Merge branch 'macro-for-generic-check' into 'master'
Add a macro to perform generic checks See merge request dungeonslayers/ds4!107
This commit is contained in:
commit
f3f5f4d87b
11 changed files with 190 additions and 103 deletions
|
@ -21,7 +21,8 @@
|
|||
"DS4.HeadingSpecialCreatureAbilities": "Besondere Fähigkeiten",
|
||||
"DS4.AttackType": "Angriffsart",
|
||||
"DS4.AttackTypeAbbr": "AA",
|
||||
"DS4.AttackTypeSelection": "Welche Angriffsart?",
|
||||
"DS4.DialogAttackTypeSelection": "Welche Angriffsart?",
|
||||
"DS4.DialogAttributeTraitSelection": "Welches Attribut und welche Eigenschaft?",
|
||||
"DS4.WeaponBonus": "Waffenbonus",
|
||||
"DS4.WeaponBonusAbbr": "WB",
|
||||
"DS4.OpponentDefense": "Gegnerabwehr",
|
||||
|
@ -122,9 +123,11 @@
|
|||
"DS4.SpellPrice": "Preis (Gold)",
|
||||
"DS4.ActorTypeCharacter": "Charakter",
|
||||
"DS4.ActorTypeCreature": "Kreatur",
|
||||
"DS4.Attribute": "Attribut",
|
||||
"DS4.AttributeBody": "Körper",
|
||||
"DS4.AttributeMobility": "Agilität",
|
||||
"DS4.AttributeMind": "Geist",
|
||||
"DS4.Trait": "Eigenschaft",
|
||||
"DS4.TraitStrength": "Stärke",
|
||||
"DS4.TraitConstitution": "Härte",
|
||||
"DS4.TraitAgility": "Bewegung",
|
||||
|
@ -204,6 +207,8 @@
|
|||
"DS4.ErrorRollingForItemTypeNotPossible": "Würfeln ist für Items vom Typ '{type}' nicht möglich.",
|
||||
"DS4.ErrorWrongItemType": "Ein Item vom Type '{expectedType}' wurde erwartet aber das Item '{name}' ({id}) ist vom Typ '{actualType}'.",
|
||||
"DS4.ErrorUnexpectedAttackType": "Unerwartete Angriffsart '{actualType}', erwartete Angriffsarten: {expectedTypes}",
|
||||
"DS4.ErrorUnexpectedAttribute": "Unerwartetes Attribut '{actualAttribute}', erwartete Attribute: {expectedTypes}",
|
||||
"DS4.ErrorUnexpectedTrait": "Unerwartete Eigenschaft '{actualTrait}', erwartete Eigenschaften: {expectedTypes}",
|
||||
"DS4.ErrorCanvasIsNotInitialized": "Canvas ist noch nicht initialisiert.",
|
||||
"DS4.ErrorCannotDragMissingCheck": "Die Probe '{check}' per Drag & Drop zu ziehen ist nicht möglich, denn sie existiert nicht.",
|
||||
"DS4.WarningItemMustBeEquippedToBeRolled": "Um für das Item '{name}' ({id}) vom Typ '{type}' zu würfeln, muss es ausgerüstet sein.",
|
||||
|
@ -232,17 +237,17 @@
|
|||
"DS4.UnitCustomAbbr": " ",
|
||||
"DS4.GenericOkButton": "OK",
|
||||
"DS4.GenericCancelButton": "Abbrechen",
|
||||
"DS4.RollDialogDefaultTitle": "Proben-Optionen",
|
||||
"DS4.DialogRollOptionsDefaultTitle": "Proben-Optionen",
|
||||
"DS4.ErrorUnexpectedHtmlType": "Typfehler: Erwartet wurde '{exType}', tatsächlich erhalten wurde '{realType}'.",
|
||||
"DS4.ErrorCouldNotFindForm": "Konnte HTML Element '{htmlElement}' nicht finden.",
|
||||
"DS4.ErrorActorDoesNotHaveItem": "Der Aktor '{actor}' hat kein Item mit der ID '{id}'.",
|
||||
"DS4.ErrorUnexpectedError": "Es gab einen unerwarteten Fehler im Dungeonslayers 4 System. Für mehr Details schauen Sie bitte in die Konsole (F12).",
|
||||
"DS4.ErrorItemDoesNotHaveEffect": "Das Item '{item}' hat keinen Effekt mit der ID '{id}'.",
|
||||
"DS4.RollDialogCheckTargetNumberLabel": "Probenwert",
|
||||
"DS4.RollDialogGMModifierLabel": "SL-Modifikator",
|
||||
"DS4.RollDialogMaximumCoupResultLabel": "Immersieg bis",
|
||||
"DS4.RollDialogMinimumFumbleResultLabel": "Patzer ab",
|
||||
"DS4.RollDialogRollModeLabel": "Sichtbarkeit",
|
||||
"DS4.DialogRollOptionsCheckTargetNumberLabel": "Probenwert",
|
||||
"DS4.DialogRollOptionsGMModifierLabel": "SL-Modifikator",
|
||||
"DS4.DialogRollOptionsMaximumCoupResultLabel": "Immersieg bis",
|
||||
"DS4.DialogRollOptionsMinimumFumbleResultLabel": "Patzer ab",
|
||||
"DS4.DialogRollOptionsRollModeLabel": "Sichtbarkeit",
|
||||
"DS4.TooltipBaseValue": "Basiswert",
|
||||
"DS4.TooltipModifier": "Modifikator",
|
||||
"DS4.TooltipEffects": "Effekte",
|
||||
|
@ -279,5 +284,6 @@
|
|||
"DS4.ChecksWakeUp": "Erwachen",
|
||||
"DS4.ChecksWorkMechanism": "Mechanismus Öffnen",
|
||||
"DS4.ActorCheckFlavor": "{actor} würfelt eine {check} Probe.",
|
||||
"DS4.ActorGenericCheckFlavor": "{actor} würfelt eine Probe gegen {attribute} + {trait}.",
|
||||
"DS4.CheckTooltip": "{check} Probe würfeln"
|
||||
}
|
||||
|
|
|
@ -21,7 +21,8 @@
|
|||
"DS4.HeadingSpecialCreatureAbilities": "Special Abilities",
|
||||
"DS4.AttackType": "Attack Type",
|
||||
"DS4.AttackTypeAbbr": "AT",
|
||||
"DS4.AttackTypeSelection": "Which Attack Type?",
|
||||
"DS4.DialogAttackTypeSelection": "Which Attack Type?",
|
||||
"DS4.DialogAttributeTraitSelection": "Which Attribute and Trait?",
|
||||
"DS4.WeaponBonus": "Weapon Bonus",
|
||||
"DS4.WeaponBonusAbbr": "WB",
|
||||
"DS4.OpponentDefense": "Opponent Defense",
|
||||
|
@ -122,9 +123,11 @@
|
|||
"DS4.SpellPrice": "Price (Gold)",
|
||||
"DS4.ActorTypeCharacter": "Character",
|
||||
"DS4.ActorTypeCreature": "Creature",
|
||||
"DS4.Attribute": "Attribute",
|
||||
"DS4.AttributeBody": "Body",
|
||||
"DS4.AttributeMobility": "Mobility",
|
||||
"DS4.AttributeMind": "Mind",
|
||||
"DS4.Trait": "Trait",
|
||||
"DS4.TraitStrength": "Strength",
|
||||
"DS4.TraitConstitution": "Constitution",
|
||||
"DS4.TraitAgility": "Agility",
|
||||
|
@ -204,6 +207,8 @@
|
|||
"DS4.ErrorRollingForItemTypeNotPossible": "Rolling is not possible for items of type '{type}'.",
|
||||
"DS4.ErrorWrongItemType": "Expected an item of type '{expectedType}' but item '{name}' ({id}) is of type '{actualType}'.",
|
||||
"DS4.ErrorUnexpectedAttackType": "Unexpected attack type '{actualType}', expected it to be one of: {expectedTypes}",
|
||||
"DS4.ErrorUnexpectedAttribute": "Unexpected attribute '{actualAttribute}', expected it to be one of: {expectedTypes}",
|
||||
"DS4.ErrorUnexpectedTrait": "Unexpected trait '{actualTrait}', expected it to be one of: {expectedTypes}",
|
||||
"DS4.ErrorCanvasIsNotInitialized": "Canvas is not initialized yet.",
|
||||
"DS4.ErrorCannotDragMissingCheck": "Trying to drag the check '{check}' but no such check exists.",
|
||||
"DS4.WarningItemMustBeEquippedToBeRolled": "To roll for item '{name}' ({id}) of type '{type}', it needs to be equipped.",
|
||||
|
@ -232,17 +237,17 @@
|
|||
"DS4.UnitCustomAbbr": " ",
|
||||
"DS4.GenericOkButton": "Ok",
|
||||
"DS4.GenericCancelButton": "Cancel",
|
||||
"DS4.RollDialogDefaultTitle": "Roll Options",
|
||||
"DS4.DialogRollOptionsDefaultTitle": "Roll Options",
|
||||
"DS4.ErrorUnexpectedHtmlType": "Type Error: Expected '{exType}' but got '{realType}'.",
|
||||
"DS4.ErrorCouldNotFindForm": "Could not find HTML element '{htmlElement}'.",
|
||||
"DS4.ErrorActorDoesNotHaveItem": "The actor '{actor}' does not have any item with the id '{id}'.",
|
||||
"DS4.ErrorUnexpectedError": "There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12).",
|
||||
"DS4.ErrorItemDoesNotHaveEffect": "The item '{item}' does not have any effect with the id '{id}'.",
|
||||
"DS4.RollDialogCheckTargetNumberLabel": "Check Target Number",
|
||||
"DS4.RollDialogGMModifierLabel": "Game Master Modifier",
|
||||
"DS4.RollDialogMaximumCoupResultLabel": "Coup to",
|
||||
"DS4.RollDialogMinimumFumbleResultLabel": "Fumble from",
|
||||
"DS4.RollDialogRollModeLabel": "Visibility",
|
||||
"DS4.DialogRollOptionsCheckTargetNumberLabel": "Check Target Number",
|
||||
"DS4.DialogRollOptionsGMModifierLabel": "Game Master Modifier",
|
||||
"DS4.DialogRollOptionsMaximumCoupResultLabel": "Coup to",
|
||||
"DS4.DialogRollOptionsMinimumFumbleResultLabel": "Fumble from",
|
||||
"DS4.DialogRollOptionsRollModeLabel": "Visibility",
|
||||
"DS4.TooltipBaseValue": "Base Value",
|
||||
"DS4.TooltipModifier": "Modifier",
|
||||
"DS4.TooltipEffects": "Effects",
|
||||
|
@ -279,5 +284,6 @@
|
|||
"DS4.ChecksWakeUp": "Wake Up",
|
||||
"DS4.ChecksWorkMechanism": "Work Mechanism",
|
||||
"DS4.ActorCheckFlavor": "{actor} rolls a {check} check.",
|
||||
"DS4.ActorGenericCheckFlavor": "{actor} rolls a check against {attribute} + {trait}.",
|
||||
"DS4.CheckTooltip": "Roll a {check} check"
|
||||
}
|
||||
|
|
|
@ -21,30 +21,32 @@ interface DS4ActorDataDataBase {
|
|||
combatValues: DS4ActorDataDataCombatValues;
|
||||
}
|
||||
|
||||
interface DS4ActorDataDataAttributes {
|
||||
body: ModifiableDataBase<number>;
|
||||
mobility: ModifiableDataBase<number>;
|
||||
mind: ModifiableDataBase<number>;
|
||||
type DS4ActorDataDataAttributes = { [Key in keyof typeof DS4.i18n.attributes]: ModifiableDataBase<number> };
|
||||
|
||||
type Attribute = keyof DS4ActorDataDataAttributes;
|
||||
|
||||
export function isAttribute(value: unknown): value is Attribute {
|
||||
return (Object.keys(DS4.i18n.attributes) as Array<unknown>).includes(value);
|
||||
}
|
||||
|
||||
interface DS4ActorDataDataTraits {
|
||||
strength: ModifiableDataBase<number>;
|
||||
constitution: ModifiableDataBase<number>;
|
||||
agility: ModifiableDataBase<number>;
|
||||
dexterity: ModifiableDataBase<number>;
|
||||
intellect: ModifiableDataBase<number>;
|
||||
aura: ModifiableDataBase<number>;
|
||||
type DS4ActorDataDataTraits = { [Key in keyof typeof DS4.i18n.traits]: ModifiableDataBase<number> };
|
||||
|
||||
type Trait = keyof DS4ActorDataDataTraits;
|
||||
|
||||
export function isTrait(value: unknown): value is Trait {
|
||||
return (Object.keys(DS4.i18n.traits) as Array<unknown>).includes(value);
|
||||
}
|
||||
|
||||
interface DS4ActorDataDataCombatValues {
|
||||
hitPoints: ResourceData<number>;
|
||||
defense: ModifiableData<number>;
|
||||
initiative: ModifiableData<number>;
|
||||
movement: ModifiableData<number>;
|
||||
meleeAttack: ModifiableData<number>;
|
||||
rangedAttack: ModifiableData<number>;
|
||||
spellcasting: ModifiableData<number>;
|
||||
targetedSpellcasting: ModifiableData<number>;
|
||||
type DS4ActorDataDataCombatValues = {
|
||||
[Key in keyof typeof DS4.i18n.combatValues]: Key extends "hitPoints"
|
||||
? ResourceData<number>
|
||||
: ModifiableData<number>;
|
||||
};
|
||||
|
||||
type CombatValue = keyof DS4ActorDataDataCombatValues;
|
||||
|
||||
export function isCombatValue(value: string): value is CombatValue {
|
||||
return (Object.keys(DS4.i18n.combatValues) as Array<unknown>).includes(value);
|
||||
}
|
||||
|
||||
// types
|
||||
|
|
|
@ -26,31 +26,17 @@ interface DS4ActorPreparedDataDataBase {
|
|||
checks: DS4ActorPreparedDataDataChecks;
|
||||
}
|
||||
|
||||
interface DS4ActorPreparedDataDataAttributes {
|
||||
body: ModifiableDataBaseTotal<number>;
|
||||
mobility: ModifiableDataBaseTotal<number>;
|
||||
mind: ModifiableDataBaseTotal<number>;
|
||||
}
|
||||
type DS4ActorPreparedDataDataAttributes = {
|
||||
[Key in keyof typeof DS4.i18n.attributes]: ModifiableDataBaseTotal<number>;
|
||||
};
|
||||
|
||||
interface DS4ActorPreparedDataDataTraits {
|
||||
strength: ModifiableDataBaseTotal<number>;
|
||||
constitution: ModifiableDataBaseTotal<number>;
|
||||
agility: ModifiableDataBaseTotal<number>;
|
||||
dexterity: ModifiableDataBaseTotal<number>;
|
||||
intellect: ModifiableDataBaseTotal<number>;
|
||||
aura: ModifiableDataBaseTotal<number>;
|
||||
}
|
||||
type DS4ActorPreparedDataDataTraits = { [Key in keyof typeof DS4.i18n.traits]: ModifiableDataBaseTotal<number> };
|
||||
|
||||
interface DS4ActorPreparedDataDataCombatValues {
|
||||
hitPoints: ResourceDataBaseTotalMax<number>;
|
||||
defense: ModifiableDataBaseTotal<number>;
|
||||
initiative: ModifiableDataBaseTotal<number>;
|
||||
movement: ModifiableDataBaseTotal<number>;
|
||||
meleeAttack: ModifiableDataBaseTotal<number>;
|
||||
rangedAttack: ModifiableDataBaseTotal<number>;
|
||||
spellcasting: ModifiableDataBaseTotal<number>;
|
||||
targetedSpellcasting: ModifiableDataBaseTotal<number>;
|
||||
}
|
||||
type DS4ActorPreparedDataDataCombatValues = {
|
||||
[Key in keyof typeof DS4.i18n.combatValues]: Key extends "hitPoints"
|
||||
? ResourceDataBaseTotalMax<number>
|
||||
: ModifiableDataBaseTotal<number>;
|
||||
};
|
||||
|
||||
interface DS4ActorPreparedDataDataRolling {
|
||||
maximumCoupResult: number;
|
||||
|
|
|
@ -3,7 +3,7 @@ import { DS4 } from "../config";
|
|||
import { DS4Item } from "../item/item";
|
||||
import { ItemType } from "../item/item-data";
|
||||
import { createCheckRoll } from "../rolls/check-factory";
|
||||
import { DS4ActorData } from "./actor-data";
|
||||
import { DS4ActorData, isAttribute, isTrait } from "./actor-data";
|
||||
import { Check, DS4ActorPreparedData } from "./actor-prepared-data";
|
||||
|
||||
/**
|
||||
|
@ -291,4 +291,73 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
|
|||
flavor: game.i18n.format("DS4.ActorCheckFlavor", { actor: this.name, check: DS4.i18n.checks[check] }),
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll a generic check. A dialog is presented to select the combination of
|
||||
* Attribute and Trait to perform the check against.
|
||||
*/
|
||||
async rollGenericCheck(): Promise<void> {
|
||||
const { attribute, trait } = await this.selectAttributeAndTrait();
|
||||
const checkTargetNumber = this.data.data.attributes[attribute].total + this.data.data.traits[trait].total;
|
||||
await createCheckRoll(checkTargetNumber, {
|
||||
rollMode: game.settings.get("core", "rollMode") as Const.DiceRollMode, // TODO(types): Type this setting in upstream
|
||||
maximumCoupResult: this.data.data.rolling.maximumCoupResult,
|
||||
minimumFumbleResult: this.data.data.rolling.minimumFumbleResult,
|
||||
flavor: game.i18n.format("DS4.ActorGenericCheckFlavor", {
|
||||
actor: this.name,
|
||||
attribute: DS4.i18n.attributes[attribute],
|
||||
trait: DS4.i18n.traits[trait],
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
protected async selectAttributeAndTrait(): Promise<{
|
||||
attribute: keyof typeof DS4.i18n.attributes;
|
||||
trait: keyof typeof DS4.i18n.traits;
|
||||
}> {
|
||||
const attributeIdentifier = "attribute-trait-selection-attribute";
|
||||
const traitIdentifier = "attribute-trait-selection-trait";
|
||||
return Dialog.prompt({
|
||||
title: game.i18n.localize("DS4.DialogAttributeTraitSelection"),
|
||||
content: await renderTemplate("systems/ds4/templates/dialogs/simple-select-form.hbs", {
|
||||
selects: [
|
||||
{
|
||||
label: game.i18n.localize("DS4.Attribute"),
|
||||
identifier: attributeIdentifier,
|
||||
options: DS4.i18n.attributes,
|
||||
},
|
||||
{
|
||||
label: game.i18n.localize("DS4.Trait"),
|
||||
identifier: traitIdentifier,
|
||||
options: DS4.i18n.traits,
|
||||
},
|
||||
],
|
||||
}),
|
||||
label: game.i18n.localize("DS4.GenericOkButton"),
|
||||
callback: (html) => {
|
||||
const selectedAttribute = html.find(`#${attributeIdentifier}`).val();
|
||||
if (!isAttribute(selectedAttribute)) {
|
||||
throw new Error(
|
||||
game.i18n.format("DS4.ErrorUnexpectedAttribute", {
|
||||
actualAttribute: selectedAttribute,
|
||||
expectedTypes: "'body', 'agility', 'mind'",
|
||||
}),
|
||||
);
|
||||
}
|
||||
const selectedTrait = html.find(`#${traitIdentifier}`).val();
|
||||
if (!isTrait(selectedTrait)) {
|
||||
throw new Error(
|
||||
game.i18n.format("DS4.ErrorUnexpectedTrait", {
|
||||
actualTrait: selectedTrait,
|
||||
expectedTypes: "'strength', 'constitution', 'agility', 'dexterity', 'intellect', 'aura'",
|
||||
}),
|
||||
);
|
||||
}
|
||||
return {
|
||||
attribute: selectedAttribute,
|
||||
trait: selectedTrait,
|
||||
};
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -156,13 +156,16 @@ export class DS4Item extends Item<DS4ItemData, DS4ItemPreparedData> {
|
|||
if (attackType === "meleeRanged") {
|
||||
const { melee, ranged } = { ...DS4.i18n.attackTypes };
|
||||
const identifier = "attack-type-selection";
|
||||
const label = game.i18n.localize("DS4.AttackType");
|
||||
const answer = Dialog.prompt({
|
||||
title: game.i18n.localize("DS4.AttackTypeSelection"),
|
||||
title: game.i18n.localize("DS4.DialogAttackTypeSelection"),
|
||||
content: await renderTemplate("systems/ds4/templates/dialogs/simple-select-form.hbs", {
|
||||
label,
|
||||
selects: [
|
||||
{
|
||||
label: game.i18n.localize("DS4.AttackType"),
|
||||
identifier,
|
||||
options: { melee, ranged },
|
||||
},
|
||||
],
|
||||
}),
|
||||
label: game.i18n.localize("DS4.GenericOkButton"),
|
||||
callback: (html) => {
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
import { rollCheck } from "./roll-check";
|
||||
import { rollGenericCheck } from "./roll-generic-check";
|
||||
import { rollItem } from "./roll-item";
|
||||
|
||||
export const macros = {
|
||||
rollCheck,
|
||||
rollGenericCheck,
|
||||
rollItem,
|
||||
};
|
||||
|
|
13
src/module/macros/roll-generic-check.ts
Normal file
13
src/module/macros/roll-generic-check.ts
Normal file
|
@ -0,0 +1,13 @@
|
|||
import notifications from "../ui/notifications";
|
||||
import { getActiveActor } from "./helpers";
|
||||
/**
|
||||
* Executes the roll generic check macro.
|
||||
*/
|
||||
export async function rollGenericCheck(): Promise<void> {
|
||||
const actor = getActiveActor();
|
||||
if (!actor) {
|
||||
return notifications.warn(game.i18n.localize("DS4.WarningMustControlActorToUseRollCheckMacro"));
|
||||
}
|
||||
|
||||
return actor.rollGenericCheck();
|
||||
}
|
|
@ -107,7 +107,7 @@ async function askGmModifier(
|
|||
{ template, title }: { template?: string; title?: string } = {},
|
||||
): Promise<Partial<IntermediateGmModifierData>> {
|
||||
const usedTemplate = template ?? "systems/ds4/templates/dialogs/roll-options.hbs";
|
||||
const usedTitle = title ?? game.i18n.localize("DS4.RollDialogDefaultTitle");
|
||||
const usedTitle = title ?? game.i18n.localize("DS4.DialogRollOptionsDefaultTitle");
|
||||
const templateData = {
|
||||
title: usedTitle,
|
||||
checkTargetNumber: checkTargetNumber,
|
||||
|
@ -119,8 +119,7 @@ async function askGmModifier(
|
|||
const renderedHtml = await renderTemplate(usedTemplate, templateData);
|
||||
|
||||
const dialogPromise = new Promise<HTMLFormElement>((resolve) => {
|
||||
new Dialog(
|
||||
{
|
||||
new Dialog({
|
||||
title: usedTitle,
|
||||
content: renderedHtml,
|
||||
buttons: {
|
||||
|
@ -152,9 +151,7 @@ async function askGmModifier(
|
|||
},
|
||||
},
|
||||
default: "ok",
|
||||
},
|
||||
{ jQuery: true },
|
||||
).render(true);
|
||||
}).render(true);
|
||||
});
|
||||
const dialogForm = await dialogPromise;
|
||||
return parseDialogFormData(dialogForm);
|
||||
|
|
|
@ -8,26 +8,26 @@
|
|||
--}}
|
||||
<form class="ds4-roll-options">
|
||||
<div class="form-group">
|
||||
<label for="check-target-number">{{localize "DS4.RollDialogCheckTargetNumberLabel"}}</label>
|
||||
<label for="check-target-number">{{localize "DS4.DialogRollOptionsCheckTargetNumberLabel"}}</label>
|
||||
<input id="check-target-number" data-type="Number" type="number" name="check-target-number"
|
||||
value="{{checkTargetNumber}}" />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="gm-modifier">{{localize "DS4.RollDialogGMModifierLabel"}}</label>
|
||||
<label for="gm-modifier">{{localize "DS4.DialogRollOptionsGMModifierLabel"}}</label>
|
||||
<input id="gm-modifier" data-type="Number" type="number" name="gm-modifier" value="0" />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="maximum-coup-result">{{localize "DS4.RollDialogMaximumCoupResultLabel"}}</label>
|
||||
<label for="maximum-coup-result">{{localize "DS4.DialogRollOptionsMaximumCoupResultLabel"}}</label>
|
||||
<input id="maximum-coup-result" data-type="Number" type="number" name="maximum-coup-result"
|
||||
value="{{maximumCoupResult}}" />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="minimum-fumble-result">{{localize "DS4.RollDialogMinimumFumbleResultLabel"}}</label>
|
||||
<label for="minimum-fumble-result">{{localize "DS4.DialogRollOptionsMinimumFumbleResultLabel"}}</label>
|
||||
<input id="minimum-fumble-result" data-type="Number" type="number" name="minimum-fumble-result"
|
||||
value="{{minimumFumbleResult}}" />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="roll-mode">{{localize "DS4.RollDialogRollModeLabel"}}</label>
|
||||
<label for="roll-mode">{{localize "DS4.DialogRollOptionsRollModeLabel"}}</label>
|
||||
<div class="form-fields">
|
||||
<select id="roll-mode" name="roll-mode" data-type="String">
|
||||
{{#select rollMode}}
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
{{!--
|
||||
!-- Render a simple form with a single select element. It uses the default form classes of Foundry VTT.
|
||||
!-- @param identifier: The identifier to use as id for the select element. Can be used to query the value later on.
|
||||
!-- @param label: Text to display as the label for the select element.
|
||||
!-- @param options: Key-value pairs that describe the options. The keys are used for the value attribute of the
|
||||
!-- Render a simple form with select elements. It uses the default form classes of Foundry VTT.
|
||||
!-- @param selects: An array of objects that each contain the following:
|
||||
!---- identifier: The identifier to use as id for the select element. Can be used to query the value later on.
|
||||
!---- label: Text to display as the label for the select element.
|
||||
!---- options: Key-value pairs that describe the options. The keys are used for the value attribute of the
|
||||
options, the values are used as content.
|
||||
--}}
|
||||
<form class="ds4-simple-form">
|
||||
{{#each selects}}
|
||||
<div class="form-group">
|
||||
<label for="{{identifier}}">{{label}}</label>
|
||||
<div class="form-fields">
|
||||
|
@ -16,4 +18,5 @@ options, the values are used as content.
|
|||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</form>
|
||||
|
|
Loading…
Reference in a new issue