fix: make ActiveEffects work properly
This commit is contained in:
parent
1125eefefe
commit
c260500060
11 changed files with 112 additions and 98 deletions
12
lang/de.json
12
lang/de.json
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@ -173,11 +173,11 @@
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"DS4.SpellCasterClassWizard": "Zauberer",
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"DS4.SpellPrice": "Preis (Gold)",
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"DS4.SpellPriceDescription": "Der Kaufpreis des Zauberspruchs.",
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"DS4.EffectEnabled": "Aktiv",
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"DS4.EffectEnabledAbbr": "A",
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"DS4.EffectEffectivelyEnabled": "Effektiv Aktiv (unter Betrachtung, ob ein eventuelles Quellen-Item ausgerüstet ist usw.)",
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"DS4.EffectEffectivelyEnabledAbbr": "E",
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"DS4.EffectLabel": "Bezeichnung",
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"DS4.EffectEnabled": "Eingeschaltet",
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"DS4.EffectEnabledAbbr": "E",
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"DS4.EffectActive": "Aktiv (unter Betrachtung, ob ein eventuelles Quellen-Item ausgerüstet ist usw.)",
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"DS4.EffectActiveAbbr": "A",
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"DS4.EffectName": "Name",
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"DS4.EffectSourceName": "Quelle",
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"DS4.EffectFactor": "Faktor (wie oft der Effekt angewendet wird)",
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"DS4.EffectFactorAbbr": "F",
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@ -382,7 +382,7 @@
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"DS4.NewLanguageName": "Neue Sprache",
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"DS4.NewAlphabetName": "Neue Schriftzeichen",
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"DS4.NewSpecialCreatureAbilityName": "Neue Besondere Kreaturenfähigkeit",
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"DS4.NewEffectLabel": "Neuer Effekt",
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"DS4.NewEffectName": "Neuer Effekt",
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"DS4.ActiveEffectApplyToItems": "Auf Items Anwenden",
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"DS4.ActiveEffectItemName": "Itemname",
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@ -175,9 +175,9 @@
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"DS4.SpellPriceDescription": "The price to purchase the spell.",
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"DS4.EffectEnabled": "Enabled",
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"DS4.EffectEnabledAbbr": "E",
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"DS4.EffectEffectivelyEnabled": "Effectively Enabled (taking into account whether a potential source item is equipped etc.)",
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"DS4.EffectEffectivelyEnabledAbbr": "EE",
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"DS4.EffectLabel": "Label",
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"DS4.EffectActive": "Active (taking into account whether a potential source item is equipped etc.)",
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"DS4.EffectActiveAbbr": "A",
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"DS4.EffectName": "Name",
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"DS4.EffectSourceName": "Source",
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"DS4.EffectFactor": "Factor (the number of times the effect is being applied)",
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"DS4.EffectFactorAbbr": "F",
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@ -382,7 +382,7 @@
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"DS4.NewLanguageName": "New Language",
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"DS4.NewAlphabetName": "New Alphabet",
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"DS4.NewSpecialCreatureAbilityName": "New Special Creature Ability",
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"DS4.NewEffectLabel": "New Effect",
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"DS4.NewEffectName": "New Effect",
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"DS4.ActiveEffectApplyToItems": "Apply to Items",
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"DS4.ActiveEffectItemName": "Item Name",
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@ -51,9 +51,9 @@ export class DS4ActorSheet extends ActorSheet {
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const enrichedEffectPromises = this.actor.effects.map(async (effect) => {
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return {
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...effect.toObject(),
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sourceName: await effect.getCurrentSourceName(),
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sourceName: effect.sourceName,
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factor: effect.factor,
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isEffectivelyEnabled: !effect.disabled && !effect.isSurpressed,
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active: effect.active,
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};
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});
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const enrichedEffects = await Promise.all(enrichedEffectPromises);
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@ -35,11 +35,8 @@ export class DS4ActiveEffect extends ActiveEffect {
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*/
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source = undefined;
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/**
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* Whether or not this effect is currently surpressed.
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* @type {boolean}
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*/
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get isSurpressed() {
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/** @override */
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get isSuppressed() {
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const originatingItem = this.originatingItem;
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if (!originatingItem) {
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return false;
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@ -82,30 +79,6 @@ export class DS4ActiveEffect extends ActiveEffect {
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return super.apply(document, change);
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}
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/**
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* Gets the current source name based on the cached source object.
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* @returns {Promise<string>} The current source name
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*/
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async getCurrentSourceName() {
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const game = getGame();
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const origin = await this.getSource();
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if (origin === null) return game.i18n.localize("None");
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return origin.name ?? game.i18n.localize("Unknown");
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}
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/**
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* Gets the source document for this effect. Uses the cached {@link DS4ActiveEffect#source} if it has already been
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* set.
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* @protected
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* @returns {Promise<foundry.abstract.Document | null>}
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*/
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async getSource() {
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if (this.source === undefined) {
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this.source = this.origin != null ? await fromUuid(this.origin) : null;
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}
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return this.source;
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}
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/**
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* Create a new {@link DS4ActiveEffect} using default values.
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*
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@ -115,7 +88,7 @@ export class DS4ActiveEffect extends ActiveEffect {
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*/
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static async createDefault(parent) {
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const createData = {
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label: getGame().i18n.localize(`DS4.NewEffectLabel`),
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name: getGame().i18n.localize(`DS4.NewEffectName`),
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icon: this.FALLBACK_ICON,
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};
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@ -141,13 +114,25 @@ export class DS4ActiveEffect extends ActiveEffect {
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* @param {import("./item/item").DS4Item | import("./actor/actor").DS4Actor} document The Actor or Item to which to apply the effects
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* @param {DS4ActiveEffect[]} effetcs The effects to apply
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* @param {(change: EffectChangeData) => boolean} [predicate=() => true] Apply only changes that fullfill this predicate
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* @returns {Set<string>} The statuses that are applied by this effect
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*/
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static applyEffetcs(document, effetcs, predicate = () => true) {
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/** @type {Record<string, unknown>} */
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const overrides = {};
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// Organize non-disabled and -surpressed effects by their application priority
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const changesWithEffect = effetcs.flatMap((e) => e.getFactoredChangesWithEffect(predicate));
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/** @type {Set<string>} */
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const statuses = new Set();
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// Organize active effect changes by their application priority
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const changesWithEffect = effetcs.flatMap((e) => {
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if (!e.active) {
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return [];
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}
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for (const statusId of e.statuses) {
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statuses.add(statusId);
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}
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return e.getFactoredChangesWithEffect(predicate);
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});
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changesWithEffect.sort((a, b) => (a.change.priority ?? 0) - (b.change.priority ?? 0));
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// Apply all changes
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@ -162,6 +147,8 @@ export class DS4ActiveEffect extends ActiveEffect {
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...foundry.utils.flattenObject(document.overrides),
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...overrides,
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});
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return statuses;
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}
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/**
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@ -171,13 +158,10 @@ export class DS4ActiveEffect extends ActiveEffect {
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* @protected
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*/
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getFactoredChangesWithEffect(predicate = () => true) {
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if (this.disabled || this.isSurpressed) {
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return [];
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}
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return this.changes.filter(predicate).flatMap((change) => {
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change.priority = change.priority ?? change.mode * 10;
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return Array(this.factor).fill({ effect: this, change });
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const c = foundry.utils.deepClone(change);
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c.priority = c.priority ?? c.mode * 10;
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return Array(this.factor).fill({ effect: this, change: c });
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});
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}
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}
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@ -15,6 +15,9 @@ import { isAttribute, isTrait } from "./actor-data-source-base";
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* The Actor class for DS4
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*/
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export class DS4Actor extends Actor {
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/** @type {Set<string>} */
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newStatuses = new Set();
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/** @override */
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prepareData() {
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this.prepareBaseData();
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@ -23,11 +26,14 @@ export class DS4Actor extends Actor {
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this.applyActiveEffectsToBaseData();
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this.prepareDerivedData();
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this.applyActiveEffectsToDerivedData();
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this.handleStatusChanges();
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this.prepareFinalDerivedData();
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}
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/** @override */
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prepareBaseData() {
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this.newStatuses = new Set();
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this.system.rolling = {
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minimumFumbleResult: 20,
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maximumCoupResult: 1,
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@ -60,7 +66,13 @@ export class DS4Actor extends Actor {
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* @protected
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*/
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get actorEffects() {
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return this.effects.filter((effect) => !effect.flags.ds4?.itemEffectConfig?.applyToItems);
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const effects = [];
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for (const effect of this.allApplicableEffects()) {
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if (!effect.flags.ds4?.itemEffectConfig?.applyToItems) {
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effects.push(effect);
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}
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}
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return effects;
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}
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/**
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@ -69,7 +81,8 @@ export class DS4Actor extends Actor {
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* @returns {import("../active-effect").DS4ActiveEffect[]} The array of effects that are candidates to be applied to the item
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*/
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itemEffects(item) {
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return this.effects.filter((effect) => {
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/** @type {(effect: DS4ActiveEffect) => boolean} */
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const shouldEffectBeAppliedToItem = (effect, item) => {
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const { applyToItems, itemName, condition } = effect.flags.ds4?.itemEffectConfig ?? {};
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if (!applyToItems || (itemName !== undefined && itemName !== "" && itemName !== item.name)) {
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@ -78,11 +91,7 @@ export class DS4Actor extends Actor {
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if (condition !== undefined && condition !== "") {
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try {
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const replacedCondition = DS4Actor.replaceFormulaData(condition, {
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item,
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actor: this,
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effect,
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});
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const replacedCondition = DS4Actor.replaceFormulaData(condition, { item, actor: this, effect });
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return replacedCondition !== undefined ? Boolean(mathEvaluator.evaluate(replacedCondition)) : false;
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} catch (error) {
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logger.warn(error);
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@ -91,7 +100,15 @@ export class DS4Actor extends Actor {
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}
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return true;
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});
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};
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const effects = [];
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for (const effect of this.allApplicableEffects()) {
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if (shouldEffectBeAppliedToItem(effect, item)) {
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effects.push(effect);
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}
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}
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return effects;
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}
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/**
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@ -153,7 +170,8 @@ export class DS4Actor extends Actor {
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*/
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applyActiveEffectsToItem(item) {
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item.overrides = {};
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DS4ActiveEffect.applyEffetcs(item, this.itemEffects(item));
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item.reset();
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DS4ActiveEffect.applyEffetcs(item, this.itemEffects(item)).forEach(this.newStatuses.add.bind(this.newStatuses));
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}
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/**
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@ -168,7 +186,7 @@ export class DS4Actor extends Actor {
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(change) =>
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!this.derivedDataProperties.includes(change.key) &&
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!this.finalDerivedDataProperties.includes(change.key),
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);
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).forEach(this.newStatuses.add.bind(this.newStatuses));
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}
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/**
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@ -178,7 +196,7 @@ export class DS4Actor extends Actor {
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applyActiveEffectsToDerivedData() {
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DS4ActiveEffect.applyEffetcs(this, this.actorEffects, (change) =>
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this.derivedDataProperties.includes(change.key),
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);
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).forEach(this.newStatuses.add.bind(this.newStatuses));
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}
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/**
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@ -205,6 +223,30 @@ export class DS4Actor extends Actor {
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return combatValueProperties.concat(checkProperties);
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}
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handleStatusChanges() {
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this.statuses ??= new Set();
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// Identify which special statuses had been active
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const specialStatuses = new Map();
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for (const statusId of Object.values(CONFIG.specialStatusEffects)) {
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specialStatuses.set(statusId, this.statuses.has(statusId));
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}
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this.statuses.clear();
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// set new statuses
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this.newStatuses.forEach(this.statuses.add.bind(this.statuses));
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// Apply special statuses that changed to active tokens
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const tokens = this.getActiveTokens();
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for (const [statusId, wasActive] of specialStatuses) {
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const isActive = this.statuses.has(statusId);
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if (isActive === wasActive) continue;
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for (const token of tokens) {
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token._onApplyStatusEffect(statusId, isActive);
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}
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}
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}
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/**
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* Apply final transformations to the Actor data after all effects have been applied.
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*/
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@ -38,12 +38,8 @@
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"minimum": "10.290",
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"verified": "10"
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},
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"esmodules": [
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"ds4.js"
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],
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"styles": [
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"css/ds4.css"
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],
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"esmodules": ["ds4.js"],
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"styles": ["css/ds4.css"],
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"languages": [
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{
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"lang": "en",
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@ -9,7 +9,9 @@ SPDX-License-Identifier: MIT
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<!-- Effect Header -->
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<header class="sheet-header">
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<img class="effect-icon" src="{{ data.icon }}" data-edit="icon">
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<h1 class="effect-title">{{ data.label }}</h1>
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<h1 class="effect-title">
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<input name="name" type="text" value="{{data.name}}" placeholder="{{ localize 'Name' }}" />
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</h1>
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</header>
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<!-- Effect Configuration Tabs -->
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@ -21,30 +23,19 @@ SPDX-License-Identifier: MIT
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<!-- Details Tab -->
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<section class="tab" data-tab="details">
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<div class="form-group">
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<label>{{ localize "EFFECT.Label" }}</label>
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<div class="form-fields">
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<input type="text" name="label" value="{{ data.label }}" />
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</div>
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</div>
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<div class="form-group">
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<label>{{ localize "EFFECT.Icon" }}</label>
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<div class="form-fields">
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{{filePicker target="icon" type="image"}}
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<input class="image" type="text" name="icon" placeholder="path/image.png" value="{{data.icon}}" />
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</div>
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</div>
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<div class="form-group">
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<label>{{ localize "EFFECT.IconTint" }}</label>
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<div class="form-fields">
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<input class="color" type="text" name="tint" value="{{data.tint}}" />
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<input type="color" value="{{data.tint}}" data-edit="tint" />
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{{colorPicker name="tint" value=data.tint}}
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</div>
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</div>
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<div class="form-group stacked">
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<label>{{ localize "EFFECT.Description" }}</label>
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{{editor descriptionHTML target="description" button=false editable=editable engine="prosemirror"
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collaborate=false}}
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</div>
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<div class="form-group">
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<label>{{ localize "EFFECT.Disabled" }}</label>
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<div class="form-fields">
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@ -63,10 +54,11 @@ SPDX-License-Identifier: MIT
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{{#if isItemEffect}}
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<div class="form-group">
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<label>{{ localize "EFFECT.Transfer" }}</label>
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<label>{{ labels.transfer.name }}</label>
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<div class="form-fields">
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<input type="checkbox" name="transfer" {{checked data.transfer}} />
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</div>
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<p class="hint">{{ labels.transfer.hint }}</p>
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</div>
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{{/if}}
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@ -15,15 +15,15 @@ SPDX-License-Identifier: MIT
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type="checkbox" {{checked (ne effectData.disabled true)}} data-dtype="Boolean" data-property="disabled"
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data-inverted="true" title="{{localize 'DS4.EffectEnabled'}}">
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{{!-- effectively enabled --}}
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{{#if effectData.isEffectivelyEnabled}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-ban"></i>{{/if}}
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{{!-- active --}}
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{{#if effectData.active}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-ban"></i>{{/if}}
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{{!-- icon --}}
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{{> systems/ds4/templates/sheets/shared/components/rollable-image.hbs rollable=false src=effectData.icon
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alt=(localize "DS4.DocumentImageAltText" name=effectData.label) title=effectData.label}}
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{{!-- label --}}
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<div title="{{effectData.label}}">{{effectData.label}}</div>
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{{!-- name --}}
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<div title="{{effectData.name}}">{{effectData.name}}</div>
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{{!-- source name --}}
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<div title="{{effectData.sourceName}}">{{effectData.sourceName}}</div>
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@ -12,14 +12,14 @@ SPDX-License-Identifier: MIT
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{{!-- enabled --}}
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<div title="{{localize 'DS4.EffectEnabled'}}">{{localize 'DS4.EffectEnabledAbbr'}}</div>
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{{!-- effectively enabled --}}
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<div title="{{localize 'DS4.EffectEffectivelyEnabled'}}">{{localize 'DS4.EffectEffectivelyEnabledAbbr'}}</div>
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{{!-- active --}}
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<div title="{{localize 'DS4.EffectActive'}}">{{localize 'DS4.EffectActiveAbbr'}}</div>
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{{!-- icon --}}
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<div></div>
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{{!-- label --}}
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<div>{{localize 'DS4.EffectLabel'}}</div>
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{{!-- name --}}
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<div>{{localize 'DS4.EffectName'}}</div>
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{{!-- source name --}}
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<div>{{localize 'DS4.EffectSourceName'}}</div>
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@ -13,8 +13,8 @@ SPDX-License-Identifier: MIT
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{{> systems/ds4/templates/sheets/shared/components/rollable-image.hbs rollable=false src=effectData.icon
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alt=(localize "DS4.DocumentImageAltText" name=effectData.label) title=effectData.label}}
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{{!-- label --}}
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<div title="{{effectData.label}}">{{effectData.label}}</div>
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{{!-- name --}}
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<div title="{{effectData.name}}">{{effectData.name}}</div>
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{{!-- control button group --}}
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{{> systems/ds4/templates/sheets/shared/components/control-button-group.hbs documentType="effect"
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@ -12,7 +12,7 @@ SPDX-License-Identifier: MIT
|
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<div></div>
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||||
|
||||
{{!-- label --}}
|
||||
<div>{{localize 'DS4.EffectLabel'}}</div>
|
||||
<div>{{localize 'DS4.EffectName'}}</div>
|
||||
|
||||
{{!-- control buttons placeholder --}}
|
||||
<div></div>
|
||||
|
|
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Reference in a new issue