Commit graph

14 commits

Author SHA1 Message Date
Johannes Loher 3e0eba268b feat: make custom modifier the default in the roll options dialog 2022-06-11 12:45:51 +02:00
Johannes Loher a94fb55e19 fix: make the HTML ids in the roll options dialog unique 2022-05-13 17:31:14 +00:00
Johannes Loher 82217dd971 feat: add selectable check modifiers 2022-05-13 17:31:14 +00:00
Johannes Loher da1f6999eb feat: only allow specific selectable values for the cooldown duration of spells
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
Johannes Loher 76f578a3fa fix: don't use an input to display the spell price as it's not editable 2022-02-13 19:53:29 +01:00
Johannes Loher 76a0e9f6e5 fix: avoid hover effect of add (item / effect) button being cut off 2022-02-13 00:36:35 +01:00
Johannes Loher 1aa284311f refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
Johannes Loher d163fd27fe switch to using TypeScript 2020-12-23 16:52:20 +01:00
Johannes Loher 27487c5bae initial attempt for using ActiveEffects and applying item base stats 2020-10-30 00:48:06 +01:00
Johannes Loher abeb9d8b24 Add additional physical item types 2020-10-29 22:01:13 +01:00
Johannes Loher e51376dc02 add item type to weapon sheet 2020-10-29 18:49:51 +01:00
Johannes Loher 1437dd6ee1 Add availability to weapon sheet 2020-10-29 17:48:56 +01:00
Johannes Loher 3dd459660e make basic properties in weapon editable 2020-10-29 17:25:37 +01:00
Johannes Loher 91694af3e9 initial commit 2020-10-29 16:18:38 +01:00