Commit graph

11 commits

Author SHA1 Message Date
692d311558
fix: make ActiveEffects work properly 2023-07-09 23:16:54 +02:00
f25b46a226 feat: update for v10 2022-11-28 02:39:04 +01:00
e89f03f81d feat: display talent rank with roman numerals in character sheet 2022-11-10 04:00:48 +01:00
1e7492073e fix: simplify talent rank display in character sheet 2022-11-10 03:32:52 +01:00
1e094691ff feat: display opponent defense in attack/spell rolls and make it adjustable via effects
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00
9d7c570553 feat: replace spell category by spell groups
This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.

Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00
2023019d3a fix: visually disable/remove interactive elements in non-editable sheets 2022-11-04 00:03:03 +01:00
fc9f4b49b5 feat: add a special actor sheet that is displayed to users with the LIMITED permission for the actor
This actor sheet only shows image, name, and biography/description of the actor.
2022-11-03 23:02:46 +01:00
63c30ca18b fix: hide overflow of columns in effects tab in actor sheets 2022-08-15 15:02:31 +02:00
da1f6999eb feat: only allow specific selectable values for the cooldown duration of spells
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
1aa284311f refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00