Add docs, type clarifications.
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4 changed files with 147 additions and 33 deletions
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@ -3,22 +3,22 @@ import { isDiceSwapNecessary } from "../../../src/module/rolls/roll-utils";
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describe("Utility function testing if dice swap is necessary", () => {
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describe("Utility function testing if dice swap is necessary", () => {
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it("Should not swap if all dice are crit successes.", () => {
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it("Should not swap if all dice are crit successes.", () => {
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expect(isDiceSwapNecessary([1, 1, 1], [], 9)).toBeFalse();
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expect(isDiceSwapNecessary([[1, 1, 1], []], 9)).toBeFalse();
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});
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});
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it("Should not swap if no die is crit success.", () => {
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it("Should not swap if no die is crit success.", () => {
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expect(isDiceSwapNecessary([], [2, 2, 2], 9)).toBeFalse();
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expect(isDiceSwapNecessary([[], [2, 2, 2]], 9)).toBeFalse();
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});
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});
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it("Should not swap if all dice are already in use", () => {
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it("Should not swap if all dice are already in use", () => {
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expect(isDiceSwapNecessary([1], [9, 8], 10)).toBeFalse();
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expect(isDiceSwapNecessary([[1], [9, 8]], 10)).toBeFalse();
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});
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});
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it("Should not swap if result does not get any better", () => {
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it("Should not swap if result does not get any better", () => {
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expect(isDiceSwapNecessary([1], [8], 4)).toBeFalse();
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expect(isDiceSwapNecessary([[1], [8]], 4)).toBeFalse();
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});
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});
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it("Should swap if result does get better", () => {
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it("Should swap if result does get better", () => {
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expect(isDiceSwapNecessary([1], [19], 18)).toBeTrue();
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expect(isDiceSwapNecessary([[1], [19]], 18)).toBeTrue();
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});
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});
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});
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});
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@ -1,17 +1,36 @@
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import { DefaultRollOptions, RollOptions, RollResult, RollResultStatus } from "./roll-data";
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import { DefaultRollOptions, RollOptions, RollResult, RollResultStatus } from "./roll-data";
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import { DS4RollProvider, RollProvider } from "./roll-provider";
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import { DS4RollProvider, RollProvider } from "./roll-provider";
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import { calculateRollResult, isDiceSwapNecessary, isSlayingDiceRepetition } from "./roll-utils";
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import { calculateRollResult, isDiceSwapNecessary, isSlayingDiceRepetition, separateCriticalHits } from "./roll-utils";
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/**
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* Performs a roll against a check target number, e.g. for usage in battle, but not for herbs.
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* @param {number} checkTargetValue the final CTN, including all static modifiers.
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* @param {Partial<RollOptions>} rollOptions optional, final option override that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
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*/
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export function ds4roll(checkTargetValue: number, rollOptions: Partial<RollOptions> = {}): RollResult {
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export function ds4roll(checkTargetValue: number, rollOptions: Partial<RollOptions> = {}): RollResult {
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// TODO: Add CTN modifiers from options.
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if (checkTargetValue <= 20) {
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const finalTargetValue = checkTargetValue;
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return rollCheckSingleDie(checkTargetValue, rollOptions);
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if (finalTargetValue <= 20) {
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return rollCheckSingleDie(finalTargetValue, rollOptions);
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} else {
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} else {
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return rollCheckMultipleDice(finalTargetValue, rollOptions);
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return rollCheckMultipleDice(checkTargetValue, rollOptions);
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}
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}
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}
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}
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/**
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* Performs a roll against a single die (CTN less than or equal 20).
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*
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* @internal
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* This is not intended for direct usage. Use
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* {@link ds4roll | the function that is not bound to an amount of Dice} instead.
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*
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* @remarks
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* The `provider` is only exposed for testing.
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*
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* @param {number} checkTargetValue - The target value to check against.
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* @param {RollOptions} rollOptions - Options that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
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* @param {RollProvider} provider - Service providing the various, real dice throws.
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*
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* @returns {RollResult} An object containing detailed information on the roll result.
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*/
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export function rollCheckSingleDie(
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export function rollCheckSingleDie(
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checkTargetValue: number,
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checkTargetValue: number,
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rollOptions: Partial<RollOptions>,
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rollOptions: Partial<RollOptions>,
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@ -34,23 +53,22 @@ export function rollCheckSingleDie(
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}
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}
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}
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}
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function separateCriticalHits(dice: Array<number>, usedOptions: RollOptions): [Array<number>, Array<number>] {
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/**
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const partitionCallback = (prev: [Array<number>, Array<number>], cur: number) => {
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* Performs a roll against a multitude of die (CTN greater than 20).
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if (cur <= usedOptions.maxCritSucc) {
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*
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prev[0].push(cur);
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* @internal
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} else {
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* This is not intended for direct usage. Use
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prev[1].push(cur);
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* {@link ds4roll | the function that is not bound to an amount of Dice} instead.
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}
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*
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return prev;
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* @remarks
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};
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* The `provider` is only exposed for testing.
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*
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const [critSuccesses, otherRolls] = dice
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* @param {number} checkTargetValue- - The target value to check against.
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.reduce(partitionCallback, [[], []])
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* @param {RollOptions} rollOptions - Options that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
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.map((a) => a.sort((r1, r2) => r2 - r1));
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* @param {RollProvider} provider - Service providing the various, real dice throws.
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*
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return [critSuccesses, otherRolls];
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* @returns {RollResult} An object containing detailed information on the roll result.
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}
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*/
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export function rollCheckMultipleDice(
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export function rollCheckMultipleDice(
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targetValue: number,
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targetValue: number,
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rollOptions: Partial<RollOptions>,
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rollOptions: Partial<RollOptions>,
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@ -72,7 +90,7 @@ export function rollCheckMultipleDice(
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const [critSuccesses, otherRolls] = separateCriticalHits(dice, usedOptions);
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const [critSuccesses, otherRolls] = separateCriticalHits(dice, usedOptions);
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const swapLastWithCrit: boolean = isDiceSwapNecessary(critSuccesses, otherRolls, remainderTargetValue);
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const swapLastWithCrit: boolean = isDiceSwapNecessary([critSuccesses, otherRolls], remainderTargetValue);
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let sortedRollResults: Array<number>;
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let sortedRollResults: Array<number>;
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@ -1,4 +1,10 @@
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export class DS4RollProvider {
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/**
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* Runtime-implementation of the {@link RollProvider}.
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*
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* @remarks
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* Do not use for tests, it will inevitably fail because the `Roll` class is only provided from declarations, not as implementation!
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*/
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export class DS4RollProvider implements RollProvider {
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getNextRoll(): number {
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getNextRoll(): number {
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return new Roll("1d20").roll().total;
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return new Roll("1d20").roll().total;
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}
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}
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@ -10,7 +16,10 @@ export class DS4RollProvider {
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}
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}
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}
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}
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/**
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* Provides methods to fetch one or multiple rolls.
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*/
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export interface RollProvider {
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export interface RollProvider {
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getNextRoll(): number;
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getNextRoll(): number;
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getNextRolls(number: number): Array<number>;
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getNextRolls(amount: number): Array<number>;
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}
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}
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@ -1,8 +1,67 @@
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import { RollOptions } from "./roll-data";
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import { RollOptions } from "./roll-data";
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/**
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* Separates critical hits ("Coups") from throws, that get counted with their regular value.
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*
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* @internal
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*
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* @private_remarks
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* This uses an internal implementation of a `partition` method. Don't let typescript fool you, it will tell you that a partition method is available for Arrays, but that one's imported globally from foundry's declarations and not available during the test stage!
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*
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* @param {Array<number>} dice - The dice values.
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* @param {RollOptions} usedOptions - Options that affect the check's behaviour.
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* @returns {[Array<number>, Array<number>]} A tuple containing two arrays of dice values, the first one containing all critical hits, the second one containing all others. Both arrays are sorted descendingby value.
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*/
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export function separateCriticalHits(dice: Array<number>, usedOptions: RollOptions): CritsAndNonCrits {
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const [critSuccesses, otherRolls] = partition(dice, (v: number) => {
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return v <= usedOptions.maxCritSucc;
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}).map((a) => a.sort((r1, r2) => r2 - r1));
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return [critSuccesses, otherRolls];
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}
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/**
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* Helper type to properly bind combinations of critical and non critical dice.
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* @internal
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*/
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type CritsAndNonCrits = [Array<number>, Array<number>];
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/**
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* Partition an array into two, following a predicate.
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* @param {Array<T>} input The Array to split.
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* @param {(T) => boolean} predicate The predicate by which to split.
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* @returns A tuple of two arrays, the first one containing all elements from `input` that matched the predicate, the second one containing those that don't.
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*/
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// TODO: Move to generic utils method?
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function partition<T>(input: Array<T>, predicate: (v: T) => boolean) {
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return input.reduce(
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(p: [Array<T>, Array<T>], cur: T) => {
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if (predicate(cur)) {
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p[0].push(cur);
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} else {
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p[1].push(cur);
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}
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return p;
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},
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[[], []],
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);
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}
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/**
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* Calculates if a critical success should be moved to the last position in order to maximize the check's result.
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*
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* @example
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* With regular dice rolling rules and a check target number of 31, the two dice 1 and 19 can get to a check result of 30.
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* This method would be called as follows:
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* ```
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* isDiceSwapNecessary([[1], [19]], 11)
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* ```
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*
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* @param {[Array<number>, Array<number>]} critsAndNonCrits the dice values thrown. It is assumed that both critical successes and other rolls are sorted descending.
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* @param {number} remainingTargetValue the target value for the last dice, that is the only one that can be less than 20.
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* @returns {boolean} Bool indicating whether a critical success has to be used as the last dice.
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*/
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export function isDiceSwapNecessary(
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export function isDiceSwapNecessary(
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critSuccesses: Array<number>,
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[critSuccesses, otherRolls]: CritsAndNonCrits,
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otherRolls: Array<number>,
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remainingTargetValue: number,
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remainingTargetValue: number,
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): boolean {
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): boolean {
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if (critSuccesses.length == 0 || otherRolls.length == 0) {
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if (critSuccesses.length == 0 || otherRolls.length == 0) {
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return lastDice + remainingTargetValue > 20;
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return lastDice + remainingTargetValue > 20;
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}
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}
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/**
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* Checks if the options indicate that the current check is emerging from a crit success on a roll with slaying dice.
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*
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* @internal
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*
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* @param {RollOptions} opts the roll options to check against
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*/
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export function isSlayingDiceRepetition(opts: RollOptions): boolean {
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export function isSlayingDiceRepetition(opts: RollOptions): boolean {
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return opts.useSlayingDice && opts.slayingDiceRepetition;
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return opts.useSlayingDice && opts.slayingDiceRepetition;
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}
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}
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/**
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* Calculate the check value of an array of dice, assuming the dice should be used in order of occurence.
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*
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* @internal
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*
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* @param assignedRollResults The dice values in the order of usage.
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* @param remainderTargetValue Target value for the last dice (the only one differing from `20`).
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* @param rollOptions Config object containing options that change the way dice results are handled.
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*
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* @returns {number} The total check value.
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*/
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export function calculateRollResult(
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export function calculateRollResult(
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assignedRollResults: Array<number>,
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assignedRollResults: Array<number>,
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remainderTargetValue: number,
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remainderTargetValue: number,
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@ -43,6 +120,16 @@ export function calculateRollResult(
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}
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}
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// TODO: Move to generic utils method?
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// TODO: Move to generic utils method?
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/**
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* Zips two Arrays to an array of pairs of elements with corresponding indices. Excessive elements are dropped.
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* @param {Array<T>} a1 First array to zip.
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* @param {Array<U>} a2 Second array to zip.
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*
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* @typeParam T - Type of elements contained in `a1`.
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* @typeParam U - Type of elements contained in `a2`.
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*
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* @returns {Array<[T,U]>} The array of pairs that had the same index in their source array.
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*/
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function zip<T, U>(a1: Array<T>, a2: Array<U>): Array<[T, U]> {
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function zip<T, U>(a1: Array<T>, a2: Array<U>): Array<[T, U]> {
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if (a1.length <= a2.length) {
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if (a1.length <= a2.length) {
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return a1.map((e1, i) => [e1, a2[i]]);
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return a1.map((e1, i) => [e1, a2[i]]);
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