Remove unused import
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2 changed files with 0 additions and 9 deletions
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@ -2,7 +2,6 @@ import { DS4 } from "../../config";
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import { DS4Item } from "../../item/item";
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import { DS4ItemData } from "../../item/item-data";
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import { DS4Actor } from "../actor";
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import { DS4ActorData } from "../actor-data";
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/**
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* The base Sheet class for all DS4 Actors
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@ -1,4 +1,3 @@
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// Import Modules
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import { DS4Actor } from "./actor/actor";
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import { DS4Item } from "./item/item";
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import { DS4ItemSheet } from "./item/item-sheet";
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@ -21,25 +20,19 @@ Hooks.once("init", async function () {
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migration,
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};
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// Record configuration
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CONFIG.DS4 = DS4;
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// Define custom Entity classes
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CONFIG.Actor.entityClass = DS4Actor;
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CONFIG.Item.entityClass = DS4Item;
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// Define localized type labels
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CONFIG.Actor.typeLabels = DS4.i18n.actorTypes;
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CONFIG.Item.typeLabels = DS4.i18n.itemTypes;
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// Configure Dice
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CONFIG.Dice.types.push(DS4Check);
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CONFIG.Dice.terms.s = DS4Check;
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// Register system settings
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registerSystemSettings();
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true });
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Actors.registerSheet("ds4", DS4CreatureActorSheet, { types: ["creature"], makeDefault: true });
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@ -76,7 +69,6 @@ async function registerHandlebarsPartials() {
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* This function runs after game data has been requested and loaded from the servers, so entities exist
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*/
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Hooks.once("setup", function () {
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// Exclude some from sorting where the default order matters
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const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
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// Localize and sort CONFIG objects
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