Type-ify Actor.
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4 changed files with 35 additions and 12 deletions
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@ -1,2 +1,26 @@
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export type DS4ActorDataType = EntityData<DS4ActorData>;
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// TODO: Actually add a type for data
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// TODO: Actually add a type for data
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export type DS4ActorDataType = unknown;
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export class DS4ActorData {
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public attributes: DS4ActorDataAttributes;
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public traits: DS4ActorDataTraits;
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}
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class DS4ActorDataAttributes {
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public body: ExpandableAttribute<number>;
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public mobility: ExpandableAttribute<number>;
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public mind: ExpandableAttribute<number>;
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}
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class ExpandableAttribute<T extends any> {
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public initial: T;
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}
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class DS4ActorDataTraits {
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public strength: ExpandableAttribute<number>;
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public constitution: ExpandableAttribute<number>;
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public agility: ExpandableAttribute<number>;
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public dexterity: ExpandableAttribute<number>;
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public intellect: ExpandableAttribute<number>;
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public aura: ExpandableAttribute<number>;
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}
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@ -21,9 +21,9 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
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/** @override */
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/** @override */
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getData(): ActorSheetData<DS4ActorDataType> {
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getData(): ActorSheetData<DS4ActorDataType> {
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// TODO: replace ["..."] access with .
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const data = super.getData();
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const data = super.getData();
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data["dtypes"] = ["String", "Number", "Boolean"];
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const checkboxTypes = [typeof String, typeof Number, typeof Boolean];
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console.log(data.data["attributes"]);
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for (const attr of Object.values(data.data["attributes"])) {
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for (const attr of Object.values(data.data["attributes"])) {
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attr["isCheckbox"] = attr["dtype"] === "Boolean";
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attr["isCheckbox"] = attr["dtype"] === "Boolean";
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}
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}
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@ -99,7 +99,7 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
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const dataset = element.dataset;
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const dataset = element.dataset;
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if (dataset.roll) {
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if (dataset.roll) {
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const roll = new Roll(dataset.roll, this.actor.data.data as Record<string, unknown>);
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const roll = new Roll(dataset.roll, this.actor.data.data);
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const label = dataset.label ? `Rolling ${dataset.label}` : "";
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const label = dataset.label ? `Rolling ${dataset.label}` : "";
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roll.roll().toMessage({
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roll.roll().toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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@ -1,4 +1,4 @@
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import { DS4ActorDataType } from "./actor-data";
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import { DS4ActorData, DS4ActorDataType } from "./actor-data";
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/**
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -13,21 +13,20 @@ export class DS4Actor extends Actor<DS4ActorDataType> {
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_prepareCombatValues(data: ActorData<DS4ActorDataType>): void {
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_prepareCombatValues(data: ActorData<DS4ActorDataType>): void {
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const hitPointsModifier = getProperty(data, "data.combatValues.hitPoints.modifier") || 0;
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const hitPointsModifier = getProperty(data, "data.combatValues.hitPoints.modifier") || 0;
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// data.data seems to get initialized with the enitity's data
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const actorData = (data.data as unknown) as DS4ActorData;
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setProperty(
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setProperty(
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data,
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data,
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"data.combatValues.hitPoints.max",
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"data.combatValues.hitPoints.max",
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data.data["attributes"]["body"].initial + // TODO: replace ["..."]
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actorData.attributes.body.initial + actorData.traits.constitution.initial + 10 + hitPointsModifier,
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data.data["traits"]["constitution"].initial + // TODO: replace ["..."]
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10 +
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hitPointsModifier,
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);
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);
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const defenseModifier = getProperty(data, "data.combatValues.defense.modifier") || 0;
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const defenseModifier = getProperty(data, "data.combatValues.defense.modifier") || 0;
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setProperty(
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setProperty(
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data,
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data,
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"data.combatValues.defense.value",
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"data.combatValues.defense.value",
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data.data["attributes"]["body"].initial + // TODO: replace ["..."]
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actorData.attributes.body.initial +
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data.data["traits"]["constitution"].initial + // TODO: replace ["..."]
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actorData.traits.constitution.initial +
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this._getArmorValue() +
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this._getArmorValue() +
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defenseModifier,
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defenseModifier,
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);
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);
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@ -6,7 +6,7 @@ import { DS4ItemDataType } from "./item-data";
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* Extend the basic ItemSheet with some very simple modifications
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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* @extends {ItemSheet}
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*/
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*/
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export class DS4ItemSheet extends ItemSheet<DS4ActorDataType, DS4Item> {
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export class DS4ItemSheet extends ItemSheet<DS4ItemDataType, DS4Item> {
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/** @override */
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/** @override */
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static get defaultOptions(): FormApplicationOptions {
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static get defaultOptions(): FormApplicationOptions {
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return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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