Remove unused import

This commit is contained in:
Johannes Loher 2021-02-07 12:29:15 +01:00
parent 8e8aa4caee
commit dac37eeaa1
2 changed files with 0 additions and 9 deletions

View file

@ -2,7 +2,6 @@ import { DS4 } from "../../config";
import { DS4Item } from "../../item/item";
import { DS4ItemData } from "../../item/item-data";
import { DS4Actor } from "../actor";
import { DS4ActorData } from "../actor-data";
/**
* The base Sheet class for all DS4 Actors

View file

@ -1,4 +1,3 @@
// Import Modules
import { DS4Actor } from "./actor/actor";
import { DS4Item } from "./item/item";
import { DS4ItemSheet } from "./item/item-sheet";
@ -21,25 +20,19 @@ Hooks.once("init", async function () {
migration,
};
// Record configuration
CONFIG.DS4 = DS4;
// Define custom Entity classes
CONFIG.Actor.entityClass = DS4Actor;
CONFIG.Item.entityClass = DS4Item;
// Define localized type labels
CONFIG.Actor.typeLabels = DS4.i18n.actorTypes;
CONFIG.Item.typeLabels = DS4.i18n.itemTypes;
// Configure Dice
CONFIG.Dice.types.push(DS4Check);
CONFIG.Dice.terms.s = DS4Check;
// Register system settings
registerSystemSettings();
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("ds4", DS4CreatureActorSheet, { types: ["creature"], makeDefault: true });
@ -76,7 +69,6 @@ async function registerHandlebarsPartials() {
* This function runs after game data has been requested and loaded from the servers, so entities exist
*/
Hooks.once("setup", function () {
// Exclude some from sorting where the default order matters
const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
// Localize and sort CONFIG objects