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configurab
Author | SHA1 | Date | |
---|---|---|---|
cc7cb4a01d |
24 changed files with 426 additions and 93 deletions
25
lang/de.json
25
lang/de.json
|
@ -209,6 +209,28 @@
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"DS4.CharacterProgressionProgressPoints": "Lernpunkte",
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"DS4.CharacterSlayerPoints": "Slayerpunkte",
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"DS4.CharacterSlayerPointsAbbr": "SP",
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"DS4.ClassNone": "Keine",
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"DS4.ClassFighter": "Krieger",
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"DS4.ClassScout": "Späher",
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"DS4.ClassHealer": "Heiler",
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"DS4.ClassWizard": "Zauberer",
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"DS4.ClassSorcerer": "Schwarzmagier",
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"DS4.HeroClassNone": "Keine",
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"DS4.HeroClassBerserker": "Berserker",
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"DS4.HeroClassWeaponMaster": "Waffenmeister",
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"DS4.HeroClassPaladin": "Paladin",
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"DS4.HeroClassAssassin": "Attentäter",
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"DS4.HeroClassRanger": "Waldläufer",
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"DS4.HeroClassRogue": "Meisterdieb",
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"DS4.HeroClassCleric": "Kleriker",
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"DS4.HeroClassDruid": "Druide",
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"DS4.HeroClassMonk": "Kampfmönch",
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"DS4.HeroClassArchmage": "Erzmagier",
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"DS4.HeroClassElementalist": "Elementarist",
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"DS4.HeroClassBattleMage": "Kriegszauberer",
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"DS4.HeroClassBloodMage": "Blutmagier",
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"DS4.HeroClassDemonologist": "Dämonologe",
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"DS4.HeroClassNecromancer": "Nekromant",
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"DS4.TalentRank": "Rang",
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"DS4.SortByTalentRank": "Nach Rang sortieren",
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"DS4.TalentRankBase": "Erworben",
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@ -314,6 +336,9 @@
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"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Benutze Slayende Würfel bei automatisierten Proben.",
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"DS4.SettingShowSlayerPointsName": "Slayerpunkte",
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"DS4.SettingShowSlayerPointsHint": "Zeige Slayerpunkte im Charakterbogen an.",
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"DS4.MenuClassesName": "Klassenkonfiguration",
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"DS4.MenuClassesHint": "Konfiguriere welche Klassen und Heldenklassen verwendet werden können.",
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"DS4.MenuClassesLabel": "Klassen Konfigurieren",
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"DS4.Checks": "Proben",
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"DS4.ChecksAppraise": "Schätzen",
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"DS4.ChecksChangeSpell": "Zauber Wechseln",
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25
lang/en.json
25
lang/en.json
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@ -209,6 +209,28 @@
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"DS4.CharacterProgressionProgressPoints": "Progress Points",
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"DS4.CharacterSlayerPoints": "Slayer Points",
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"DS4.CharacterSlayerPointsAbbr": "SP",
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"DS4.ClassNone": "None",
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"DS4.ClassFighter": "Fighter",
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"DS4.ClassScout": "Scout",
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"DS4.ClassHealer": "Healer",
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"DS4.ClassWizard": "Wizard",
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"DS4.ClassSorcerer": "Sorcerer",
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"DS4.HeroClassNone": "None",
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"DS4.HeroClassBerserker": "Berserker",
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"DS4.HeroClassWeaponMaster": "Weapon Master",
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"DS4.HeroClassPaladin": "Paladin",
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"DS4.HeroClassAssassin": "Assasin",
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"DS4.HeroClassRanger": "Ranger",
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"DS4.HeroClassRogue": "Rogue",
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"DS4.HeroClassCleric": "Cleric",
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"DS4.HeroClassDruid": "Druid",
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"DS4.HeroClassMonk": "Monk",
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"DS4.HeroClassArchmage": "Archmage",
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"DS4.HeroClassElementalist": "Elementalist",
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"DS4.HeroClassBattleMage": "Battle Mage",
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"DS4.HeroClassBloodMage": "Blood Mage",
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"DS4.HeroClassDemonologist": "Demonologist",
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"DS4.HeroClassNecromancer": "Necromancer",
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"DS4.TalentRank": "Rank",
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"DS4.SortByTalentRank": "Sort by Rank",
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"DS4.TalentRankBase": "Acquired",
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@ -314,6 +336,9 @@
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"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Use Slaying Dice for automated checks.",
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"DS4.SettingShowSlayerPointsName": "Slayer Points",
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"DS4.SettingShowSlayerPointsHint": "Show Slayer Points in the character sheet.",
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"DS4.MenuClassesName": "Class Configuration",
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"DS4.MenuClassesHint": "Configure which classes and hero classes can be used.",
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"DS4.MenuClassesLabel": "Configure Classes",
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"DS4.Checks": "Checks",
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"DS4.ChecksAppraise": "Appraise",
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"DS4.ChecksChangeSpell": "Change Spell",
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@ -60,6 +60,7 @@ const config = {
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rename: (name, extension) => `${name.replace(".json", ".db")}.${extension}`,
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},
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],
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verbose: true,
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}),
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isProduction && terser({ ecma: 2020, keep_fnames: true }),
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],
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@ -15,8 +15,8 @@
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&__img {
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border: none;
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cursor: pointer;
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height: 100px;
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width: 100px;
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height: 125px;
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width: 125px;
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}
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&__data {
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@ -11,11 +11,17 @@
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.ds4-actor-properties {
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@include mixins.mark-invalid-or-disabled-input;
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display: flex;
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gap: 0.25em;
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column-gap: 0.25em;
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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&__property {
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flex: 1;
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text-align: center;
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width: 100%;
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&--wide {
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grid-column: 1 / -1;
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}
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}
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&__property-label {
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@ -9,7 +9,7 @@
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@use "../../utils/mixins";
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@use "../../utils/variables";
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.ds4-actor-progression {
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.ds4-actor-resources {
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@include mixins.mark-invalid-or-disabled-input;
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display: flex;
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gap: 0.5em;
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@ -5,6 +5,6 @@
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*/
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.ds4-actor-sheet {
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min-height: 625px;
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min-height: 655px;
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min-width: 650px;
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}
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@ -23,8 +23,8 @@
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// actor
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@use "components/actor/actor_header";
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@use "components/actor/actor_progression";
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@use "components/actor/actor_properties";
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@use "components/actor/actor_resources";
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@use "components/actor/actor_sheet";
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@use "components/actor/biography";
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@use "components/actor/check";
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@ -25,7 +25,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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static get defaultOptions(): ActorSheet.Options {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["sheet", "ds4-actor-sheet"],
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height: 625,
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height: 655,
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scrollY: [".ds4-sheet-body"],
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tabs: [{ navSelector: ".ds4-sheet-tab-nav", contentSelector: ".ds4-sheet-body", initial: "values" }],
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dragDrop: [
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@ -61,12 +61,14 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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});
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const enrichedEffects = await Promise.all(enrichedEffectPromises);
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const settings = getDS4Settings();
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const data = {
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...this.addTooltipsToData(await super.getData()),
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config: DS4,
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itemsByType,
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enrichedEffects,
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settings: getDS4Settings(),
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settings,
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};
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return data;
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}
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@ -409,7 +411,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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}
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}
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interface DS4ActorSheetData extends ActorSheet.Data {
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export interface DS4ActorSheetData extends ActorSheet.Data {
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config: typeof DS4;
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itemsByType: Record<string, foundry.data.ItemData[]>;
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enrichedEffects: EnrichedActiveEffectDataSource[];
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@ -2,16 +2,51 @@
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//
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// SPDX-License-Identifier: MIT
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import { DS4ActorSheet } from "../actor-sheet";
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import { DS4ActorSheet, DS4ActorSheetData } from "../actor-sheet";
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import type { DS4Actor } from "../actor";
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import type { Classes, HeroClasses } from "../../apps/class-config";
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/**
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* The Sheet class for DS4 Character Actors
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*/
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export class DS4CharacterActorSheet extends DS4ActorSheet {
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export class DS4CharacterSheet extends DS4ActorSheet {
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/** @override */
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static get defaultOptions(): ActorSheet.Options {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["sheet", "ds4-actor-sheet", "ds4-character-sheet"],
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});
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}
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/** @override */
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async getData(): Promise<DS4CharacterSheetData> {
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const data = await super.getData();
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const settings = data.settings;
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const classes: Classes = {
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none: { name: "DS4.ClassNone", hasSpellCasterConfiguration: false },
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...settings.classes,
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};
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const heroClasses: HeroClasses = Object.fromEntries([
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["none", { name: "DS4.HeroClassNone", baseClass: "none", hasSpellCasterConfiguration: false }],
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...Object.entries(settings.heroClasses).filter(
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([, value]) => this.actor.data.data.baseInfo.class === value.baseClass,
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),
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]);
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return {
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...data,
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classes,
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heroClasses,
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};
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}
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}
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export interface DS4CharacterSheet {
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object: DS4Actor & { data: { type: "character"; _source: { type: "character" } } };
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}
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interface DS4CharacterSheetData extends DS4ActorSheetData {
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classes: Classes;
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heroClasses: HeroClasses;
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}
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@ -7,7 +7,7 @@ import { DS4ActorSheet } from "../actor-sheet";
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/**
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* The Sheet class for DS4 Creature Actors
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*/
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export class DS4CreatureActorSheet extends DS4ActorSheet {
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export class DS4CreatureSheet extends DS4ActorSheet {
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/** @override */
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static get defaultOptions(): ActorSheet.Options {
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return foundry.utils.mergeObject(super.defaultOptions, {
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67
src/apps/class-config.ts
Normal file
67
src/apps/class-config.ts
Normal file
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@ -0,0 +1,67 @@
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// SPDX-FileCopyrightText: 2022 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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import { DS4 } from "../config";
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import { getGame } from "../helpers";
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export class ClassConfig extends FormApplication<FormApplicationOptions, ClassConfigData, undefined> {
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: "systems/ds4/templates/apps/class-config.hbs",
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});
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}
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static get defaultClasses(): Classes {
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return Object.fromEntries(
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Object.entries(DS4.defaultClasses).map(([key, { i18nKey: name, hasSpellCasterConfiguration }]) => [
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key,
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{ name, hasSpellCasterConfiguration },
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]),
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);
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}
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static get defaultHeroClasses(): HeroClasses {
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return Object.fromEntries(
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Object.entries(DS4.defaultHeroClasses).map(
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([key, { i18nKey: name, baseClass, hasSpellCasterConfiguration }]) => [
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key,
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{ name, baseClass, hasSpellCasterConfiguration },
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],
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),
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);
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}
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/** @override */
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getData(): ClassConfigData {
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const game = getGame();
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return {
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classes: game.settings.get("ds4", "classes"),
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heroClasses: game.settings.get("ds4", "heroClasses"),
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};
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}
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protected _updateObject(event: Event, formData?: object): Promise<unknown> {
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throw new Error("Method not implemented.");
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}
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}
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interface Class {
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name: string;
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hasSpellCasterConfiguration: boolean;
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}
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export type Classes = Record<string, Class>;
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interface HeroClass {
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name: string;
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baseClass: string;
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hasSpellCasterConfiguration: boolean;
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}
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export type HeroClasses = Record<string, HeroClass>;
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interface ClassConfigData {
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classes: Classes;
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heroClasses: HeroClasses;
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}
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101
src/config.ts
101
src/config.ts
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@ -426,4 +426,105 @@ export const DS4 = {
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eyeColor: "String",
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specialCharacteristics: "String",
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},
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defaultClasses: {
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fighter: {
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i18nKey: "DS4.ClassFighter",
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hasSpellCasterConfiguration: false,
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},
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scout: {
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i18nKey: "DS4.ClassScout",
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hasSpellCasterConfiguration: false,
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},
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healer: {
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i18nKey: "DS4.ClassHealer",
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hasSpellCasterConfiguration: true,
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},
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wizard: {
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i18nKey: "DS4.ClassWizard",
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hasSpellCasterConfiguration: true,
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},
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sorcerer: {
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i18nKey: "DS4.ClassSorcerer",
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hasSpellCasterConfiguration: true,
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},
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},
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defaultHeroClasses: {
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berserker: {
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i18nKey: "DS4.HeroClassBerserker",
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baseClass: "fighter",
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hasSpellCasterConfiguration: false,
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},
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weaponMaster: {
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i18nKey: "DS4.HeroClassWeaponMaster",
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baseClass: "fighter",
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hasSpellCasterConfiguration: false,
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},
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paladin: {
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i18nKey: "DS4.HeroClassPaladin",
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baseClass: "fighter",
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hasSpellCasterConfiguration: true,
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},
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assassin: {
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i18nKey: "DS4.HeroClassAssassin",
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baseClass: "scout",
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hasSpellCasterConfiguration: false,
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},
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ranger: {
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i18nKey: "DS4.HeroClassRanger",
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baseClass: "scout",
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hasSpellCasterConfiguration: false,
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},
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rogue: {
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i18nKey: "DS4.HeroClassRogue",
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baseClass: "scout",
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hasSpellCasterConfiguration: false,
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},
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cleric: {
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i18nKey: "DS4.HeroClassCleric",
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baseClass: "healer",
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hasSpellCasterConfiguration: false,
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},
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druid: {
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i18nKey: "DS4.HeroClassDruid",
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baseClass: "healer",
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hasSpellCasterConfiguration: false,
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},
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monk: {
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i18nKey: "DS4.HeroClassMonk",
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baseClass: "healer",
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hasSpellCasterConfiguration: false,
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},
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archmage: {
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i18nKey: "DS4.HeroClassArchmage",
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baseClass: "wizard",
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hasSpellCasterConfiguration: false,
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},
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elementalist: {
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i18nKey: "DS4.HeroClassElementalist",
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baseClass: "wizard",
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hasSpellCasterConfiguration: false,
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},
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battleMage: {
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i18nKey: "DS4.HeroClassBattleMage",
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baseClass: "wizard",
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hasSpellCasterConfiguration: false,
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},
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bloodMage: {
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i18nKey: "DS4.HeroClassBloodMage",
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baseClass: "sorcerer",
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hasSpellCasterConfiguration: false,
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},
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demonologist: {
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i18nKey: "DS4.HeroClassDemonologist",
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baseClass: "sorcerer",
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hasSpellCasterConfiguration: false,
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},
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necromancer: {
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i18nKey: "DS4.HeroClassNecromancer",
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baseClass: "sorcerer",
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hasSpellCasterConfiguration: false,
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},
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},
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};
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|
|
4
src/global.d.ts
vendored
4
src/global.d.ts
vendored
|
@ -2,12 +2,16 @@
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//
|
||||
// SPDX-License-Identifier: MIT
|
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|
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import type { Classes, HeroClasses } from "./apps/class-config";
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|
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declare global {
|
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namespace ClientSettings {
|
||||
interface Values {
|
||||
"ds4.systemMigrationVersion": number;
|
||||
"ds4.useSlayingDiceForAutomatedChecks": boolean;
|
||||
"ds4.showSlayerPoints": boolean;
|
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"ds4.classes": Classes;
|
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"ds4.heroClasses": HeroClasses;
|
||||
}
|
||||
}
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|
|
|
@ -7,7 +7,7 @@
|
|||
export default async function registerHandlebarsPartials(): Promise<void> {
|
||||
const templatePaths = [
|
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"systems/ds4/templates/sheets/actor/components/actor-header.hbs",
|
||||
"systems/ds4/templates/sheets/actor/components/actor-progression.hbs",
|
||||
"systems/ds4/templates/sheets/actor/components/actor-resources.hbs",
|
||||
"systems/ds4/templates/sheets/actor/components/biography.hbs",
|
||||
"systems/ds4/templates/sheets/actor/components/character-properties.hbs",
|
||||
"systems/ds4/templates/sheets/actor/components/check.hbs",
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||||
|
|
|
@ -5,8 +5,8 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import { DS4ActiveEffect } from "../active-effect";
|
||||
import { DS4CharacterActorSheet } from "../actor/character/character-sheet";
|
||||
import { DS4CreatureActorSheet } from "../actor/creature/creature-sheet";
|
||||
import { DS4CharacterSheet } from "../actor/character/character-sheet";
|
||||
import { DS4CreatureSheet } from "../actor/creature/creature-sheet";
|
||||
import { DS4ActorProxy } from "../actor/proxy";
|
||||
import { DS4ChatMessage } from "../chat-message";
|
||||
import { DS4 } from "../config";
|
||||
|
@ -66,8 +66,8 @@ async function init() {
|
|||
registerSystemSettings();
|
||||
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true });
|
||||
Actors.registerSheet("ds4", DS4CreatureActorSheet, { types: ["creature"], makeDefault: true });
|
||||
Actors.registerSheet("ds4", DS4CharacterSheet, { types: ["character"], makeDefault: true });
|
||||
Actors.registerSheet("ds4", DS4CreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("ds4", DS4ItemSheet, { makeDefault: true });
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import { ClassConfig, Classes, HeroClasses } from "./apps/class-config";
|
||||
import { getGame } from "./helpers";
|
||||
|
||||
export function registerSystemSettings(): void {
|
||||
|
@ -11,7 +12,6 @@ export function registerSystemSettings(): void {
|
|||
* Track the migrations version of the latest migration that has been applied
|
||||
*/
|
||||
game.settings.register("ds4", "systemMigrationVersion", {
|
||||
name: "System Migration Version",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: Number,
|
||||
|
@ -35,12 +35,37 @@ export function registerSystemSettings(): void {
|
|||
type: Boolean,
|
||||
default: false,
|
||||
});
|
||||
|
||||
game.settings.register("ds4", "classes", {
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: ClassConfig.defaultClasses,
|
||||
onChange: rerenderApplications(isActorSheet, isSpellSheet),
|
||||
});
|
||||
|
||||
game.settings.register("ds4", "heroClasses", {
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: ClassConfig.defaultHeroClasses,
|
||||
onChange: rerenderApplications(isActorSheet, isSpellSheet),
|
||||
});
|
||||
|
||||
game.settings.registerMenu("ds4", "classes", {
|
||||
name: "DS4.MenuClassesName",
|
||||
hint: "DS4.MenuClassesHint",
|
||||
label: "DS4.MenuClassesLabel",
|
||||
icon: "fas fa-chess",
|
||||
restricted: true,
|
||||
type: ClassConfig,
|
||||
});
|
||||
}
|
||||
|
||||
export interface DS4Settings {
|
||||
systemMigrationVersion: number;
|
||||
useSlayingDiceForAutomatedChecks: boolean;
|
||||
showSlayerPoints: boolean;
|
||||
classes: Classes;
|
||||
heroClasses: HeroClasses;
|
||||
}
|
||||
|
||||
export function getDS4Settings(): DS4Settings {
|
||||
|
@ -49,5 +74,24 @@ export function getDS4Settings(): DS4Settings {
|
|||
systemMigrationVersion: game.settings.get("ds4", "systemMigrationVersion"),
|
||||
useSlayingDiceForAutomatedChecks: game.settings.get("ds4", "useSlayingDiceForAutomatedChecks"),
|
||||
showSlayerPoints: game.settings.get("ds4", "showSlayerPoints"),
|
||||
classes: game.settings.get("ds4", "classes"),
|
||||
heroClasses: game.settings.get("ds4", "heroClasses"),
|
||||
};
|
||||
}
|
||||
|
||||
function rerenderApplications(...conditions: ((app: Application) => boolean)[]): () => void {
|
||||
return () => {
|
||||
outer: for (const app of Object.values(ui.windows)) {
|
||||
for (const condition of conditions) {
|
||||
if (condition(app)) {
|
||||
app.render(false);
|
||||
break outer;
|
||||
}
|
||||
}
|
||||
app.render(false);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const isActorSheet = (app: Application): boolean => app instanceof ActorSheet;
|
||||
const isSpellSheet = (app: Application): boolean => app instanceof ItemSheet && app.item.type === "spell";
|
||||
|
|
|
@ -87,8 +87,8 @@
|
|||
"templates": ["base"],
|
||||
"baseInfo": {
|
||||
"race": "",
|
||||
"class": "",
|
||||
"heroClass": "",
|
||||
"class": "none",
|
||||
"heroClass": "none",
|
||||
"culture": ""
|
||||
},
|
||||
"progression": {
|
||||
|
|
19
templates/apps/class-config.hbs
Normal file
19
templates/apps/class-config.hbs
Normal file
|
@ -0,0 +1,19 @@
|
|||
{{!--
|
||||
SPDX-FileCopyrightText: 2022 Johannes Loher
|
||||
|
||||
SPDX-License-Identifier: MIT
|
||||
--}}
|
||||
|
||||
<form>
|
||||
<ul>
|
||||
{{#each classes as | value key |}}
|
||||
<li>{{localize value.name}}</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<hr />
|
||||
<ul>
|
||||
{{#each heroClasses as | value key |}}
|
||||
<li>{{localize value.name}}</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</form>
|
|
@ -20,8 +20,9 @@ SPDX-License-Identifier: MIT
|
|||
<input class="ds4-actor-header__name-input" name="name" type="text" id="name-{{data._id}}"
|
||||
value="{{data.name}}" placeholder="{{localize 'DS4.ActorName'}}" />
|
||||
</h1>
|
||||
{{> systems/ds4/templates/sheets/actor/components/actor-progression.hbs}}
|
||||
{{> systems/ds4/templates/sheets/actor/components/actor-resources.hbs}}
|
||||
</div>
|
||||
|
||||
<div class="ds4-actor-header__data-row">
|
||||
{{> @partial-block}}
|
||||
</div>
|
||||
|
|
|
@ -1,48 +0,0 @@
|
|||
{{!--
|
||||
SPDX-FileCopyrightText: 2021 Johannes Loher
|
||||
SPDX-FileCopyrightText: 2021 Oliver Rümpelein
|
||||
SPDX-FileCopyrightText: 2021 Gesina Schwalbe
|
||||
|
||||
SPDX-License-Identifier: MIT
|
||||
--}}
|
||||
|
||||
<div class="ds4-actor-progression">
|
||||
<div class="ds4-actor-progression__entry">
|
||||
<h2 class="ds4-actor-progression__label"><label for="data.combatValues.hitPoints.value-{{data._id}}"
|
||||
title="{{localize 'DS4.CombatValuesHitPointsCurrent'}}">{{localize
|
||||
"DS4.CombatValuesHitPointsCurrentAbbr"}}</label>
|
||||
</h2>
|
||||
<input class="ds4-actor-progression__input" type="number" name="data.combatValues.hitPoints.value"
|
||||
id="data.combatValues.hitPoints.value-{{data._id}}" value="{{data.data.combatValues.hitPoints.value}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
{{#if (eq data.type "character")}}
|
||||
{{#if settings.showSlayerPoints}}
|
||||
<div class="ds4-actor-progression__entry">
|
||||
<h2 class="ds4-actor-progression__label"><label for="data.slayersPoints.value-{{data._id}}"
|
||||
title="{{localize 'DS4.CharacterSlayerPoints'}}">{{localize "DS4.CharacterSlayerPointsAbbr"}}</label>
|
||||
</h2>
|
||||
<input class="ds4-actor-progression__input ds4-actor-progression__input--slayer-points" type="number"
|
||||
max="{{data.data.slayerPoints.max}}" min="0" step="1" name="data.slayerPoints.value"
|
||||
id="data.slayersPoints.value-{{data._id}}" value="{{data.data.slayerPoints.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="ds4-actor-progression__entry">
|
||||
<h2 class="ds4-actor-progression__label"><label for="data.progression.level-{{data._id}}"
|
||||
title="{{localize 'DS4.CharacterProgressionLevel'}}">{{localize
|
||||
"DS4.CharacterProgressionLevelAbbr"}}</label>
|
||||
</h2>
|
||||
<input class="ds4-actor-progression__input" type="number" min="0" name="data.progression.level"
|
||||
id="data.progression.level-{{data._id}}" value="{{data.data.progression.level}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="ds4-actor-progression__entry">
|
||||
<h2 class="ds4-actor-progression__label"><label for="data.progression.experiencePoints-{{data._id}}"
|
||||
title="{{localize 'DS4.CharacterProgressionExperiencePoints'}}">{{localize
|
||||
"DS4.CharacterProgressionExperiencePointsAbbr"}}</label>
|
||||
</h2>
|
||||
<input class="ds4-actor-progression__input" type="number" min="0" name="data.progression.experiencePoints"
|
||||
id="data.progression.experiencePoints-{{data._id}}" value="{{data.data.progression.experiencePoints}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
29
templates/sheets/actor/components/actor-resources.hbs
Normal file
29
templates/sheets/actor/components/actor-resources.hbs
Normal file
|
@ -0,0 +1,29 @@
|
|||
{{!--
|
||||
SPDX-FileCopyrightText: 2021 Johannes Loher
|
||||
SPDX-FileCopyrightText: 2021 Oliver Rümpelein
|
||||
SPDX-FileCopyrightText: 2021 Gesina Schwalbe
|
||||
|
||||
SPDX-License-Identifier: MIT
|
||||
--}}
|
||||
|
||||
<div class="ds4-actor-resources">
|
||||
<div class="ds4-actor-resources__entry">
|
||||
<h2 class="ds4-actor-resources__label"><label for="data.combatValues.hitPoints.value-{{data._id}}"
|
||||
title="{{localize 'DS4.CombatValuesHitPointsCurrent'}}">{{localize
|
||||
"DS4.CombatValuesHitPointsCurrentAbbr"}}</label>
|
||||
</h2>
|
||||
<input class="ds4-actor-resources__input" type="number" name="data.combatValues.hitPoints.value"
|
||||
id="data.combatValues.hitPoints.value-{{data._id}}" value="{{data.data.combatValues.hitPoints.value}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
{{#if (and (eq data.type "character") settings.showSlayerPoints)}}
|
||||
<div class="ds4-actor-resources__entry">
|
||||
<h2 class="ds4-actor-resources__label"><label for="data.slayersPoints.value-{{data._id}}"
|
||||
title="{{localize 'DS4.CharacterSlayerPoints'}}">{{localize "DS4.CharacterSlayerPointsAbbr"}}</label>
|
||||
</h2>
|
||||
<input class="ds4-actor-resources__input ds4-actor-resources__input--slayer-points" type="number"
|
||||
max="{{data.data.slayerPoints.max}}" min="0" step="1" name="data.slayerPoints.value"
|
||||
id="data.slayersPoints.value-{{data._id}}" value="{{data.data.slayerPoints.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
|
@ -9,15 +9,15 @@ SPDX-License-Identifier: MIT
|
|||
<div class="ds4-actor-properties">
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.race-{{data._id}}">{{config.i18n.characterBaseInfo.race}}</label>
|
||||
<input type="text" name="data.baseInfo.race" id="data.baseInfo.race-{{data._id}}"
|
||||
value="{{data.data.baseInfo.race}}" data-dtype="String" />
|
||||
for="data.progression.level-{{data._id}}">{{config.i18n.characterProgression.level}}</label>
|
||||
<input type="text" name="data.progression.level" id="data.progression.level-{{data._id}}"
|
||||
value="{{data.data.progression.level}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.culture-{{data._id}}">{{config.i18n.characterBaseInfo.culture}}</label>
|
||||
<input id="data.baseInfo.culture-{{data._id}}" type="text" name="data.baseInfo.culture"
|
||||
value="{{data.data.baseInfo.culture}}" data-dtype="String" />
|
||||
for="data.progression.experiencePoints-{{data._id}}">{{config.i18n.characterProgression.experiencePoints}}</label>
|
||||
<input type="text" name="data.progression.experiencePoints" id="data.progression.experiencePoints-{{data._id}}"
|
||||
value="{{data.data.progression.experiencePoints}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
|
@ -48,16 +48,38 @@ SPDX-License-Identifier: MIT
|
|||
value="{{data.data.progression.talentPoints.total}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.race-{{data._id}}">{{config.i18n.characterBaseInfo.race}}</label>
|
||||
<input type="text" name="data.baseInfo.race" id="data.baseInfo.race-{{data._id}}"
|
||||
value="{{data.data.baseInfo.race}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.culture-{{data._id}}">{{config.i18n.characterBaseInfo.culture}}</label>
|
||||
<input id="data.baseInfo.culture-{{data._id}}" type="text" name="data.baseInfo.culture"
|
||||
value="{{data.data.baseInfo.culture}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.class-{{data._id}}">{{config.i18n.characterBaseInfo.class}}</label>
|
||||
<input type="text" id="data.baseInfo.class-{{data._id}}" name="data.baseInfo.class"
|
||||
value="{{data.data.baseInfo.class}}" data-dtype="String" />
|
||||
<select class="ds4-actor-properties__property-select" id="data.baseInfo.class-{{data._id}}" name="data.baseInfo.class" data-dtype="String">
|
||||
{{#select data.data.baseInfo.class}}
|
||||
{{#each classes as |value key|}}
|
||||
<option value="{{key}}">{{localize value.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.heroClass-{{data._id}}">{{config.i18n.characterBaseInfo.heroClass}}</label>
|
||||
<input type="text" id="data.baseInfo.heroClass-{{data._id}}" name="data.baseInfo.heroClass"
|
||||
value="{{data.data.baseInfo.heroClass}}" data-dtype="String" />
|
||||
<select class="ds4-actor-properties__property-select" id="data.baseInfo.heroClass-{{data._id}}" name="data.baseInfo.heroClass" data-dtype="String">
|
||||
{{#select data.data.baseInfo.heroClass}}
|
||||
{{#each heroClasses as |value key|}}
|
||||
<option value="{{key}}">{{localize value.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -19,18 +19,6 @@ SPDX-License-Identifier: MIT
|
|||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.loot-{{data._id}}">{{config.i18n.creatureBaseInfo.loot}}</label>
|
||||
<input type="text" id="data.baseInfo.loot-{{data._id}}" name="data.baseInfo.loot"
|
||||
value="{{data.data.baseInfo.loot}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.foeFactor-{{data._id}}">{{config.i18n.creatureBaseInfo.foeFactor}}</label>
|
||||
<input type="text" id="data.baseInfo.foeFactor-{{data._id}}" name="data.baseInfo.foeFactor"
|
||||
value="{{data.data.baseInfo.foeFactor}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.sizeCategory-{{data._id}}">{{config.i18n.creatureBaseInfo.sizeCategory}}</label>
|
||||
|
@ -43,10 +31,22 @@ SPDX-License-Identifier: MIT
|
|||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.foeFactor-{{data._id}}">{{config.i18n.creatureBaseInfo.foeFactor}}</label>
|
||||
<input type="text" id="data.baseInfo.foeFactor-{{data._id}}" name="data.baseInfo.foeFactor"
|
||||
value="{{data.data.baseInfo.foeFactor}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.experiencePoints-{{data._id}}">{{config.i18n.creatureBaseInfo.experiencePoints}}</label>
|
||||
<input type="text" id="data.baseInfo.experiencePoints-{{data._id}}" name="data.baseInfo.experiencePoints"
|
||||
value="{{data.data.baseInfo.experiencePoints}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="ds4-actor-properties__property ds4-actor-properties__property--wide">
|
||||
<label class="ds4-actor-properties__property-label"
|
||||
for="data.baseInfo.loot-{{data._id}}">{{config.i18n.creatureBaseInfo.loot}}</label>
|
||||
<input type="text" id="data.baseInfo.loot-{{data._id}}" name="data.baseInfo.loot"
|
||||
value="{{data.data.baseInfo.loot}}" data-dtype="String" />
|
||||
</div>
|
||||
</div>
|
||||
|
|
Loading…
Reference in a new issue