Johannes Loher
8d2cff77d7
refactor: use subclasses for different item types
2022-02-17 01:03:42 +01:00
Johannes Loher
be616e3be8
refactor: use subclasses for different actor types
2022-02-17 01:03:29 +01:00
Johannes Loher
da1f6999eb
feat: only allow specific selectable values for the cooldown duration of spells
...
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
Johannes Loher
1aa284311f
refactor: resturcture files so that lincensing info can be bundled properly
2022-01-31 15:31:45 +01:00
Johannes Loher
d163fd27fe
switch to using TypeScript
2020-12-23 16:52:20 +01:00
Johannes Loher
abeb9d8b24
Add additional physical item types
2020-10-29 22:01:13 +01:00
Johannes Loher
e51376dc02
add item type to weapon sheet
2020-10-29 18:49:51 +01:00
Johannes Loher
1437dd6ee1
Add availability to weapon sheet
2020-10-29 17:48:56 +01:00
Johannes Loher
91694af3e9
initial commit
2020-10-29 16:18:38 +01:00