use notification wrapper
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5d249d4c10
commit
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2 changed files with 4 additions and 2 deletions
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@ -2,6 +2,7 @@ import { ModifiableMaybeData } from "../../common/common-data";
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import { DS4 } from "../../config";
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import { DS4 } from "../../config";
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import { DS4Item } from "../../item/item";
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import { DS4Item } from "../../item/item";
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import { DS4ItemData } from "../../item/item-data";
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import { DS4ItemData } from "../../item/item-data";
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import notifications from "../../ui/notifications";
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import { DS4Actor } from "../actor";
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import { DS4Actor } from "../actor";
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/**
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/**
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@ -257,7 +258,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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): Promise<boolean | undefined | ActorSheet.OwnedItemData<DS4Actor>> {
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): Promise<boolean | undefined | ActorSheet.OwnedItemData<DS4Actor>> {
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const item = await DS4Item.fromDropData(data);
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const item = await DS4Item.fromDropData(data);
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if (item && !this.actor.canOwnItemType(item.data.type)) {
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if (item && !this.actor.canOwnItemType(item.data.type)) {
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ui.notifications?.warn(
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notifications.warn(
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game.i18n.format("DS4.WarningActorCannotOwnItem", {
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game.i18n.format("DS4.WarningActorCannotOwnItem", {
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actorName: this.actor.name,
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actorName: this.actor.name,
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actorType: this.actor.data.type,
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actorType: this.actor.data.type,
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@ -1,4 +1,5 @@
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import { DS4 } from "../config";
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import { DS4 } from "../config";
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import notifications from "../ui/notifications";
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import { DS4Item } from "./item";
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import { DS4Item } from "./item";
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import { isDS4ItemDataTypePhysical } from "./item-data";
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import { isDS4ItemDataTypePhysical } from "./item-data";
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@ -82,7 +83,7 @@ export class DS4ItemSheet extends ItemSheet<ItemSheet.Data<DS4Item>> {
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event.preventDefault();
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event.preventDefault();
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if (this.item.isOwned) {
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if (this.item.isOwned) {
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return ui.notifications?.warn(game.i18n.localize("DS4.WarningManageActiveEffectOnOwnedItem"));
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return notifications.warn(game.i18n.localize("DS4.WarningManageActiveEffectOnOwnedItem"));
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}
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}
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const a = event.currentTarget;
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const a = event.currentTarget;
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const li = $(a).parents(".effect");
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const li = $(a).parents(".effect");
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