Commit graph

9 commits

Author SHA1 Message Date
Johannes Loher 7670d7f808
chore: reformat with 2 spaces
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2023-07-10 22:33:01 +02:00
Renovate Bot 0e46b15ac8
chore(deps): update dependency prettier to v3
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2023-07-10 22:17:21 +02:00
Johannes Loher b1ed05a796 feat: add functionality to apply Active Affects to owned Items
In the Active Effect Config, there are now additional inputs to configure the effect
to be applied to items owned by the actor instead of the actor itself. It is possible
to select the items to which to apply the effect via matching by name, or via a condition
expression, that provides similar capabilities as the evaluation of mathematical
expressions in rolls. Data from the Actor, Item, and Active Effect can be accessed
similar to how properties are accessed in roll formulas (using the prefixes `@actor`,
`@item`, and `@effect`). For example, in order to apply an effect to all ranged
weapons, the conditions would be
```js
'@item.type' === 'weapon' && '@item.data.attackType' === 'ranged'
```
2022-11-03 22:14:36 +01:00
Johannes Loher 82217dd971 feat: add selectable check modifiers 2022-05-13 17:31:14 +00:00
Johannes Loher 1aa284311f refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
Johannes Loher d163fd27fe switch to using TypeScript 2020-12-23 16:52:20 +01:00
Johannes Loher abeb9d8b24 Add additional physical item types 2020-10-29 22:01:13 +01:00
Johannes Loher 3dd459660e make basic properties in weapon editable 2020-10-29 17:25:37 +01:00
Johannes Loher 91694af3e9 initial commit 2020-10-29 16:18:38 +01:00