Commit graph

9 commits

Author SHA1 Message Date
Johannes Loher 8d2cff77d7 refactor: use subclasses for different item types 2022-02-17 01:03:42 +01:00
Johannes Loher be616e3be8 refactor: use subclasses for different actor types 2022-02-17 01:03:29 +01:00
Johannes Loher da1f6999eb feat: only allow specific selectable values for the cooldown duration of spells
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
Johannes Loher 1aa284311f refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
Johannes Loher d163fd27fe switch to using TypeScript 2020-12-23 16:52:20 +01:00
Johannes Loher abeb9d8b24 Add additional physical item types 2020-10-29 22:01:13 +01:00
Johannes Loher e51376dc02 add item type to weapon sheet 2020-10-29 18:49:51 +01:00
Johannes Loher 1437dd6ee1 Add availability to weapon sheet 2020-10-29 17:48:56 +01:00
Johannes Loher 91694af3e9 initial commit 2020-10-29 16:18:38 +01:00