remove currency from creature sheet
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e89c87f0c1
commit
dee56f12ec
6 changed files with 128 additions and 120 deletions
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@ -64,6 +64,8 @@ async function registerHandlebarsPartials() {
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"systems/ds4/templates/actor/partials/profile.hbs",
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"systems/ds4/templates/actor/partials/character-progression.hbs",
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"systems/ds4/templates/actor/partials/special-creature-abilites-overview.hbs",
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"systems/ds4/templates/actor/partials/character-inventory.hbs",
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"systems/ds4/templates/actor/partials/creature-inventory.hbs",
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];
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return loadTemplates(templatePaths);
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}
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@ -71,7 +71,7 @@
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{!-- Items Tab --}}
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{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
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{{> systems/ds4/templates/actor/partials/character-inventory.hbs}}
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{{!-- Spells Tab --}}
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{{> systems/ds4/templates/actor/partials/spells-overview.hbs}}
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@ -61,7 +61,7 @@
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{!-- Items Tab --}}
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{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
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{{> systems/ds4/templates/actor/partials/creature-inventory.hbs}}
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{{!-- Special Creature Abilities Tab --}}
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{{> systems/ds4/templates/actor/partials/special-creature-abilites-overview.hbs}}
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21
src/templates/actor/partials/character-inventory.hbs
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21
src/templates/actor/partials/character-inventory.hbs
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@ -0,0 +1,21 @@
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<div class="tab inventory" data-group="primary" data-tab="inventory">
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{{!-- Money--}}
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<h4 class="items-list-title">{{localize 'DS4.CharacterCurrency'}}</h4>
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<ol class="items-list">
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<li class="item flexrow item-header">
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<label for="data.currency.gold" class="flex05">{{config.characterCurrency.gold}}</label>
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<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.gold"
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id="data.currency.gold" value="{{data.currency.gold}}" data-dtype="Number" />
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<label for="data.currency.silver" class="flex05">{{config.characterCurrency.silver}}</label>
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<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.silver"
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id="data.currency.silver" value="{{data.currency.silver}}" data-dtype="Number" />
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<label for="data.currency.copper" class="flex05">{{config.characterCurrency.copper}}</label>
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<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.copper"
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id="data.currency.copper" value="{{data.currency.copper}}" data-dtype="Number" />
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</li>
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</ol>
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{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
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</div>
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5
src/templates/actor/partials/creature-inventory.hbs
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5
src/templates/actor/partials/creature-inventory.hbs
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@ -0,0 +1,5 @@
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<div class="tab inventory" data-group="primary" data-tab="inventory">
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{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
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</div>
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@ -93,30 +93,11 @@
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{{!-- ======================================================================== --}}
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<div class="tab inventory" data-group="primary" data-tab="inventory">
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{{!-- Money--}}
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<h4 class="items-list-title">{{localize 'DS4.CharacterCurrency'}}</h4>
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<ol class="items-list">
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<li class="item flexrow item-header">
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<label for="data.currency.gold" class="flex05">{{config.characterCurrency.gold}}</label>
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<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.gold"
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id="data.currency.gold" value="{{data.currency.gold}}" data-dtype="Number" />
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<label for="data.currency.silver" class="flex05">{{config.characterCurrency.silver}}</label>
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<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.silver"
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id="data.currency.silver" value="{{data.currency.silver}}" data-dtype="Number" />
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<label for="data.currency.copper" class="flex05">{{config.characterCurrency.copper}}</label>
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<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.copper"
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id="data.currency.copper" value="{{data.currency.copper}}" data-dtype="Number" />
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</li>
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</ol>
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{{!-- WEAPONS --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeaponPlural'}}</h4>
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{{!-- {{#if (and (ne itemsByType.weapon undefined) (gt itemsByType.weapon.length 0)) }} --}}
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{{#> ifHasItemOfType itemsArray=itemsByType.weapon dataType='weapon' }}
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<ol class="items-list">
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{{!-- WEAPONS --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeaponPlural'}}</h4>
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{{!-- {{#if (and (ne itemsByType.weapon undefined) (gt itemsByType.weapon.length 0)) }} --}}
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{{#> ifHasItemOfType itemsArray=itemsByType.weapon dataType='weapon' }}
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<ol class="items-list">
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{{#> itemListHeader dataType='weapon'}}
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<div class="flex05 item-image" title="{{localize 'DS4.AttackType'}}">{{localize 'DS4.AttackTypeAbbr'}}</div>
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<div class="flex05 item-num-val" title="{{localize 'DS4.WeaponBonus'}}">
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@ -136,15 +117,15 @@
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<div class="flex05 item-num-val">{{ item.data.data.opponentDefense}}</div>
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{{/itemListEntry}}
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{{/each}}
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</ol>
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{{!-- {{else}}
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{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='weapon' }} --}}
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{{/ifHasItemOfType}}
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</ol>
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{{!-- {{else}}
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{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='weapon' }} --}}
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{{/ifHasItemOfType}}
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{{!-- ARMOR --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeArmorPlural'}}</h4>
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{{#> ifHasItemOfType itemsArray=itemsByType.armor dataType='armor' }}
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<ol class="items-list">
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{{!-- ARMOR --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeArmorPlural'}}</h4>
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{{#> ifHasItemOfType itemsArray=itemsByType.armor dataType='armor' }}
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<ol class="items-list">
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{{#> itemListHeader dataType='armor'}}
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<div title="{{localize 'DS4.ArmorMaterialType'}}">{{localize 'DS4.ArmorMaterialTypeAbbr'}}</div>
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<div title="{{localize 'DS4.ArmorType'}}">{{localize 'DS4.ArmorTypeAbbr'}}</div>
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@ -163,14 +144,14 @@
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<div class="flex05 item-num-val">{{ item.data.data.armorValue}}</div>
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{{/itemListEntry}}
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{{/each}}
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</ol>
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{{/ifHasItemOfType}}
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</ol>
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{{/ifHasItemOfType}}
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{{!-- SHIELD --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeShieldPlural'}}</h4> {{!-- SPECIFIC --}}
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{{#> ifHasItemOfType itemsArray=itemsByType.shield dataType='shield' }}
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<ol class="items-list">
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{{!-- SHIELD --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeShieldPlural'}}</h4> {{!-- SPECIFIC --}}
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{{#> ifHasItemOfType itemsArray=itemsByType.shield dataType='shield' }}
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<ol class="items-list">
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{{#> itemListHeader dataType='shield' }}
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<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
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{{localize 'DS4.ArmorValueAbbr'}}
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@ -181,13 +162,13 @@
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<div class="flex05 item-num-val">{{item.data.data.armorValue}}</div> {{!-- SPECIFIC --}}
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{{/itemListEntry}}
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{{/each}}
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</ol>
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{{/ifHasItemOfType}}
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</ol>
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{{/ifHasItemOfType}}
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{{!-- TRINKET --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeTrinketPlural'}}</h4>
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{{#> ifHasItemOfType itemsArray=itemsByType.trinket dataType='trinket' }}
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<ol class="items-list">
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{{!-- TRINKET --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeTrinketPlural'}}</h4>
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{{#> ifHasItemOfType itemsArray=itemsByType.trinket dataType='trinket' }}
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<ol class="items-list">
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{{#> itemListHeader dataType='trinket'}}
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<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
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{{/itemListHeader}}
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@ -197,13 +178,13 @@
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data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
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{{/itemListEntry}}
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{{/each}}
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</ol>
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{{/ifHasItemOfType}}
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</ol>
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{{/ifHasItemOfType}}
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{{!-- EQUIPMENT --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeEquipmentPlural'}}</h4>
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{{#> ifHasItemOfType itemsArray=itemsByType.equipment dataType='equipment' }}
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<ol class="items-list">
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{{!-- EQUIPMENT --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeEquipmentPlural'}}</h4>
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{{#> ifHasItemOfType itemsArray=itemsByType.equipment dataType='equipment' }}
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<ol class="items-list">
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{{#> itemListHeader dataType='equipment'}}
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<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
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{{/itemListHeader}}
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@ -213,6 +194,5 @@
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data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
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{{/itemListEntry}}
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{{/each}}
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</ol>
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{{/ifHasItemOfType}}
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</div>
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</ol>
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{{/ifHasItemOfType}}
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