Merge branch 'master' into 003-add-character-profile
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daeb9fc703
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README.md
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README.md
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@ -3,50 +3,89 @@
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An implementation of the Dungeonslayers 4 game system for [Foundry Virtual
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An implementation of the Dungeonslayers 4 game system for [Foundry Virtual
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Tabletop](http://foundryvtt.com).
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Tabletop](http://foundryvtt.com).
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## Prerequisites
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This system provides character sheet support for Actors and Items and mechanical
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support for dice and rules necessary to
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play games of Dungeponslayers 4.
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In order to build this system, a recent version of `npm` is required.
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## Installation
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## Building
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To install and use the Dungeonslayers 4 system for Foundry Virtual Tabletop,
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simply paste the following URL into the **Install System** dialog on the Setup
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menu of the application.
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To build the system, first install all required dependencies:
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https://git.f3l.de/dungeonslayers/ds4/-/raw/master/src/system.json?inline=false
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## Development
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### Prerequisits
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In order to build this system, recent versions of `node` and `npm` are required.
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We recommend using the latest lts version of `node`, which is `v14.15.4` at the
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time of writing. If you use `nvm` to manage your `node` versions, you can simply
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run
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```
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nvm install
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```
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in the project's root directory.
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You also need to install the the project's dependencies. To do so, run
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```
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```
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npm install
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npm install
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```
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```
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Then build the project by running
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### Building
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You can build the project by running
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```
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```
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npm run build
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npm run build
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```
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```
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If you'd like the built system to be automatically linked to your local Foundry
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Alternatively, you can run
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VTT installation's data folder, add a file called `foundryconfig.json` to the
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project root with the following contents:
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```
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npm run build:watch
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```
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to watch for changes and automatically build as necessary.
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### Linking the built system to Foundry VTT
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In order to provide a fluent development experience, it is recommended to link
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the built system to your local Foundry VTT installation's data folder. In order
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to do so, first add a file called `foundryconfig.json` to the project root with
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the following content:
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```
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```
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{
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{
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"dataPath": "/<absolute path to your home>/.local/share/FoundryVTT",
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"dataPath": "<path to your home directory>/.local/share/FoundryVTT"
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"repository": "",
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"rawURL": ""
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}
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}
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```
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```
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On platforms other than Linux you need to adjust the path accordingly.
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Then run
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Then run
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```
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```
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npm run link
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npm run link
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```
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```
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If you want the system to be continuously build upon every saved change, just
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### Running the tests
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run
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You can run the tests with the following command:
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```
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```
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npm run build:watch
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npm test
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```
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```
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# Licensing
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## Contributing
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Code and content contributions are accepted. Please feel free to submit issues
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to the issue tracker or submit merge requests for code changes.
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## Licensing
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Dungeonslayers (© Christian Kennig) is licensed under [CC BY-NC-SA 3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/de/deed.en).
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Dungeonslayers (© Christian Kennig) is licensed under [CC BY-NC-SA 3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/de/deed.en).
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@ -56,5 +95,5 @@ CC BY-NC-SA 3.0. Hence the modified icons are also published under this
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license. A copy of this license can be found under
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license. A copy of this license can be found under
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[src/assets/official/LICENSE](src/assets/official/LICENSE).
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[src/assets/official/LICENSE](src/assets/official/LICENSE).
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The rest of this project is licensed under the MIT License, a copy of which can
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The software component of this project is licensed under the MIT License, a copy
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be found under [LICENSE](LICENSE).
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of which can be found under [LICENSE](LICENSE).
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@ -87,7 +87,7 @@ function createTransformer() {
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node.decorators,
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node.decorators,
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node.modifiers,
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node.modifiers,
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node.importClause,
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node.importClause,
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newModuleSpecifier
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newModuleSpecifier,
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);
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);
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} else if (typescript.isExportDeclaration(node)) {
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} else if (typescript.isExportDeclaration(node)) {
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const newModuleSpecifier = typescript.createLiteral(`${node.moduleSpecifier.text}.js`);
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const newModuleSpecifier = typescript.createLiteral(`${node.moduleSpecifier.text}.js`);
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@ -96,7 +96,7 @@ function createTransformer() {
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node.decorators,
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node.decorators,
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node.modifiers,
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node.modifiers,
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node.exportClause,
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node.exportClause,
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newModuleSpecifier
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newModuleSpecifier,
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);
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);
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}
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}
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}
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}
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@ -190,7 +190,7 @@ async function clean() {
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`${name}.js`,
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`${name}.js`,
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"module.json",
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"module.json",
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"system.json",
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"system.json",
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"template.json"
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"template.json",
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);
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);
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}
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}
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@ -405,7 +405,7 @@ function gitCommit() {
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git.commit(`v${getManifest().file.version}`, {
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git.commit(`v${getManifest().file.version}`, {
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args: "-a",
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args: "-a",
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disableAppendPaths: true,
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disableAppendPaths: true,
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})
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}),
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);
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);
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}
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}
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@ -22,7 +22,7 @@
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"gridUnits": "m",
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"gridUnits": "m",
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"primaryTokenAttribute": "combatValues.hitPoints.current",
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"primaryTokenAttribute": "combatValues.hitPoints.current",
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"url": "https://git.f3l.de/dungeonslayers/ds4",
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"url": "https://git.f3l.de/dungeonslayers/ds4",
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"manifest": "https://git.f3l.de/dungeonslayers/ds4/-/raw/latest/src/system.json?inline=false",
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"manifest": "https://git.f3l.de/dungeonslayers/ds4/-/raw/master/src/system.json?inline=false",
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"download": "https://git.f3l.de/dungeonslayers/ds4/-/jobs/artifacts/latest/download?job=build",
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"download": "https://git.f3l.de/dungeonslayers/ds4/-/jobs/artifacts/0.1.0/download?job=build",
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"license": "MIT"
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"license": "MIT"
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}
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}
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