Type-ify Actor.

This commit is contained in:
Oliver Rümpelein 2020-12-28 15:51:00 +01:00
parent 7a4cb7110b
commit d9440b27a6
4 changed files with 35 additions and 12 deletions

View file

@ -1,2 +1,26 @@
export type DS4ActorDataType = EntityData<DS4ActorData>;
// TODO: Actually add a type for data // TODO: Actually add a type for data
export type DS4ActorDataType = unknown; export class DS4ActorData {
public attributes: DS4ActorDataAttributes;
public traits: DS4ActorDataTraits;
}
class DS4ActorDataAttributes {
public body: ExpandableAttribute<number>;
public mobility: ExpandableAttribute<number>;
public mind: ExpandableAttribute<number>;
}
class ExpandableAttribute<T extends any> {
public initial: T;
}
class DS4ActorDataTraits {
public strength: ExpandableAttribute<number>;
public constitution: ExpandableAttribute<number>;
public agility: ExpandableAttribute<number>;
public dexterity: ExpandableAttribute<number>;
public intellect: ExpandableAttribute<number>;
public aura: ExpandableAttribute<number>;
}

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@ -21,9 +21,9 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
/** @override */ /** @override */
getData(): ActorSheetData<DS4ActorDataType> { getData(): ActorSheetData<DS4ActorDataType> {
// TODO: replace ["..."] access with .
const data = super.getData(); const data = super.getData();
data["dtypes"] = ["String", "Number", "Boolean"]; const checkboxTypes = [typeof String, typeof Number, typeof Boolean];
console.log(data.data["attributes"]);
for (const attr of Object.values(data.data["attributes"])) { for (const attr of Object.values(data.data["attributes"])) {
attr["isCheckbox"] = attr["dtype"] === "Boolean"; attr["isCheckbox"] = attr["dtype"] === "Boolean";
} }
@ -99,7 +99,7 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
const dataset = element.dataset; const dataset = element.dataset;
if (dataset.roll) { if (dataset.roll) {
const roll = new Roll(dataset.roll, this.actor.data.data as Record<string, unknown>); const roll = new Roll(dataset.roll, this.actor.data.data);
const label = dataset.label ? `Rolling ${dataset.label}` : ""; const label = dataset.label ? `Rolling ${dataset.label}` : "";
roll.roll().toMessage({ roll.roll().toMessage({
speaker: ChatMessage.getSpeaker({ actor: this.actor }), speaker: ChatMessage.getSpeaker({ actor: this.actor }),

View file

@ -1,4 +1,4 @@
import { DS4ActorDataType } from "./actor-data"; import { DS4ActorData, DS4ActorDataType } from "./actor-data";
/** /**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -13,21 +13,20 @@ export class DS4Actor extends Actor<DS4ActorDataType> {
_prepareCombatValues(data: ActorData<DS4ActorDataType>): void { _prepareCombatValues(data: ActorData<DS4ActorDataType>): void {
const hitPointsModifier = getProperty(data, "data.combatValues.hitPoints.modifier") || 0; const hitPointsModifier = getProperty(data, "data.combatValues.hitPoints.modifier") || 0;
// data.data seems to get initialized with the enitity's data
const actorData = (data.data as unknown) as DS4ActorData;
setProperty( setProperty(
data, data,
"data.combatValues.hitPoints.max", "data.combatValues.hitPoints.max",
data.data["attributes"]["body"].initial + // TODO: replace ["..."] actorData.attributes.body.initial + actorData.traits.constitution.initial + 10 + hitPointsModifier,
data.data["traits"]["constitution"].initial + // TODO: replace ["..."]
10 +
hitPointsModifier,
); );
const defenseModifier = getProperty(data, "data.combatValues.defense.modifier") || 0; const defenseModifier = getProperty(data, "data.combatValues.defense.modifier") || 0;
setProperty( setProperty(
data, data,
"data.combatValues.defense.value", "data.combatValues.defense.value",
data.data["attributes"]["body"].initial + // TODO: replace ["..."] actorData.attributes.body.initial +
data.data["traits"]["constitution"].initial + // TODO: replace ["..."] actorData.traits.constitution.initial +
this._getArmorValue() + this._getArmorValue() +
defenseModifier, defenseModifier,
); );

View file

@ -6,7 +6,7 @@ import { DS4ItemDataType } from "./item-data";
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet} * @extends {ItemSheet}
*/ */
export class DS4ItemSheet extends ItemSheet<DS4ActorDataType, DS4Item> { export class DS4ItemSheet extends ItemSheet<DS4ItemDataType, DS4Item> {
/** @override */ /** @override */
static get defaultOptions(): FormApplicationOptions { static get defaultOptions(): FormApplicationOptions {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {