Merge remote-tracking branch 'origin/master' into 037-actor-type-creature
This commit is contained in:
commit
e9adbd3c3b
11 changed files with 333 additions and 35 deletions
|
@ -65,37 +65,37 @@ describe("DS4 Rolls with one die and slaying dice, followup throw.", () => {
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describe("DS4 Rolls with one die and crit roll modifications.", () => {
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it("Should do a crit success on `1`.", () => {
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [1])).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFailure: 19 }, [1])).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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);
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});
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it("Should do a crit success on `maxCritSucc`.", () => {
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [2])).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFailure: 19 }, [2])).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [2]),
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);
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});
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it("Should do a success on lower edge case `3`.", () => {
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [3])).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFailure: 19 }, [3])).toEqual(
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new RollResult(3, RollResultStatus.SUCCESS, [3]),
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);
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});
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it("Should do a success on upper edge case `18`.", () => {
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [18])).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFailure: 19 }, [18])).toEqual(
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new RollResult(0, RollResultStatus.FAILURE, [18]),
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);
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});
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it("Should do a crit fail on `minCritFail`.", () => {
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [19])).toEqual(
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it("Should do a crit fail on `minCritFailure`.", () => {
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFailure: 19 }, [19])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19]),
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);
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});
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it("Should do a crit fail on `20`", () => {
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [20])).toEqual(
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expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFailure: 19 }, [20])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
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);
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});
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|
@ -171,37 +171,37 @@ describe("DS4 Rolls with multiple dice and no modifiers.", () => {
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describe("DS4 Rolls with multiple dice and min/max modifiers.", () => {
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it("Should do a crit fail on `19` for first roll.", () => {
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [19, 15, 6])).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFailure: 19 }, [19, 15, 6])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19, 15, 6]),
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);
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});
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it("Should succeed with all rolls crit successes (1 and 2).", () => {
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [2, 1, 2])).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFailure: 19 }, [2, 1, 2])).toEqual(
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new RollResult(48, RollResultStatus.CRITICAL_SUCCESS, [2, 1, 2]),
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);
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});
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it("Should succeed with the last roll not being sufficient.", () => {
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [15, 15, 15])).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFailure: 19 }, [15, 15, 15])).toEqual(
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new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]),
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);
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});
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it("Should succeed with the last roll a crit success `2`.", () => {
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [15, 15, 2])).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFailure: 19 }, [15, 15, 2])).toEqual(
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new RollResult(38, RollResultStatus.SUCCESS, [15, 15, 2]),
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);
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});
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it("Should succeed with the last roll being `20` and one crit success '2'.", () => {
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [15, 2, 20])).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFailure: 19 }, [15, 2, 20])).toEqual(
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new RollResult(43, RollResultStatus.SUCCESS, [15, 2, 20]),
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);
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});
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it("Should succeed with the last roll being `19` and one crit success '2'.", () => {
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [15, 2, 19])).toEqual(
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expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFailure: 19 }, [15, 2, 19])).toEqual(
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new RollResult(42, RollResultStatus.SUCCESS, [15, 2, 19]),
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);
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});
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@ -209,7 +209,7 @@ describe("DS4 Rolls with multiple dice and min/max modifiers.", () => {
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describe("DS4 Rolls with multiple dice and fail modifiers.", () => {
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it("Should do a crit fail on `19` for first roll.", () => {
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expect(rollCheckMultipleDice(48, { minCritFail: 19 }, [19, 15, 6])).toEqual(
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expect(rollCheckMultipleDice(48, { minCritFailure: 19 }, [19, 15, 6])).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19, 15, 6]),
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);
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});
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@ -184,5 +184,18 @@
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"DS4.UnitKilometers": "Kilometer",
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"DS4.UnitKilometersAbbr": "km",
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"DS4.UnitCustom": "individuell",
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"DS4.UnitCustomAbbr": " "
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"DS4.UnitCustomAbbr": " ",
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"DS4.RollDialogDefaultTitle": "Proben-Optionen",
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"DS4.RollDialogOkButton": "Ok",
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"DS4.RollDialogCancelButton": "Abbrechen",
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"DS4.ErrorUnexpectedHtmlType": "Typfehler: Erwartet wurde {exType}, tatsächlich erhalten wurde {realType}",
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"DS4.RollDialogTargetLabel": "Probenwert",
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"DS4.RollDialogModifierLabel": "SL-Modifikator",
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"DS4.RollDialogCoupLabel": "Immersieg bis",
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"DS4.RollDialogFumbleLabel": "Patzer ab",
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"DS4.RollDialogVisibilityLabel": "Sichtbarkeit",
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"DS4.ChatVisibilityRoll": "Alle",
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"DS4.ChatVisibilityGmRoll": "Selbst & SL",
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"DS4.ChatVisibilityBlindRoll": "Nur SL",
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"DS4.ChatVisibilitySelfRoll": "Nur selbst"
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}
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@ -184,5 +184,18 @@
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"DS4.UnitKilometers": "Kilometers",
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"DS4.UnitKilometersAbbr": "km",
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"DS4.UnitCustom": "Custom Unit",
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"DS4.UnitCustomAbbr": " "
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"DS4.UnitCustomAbbr": " ",
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"DS4.RollDialogDefaultTitle": "Roll Options",
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"DS4.RollDialogOkButton": "Ok",
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"DS4.RollDialogCancelButton": "Cancel",
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"DS4.ErrorUnexpectedHtmlType": "Type Error: Expected {exType}, got {realType}",
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"DS4.RollDialogTargetLabel": "Check Target Number",
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"DS4.RollDialogModifierLabel": "Game Master Modifier",
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"DS4.RollDialogCoupLabel": "Coup to",
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"DS4.RollDialogFumbleLabel": "Fumble from",
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"DS4.RollDialogVisibilityLabel": "Visibility",
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"DS4.ChatVisibilityRoll": "All",
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"DS4.ChatVisibilityGmRoll": "Self & GM",
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"DS4.ChatVisibilityBlindRoll": "GM only",
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"DS4.ChatVisibilitySelfRoll": "Self only"
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}
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@ -211,7 +211,7 @@ export const DS4 = {
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},
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/**
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* Define the profile info types for hanndlebars of a character
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* Define the profile info types for handlebars of a character
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*/
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characterProfileDTypes: {
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biography: "String",
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@ -300,4 +300,14 @@ export const DS4 = {
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days: "DS4.UnitDaysAbbr",
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custom: "DS4.UnitCustomAbbr",
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},
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/**
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* Define localization strings for Chat Visibility
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*/
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chatVisibilities: {
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roll: "DS4.ChatVisibilityRoll",
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gmroll: "DS4.ChatVisibilityGmRoll",
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blindroll: "DS4.ChatVisibilityBlindRoll",
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selfroll: "DS4.ChatVisibilitySelfRoll",
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},
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};
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@ -6,6 +6,7 @@ import { DS4 } from "./config";
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import { DS4Check } from "./rolls/check";
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import { DS4CharacterActorSheet } from "./actor/sheets/character-sheet";
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import { DS4CreatureActorSheet } from "./actor/sheets/creature-sheet";
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import { createCheckRoll } from "./rolls/check-factory";
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Hooks.once("init", async function () {
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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@ -14,6 +15,7 @@ Hooks.once("init", async function () {
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DS4Actor,
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DS4Item,
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DS4,
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createCheckRoll,
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};
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// Record configuration
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@ -100,6 +102,7 @@ Hooks.once("setup", function () {
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"temporalUnitsAbbr",
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"distanceUnits",
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"distanceUnitsAbbr",
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"chatVisibilities",
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];
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// Exclude some from sorting where the default order matters
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237
src/module/rolls/check-factory.ts
Normal file
237
src/module/rolls/check-factory.ts
Normal file
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@ -0,0 +1,237 @@
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import { DS4 } from "../config";
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/**
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* Provides default values for all arguments the `CheckFactory` expects.
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*/
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class DefaultCheckOptions implements DS4CheckFactoryOptions {
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maxCritSuccess = 1;
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minCritFailure = 20;
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useSlayingDice = false;
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rollMode: DS4RollMode = "roll";
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mergeWith(other: Partial<DS4CheckFactoryOptions>): DS4CheckFactoryOptions {
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return { ...this, ...other } as DS4CheckFactoryOptions;
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}
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}
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/**
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* Singleton reference for default value extraction.
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*/
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const defaultCheckOptions = new DefaultCheckOptions();
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/**
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* Most basic class responsible for generating the chat formula and passing it to the chat as roll.
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*/
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class CheckFactory {
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constructor(
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private checkTargetValue: number,
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private gmModifier: number,
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passedOptions: Partial<DS4CheckFactoryOptions> = {},
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) {
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this.checkOptions = new DefaultCheckOptions().mergeWith(passedOptions);
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}
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private checkOptions: DS4CheckFactoryOptions;
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async execute(): Promise<ChatMessage | any> {
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const rollCls: typeof Roll = CONFIG.Dice.rolls[0];
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const formula = [
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"ds",
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this.createTargetValueTerm(),
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this.createCritTerm(),
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this.createSlayingDiceTerm(),
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].filterJoin("");
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const roll = new rollCls(formula);
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const rollModeTemplate = this.checkOptions.rollMode;
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console.log(rollModeTemplate);
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return roll.toMessage({}, { rollMode: rollModeTemplate, create: true });
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}
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// Term generators
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createTargetValueTerm(): string | null {
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if (this.checkTargetValue !== null) {
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return "v" + (this.checkTargetValue + this.gmModifier);
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} else {
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return null;
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}
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}
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createCritTerm(): string | null {
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const minCritRequired = this.checkOptions.minCritFailure !== defaultCheckOptions.minCritFailure;
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const maxCritRequired = this.checkOptions.maxCritSuccess !== defaultCheckOptions.maxCritSuccess;
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if (minCritRequired || maxCritRequired) {
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return "c" + (this.checkOptions.maxCritSuccess ?? "") + "," + (this.checkOptions.minCritFailure ?? "");
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} else {
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return null;
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}
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}
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createSlayingDiceTerm(): string | null {
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return this.checkOptions.useSlayingDice ? "x" : null;
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}
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}
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/**
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* Asks the user for all unknown/necessary information and passes them on to perform a roll.
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* @param targetValue {number} The Check Target Number ("CTN")
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* @param options {Partial<DS4CheckFactoryOptions>} Options changing the behaviour of the roll and message.
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*/
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export async function createCheckRoll(
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targetValue: number,
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options: Partial<DS4CheckFactoryOptions> = {},
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): Promise<ChatMessage | any> {
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// Ask for additional required data;
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const gmModifierData = await askGmModifier(targetValue, options);
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const newOptions: Partial<DS4CheckFactoryOptions> = {
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maxCritSuccess: gmModifierData.maxCritSuccess ?? options.maxCritSuccess ?? undefined,
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minCritFailure: gmModifierData.minCritFailure ?? options.minCritFailure ?? undefined,
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useSlayingDice: gmModifierData.useSlayingDice ?? options.useSlayingDice ?? undefined,
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rollMode: gmModifierData.rollMode ?? options.rollMode ?? undefined,
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};
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// Create Factory
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const cf = new CheckFactory(gmModifierData.checkTargetValue, gmModifierData.gmModifier, newOptions);
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// Possibly additional processing
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// Execute roll
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await cf.execute();
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}
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/**
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* Responsible for rendering the modal interface asking for the modifier specified by GM and (currently) additional data.
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*
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* @notes
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* At the moment, this asks for more data than it will do after some iterations.
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*
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* @returns {Promise<IntermediateGmModifierData>} The data given by the user.
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*/
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async function askGmModifier(
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targetValue: number,
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options: Partial<DS4CheckFactoryOptions> = {},
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{ template, title }: { template?: string; title?: string } = {},
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): Promise<IntermediateGmModifierData> {
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// Render model interface and return value
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const usedTemplate = template ?? "systems/ds4/templates/roll/roll-options.hbs";
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const usedTitle = title ?? game.i18n.localize("DS4.RollDialogDefaultTitle");
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const templateData = {
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cssClass: "roll-option",
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title: usedTitle,
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checkTargetValue: targetValue,
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maxCritSuccess: options.maxCritSuccess ?? defaultCheckOptions.maxCritSuccess,
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minCritFailure: options.minCritFailure ?? defaultCheckOptions.minCritFailure,
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rollModes: rollModes,
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config: DS4,
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};
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const renderedHtml = await renderTemplate(usedTemplate, templateData);
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const dialogPromise = new Promise<HTMLFormElement>((resolve) => {
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new Dialog(
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{
|
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title: usedTitle,
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close: () => {
|
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// Don't do anything
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},
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content: renderedHtml,
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buttons: {
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ok: {
|
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label: game.i18n.localize("DS4.RollDialogOkButton"),
|
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callback: (html: HTMLElement | JQuery) => {
|
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if (!("jquery" in html)) {
|
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throw new Error(
|
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game.i18n.format("DS4.ErrorUnexpectedHtmlType", {
|
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exType: "JQuery",
|
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realType: "HTMLElement",
|
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}),
|
||||
);
|
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} else {
|
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const innerForm = html[0].querySelector("form");
|
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resolve(innerForm);
|
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}
|
||||
},
|
||||
},
|
||||
cancel: {
|
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label: game.i18n.localize("DS4.RollDialogCancelButton"),
|
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callback: () => {
|
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// Don't do anything
|
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},
|
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},
|
||||
},
|
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default: "ok",
|
||||
},
|
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{},
|
||||
).render(true);
|
||||
});
|
||||
const dialogForm = await dialogPromise;
|
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return parseDialogFormData(dialogForm, targetValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Extracts Dialog data from the returned DOM element.
|
||||
* @param formData {HTMLFormElement} The filed dialog
|
||||
* @param targetValue {number} The previously known target value (slated for removal once data automation is available)
|
||||
*/
|
||||
function parseDialogFormData(formData: HTMLFormElement, targetValue: number): IntermediateGmModifierData {
|
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return {
|
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checkTargetValue: parseInt(formData["ctv"]?.value) ?? targetValue,
|
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gmModifier: parseInt(formData["gmmod"]?.value) ?? 0,
|
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maxCritSuccess: parseInt(formData["maxcoup"]?.value) ?? defaultCheckOptions.maxCritSuccess,
|
||||
minCritFailure: parseInt(formData["minfumble"]?.value) ?? defaultCheckOptions.minCritFailure,
|
||||
useSlayingDice: false,
|
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rollMode: formData["visibility"]?.value ?? defaultCheckOptions.rollMode,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Contains data that needs retrieval from an interactive Dialog.
|
||||
*/
|
||||
interface GmModifierData {
|
||||
gmModifier: number;
|
||||
rollMode: DS4RollMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Contains *CURRENTLY* necessary Data for drafting a roll.
|
||||
*
|
||||
* @deprecated
|
||||
* Quite a lot of this information is requested due to a lack of automation:
|
||||
* - maxCritSuccess
|
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* - minCritFailure
|
||||
* - useSlayingDice
|
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* - checkTargetValue
|
||||
*
|
||||
* They will and should be removed once effects and data retrieval is in place.
|
||||
* If a "raw" roll dialog is necessary, create another pre-porcessing Dialog
|
||||
* class asking for the required information.
|
||||
* This interface should then be replaced with the `GmModifierData`.
|
||||
*/
|
||||
interface IntermediateGmModifierData extends GmModifierData {
|
||||
checkTargetValue: number;
|
||||
gmModifier: number;
|
||||
maxCritSuccess: number;
|
||||
minCritFailure: number;
|
||||
// TODO: In final version from system settings
|
||||
useSlayingDice: boolean;
|
||||
rollMode: DS4RollMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* The minimum behavioural options that need to be passed to the factory.
|
||||
*/
|
||||
export interface DS4CheckFactoryOptions {
|
||||
maxCritSuccess: number;
|
||||
minCritFailure: number;
|
||||
useSlayingDice: boolean;
|
||||
rollMode: DS4RollMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines all possible roll modes, both for iterating and typing.
|
||||
*/
|
||||
const rollModes = ["roll", "gmroll", "blindroll", "selfroll"] as const;
|
||||
type DS4RollModeTuple = typeof rollModes;
|
||||
export type DS4RollMode = DS4RollModeTuple[number];
|
|
@ -86,7 +86,7 @@ export class DS4Check extends DiceTerm {
|
|||
} else {
|
||||
return ds4roll(targetValueToUse, {
|
||||
maxCritSuccess: this.maxCritSuccess,
|
||||
minCritFail: this.minCritFailure,
|
||||
minCritFailure: this.minCritFailure,
|
||||
slayingDiceRepetition: slayingDiceRepetition,
|
||||
useSlayingDice: slayingDiceRepetition,
|
||||
});
|
||||
|
@ -132,7 +132,6 @@ export class DS4Check extends DiceTerm {
|
|||
static readonly DEFAULT_TARGET_VALUE = 10;
|
||||
static readonly DEFAULT_MAX_CRIT_SUCCESS = 1;
|
||||
static readonly DEFAULT_MIN_CRIT_FAILURE = 20;
|
||||
// TODO: add to Type declarations
|
||||
static DENOMINATION = "s";
|
||||
static MODIFIERS = {
|
||||
x: "explode",
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
export interface RollOptions {
|
||||
maxCritSuccess: number;
|
||||
minCritFail: number;
|
||||
minCritFailure: number;
|
||||
useSlayingDice: boolean;
|
||||
slayingDiceRepetition: boolean;
|
||||
}
|
||||
|
||||
export class DefaultRollOptions implements RollOptions {
|
||||
public maxCritSuccess = 1;
|
||||
public minCritFail = 20;
|
||||
public minCritFailure = 20;
|
||||
public useSlayingDice = false;
|
||||
public slayingDiceRepetition = false;
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ export function rollCheckSingleDie(
|
|||
|
||||
if (rolledDie <= usedOptions.maxCritSuccess) {
|
||||
return new RollResult(checkTargetValue, RollResultStatus.CRITICAL_SUCCESS, usedDice, true);
|
||||
} else if (rolledDie >= usedOptions.minCritFail && !isSlayingDiceRepetition(usedOptions)) {
|
||||
} else if (rolledDie >= usedOptions.minCritFailure && !isSlayingDiceRepetition(usedOptions)) {
|
||||
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, usedDice, true);
|
||||
} else {
|
||||
if (rolledDie <= checkTargetValue) {
|
||||
|
@ -90,7 +90,7 @@ export function rollCheckMultipleDice(
|
|||
const slayingDiceRepetition = isSlayingDiceRepetition(usedOptions);
|
||||
|
||||
// Slaying Dice require a different handling.
|
||||
if (firstResult >= usedOptions.minCritFail && !slayingDiceRepetition) {
|
||||
if (firstResult >= usedOptions.minCritFailure && !slayingDiceRepetition) {
|
||||
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, usedDice, true);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,25 +2,32 @@
|
|||
{{!-- INLINE PARTIAL DEFINITIONS --}}
|
||||
{{!-- ======================================================================== --}}
|
||||
|
||||
|
||||
{{!--
|
||||
!-- Two templates for displaying values with unit.
|
||||
!-- Base template to display a value with unit.
|
||||
!-- @param unitDatum: the object to display; must have a value and a unit attribute
|
||||
!-- @param localizationString
|
||||
!-- @param config: the config object
|
||||
!-- @param unitNames: mapping of allowed unitDatum.unit values to localized unit name
|
||||
!-- @param unitAbbrs: mapping of allowed unitDatum.unit values to unit abbreviation
|
||||
--}}
|
||||
{{#*inline "unit"}}
|
||||
<div class="unit-data-pair item-num-val"
|
||||
title="{{localize localizationString}} [{{lookup unitNames unitDatum.unit}}]" >
|
||||
{{#if unitDatum.value }}
|
||||
{{unitDatum.value}}{{lookup unitAbbrs unitDatum.unit}}
|
||||
{{else}}-{{/if}}
|
||||
</div>
|
||||
{{/inline}}
|
||||
{{!--
|
||||
!-- Two templates based on the "unit" template for displaying values with unit.
|
||||
!-- Both accept a `config` object holding the unitNames and unitAbbr instead of
|
||||
!-- directly handing over the latter two.
|
||||
--}}
|
||||
{{#*inline "temporalUnit"}}
|
||||
<div class="unit-data-pair item-num-val"
|
||||
title="{{localize localizationString}} [{{lookup config.temporalUnits unitDatum.unit}}]" >
|
||||
{{unitDatum.value}}{{lookup config.temporalUnitsAbbr unitDatum.unit}}
|
||||
</div>
|
||||
{{> unit unitNames=config.temporalUnits unitAbbrs=config.temporalUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
||||
{{/inline}}
|
||||
|
||||
{{#*inline "distanceUnit"}}
|
||||
<div class="unit-data-pair item-num-val"
|
||||
title="{{localize localizationString}} [{{lookup config.distanceUnits unitDatum.unit}}]" >
|
||||
{{unitDatum.value}}{{lookup config.distanceUnitsAbbr unitDatum.unit}}
|
||||
</div>
|
||||
{{> unit unitNames=config.distanceUnits unitAbbrs=config.distanceUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
||||
{{/inline}}
|
||||
|
||||
|
||||
|
|
16
src/templates/roll/roll-options.hbs
Normal file
16
src/templates/roll/roll-options.hbs
Normal file
|
@ -0,0 +1,16 @@
|
|||
<form class="{{cssClass}} grid">
|
||||
<label for="ctv">{{localize "DS4.RollDialogTargetLabel"}}</label>
|
||||
<input id="ctv" data-type="Number" type="number" name="ctv" value="{{checkTargetValue}}" />
|
||||
<label for="gmmod">{{localize "DS4.RollDialogModifierLabel"}}</label>
|
||||
<input id="gmmod" data-type="Number" type="number" name="gmmod" value="0" />
|
||||
<label for="maxcoup">{{localize "DS4.RollDialogCoupLabel"}}</label>
|
||||
<input id="maxcoup" data-type="Number" type="number" name="maxcoup" value="{{maxCritSuccess}}" />
|
||||
<label for="minfumble">{{localize "DS4.RollDialogFumbleLabel"}}</label>
|
||||
<input id="minfumble" data-type="Number" type="number" name="minfumble" value="{{minCritFailure}}" />
|
||||
<label for="visibility">{{localize "DS4.RollDialogVisibilityLabel"}}</label>
|
||||
<select id="visibility" data-type="String">
|
||||
{{#each rollModes as |rollMode|}}
|
||||
<option value="{{rollMode}}">{{lookup ../config.chatVisibilities rollMode}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</form>
|
Loading…
Reference in a new issue