Johannes Loher
63c30ca18b
fix: hide overflow of columns in effects tab in actor sheets
2022-08-15 15:02:31 +02:00
Johannes Loher
3e0eba268b
feat: make custom modifier the default in the roll options dialog
2022-06-11 12:45:51 +02:00
Johannes Loher
a94fb55e19
fix: make the HTML ids in the roll options dialog unique
2022-05-13 17:31:14 +00:00
Johannes Loher
82217dd971
feat: add selectable check modifiers
2022-05-13 17:31:14 +00:00
Johannes Loher
da1f6999eb
feat: only allow specific selectable values for the cooldown duration of spells
...
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
Johannes Loher
76f578a3fa
fix: don't use an input to display the spell price as it's not editable
2022-02-13 19:53:29 +01:00
Johannes Loher
76a0e9f6e5
fix: avoid hover effect of add (item / effect) button being cut off
2022-02-13 00:36:35 +01:00
Johannes Loher
1aa284311f
refactor: resturcture files so that lincensing info can be bundled properly
2022-01-31 15:31:45 +01:00
Johannes Loher
d163fd27fe
switch to using TypeScript
2020-12-23 16:52:20 +01:00
Johannes Loher
27487c5bae
initial attempt for using ActiveEffects and applying item base stats
2020-10-30 00:48:06 +01:00
Johannes Loher
abeb9d8b24
Add additional physical item types
2020-10-29 22:01:13 +01:00
Johannes Loher
e51376dc02
add item type to weapon sheet
2020-10-29 18:49:51 +01:00
Johannes Loher
1437dd6ee1
Add availability to weapon sheet
2020-10-29 17:48:56 +01:00
Johannes Loher
3dd459660e
make basic properties in weapon editable
2020-10-29 17:25:37 +01:00
Johannes Loher
91694af3e9
initial commit
2020-10-29 16:18:38 +01:00