined;
|
||||
// return hasTokenUpdates ? { tokens } : undefined;
|
||||
// }
|
||||
|
||||
// async function migrateCompendiums() {
|
||||
// for (const compendium of getGame().packs ?? []) {
|
||||
// if (compendium.metadata.package !== "world") continue;
|
||||
// if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
|
||||
// await migrateCompendium(compendium);
|
||||
// }
|
||||
// }
|
||||
|
||||
// async function migrateCompendium(compendium: Compendium) {
|
||||
// const entityName = compendium.metadata.entity;
|
||||
// if (!["Actor", "Item", "Scene"].includes(entityName)) return;
|
||||
// const wasLocked = compendium.locked;
|
||||
// await compendium.configure({ locked: false });
|
||||
// await compendium.migrate({});
|
||||
|
||||
// const content = await compendium.getContent();
|
||||
|
||||
// for (const entity of content) {
|
||||
// try {
|
||||
// const getUpdateData = (entity: Entity) => {
|
||||
// switch (entityName) {
|
||||
// case "Item":
|
||||
// return getItemUpdateData(entity._data);
|
||||
// case "Actor":
|
||||
// return getActorUpdateData(entity._data);
|
||||
// case "Scene":
|
||||
// return getSceneUpdateData(entity._data as Scene.Data);
|
||||
// }
|
||||
// };
|
||||
// const updateData = getUpdateData(entity);
|
||||
// if (updateData) {
|
||||
// logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
|
||||
// await compendium.updateEntity({ ...updateData, _id: entity._id });
|
||||
// }
|
||||
// } catch (err) {
|
||||
// err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
|
||||
// logger.error(err);
|
||||
// }
|
||||
// }
|
||||
|
||||
// await compendium.configure({ locked: wasLocked });
|
||||
// }
|
||||
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
|
||||
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
|
||||
const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
|
||||
|
|
174
src/module/migrations/migrationHelpers.ts
Normal file
174
src/module/migrations/migrationHelpers.ts
Normal file
|
@ -0,0 +1,174 @@
|
|||
import { DS4Actor } from "../actor/actor";
|
||||
import { getGame } from "../helpers";
|
||||
import { DS4Item } from "../item/item";
|
||||
import logger from "../logger";
|
||||
|
||||
type ItemUpdateDataGetter = (
|
||||
itemData: Partial<foundry.data.ItemData["_source"]>,
|
||||
) => DeepPartial<foundry.data.ItemData["_source"]> | Record<string, unknown> | undefined;
|
||||
|
||||
export async function migrateItems(getItemUpdateData: ItemUpdateDataGetter): Promise<void> {
|
||||
for (const item of getGame().items ?? []) {
|
||||
try {
|
||||
const updateData = getItemUpdateData(item.toObject());
|
||||
if (updateData) {
|
||||
logger.info(`Migrating Item document ${item.name} (${item.id})`);
|
||||
await item.update(updateData), { enforceTypes: false };
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Item document ${item.name} (${item.id}), continuing anyways.`;
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type ActorUpdateDataGetter = (
|
||||
itemData: Partial<foundry.data.ActorData["_source"]>,
|
||||
) => DeepPartial<foundry.data.ActorData["_source"]> | undefined;
|
||||
|
||||
export async function migrateActors(getActorUpdateData: ActorUpdateDataGetter): Promise<void> {
|
||||
for (const actor of getGame().actors ?? []) {
|
||||
try {
|
||||
const updateData = getActorUpdateData(actor.toObject());
|
||||
if (updateData) {
|
||||
logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
|
||||
await actor.update(updateData);
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type SceneUpdateDataGetter = (
|
||||
sceneData: foundry.documents.BaseScene["data"],
|
||||
) => DeepPartial<foundry.documents.BaseScene["data"]["_source"]>;
|
||||
|
||||
export async function migrateScenes(getSceneUpdateData: SceneUpdateDataGetter): Promise<void> {
|
||||
for (const scene of getGame().scenes ?? []) {
|
||||
try {
|
||||
const updateData = getSceneUpdateData(scene.data);
|
||||
if (updateData) {
|
||||
logger.info(`Migrating Scene document ${scene.name} (${scene.id})`);
|
||||
await scene.update(updateData);
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Scene document ${scene.name} (${scene.id}), continuing anyways.`;
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type CompendiumMigrator = (compendium: CompendiumCollection<CompendiumCollection.Metadata>) => Promise<void>;
|
||||
|
||||
export async function migrateCompendiums(migrateCompendium: CompendiumMigrator): Promise<void> {
|
||||
for (const compendium of getGame().packs ?? []) {
|
||||
if (compendium.metadata.package !== "world") continue;
|
||||
if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
|
||||
await migrateCompendium(compendium);
|
||||
}
|
||||
}
|
||||
|
||||
export function getActorUpdateDataGetter(getItemUpdateData: ItemUpdateDataGetter): ActorUpdateDataGetter {
|
||||
return (
|
||||
actorData: Partial<foundry.data.ActorData["_source"]>,
|
||||
): DeepPartial<foundry.data.ActorData["_source"]> | undefined => {
|
||||
let hasItemUpdates = false;
|
||||
const items = actorData.items?.map((itemData) => {
|
||||
const update = getItemUpdateData(itemData);
|
||||
if (update) {
|
||||
hasItemUpdates = true;
|
||||
return { ...itemData, ...update };
|
||||
} else {
|
||||
return itemData;
|
||||
}
|
||||
});
|
||||
return hasItemUpdates ? { items } : undefined;
|
||||
};
|
||||
}
|
||||
|
||||
export function getSceneUpdateDataGetter(getActorUpdateData: ActorUpdateDataGetter): SceneUpdateDataGetter {
|
||||
return (sceneData: foundry.documents.BaseScene["data"]) => {
|
||||
const tokens = (sceneData.tokens as Collection<TokenDocument>).map((token: TokenDocument) => {
|
||||
const t = token.toObject();
|
||||
if (!t.actorId || t.actorLink) {
|
||||
t.actorData = {};
|
||||
} else if (!getGame().actors?.has(t.actorId)) {
|
||||
t.actorId = null;
|
||||
t.actorData = {};
|
||||
} else if (!t.actorLink) {
|
||||
const actorData = foundry.utils.deepClone(t.actorData);
|
||||
actorData.type = token.actor?.type;
|
||||
const update = getActorUpdateData(actorData);
|
||||
if (update !== undefined) {
|
||||
["items" as const, "effects" as const].forEach((embeddedName) => {
|
||||
const embeddedUpdates = update[embeddedName];
|
||||
if (embeddedUpdates === undefined || update[embeddedName]?.length !== 0) return;
|
||||
const updates = new Map(embeddedUpdates.flatMap((u) => (u && u._id ? [[u._id, u]] : [])));
|
||||
const originals = t.actorData[embeddedName];
|
||||
if (!originals) return;
|
||||
originals.forEach((original) => {
|
||||
if (!original._id) return;
|
||||
const update = updates.get(original._id);
|
||||
if (update) mergeObject(original, update);
|
||||
});
|
||||
delete update[embeddedName];
|
||||
});
|
||||
mergeObject(t.actorData, update);
|
||||
}
|
||||
}
|
||||
return t;
|
||||
});
|
||||
return { tokens };
|
||||
};
|
||||
}
|
||||
|
||||
export function getCompendiumMigrator(
|
||||
{
|
||||
getItemUpdateData,
|
||||
getActorUpdateData,
|
||||
getSceneUpdateData,
|
||||
}: {
|
||||
getItemUpdateData?: ItemUpdateDataGetter;
|
||||
getActorUpdateData?: ActorUpdateDataGetter;
|
||||
getSceneUpdateData?: SceneUpdateDataGetter;
|
||||
} = {},
|
||||
{ migrateToTemplateEarly = true } = {},
|
||||
) {
|
||||
return async (compendium: CompendiumCollection<CompendiumCollection.Metadata>): Promise<void> => {
|
||||
const entityName = compendium.metadata.entity;
|
||||
if (!["Actor", "Item", "Scene"].includes(entityName)) return;
|
||||
const wasLocked = compendium.locked;
|
||||
await compendium.configure({ locked: false });
|
||||
if (migrateToTemplateEarly) {
|
||||
await compendium.migrate();
|
||||
}
|
||||
|
||||
const documents = await compendium.getDocuments();
|
||||
|
||||
for (const doc of documents) {
|
||||
try {
|
||||
logger.info(`Migrating document ${doc.name} (${doc.id}) in compendium ${compendium.collection}`);
|
||||
if (doc instanceof DS4Item && getItemUpdateData) {
|
||||
const updateData = getItemUpdateData(doc.toObject());
|
||||
updateData && (await doc.update(updateData));
|
||||
} else if (doc instanceof DS4Actor && getActorUpdateData) {
|
||||
const updateData = getActorUpdateData(doc.toObject());
|
||||
updateData && (await doc.update(updateData));
|
||||
} else if (doc instanceof Scene && getSceneUpdateData) {
|
||||
const updateData = getSceneUpdateData(doc.data);
|
||||
updateData && (await doc.update(updateData));
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of document ${doc.name} (${doc.id}) in compendium ${compendium.collection}, continuing anyways.`;
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
|
||||
if (!migrateToTemplateEarly) {
|
||||
await compendium.migrate();
|
||||
}
|
||||
await compendium.configure({ locked: wasLocked });
|
||||
};
|
||||
}
|
|
@ -673,7 +673,7 @@ __metadata:
|
|||
|
||||
"@league-of-foundry-developers/foundry-vtt-types@https://github.com/League-of-Foundry-Developers/foundry-vtt-types.git#foundry-0.8.x":
|
||||
version: 0.7.9-6
|
||||
resolution: "@league-of-foundry-developers/foundry-vtt-types@https://github.com/League-of-Foundry-Developers/foundry-vtt-types.git#commit=22688f7be9f9c2605c3376e365e12b6084d59b85"
|
||||
resolution: "@league-of-foundry-developers/foundry-vtt-types@https://github.com/League-of-Foundry-Developers/foundry-vtt-types.git#commit=b111674a20165ac827a0b5db48791d8502d82e43"
|
||||
dependencies:
|
||||
"@types/jquery": ~3.5.5
|
||||
"@types/simple-peer": ~9.11.0
|
||||
|
@ -683,7 +683,7 @@ __metadata:
|
|||
socket.io-client: 4.1.2
|
||||
tinymce: 5.8.1
|
||||
typescript: ^4.1.6
|
||||
checksum: bba8fb7081e7cd1c43a5af841820232629a9034e7075d733558b261b5d488fd166dcf9501158cd49e29a7a2e9b7b4ebf6f4aef76b1d740a253455a7432308a77
|
||||
checksum: 028b563649d22583d57e80fed7323dfad7dbd8e31cfa054cbb9747041729c9f7dea098f5a245dd54f493be42556cc50f7d5ab5799d01662a74a88d65c97f36ac
|
||||
languageName: node
|
||||
linkType: hard
|
||||
|
||||
|
|
Loading…
Reference in a new issue