Merge branch '009-templateTypes' into 'master'
Resolve "Prepare template types" Closes #9 See merge request dungeonslayers/ds4!1
This commit is contained in:
commit
b95514bcdb
7 changed files with 57 additions and 44 deletions
2
package-lock.json
generated
2
package-lock.json
generated
|
@ -2678,7 +2678,7 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"foundry-pc-types": {
|
"foundry-pc-types": {
|
||||||
"version": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#a94b1270e74d5e139c7c5d361764d9b0bc505c6f",
|
"version": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#211c36bdde13400f02421dc0f911b255767dac76",
|
||||||
"from": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#f3l-fixes",
|
"from": "git+https://git.f3l.de/dungeonslayers/foundry-pc-types.git#f3l-fixes",
|
||||||
"dev": true,
|
"dev": true,
|
||||||
"requires": {
|
"requires": {
|
||||||
|
|
|
@ -1,2 +1,26 @@
|
||||||
// TODO: Actually add a type for data
|
export interface DS4ActorDataType {
|
||||||
export type DS4ActorDataType = unknown;
|
attributes: DS4ActorDataAttributes;
|
||||||
|
traits: DS4ActorDataTraits;
|
||||||
|
}
|
||||||
|
|
||||||
|
interface DS4ActorDataAttributes {
|
||||||
|
body: BodyAttribute;
|
||||||
|
mobility: ExtensibleData<number>;
|
||||||
|
mind: ExtensibleData<number>;
|
||||||
|
}
|
||||||
|
|
||||||
|
interface ExtensibleData<T extends any> {
|
||||||
|
initial: T;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Blueprint in case we need more detailed differentiation
|
||||||
|
type BodyAttribute = ExtensibleData<number>;
|
||||||
|
|
||||||
|
interface DS4ActorDataTraits {
|
||||||
|
strength: ExtensibleData<number>;
|
||||||
|
constitution: ExtensibleData<number>;
|
||||||
|
agility: ExtensibleData<number>;
|
||||||
|
dexterity: ExtensibleData<number>;
|
||||||
|
intellect: ExtensibleData<number>;
|
||||||
|
aura: ExtensibleData<number>;
|
||||||
|
}
|
||||||
|
|
|
@ -19,18 +19,6 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @override */
|
|
||||||
getData(): ActorSheetData<DS4ActorDataType> {
|
|
||||||
// TODO: replace ["..."] access with .
|
|
||||||
const data = super.getData();
|
|
||||||
data["dtypes"] = ["String", "Number", "Boolean"];
|
|
||||||
for (const attr of Object.values(data.data["attributes"])) {
|
|
||||||
attr["isCheckbox"] = attr["dtype"] === "Boolean";
|
|
||||||
}
|
|
||||||
console.log(data);
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
activateListeners(html: JQuery): void {
|
activateListeners(html: JQuery): void {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
@ -39,17 +27,17 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
// Add Inventory Item
|
// Add Inventory Item
|
||||||
html.find(".item-create").click(this._onItemCreate.bind(this));
|
html.find(".item-create").on("click", this._onItemCreate.bind(this));
|
||||||
|
|
||||||
// Update Inventory Item
|
// Update Inventory Item
|
||||||
html.find(".item-edit").click((ev) => {
|
html.find(".item-edit").on("click", (ev) => {
|
||||||
const li = $(ev.currentTarget).parents(".item");
|
const li = $(ev.currentTarget).parents(".item");
|
||||||
const item = this.actor.getOwnedItem(li.data("itemId"));
|
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||||||
item.sheet.render(true);
|
item.sheet.render(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
// Delete Inventory Item
|
// Delete Inventory Item
|
||||||
html.find(".item-delete").click((ev) => {
|
html.find(".item-delete").on("click", (ev) => {
|
||||||
const li = $(ev.currentTarget).parents(".item");
|
const li = $(ev.currentTarget).parents(".item");
|
||||||
this.actor.deleteOwnedItem(li.data("itemId"));
|
this.actor.deleteOwnedItem(li.data("itemId"));
|
||||||
li.slideUp(200, () => this.render(false));
|
li.slideUp(200, () => this.render(false));
|
||||||
|
@ -66,7 +54,7 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
|
||||||
* @param {Event} event The originating click event
|
* @param {Event} event The originating click event
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_onItemCreate(event: JQuery.ClickEvent): Promise<Item> {
|
private _onItemCreate(event: JQuery.ClickEvent): Promise<Item> {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const header = event.currentTarget;
|
const header = event.currentTarget;
|
||||||
// Get the type of item to create.
|
// Get the type of item to create.
|
||||||
|
@ -93,13 +81,13 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
|
||||||
* @param {Event} event The originating click event
|
* @param {Event} event The originating click event
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_onRoll(event: JQuery.ClickEvent): void {
|
private _onRoll(event: JQuery.ClickEvent): void {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const element = event.currentTarget;
|
const element = event.currentTarget;
|
||||||
const dataset = element.dataset;
|
const dataset = element.dataset;
|
||||||
|
|
||||||
if (dataset.roll) {
|
if (dataset.roll) {
|
||||||
const roll = new Roll(dataset.roll, this.actor.data.data as Record<string, unknown>);
|
const roll = new Roll(dataset.roll, this.actor.data.data);
|
||||||
const label = dataset.label ? `Rolling ${dataset.label}` : "";
|
const label = dataset.label ? `Rolling ${dataset.label}` : "";
|
||||||
roll.roll().toMessage({
|
roll.roll().toMessage({
|
||||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||||
|
|
|
@ -11,29 +11,27 @@ export class DS4Actor extends Actor<DS4ActorDataType> {
|
||||||
this._prepareCombatValues(data);
|
this._prepareCombatValues(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
_prepareCombatValues(data: ActorData<DS4ActorDataType>): void {
|
private _prepareCombatValues(data: ActorData<DS4ActorDataType>): void {
|
||||||
const hitPointsModifier = getProperty(data, "data.combatValues.hitPoints.modifier") || 0;
|
const hitPointsModifier = getProperty(data, "data.combatValues.hitPoints.modifier") || 0;
|
||||||
|
const actorData = data.data;
|
||||||
setProperty(
|
setProperty(
|
||||||
data,
|
data,
|
||||||
"data.combatValues.hitPoints.max",
|
"data.combatValues.hitPoints.max",
|
||||||
data.data["attributes"]["body"].initial + // TODO: replace ["..."]
|
actorData.attributes.body.initial + actorData.traits.constitution.initial + 10 + hitPointsModifier,
|
||||||
data.data["traits"]["constitution"].initial + // TODO: replace ["..."]
|
|
||||||
10 +
|
|
||||||
hitPointsModifier,
|
|
||||||
);
|
);
|
||||||
|
|
||||||
const defenseModifier = getProperty(data, "data.combatValues.defense.modifier") || 0;
|
const defenseModifier = getProperty(data, "data.combatValues.defense.modifier") || 0;
|
||||||
setProperty(
|
setProperty(
|
||||||
data,
|
data,
|
||||||
"data.combatValues.defense.value",
|
"data.combatValues.defense.value",
|
||||||
data.data["attributes"]["body"].initial + // TODO: replace ["..."]
|
actorData.attributes.body.initial +
|
||||||
data.data["traits"]["constitution"].initial + // TODO: replace ["..."]
|
actorData.traits.constitution.initial +
|
||||||
this._getArmorValue() +
|
this._getArmorValue() +
|
||||||
defenseModifier,
|
defenseModifier,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
_getArmorValue(): number {
|
private _getArmorValue(): number {
|
||||||
return this.data["items"]
|
return this.data["items"]
|
||||||
.filter((item) => ["armor", "shield"].includes(item.type))
|
.filter((item) => ["armor", "shield"].includes(item.type))
|
||||||
.filter((item) => item.data.equipped)
|
.filter((item) => item.data.equipped)
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
export const DS4 = {
|
export const DS4 = {
|
||||||
// ASCII Artwork
|
// ASCII Artwork
|
||||||
ASCII: `_____________________________________________________________________________________________
|
ASCII: String.raw`_____________________________________________________________________________________________
|
||||||
____ _ _ _ _ ____ _____ ___ _ _ ____ _ _ __ _______ ____ ____ _ _
|
____ _ _ _ _ ____ _____ ___ _ _ ____ _ _ __ _______ ____ ____ _ _
|
||||||
| _ \\| | | | \\ | |/ ___| ____/ _ \\| \\ | / ___|| | / \\\\ \\ / / ____| _ \\/ ___| | || |
|
| _ \| | | | \ | |/ ___| ____/ _ \| \ | / ___|| | / \\ \ / / ____| _ \/ ___| | || |
|
||||||
| | | | | | | \\| | | _| _|| | | | \\| \\___ \\| | / _ \\\\ V /| _| | |_) \\___ \\ | || |_
|
| | | | | | | \| | | _| _|| | | | \| \___ \| | / _ \\ V /| _| | |_) \___ \ | || |_
|
||||||
| |_| | |_| | |\\ | |_| | |__| |_| | |\\ |___) | |___ / ___ \\| | | |___| _ < ___) | |__ _|
|
| |_| | |_| | |\ | |_| | |__| |_| | |\ |___) | |___ / ___ \| | | |___| _ < ___) | |__ _|
|
||||||
|____/ \\___/|_| \\_|\\____|_____\\___/|_| \\_|____/|_____/_/ \\_\\_| |_____|_| \\_\\____/ |_|
|
|____/ \___/|_| \_|\____|_____\___/|_| \_|____/|_____/_/ \_\_| |_____|_| \_\____/ |_|
|
||||||
=============================================================================================`,
|
=============================================================================================`,
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -18,8 +18,8 @@ Hooks.once("init", async function () {
|
||||||
CONFIG.DS4 = DS4;
|
CONFIG.DS4 = DS4;
|
||||||
|
|
||||||
// Define custom Entity classes
|
// Define custom Entity classes
|
||||||
CONFIG.Actor.entityClass = DS4Actor as typeof Actor; // TODO: Can we remove the casts?
|
CONFIG.Actor.entityClass = DS4Actor as typeof Actor;
|
||||||
CONFIG.Item.entityClass = DS4Item as typeof Item; // TODO: Can we remove the casts?
|
CONFIG.Item.entityClass = DS4Item as typeof Item;
|
||||||
|
|
||||||
// Register sheet application classes
|
// Register sheet application classes
|
||||||
Actors.unregisterSheet("core", ActorSheet);
|
Actors.unregisterSheet("core", ActorSheet);
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
import { DS4ActorDataType } from "../actor/actor-data";
|
|
||||||
import { DS4Item } from "./item";
|
import { DS4Item } from "./item";
|
||||||
import { DS4ItemDataType } from "./item-data";
|
import { DS4ItemDataType } from "./item-data";
|
||||||
|
|
||||||
|
@ -6,7 +5,7 @@ import { DS4ItemDataType } from "./item-data";
|
||||||
* Extend the basic ItemSheet with some very simple modifications
|
* Extend the basic ItemSheet with some very simple modifications
|
||||||
* @extends {ItemSheet}
|
* @extends {ItemSheet}
|
||||||
*/
|
*/
|
||||||
export class DS4ItemSheet extends ItemSheet<DS4ActorDataType, DS4Item> {
|
export class DS4ItemSheet extends ItemSheet<DS4ItemDataType, DS4Item> {
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions(): FormApplicationOptions {
|
static get defaultOptions(): FormApplicationOptions {
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
|
@ -26,7 +25,7 @@ export class DS4ItemSheet extends ItemSheet<DS4ActorDataType, DS4Item> {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
getData(): ItemSheetData<DS4ItemDataType> {
|
getData(): ItemSheetData<DS4ItemDataType, DS4Item> {
|
||||||
const data = { ...super.getData(), config: CONFIG.DS4 };
|
const data = { ...super.getData(), config: CONFIG.DS4 };
|
||||||
console.log(data);
|
console.log(data);
|
||||||
return data;
|
return data;
|
||||||
|
@ -35,11 +34,15 @@ export class DS4ItemSheet extends ItemSheet<DS4ActorDataType, DS4Item> {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
setPosition(options = {}): unknown {
|
setPosition(options: ApplicationPosition = {}): ApplicationPosition {
|
||||||
const position = super.setPosition(options);
|
const position = super.setPosition(options);
|
||||||
const sheetBody = (this.element as JQuery).find(".sheet-body"); // TODO: Why is the cast necessary?
|
if ("find" in this.element) {
|
||||||
const bodyHeight = position.height - 192;
|
const sheetBody = this.element.find(".sheet-body");
|
||||||
sheetBody.css("height", bodyHeight);
|
const bodyHeight = position.height - 192;
|
||||||
|
sheetBody.css("height", bodyHeight);
|
||||||
|
} else {
|
||||||
|
console.log("Failure setting position.");
|
||||||
|
}
|
||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue