Add docs, type clarifications.
This commit is contained in:
parent
fc88ce6c52
commit
e2a42aee4b
4 changed files with 147 additions and 33 deletions
|
@ -3,22 +3,22 @@ import { isDiceSwapNecessary } from "../../../src/module/rolls/roll-utils";
|
|||
|
||||
describe("Utility function testing if dice swap is necessary", () => {
|
||||
it("Should not swap if all dice are crit successes.", () => {
|
||||
expect(isDiceSwapNecessary([1, 1, 1], [], 9)).toBeFalse();
|
||||
expect(isDiceSwapNecessary([[1, 1, 1], []], 9)).toBeFalse();
|
||||
});
|
||||
|
||||
it("Should not swap if no die is crit success.", () => {
|
||||
expect(isDiceSwapNecessary([], [2, 2, 2], 9)).toBeFalse();
|
||||
expect(isDiceSwapNecessary([[], [2, 2, 2]], 9)).toBeFalse();
|
||||
});
|
||||
|
||||
it("Should not swap if all dice are already in use", () => {
|
||||
expect(isDiceSwapNecessary([1], [9, 8], 10)).toBeFalse();
|
||||
expect(isDiceSwapNecessary([[1], [9, 8]], 10)).toBeFalse();
|
||||
});
|
||||
|
||||
it("Should not swap if result does not get any better", () => {
|
||||
expect(isDiceSwapNecessary([1], [8], 4)).toBeFalse();
|
||||
expect(isDiceSwapNecessary([[1], [8]], 4)).toBeFalse();
|
||||
});
|
||||
|
||||
it("Should swap if result does get better", () => {
|
||||
expect(isDiceSwapNecessary([1], [19], 18)).toBeTrue();
|
||||
expect(isDiceSwapNecessary([[1], [19]], 18)).toBeTrue();
|
||||
});
|
||||
});
|
||||
|
|
|
@ -1,17 +1,36 @@
|
|||
import { DefaultRollOptions, RollOptions, RollResult, RollResultStatus } from "./roll-data";
|
||||
import { DS4RollProvider, RollProvider } from "./roll-provider";
|
||||
import { calculateRollResult, isDiceSwapNecessary, isSlayingDiceRepetition } from "./roll-utils";
|
||||
import { calculateRollResult, isDiceSwapNecessary, isSlayingDiceRepetition, separateCriticalHits } from "./roll-utils";
|
||||
|
||||
/**
|
||||
* Performs a roll against a check target number, e.g. for usage in battle, but not for herbs.
|
||||
* @param {number} checkTargetValue the final CTN, including all static modifiers.
|
||||
* @param {Partial<RollOptions>} rollOptions optional, final option override that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
|
||||
*/
|
||||
export function ds4roll(checkTargetValue: number, rollOptions: Partial<RollOptions> = {}): RollResult {
|
||||
// TODO: Add CTN modifiers from options.
|
||||
const finalTargetValue = checkTargetValue;
|
||||
if (finalTargetValue <= 20) {
|
||||
return rollCheckSingleDie(finalTargetValue, rollOptions);
|
||||
if (checkTargetValue <= 20) {
|
||||
return rollCheckSingleDie(checkTargetValue, rollOptions);
|
||||
} else {
|
||||
return rollCheckMultipleDice(finalTargetValue, rollOptions);
|
||||
return rollCheckMultipleDice(checkTargetValue, rollOptions);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a roll against a single die (CTN less than or equal 20).
|
||||
*
|
||||
* @internal
|
||||
* This is not intended for direct usage. Use
|
||||
* {@link ds4roll | the function that is not bound to an amount of Dice} instead.
|
||||
*
|
||||
* @remarks
|
||||
* The `provider` is only exposed for testing.
|
||||
*
|
||||
* @param {number} checkTargetValue - The target value to check against.
|
||||
* @param {RollOptions} rollOptions - Options that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
|
||||
* @param {RollProvider} provider - Service providing the various, real dice throws.
|
||||
*
|
||||
* @returns {RollResult} An object containing detailed information on the roll result.
|
||||
*/
|
||||
export function rollCheckSingleDie(
|
||||
checkTargetValue: number,
|
||||
rollOptions: Partial<RollOptions>,
|
||||
|
@ -34,23 +53,22 @@ export function rollCheckSingleDie(
|
|||
}
|
||||
}
|
||||
|
||||
function separateCriticalHits(dice: Array<number>, usedOptions: RollOptions): [Array<number>, Array<number>] {
|
||||
const partitionCallback = (prev: [Array<number>, Array<number>], cur: number) => {
|
||||
if (cur <= usedOptions.maxCritSucc) {
|
||||
prev[0].push(cur);
|
||||
} else {
|
||||
prev[1].push(cur);
|
||||
}
|
||||
return prev;
|
||||
};
|
||||
|
||||
const [critSuccesses, otherRolls] = dice
|
||||
.reduce(partitionCallback, [[], []])
|
||||
.map((a) => a.sort((r1, r2) => r2 - r1));
|
||||
|
||||
return [critSuccesses, otherRolls];
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a roll against a multitude of die (CTN greater than 20).
|
||||
*
|
||||
* @internal
|
||||
* This is not intended for direct usage. Use
|
||||
* {@link ds4roll | the function that is not bound to an amount of Dice} instead.
|
||||
*
|
||||
* @remarks
|
||||
* The `provider` is only exposed for testing.
|
||||
*
|
||||
* @param {number} checkTargetValue- - The target value to check against.
|
||||
* @param {RollOptions} rollOptions - Options that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
|
||||
* @param {RollProvider} provider - Service providing the various, real dice throws.
|
||||
*
|
||||
* @returns {RollResult} An object containing detailed information on the roll result.
|
||||
*/
|
||||
export function rollCheckMultipleDice(
|
||||
targetValue: number,
|
||||
rollOptions: Partial<RollOptions>,
|
||||
|
@ -72,7 +90,7 @@ export function rollCheckMultipleDice(
|
|||
|
||||
const [critSuccesses, otherRolls] = separateCriticalHits(dice, usedOptions);
|
||||
|
||||
const swapLastWithCrit: boolean = isDiceSwapNecessary(critSuccesses, otherRolls, remainderTargetValue);
|
||||
const swapLastWithCrit: boolean = isDiceSwapNecessary([critSuccesses, otherRolls], remainderTargetValue);
|
||||
|
||||
let sortedRollResults: Array<number>;
|
||||
|
||||
|
|
|
@ -1,4 +1,10 @@
|
|||
export class DS4RollProvider {
|
||||
/**
|
||||
* Runtime-implementation of the {@link RollProvider}.
|
||||
*
|
||||
* @remarks
|
||||
* Do not use for tests, it will inevitably fail because the `Roll` class is only provided from declarations, not as implementation!
|
||||
*/
|
||||
export class DS4RollProvider implements RollProvider {
|
||||
getNextRoll(): number {
|
||||
return new Roll("1d20").roll().total;
|
||||
}
|
||||
|
@ -10,7 +16,10 @@ export class DS4RollProvider {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Provides methods to fetch one or multiple rolls.
|
||||
*/
|
||||
export interface RollProvider {
|
||||
getNextRoll(): number;
|
||||
getNextRolls(number: number): Array<number>;
|
||||
getNextRolls(amount: number): Array<number>;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,67 @@
|
|||
import { RollOptions } from "./roll-data";
|
||||
|
||||
/**
|
||||
* Separates critical hits ("Coups") from throws, that get counted with their regular value.
|
||||
*
|
||||
* @internal
|
||||
*
|
||||
* @private_remarks
|
||||
* This uses an internal implementation of a `partition` method. Don't let typescript fool you, it will tell you that a partition method is available for Arrays, but that one's imported globally from foundry's declarations and not available during the test stage!
|
||||
*
|
||||
* @param {Array<number>} dice - The dice values.
|
||||
* @param {RollOptions} usedOptions - Options that affect the check's behaviour.
|
||||
* @returns {[Array<number>, Array<number>]} A tuple containing two arrays of dice values, the first one containing all critical hits, the second one containing all others. Both arrays are sorted descendingby value.
|
||||
*/
|
||||
export function separateCriticalHits(dice: Array<number>, usedOptions: RollOptions): CritsAndNonCrits {
|
||||
const [critSuccesses, otherRolls] = partition(dice, (v: number) => {
|
||||
return v <= usedOptions.maxCritSucc;
|
||||
}).map((a) => a.sort((r1, r2) => r2 - r1));
|
||||
|
||||
return [critSuccesses, otherRolls];
|
||||
}
|
||||
/**
|
||||
* Helper type to properly bind combinations of critical and non critical dice.
|
||||
* @internal
|
||||
*/
|
||||
type CritsAndNonCrits = [Array<number>, Array<number>];
|
||||
|
||||
/**
|
||||
* Partition an array into two, following a predicate.
|
||||
* @param {Array<T>} input The Array to split.
|
||||
* @param {(T) => boolean} predicate The predicate by which to split.
|
||||
* @returns A tuple of two arrays, the first one containing all elements from `input` that matched the predicate, the second one containing those that don't.
|
||||
*/
|
||||
// TODO: Move to generic utils method?
|
||||
function partition<T>(input: Array<T>, predicate: (v: T) => boolean) {
|
||||
return input.reduce(
|
||||
(p: [Array<T>, Array<T>], cur: T) => {
|
||||
if (predicate(cur)) {
|
||||
p[0].push(cur);
|
||||
} else {
|
||||
p[1].push(cur);
|
||||
}
|
||||
return p;
|
||||
},
|
||||
[[], []],
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates if a critical success should be moved to the last position in order to maximize the check's result.
|
||||
*
|
||||
* @example
|
||||
* With regular dice rolling rules and a check target number of 31, the two dice 1 and 19 can get to a check result of 30.
|
||||
* This method would be called as follows:
|
||||
* ```
|
||||
* isDiceSwapNecessary([[1], [19]], 11)
|
||||
* ```
|
||||
*
|
||||
* @param {[Array<number>, Array<number>]} critsAndNonCrits the dice values thrown. It is assumed that both critical successes and other rolls are sorted descending.
|
||||
* @param {number} remainingTargetValue the target value for the last dice, that is the only one that can be less than 20.
|
||||
* @returns {boolean} Bool indicating whether a critical success has to be used as the last dice.
|
||||
*/
|
||||
export function isDiceSwapNecessary(
|
||||
critSuccesses: Array<number>,
|
||||
otherRolls: Array<number>,
|
||||
[critSuccesses, otherRolls]: CritsAndNonCrits,
|
||||
remainingTargetValue: number,
|
||||
): boolean {
|
||||
if (critSuccesses.length == 0 || otherRolls.length == 0) {
|
||||
|
@ -17,10 +76,28 @@ export function isDiceSwapNecessary(
|
|||
return lastDice + remainingTargetValue > 20;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the options indicate that the current check is emerging from a crit success on a roll with slaying dice.
|
||||
*
|
||||
* @internal
|
||||
*
|
||||
* @param {RollOptions} opts the roll options to check against
|
||||
*/
|
||||
export function isSlayingDiceRepetition(opts: RollOptions): boolean {
|
||||
return opts.useSlayingDice && opts.slayingDiceRepetition;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the check value of an array of dice, assuming the dice should be used in order of occurence.
|
||||
*
|
||||
* @internal
|
||||
*
|
||||
* @param assignedRollResults The dice values in the order of usage.
|
||||
* @param remainderTargetValue Target value for the last dice (the only one differing from `20`).
|
||||
* @param rollOptions Config object containing options that change the way dice results are handled.
|
||||
*
|
||||
* @returns {number} The total check value.
|
||||
*/
|
||||
export function calculateRollResult(
|
||||
assignedRollResults: Array<number>,
|
||||
remainderTargetValue: number,
|
||||
|
@ -43,6 +120,16 @@ export function calculateRollResult(
|
|||
}
|
||||
|
||||
// TODO: Move to generic utils method?
|
||||
/**
|
||||
* Zips two Arrays to an array of pairs of elements with corresponding indices. Excessive elements are dropped.
|
||||
* @param {Array<T>} a1 First array to zip.
|
||||
* @param {Array<U>} a2 Second array to zip.
|
||||
*
|
||||
* @typeParam T - Type of elements contained in `a1`.
|
||||
* @typeParam U - Type of elements contained in `a2`.
|
||||
*
|
||||
* @returns {Array<[T,U]>} The array of pairs that had the same index in their source array.
|
||||
*/
|
||||
function zip<T, U>(a1: Array<T>, a2: Array<U>): Array<[T, U]> {
|
||||
if (a1.length <= a2.length) {
|
||||
return a1.map((e1, i) => [e1, a2[i]]);
|
||||
|
|
Loading…
Reference in a new issue