e2e9bca5fd
fixed _onItem... handle param types in docstrings
2021-01-03 21:54:42 +01:00
d9eef7592f
fixed some issues with the flexbox approach
...
- had to remove border, padding, and margin from input boxes
- centered images
- fixed y-overflow of description and images by restricting height
2021-01-03 21:50:16 +01:00
4e60687b2b
unified class specifier in HTML elements
...
- now all class=... is always first
- flex attributes are first in class specifier
- marked armor type image as item-image class
2021-01-03 21:24:32 +01:00
fb780ae4c2
Merge branch 'master' into equip-items-in-character-sheet
...
now using cleaned up template
2021-01-03 21:14:11 +01:00
0721555c91
Merge branch 'adjust-licensing' into 'master'
...
adjust licensing
See merge request dungeonslayers/ds4!13
2021-01-03 16:54:36 +01:00
cc9a133ebe
extract path to official assets in scss variable
2021-01-03 16:52:51 +01:00
c9b41e2d3f
renamed item list templates
...
More precise names for:
- item overview list template for actor sheet
- inline templates in item overview list template
2021-01-03 00:08:21 +01:00
6fe95d10db
refactored items list to use handlebars partials
...
Additions:
- added flexnowrap CSS class -> no strange wrapping of item lines
Changes:
- reduced most of the non-maintainable HTML-code repitition
- made item list entries as flat as possible
2021-01-02 01:01:41 +01:00
f52a491f73
swapped owner and equipped in item desc
2021-01-01 21:24:13 +01:00
0e282b4c6e
some minor improvements to side-properties style
...
- checkboxes now properly left-aligned
- adaptive width of side-properties: take minimum width now
- side properties are aligned now in any case (each is a grid)
2021-01-01 21:21:22 +01:00
d8423ce364
data binding for owned item properties
...
Additions:
- now also text, number, and range input fields of owned items can
be bound to HTML (input) elements of the char sheet
Changes:
- moved prototype handle for checkboxes to own function
- replaced some static HTML elements in item list with input fields
- item-num-val HTML elements (e.g. item quantity) now have a max-width
2021-01-01 19:26:52 +01:00
5d83e26e81
Merge branch 'master' into equip-items-in-character-sheet
2020-12-31 16:52:20 +01:00
80e6fd26ae
Apply 1 suggestion(s) to 1 file(s)
2020-12-31 16:35:41 +01:00
c2c0b63b9c
Merge branch 'master' into 012_equipped_flag
2020-12-31 15:07:11 +01:00
fec7a2a735
fix typo
2020-12-31 12:22:15 +01:00
62e96641b9
remove unnecessary imports
2020-12-31 12:21:24 +01:00
61213d399e
use getOwnedItem instead of getEmbeddedEntity
2020-12-31 12:20:32 +01:00
6fac2c597f
make equip icon for items clickable in item list in character sheet
2020-12-31 12:10:59 +01:00
960b5a950a
adjust licensing
2020-12-31 05:02:38 +01:00
6b18e720a1
Additional tests and features as per Request.
2020-12-31 02:27:21 +01:00
bf39f35504
Merge remote-tracking branch 'origin/master' into 007-rollsLib
2020-12-31 01:36:00 +01:00
9cd430a229
improve scss of character values
2020-12-31 01:33:59 +01:00
445febf478
localized "not owned" hint
2020-12-31 01:18:50 +01:00
29d34daa9a
added equipped and owner to item sheet
...
Additions:
- added equipped checkbox to item sheet
- added item owner to item properties list
- added some translations
- added some TODOs
Changes:
- item properties owner, equipped, quantity, storageLocation
are only shown if item is owned by an actor
- moved item properties price and availability
to details tab
- shortened ItemEquipped translation
- added item.actor and item.isOwned property values
to data returned from DS4ItemSheet.getData
(properties aren't accessible in Handlebars)
2020-12-31 01:17:52 +01:00
b569e5488e
Add test for multiple rolls with min/max modifiers
2020-12-31 00:52:59 +01:00
c315742412
Add tests for standard mutli dice rolls.
2020-12-31 00:47:31 +01:00
0d2af1ae00
Add combat values to character sheet
2020-12-31 00:32:17 +01:00
dcf60ef59e
Merge remote-tracking branch 'origin/master' into 007-rollsLib
2020-12-30 23:57:00 +01:00
b3c89b4d32
Add missing cases for test <20.
2020-12-30 23:03:08 +01:00
2e7197a0a2
add auto formatting for .scss and .json files
2020-12-30 23:00:06 +01:00
71a82e94a7
Merge remote-tracking branch 'origin/master' into 007-rollsLib
2020-12-30 22:20:51 +01:00
8d274ed830
Ruhu, Cleanups!
2020-12-30 21:50:12 +01:00
b56d58dd52
Apply 1 suggestion(s) to 1 file(s)
2020-12-30 21:34:12 +01:00
8acd081384
Apply 1 suggestion(s) to 1 file(s)
2020-12-30 21:34:09 +01:00
e0b65ca061
Make tests and implementation interact.
2020-12-30 21:28:22 +01:00
fd5bad3c3e
add attributes and traits to character sheet
2020-12-30 19:39:16 +01:00
7800f0af8f
Add recommendet plugins, fix lint stuff.
2020-12-30 17:50:01 +01:00
5d5c7efce0
add original icons with transparency
2020-12-30 15:28:22 +01:00
0002493379
fix typo
2020-12-30 15:03:24 +01:00
e7219ab81e
add base info to character sheet
2020-12-30 15:02:21 +01:00
59fb033db8
adjust character data to consist of basic character data
2020-12-30 15:01:17 +01:00
d45917c414
remove unnecessary comment
2020-12-30 14:46:08 +01:00
94430ab899
removed border from item icons
2020-12-30 01:06:21 +01:00
9da168afa6
abbr for armor type&material in item overview
...
Additions:
- further abbreviations included in localization
Changes:
- now not full armor type / material expression displayed in char sheet,
but only an abbreviation with tooltip
- description now smaller for weapon and armor
2020-12-30 01:03:06 +01:00
0b93f5ff9e
replaced attack type str with icons in char sheet
2020-12-30 00:01:41 +01:00
1ed54dccff
replaced " by ' in HBS localize arguments
2020-12-29 23:58:45 +01:00
f2724a13a1
Merge branch 'master' into 004_equipment_tracking
2020-12-29 23:09:16 +01:00
767e46b490
removed whitespace
2020-12-29 23:03:11 +01:00
911b044edb
changed Action to UserInteraction in localization
2020-12-29 23:01:25 +01:00
e1248f937b
added tooltips for abbr in item list heads
2020-12-29 22:36:27 +01:00