remove currency from creature sheet
This commit is contained in:
parent
e89c87f0c1
commit
dee56f12ec
6 changed files with 128 additions and 120 deletions
|
@ -64,6 +64,8 @@ async function registerHandlebarsPartials() {
|
|||
"systems/ds4/templates/actor/partials/profile.hbs",
|
||||
"systems/ds4/templates/actor/partials/character-progression.hbs",
|
||||
"systems/ds4/templates/actor/partials/special-creature-abilites-overview.hbs",
|
||||
"systems/ds4/templates/actor/partials/character-inventory.hbs",
|
||||
"systems/ds4/templates/actor/partials/creature-inventory.hbs",
|
||||
];
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
|
|
@ -71,7 +71,7 @@
|
|||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Items Tab --}}
|
||||
{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
|
||||
{{> systems/ds4/templates/actor/partials/character-inventory.hbs}}
|
||||
|
||||
{{!-- Spells Tab --}}
|
||||
{{> systems/ds4/templates/actor/partials/spells-overview.hbs}}
|
||||
|
|
|
@ -61,7 +61,7 @@
|
|||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Items Tab --}}
|
||||
{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
|
||||
{{> systems/ds4/templates/actor/partials/creature-inventory.hbs}}
|
||||
|
||||
{{!-- Special Creature Abilities Tab --}}
|
||||
{{> systems/ds4/templates/actor/partials/special-creature-abilites-overview.hbs}}
|
||||
|
|
21
src/templates/actor/partials/character-inventory.hbs
Normal file
21
src/templates/actor/partials/character-inventory.hbs
Normal file
|
@ -0,0 +1,21 @@
|
|||
<div class="tab inventory" data-group="primary" data-tab="inventory">
|
||||
|
||||
{{!-- Money--}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.CharacterCurrency'}}</h4>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<label for="data.currency.gold" class="flex05">{{config.characterCurrency.gold}}</label>
|
||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.gold"
|
||||
id="data.currency.gold" value="{{data.currency.gold}}" data-dtype="Number" />
|
||||
<label for="data.currency.silver" class="flex05">{{config.characterCurrency.silver}}</label>
|
||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.silver"
|
||||
id="data.currency.silver" value="{{data.currency.silver}}" data-dtype="Number" />
|
||||
<label for="data.currency.copper" class="flex05">{{config.characterCurrency.copper}}</label>
|
||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.copper"
|
||||
id="data.currency.copper" value="{{data.currency.copper}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
|
||||
|
||||
</div>
|
5
src/templates/actor/partials/creature-inventory.hbs
Normal file
5
src/templates/actor/partials/creature-inventory.hbs
Normal file
|
@ -0,0 +1,5 @@
|
|||
<div class="tab inventory" data-group="primary" data-tab="inventory">
|
||||
|
||||
{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
|
||||
|
||||
</div>
|
|
@ -93,126 +93,106 @@
|
|||
|
||||
{{!-- ======================================================================== --}}
|
||||
|
||||
{{!-- WEAPONS --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeaponPlural'}}</h4>
|
||||
{{!-- {{#if (and (ne itemsByType.weapon undefined) (gt itemsByType.weapon.length 0)) }} --}}
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.weapon dataType='weapon' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='weapon'}}
|
||||
<div class="flex05 item-image" title="{{localize 'DS4.AttackType'}}">{{localize 'DS4.AttackTypeAbbr'}}</div>
|
||||
<div class="flex05 item-num-val" title="{{localize 'DS4.WeaponBonus'}}">
|
||||
{{localize 'DS4.WeaponBonusAbbr'}}
|
||||
</div>
|
||||
<div class="flex05 item-num-val" title="{{localize 'DS4.OpponentDefense'}}">
|
||||
{{localize 'DS4.OpponentDefenseAbbr'}}
|
||||
</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.weapon as |item id|}}
|
||||
{{#> itemListEntry item=item}}
|
||||
<div class="flex05 item-image">
|
||||
<img src="{{lookup ../../config.attackTypesIcons item.data.data.attackType}}"
|
||||
title="{{lookup ../../config.attackTypes item.data.data.attackType}}" width="24" height="24" />
|
||||
</div>
|
||||
<div class="flex05 item-num-val">{{ item.data.data.weaponBonus}}</div>
|
||||
<div class="flex05 item-num-val">{{ item.data.data.opponentDefense}}</div>
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{!-- {{else}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='weapon' }} --}}
|
||||
{{/ifHasItemOfType}}
|
||||
|
||||
<div class="tab inventory" data-group="primary" data-tab="inventory">
|
||||
|
||||
{{!-- Money--}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.CharacterCurrency'}}</h4>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<label for="data.currency.gold" class="flex05">{{config.characterCurrency.gold}}</label>
|
||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.gold"
|
||||
id="data.currency.gold" value="{{data.currency.gold}}" data-dtype="Number" />
|
||||
<label for="data.currency.silver" class="flex05">{{config.characterCurrency.silver}}</label>
|
||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.silver"
|
||||
id="data.currency.silver" value="{{data.currency.silver}}" data-dtype="Number" />
|
||||
<label for="data.currency.copper" class="flex05">{{config.characterCurrency.copper}}</label>
|
||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.copper"
|
||||
id="data.currency.copper" value="{{data.currency.copper}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
{{!-- WEAPONS --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeaponPlural'}}</h4>
|
||||
{{!-- {{#if (and (ne itemsByType.weapon undefined) (gt itemsByType.weapon.length 0)) }} --}}
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.weapon dataType='weapon' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='weapon'}}
|
||||
<div class="flex05 item-image" title="{{localize 'DS4.AttackType'}}">{{localize 'DS4.AttackTypeAbbr'}}</div>
|
||||
<div class="flex05 item-num-val" title="{{localize 'DS4.WeaponBonus'}}">
|
||||
{{localize 'DS4.WeaponBonusAbbr'}}
|
||||
</div>
|
||||
<div class="flex05 item-num-val" title="{{localize 'DS4.OpponentDefense'}}">
|
||||
{{localize 'DS4.OpponentDefenseAbbr'}}
|
||||
</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.weapon as |item id|}}
|
||||
{{#> itemListEntry item=item}}
|
||||
<div class="flex05 item-image">
|
||||
<img src="{{lookup ../../config.attackTypesIcons item.data.data.attackType}}"
|
||||
title="{{lookup ../../config.attackTypes item.data.data.attackType}}" width="24" height="24" />
|
||||
</div>
|
||||
<div class="flex05 item-num-val">{{ item.data.data.weaponBonus}}</div>
|
||||
<div class="flex05 item-num-val">{{ item.data.data.opponentDefense}}</div>
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{!-- {{else}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='weapon' }} --}}
|
||||
{{/ifHasItemOfType}}
|
||||
|
||||
{{!-- ARMOR --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeArmorPlural'}}</h4>
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.armor dataType='armor' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='armor'}}
|
||||
<div title="{{localize 'DS4.ArmorMaterialType'}}">{{localize 'DS4.ArmorMaterialTypeAbbr'}}</div>
|
||||
<div title="{{localize 'DS4.ArmorType'}}">{{localize 'DS4.ArmorTypeAbbr'}}</div>
|
||||
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
|
||||
{{localize 'DS4.ArmorValueAbbr'}}
|
||||
</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.armor as |item id|}}
|
||||
{{#> itemListEntry item=item }}
|
||||
<div title="{{lookup ../../config.armorMaterialTypes item.data.data.armorMaterialType}}">
|
||||
{{lookup ../../config.armorMaterialTypesAbbr item.data.data.armorMaterialType}}
|
||||
</div>
|
||||
<div title="{{lookup ../../config.armorTypes item.data.data.armorType}}">
|
||||
{{lookup ../../config.armorTypesAbbr item.data.data.armorType}}
|
||||
</div>
|
||||
<div class="flex05 item-num-val">{{ item.data.data.armorValue}}</div>
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/ifHasItemOfType}}
|
||||
{{!-- ARMOR --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeArmorPlural'}}</h4>
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.armor dataType='armor' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='armor'}}
|
||||
<div title="{{localize 'DS4.ArmorMaterialType'}}">{{localize 'DS4.ArmorMaterialTypeAbbr'}}</div>
|
||||
<div title="{{localize 'DS4.ArmorType'}}">{{localize 'DS4.ArmorTypeAbbr'}}</div>
|
||||
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
|
||||
{{localize 'DS4.ArmorValueAbbr'}}
|
||||
</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.armor as |item id|}}
|
||||
{{#> itemListEntry item=item }}
|
||||
<div title="{{lookup ../../config.armorMaterialTypes item.data.data.armorMaterialType}}">
|
||||
{{lookup ../../config.armorMaterialTypesAbbr item.data.data.armorMaterialType}}
|
||||
</div>
|
||||
<div title="{{lookup ../../config.armorTypes item.data.data.armorType}}">
|
||||
{{lookup ../../config.armorTypesAbbr item.data.data.armorType}}
|
||||
</div>
|
||||
<div class="flex05 item-num-val">{{ item.data.data.armorValue}}</div>
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/ifHasItemOfType}}
|
||||
|
||||
|
||||
{{!-- SHIELD --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeShieldPlural'}}</h4> {{!-- SPECIFIC --}}
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.shield dataType='shield' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='shield' }}
|
||||
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
|
||||
{{localize 'DS4.ArmorValueAbbr'}}
|
||||
</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.shield as |item id|}}
|
||||
{{#> itemListEntry item=item }}
|
||||
<div class="flex05 item-num-val">{{item.data.data.armorValue}}</div> {{!-- SPECIFIC --}}
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/ifHasItemOfType}}
|
||||
{{!-- SHIELD --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeShieldPlural'}}</h4> {{!-- SPECIFIC --}}
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.shield dataType='shield' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='shield' }}
|
||||
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
|
||||
{{localize 'DS4.ArmorValueAbbr'}}
|
||||
</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.shield as |item id|}}
|
||||
{{#> itemListEntry item=item }}
|
||||
<div class="flex05 item-num-val">{{item.data.data.armorValue}}</div> {{!-- SPECIFIC --}}
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/ifHasItemOfType}}
|
||||
|
||||
{{!-- TRINKET --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeTrinketPlural'}}</h4>
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.trinket dataType='trinket' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='trinket'}}
|
||||
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.trinket as |item id|}}
|
||||
{{#> itemListEntry item=item }}
|
||||
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
|
||||
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/ifHasItemOfType}}
|
||||
{{!-- TRINKET --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeTrinketPlural'}}</h4>
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.trinket dataType='trinket' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='trinket'}}
|
||||
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.trinket as |item id|}}
|
||||
{{#> itemListEntry item=item }}
|
||||
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
|
||||
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/ifHasItemOfType}}
|
||||
|
||||
{{!-- EQUIPMENT --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeEquipmentPlural'}}</h4>
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.equipment dataType='equipment' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='equipment'}}
|
||||
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.equipment as |item id|}}
|
||||
{{#> itemListEntry item=item }}
|
||||
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
|
||||
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/ifHasItemOfType}}
|
||||
</div>
|
||||
{{!-- EQUIPMENT --}}
|
||||
<h4 class="items-list-title">{{localize 'DS4.ItemTypeEquipmentPlural'}}</h4>
|
||||
{{#> ifHasItemOfType itemsArray=itemsByType.equipment dataType='equipment' }}
|
||||
<ol class="items-list">
|
||||
{{#> itemListHeader dataType='equipment'}}
|
||||
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
|
||||
{{/itemListHeader}}
|
||||
{{#each itemsByType.equipment as |item id|}}
|
||||
{{#> itemListEntry item=item }}
|
||||
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
|
||||
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
|
||||
{{/itemListEntry}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/ifHasItemOfType}}
|
Loading…
Reference in a new issue