Implement armor movement malus as explicit property #2

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opened 2023-06-20 18:18:12 +02:00 by migration-script · 0 comments

Description

At the moment, the movement Malus of armor is implemented via Active Effects. But this has the downside that the total movement malus of all equipped items cannot easily be tracked separately, which is a Problem for talents like "Rüstträger". So in oder to solve this, a new number property movementMalus should be added to armor items, and a corresponding derived property should be added to actors.

When this is done, the items in the provided compendium need to be adjusted accordingly, and the talent "Rüstträger" should be adjusted because it can now be automated.

# Description At the moment, the movement Malus of armor is implemented via Active Effects. But this has the downside that the total movement malus of all equipped items cannot easily be tracked separately, which is a Problem for talents like "Rüstträger". So in oder to solve this, a new number property `movementMalus` should be added to armor items, and a corresponding derived property should be added to actors. When this is done, the items in the provided compendium need to be adjusted accordingly, and the talent "Rüstträger" should be adjusted because it can now be automated.
migration-script added the
feature
label 2023-06-20 18:18:12 +02:00
saluu was assigned by migration-script 2023-06-20 18:18:12 +02:00
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Reference: dungeonslayers/ds4#2
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