Changes as per review.
Missing: - Open discussion on "test value" renames - docs - open discussion on last-die-handling
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2 changed files with 20 additions and 4 deletions
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@ -232,6 +232,14 @@ describe("DS4 Rolls with multiple dice and no modifiers.", () => {
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new RollResult(37, RollResultStatus.SUCCESS, [19, 1]),
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);
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});
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it("Should maximize correctly when swapping with more than one crit success", () => {
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const rollProvider = mockMultipleThrows([1, 1, 15]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(43, RollResultStatus.SUCCESS, [1, 15, 1]),
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);
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});
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});
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describe("DS4 Rolls with multiple dice and min/max modifiers.", () => {
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@ -308,10 +316,18 @@ describe("DS4 Rolls with multiple and slaying dice, first throw", () => {
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it("Should fail with the first roll being a `20`", () => {
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const rollProvider = mockMultipleThrows([20, 2, 19]);
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, { useSlayingDice: true }, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20, 2, 19]),
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);
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});
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it("Should issue a critical success, even with resorting dice", () => {
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const rollProvider = mockMultipleThrows([2, 19, 15]);
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expect(rollCheckMultipleDice(48, { useSlayingDice: true, maxCritSucc: 2 }, rollProvider)).toEqual(
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new RollResult(42, RollResultStatus.CRITICAL_SUCCESS, [19, 15, 2]),
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);
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});
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});
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describe("DS4 Rolls with multiple and slaying dice, recurrent throw", () => {
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@ -3,18 +3,18 @@ import { RollOptions } from "./roll-data";
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export function isDiceSwapNecessary(
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critSuccesses: Array<number>,
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otherRolls: Array<number>,
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finalRollValue: number,
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lastTestValue: number,
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): boolean {
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if (critSuccesses.length == 0 || otherRolls.length == 0) {
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return false;
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}
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const amountOfOtherRolls = otherRolls.length;
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const lastDice = otherRolls[amountOfOtherRolls - 1];
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if (lastDice <= finalRollValue) {
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if (lastDice <= lastTestValue) {
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return false;
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}
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return lastDice + finalRollValue > 20;
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return lastDice + lastTestValue > 20;
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}
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export function isSlayingDiceRepetition(opts: RollOptions): boolean {
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