bdc454d7c0
feat: wip work on making classes configurable
2022-02-17 01:15:11 +01:00
da1f6999eb
feat: only allow specific selectable values for the cooldown duration of spells
...
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
76f578a3fa
fix: don't use an input to display the spell price as it's not editable
2022-02-13 19:53:29 +01:00
76a0e9f6e5
fix: avoid hover effect of add (item / effect) button being cut off
2022-02-13 00:36:35 +01:00
1aa284311f
refactor: resturcture files so that lincensing info can be bundled properly
2022-01-31 15:31:45 +01:00
d163fd27fe
switch to using TypeScript
2020-12-23 16:52:20 +01:00
27487c5bae
initial attempt for using ActiveEffects and applying item base stats
2020-10-30 00:48:06 +01:00
abeb9d8b24
Add additional physical item types
2020-10-29 22:01:13 +01:00
e51376dc02
add item type to weapon sheet
2020-10-29 18:49:51 +01:00
1437dd6ee1
Add availability to weapon sheet
2020-10-29 17:48:56 +01:00
3dd459660e
make basic properties in weapon editable
2020-10-29 17:25:37 +01:00
91694af3e9
initial commit
2020-10-29 16:18:38 +01:00