Commit graph

9 commits

Author SHA1 Message Date
7670d7f808
chore: reformat with 2 spaces
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2023-07-10 22:33:01 +02:00
1e094691ff feat: display opponent defense in attack/spell rolls and make it adjustable via effects
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00
9d7c570553 feat: replace spell category by spell groups
This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.

Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00
da1f6999eb feat: only allow specific selectable values for the cooldown duration of spells
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
1aa284311f refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
d163fd27fe switch to using TypeScript 2020-12-23 16:52:20 +01:00
27487c5bae initial attempt for using ActiveEffects and applying item base stats 2020-10-30 00:48:06 +01:00
abeb9d8b24 Add additional physical item types 2020-10-29 22:01:13 +01:00
91694af3e9 initial commit 2020-10-29 16:18:38 +01:00