use img tags instead of divs with background-image set
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74ad0c7f24
commit
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11 changed files with 92 additions and 29 deletions
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@ -21,4 +21,5 @@
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@include meta.load-css("scss/components/tabs");
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@include meta.load-css("scss/components/talent_rank_equation");
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@include meta.load-css("scss/components/currency");
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@include meta.load-css("scss/components/rollable_image");
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}
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@ -5,6 +5,9 @@
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"DS4.UserInteractionAddEffect": "Neuer Effekt",
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"DS4.UserInteractionEditEffect": "Effekt bearbeiten",
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"DS4.UserInteractionDeleteEffect": "Effekt löschen",
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"DS4.EntityImageAltText": "Bild von {name}",
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"DS4.RollableImageRollableTitle": "Für {name} würfeln",
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"DS4.DiceOverlayImageAltText": "Bild eines W20",
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"DS4.NotOwned": "Nicht besessen",
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"DS4.HeadingBiography": "Biografie",
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"DS4.HeadingDetails": "Details",
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@ -5,6 +5,9 @@
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"DS4.UserInteractionAddEffect": "Add Effect",
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"DS4.UserInteractionEditEffect": "Edit Effect",
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"DS4.UserInteractionDeleteEffect": "Delete Effect",
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"DS4.EntityImageAltText": "Image of {name}",
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"DS4.RollableImageRollableTitle": "Roll for {name}",
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"DS4.DiceOverlayImageAltText": "Image of a d20",
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"DS4.NotOwned": "No owner",
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"DS4.HeadingBiography": "Biography",
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"DS4.HeadingDetails": "Details",
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@ -21,6 +21,7 @@ export default async function registerHandlebarsPartials(): Promise<void> {
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"systems/ds4/templates/actor/partials/item-list-header.hbs",
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"systems/ds4/templates/actor/partials/item-list-entry.hbs",
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"systems/ds4/templates/actor/partials/currency.hbs",
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"systems/ds4/templates/common/partials/rollable-image.hbs",
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];
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await loadTemplates(templatePaths);
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}
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@ -15,31 +15,31 @@
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padding: 0;
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&--weapon {
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grid-template-columns: $row-height $row-height 3ch 3fr $row-height 1fr 3ch 5fr 4ch;
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grid-template-columns: $row-height $row-height 3ch 3fr $row-height 1fr 3ch 5fr 5ch;
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}
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&--armor {
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grid-template-columns: $row-height $row-height 3ch 3fr 1fr 1fr 3ch 5fr 4ch;
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grid-template-columns: $row-height $row-height 3ch 3fr 1fr 1fr 3ch 5fr 5ch;
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}
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&--shield {
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grid-template-columns: $row-height $row-height 3ch 1fr 3ch 3fr 4ch;
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grid-template-columns: $row-height $row-height 3ch 1fr 3ch 3fr 5ch;
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}
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&--equipment {
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grid-template-columns: $row-height $row-height 3ch 1fr 10ch 3fr 4ch;
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grid-template-columns: $row-height $row-height 3ch 1fr 10ch 3fr 5ch;
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}
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&--loot {
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grid-template-columns: $row-height 3ch 1fr 10ch 3fr 4ch;
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grid-template-columns: $row-height 3ch 1fr 10ch 3fr 5ch;
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}
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&--spell {
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grid-template-columns: $row-height $row-height 2fr $row-height 1fr 1fr 1fr 1fr 4ch;
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grid-template-columns: $row-height $row-height 2fr $row-height 1fr 1fr 1fr 1fr 5ch;
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}
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&--talent {
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grid-template-columns: $row-height 1fr 1fr 3fr 4ch;
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grid-template-columns: $row-height 1fr 1fr 3fr 5ch;
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}
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&--racial-ability,
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&--language,
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&--alphabet,
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&--special-creature-ability {
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grid-template-columns: $row-height 1fr 3fr 4ch;
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grid-template-columns: $row-height 1fr 3fr 5ch;
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}
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&__row {
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@ -53,18 +53,12 @@
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height: $row-height;
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line-height: $row-height;
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white-space: nowrap;
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overflow-y: hidden;
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}
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}
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&__image {
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background-position: center;
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background-repeat: no-repeat;
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background-size: 100%;
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&--rollable:hover {
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background-image: url("../../../icons/svg/d20-black.svg") !important;
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cursor: pointer;
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}
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border: none;
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}
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&__editable {
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@ -94,6 +88,14 @@
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text-overflow: ellipsis;
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}
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}
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&__control-buttons {
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display: grid;
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grid-template-columns: 1fr 1fr;
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text-align: center;
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width: 100%;
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padding: 0 calc(1em / 3);
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}
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}
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.ds4-item-list-title {
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37
src/scss/components/_rollable_image.scss
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37
src/scss/components/_rollable_image.scss
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@ -0,0 +1,37 @@
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@use "../utils/colors";
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.ds4-rollable-image {
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position: relative;
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&--rollable {
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cursor: pointer;
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&:hover {
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.ds4-rollable-image__image {
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opacity: 0.25;
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}
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.ds4-rollable-image__overlay {
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opacity: 1;
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}
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}
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}
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&__image {
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border: none;
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transition: 0.1s ease;
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}
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&__overlay {
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border: none;
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bottom: 0;
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height: 100%;
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left: 0;
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opacity: 0;
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position: absolute;
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right: 0;
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top: 0;
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transition: 0.1s ease;
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width: 100%;
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}
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}
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@ -17,8 +17,9 @@
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{{/if}}
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{{!-- image --}}
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<div class="ds4-item-list__image{{#if itemData.data.rollable}} ds4-item-list__image--rollable rollable-item{{/if}}"
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style="background-image: url('{{itemData.img}}')" title="{{itemData.name}}"></div>
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{{> systems/ds4/templates/common/partials/rollable-image.hbs rollable=itemData.data.rollable src=itemData.img
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alt=(localize "DS4.EntityImageAltText" name=itemData.name) title=itemData.name rollableTitle=(localize
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"DS4.RollableImageRollableTitle" name=itemData.name) rollableClass="rollable-item"}}
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{{!-- amount --}}
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{{#if hasQuantity}}
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@ -42,5 +43,5 @@
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{{/unless}}
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{{!-- control buttons --}}
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{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
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{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs class="ds4-item-list__control-buttons" }}
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</li>
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@ -20,10 +20,8 @@
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{{#each itemsByType.weapon as |itemData id|}}
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{{#> systems/ds4/templates/actor/partials/item-list-entry.hbs itemData=itemData isEquipable=true hasQuantity=true}}
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{{!-- attack type --}}
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<div class="ds4-item-list__image"
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style="background-image: url('{{lookup ../../config.icons.attackTypes itemData.data.attackType}}')"
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title="{{lookup ../../config.i18n.attackTypes itemData.data.attackType}}">
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</div>
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<img class="ds4-item-list__image" src="{{lookup ../../config.icons.attackTypes itemData.data.attackType}}"
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title="{{lookup ../../config.i18n.attackTypes itemData.data.attackType}}" />
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{{!-- weapon bonus --}}
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<div>{{ itemData.data.weaponBonus}}</div>
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@ -1,8 +1,10 @@
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{{!--
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!-- Render a group of an "edit" and a "delete" button for the current item.
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!-- The current item is defined by the data-item-id HTML property of the parent li element.
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!-- @param class: Additional CSS class(es) for the controls
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--}}
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<div class="item-controls">
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<div class="item-controls {{class}}">
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<a class="item-control item-edit" title="{{localize 'DS4.UserInteractionEditItem'}}"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="{{localize 'DS4.UserInteractionDeleteItem'}}"><i class="fas fa-trash"></i></a>
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<a class="item-control item-delete" title="{{localize 'DS4.UserInteractionDeleteItem'}}"><i
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class="fas fa-trash"></i></a>
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</div>
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@ -60,10 +60,8 @@ titleKey=titleKey}}
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{{#> systems/ds4/templates/actor/partials/item-list-entry.hbs itemData=itemData isEquipable=true
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hideDescription=true}}
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{{!-- spell type --}}
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<div class="ds4-item-list__image"
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style="background-image: url('{{lookup ../../config.icons.spellTypes itemData.data.spellType}}')"
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title="{{lookup ../../config.i18n.spellTypes itemData.data.spellType}}">
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</div>
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<img class="ds4-item-list__image" src="{{lookup ../../config.icons.spellTypes itemData.data.spellType}}"
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title="{{lookup ../../config.i18n.spellTypes itemData.data.spellType}}" />
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{{!-- spell bonus --}}
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<input class="ds4-item-list__editable item-change" type="text" data-dtype="String" data-property="data.bonus"
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17
src/templates/common/partials/rollable-image.hbs
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17
src/templates/common/partials/rollable-image.hbs
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@ -0,0 +1,17 @@
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{{!--
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!-- Render an an image that has a dice overlay image.
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!-- @param rollable: A flag indicating whether or not the image is actually rollable.
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!-- @param rollableClass: The CSS class(es) to add if the image is rollable.
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!-- @param title: The title for the rollable image if it is not actually rollable.
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!-- @param rollableTitle: The title for the rollable image if it is rollable.
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!-- @param src: The path to the image.
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!-- @param alt: An alternate text for the image.
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--}}
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<div class="ds4-rollable-image{{#if rollable}} ds4-rollable-image--rollable {{rollableClass}}{{/if}}"
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title="{{#if rollable}}{{rollableTitle}}{{else}}{{title}}{{/if}}">
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<img class="ds4-rollable-image__image" alt="{{alt}}" src="{{src}}" />
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{{#if rollable}}
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<img class="ds4-rollable-image__overlay" alt="{{localize 'DS4.DiceOverlayImageAltText'}}"
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src="icons/svg/d20-black.svg" />
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{{/if}}
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</div>
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