Commit graph

22 commits

Author SHA1 Message Date
Johannes Loher 7670d7f808
chore: reformat with 2 spaces
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2023-07-10 22:33:01 +02:00
Renovate Bot 0e46b15ac8
chore(deps): update dependency prettier to v3
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2023-07-10 22:17:21 +02:00
Johannes Loher 4b97bde6d9
feat: organize checks in columns 2023-07-09 23:16:55 +02:00
Johannes Loher 1e7492073e fix: simplify talent rank display in character sheet 2022-11-10 03:32:52 +01:00
Johannes Loher 880726305d fix: always display checks in 3 columns 2022-11-06 21:44:02 +00:00
Johannes Loher 9d7c570553 feat: replace spell category by spell groups
This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.

Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00
Johannes Loher ab31450dd8 fix: address a few problems with active effect application 2022-11-04 21:09:06 +01:00
Johannes Loher 2023019d3a fix: visually disable/remove interactive elements in non-editable sheets 2022-11-04 00:03:03 +01:00
Johannes Loher fc9f4b49b5 feat: add a special actor sheet that is displayed to users with the LIMITED permission for the actor
This actor sheet only shows image, name, and biography/description of the actor.
2022-11-03 23:02:46 +01:00
Johannes Loher b1ed05a796 feat: add functionality to apply Active Affects to owned Items
In the Active Effect Config, there are now additional inputs to configure the effect
to be applied to items owned by the actor instead of the actor itself. It is possible
to select the items to which to apply the effect via matching by name, or via a condition
expression, that provides similar capabilities as the evaluation of mathematical
expressions in rolls. Data from the Actor, Item, and Active Effect can be accessed
similar to how properties are accessed in roll formulas (using the prefixes `@actor`,
`@item`, and `@effect`). For example, in order to apply an effect to all ranged
weapons, the conditions would be
```js
'@item.type' === 'weapon' && '@item.data.attackType' === 'ranged'
```
2022-11-03 22:14:36 +01:00
Johannes Loher 1d5cbad154 fix: prevent overflow of some columns in the spell tab i nactor sheets 2022-08-15 16:11:59 +02:00
Johannes Loher 63c30ca18b fix: hide overflow of columns in effects tab in actor sheets 2022-08-15 15:02:31 +02:00
Johannes Loher 82217dd971 feat: add selectable check modifiers 2022-05-13 17:31:14 +00:00
Johannes Loher e12c6033dd fix: fix problem with additional scroll bars in inventory on vivaldi and chromium
Closes #96
2022-05-13 17:10:17 +02:00
Johannes Loher 76a0e9f6e5 fix: avoid hover effect of add (item / effect) button being cut off 2022-02-13 00:36:35 +01:00
Johannes Loher 1aa284311f refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
Johannes Loher d163fd27fe switch to using TypeScript 2020-12-23 16:52:20 +01:00
Johannes Loher abeb9d8b24 Add additional physical item types 2020-10-29 22:01:13 +01:00
Johannes Loher e51376dc02 add item type to weapon sheet 2020-10-29 18:49:51 +01:00
Johannes Loher 1437dd6ee1 Add availability to weapon sheet 2020-10-29 17:48:56 +01:00
Johannes Loher 3dd459660e make basic properties in weapon editable 2020-10-29 17:25:37 +01:00
Johannes Loher 91694af3e9 initial commit 2020-10-29 16:18:38 +01:00