Make very simple effects available for items #52

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opened 2023-06-20 18:18:37 +02:00 by migration-script · 0 comments

Story

As a player, I want to add "simple" effects that just modify one value of the actor to items so that simple effects of owned items get automatically enabled if the item is equipped.

Description

Many items have quite simple effects that "just" modify exactly one value of the actor attributes by an integer value, e.g. "initiative +1" (cf. the menu of items in roll20 that pops up if one clicks the edit pen). Since this covers the majority of item effects, it would be really helpful if

  • such effects can be tracked somewhere else than in the description
  • the effects are automatically applied if the item is equipped.

We agreed that this should be technically handled by the foundry effects API, even though we first have to figure out how to properly connect effects to items (i.e. make the effect aware to which item it belongs and the other way round), see #33.

Acceptance criteria

  • Standard effects for the following character value modifications are available and accept an integer modifier value:
    All that are available in the roll20 drop-down menu of items
  • An attached effect modifies the bonus if their item's owner (applied before checks)
  • The effect is automatically turned active/inactive if the item is equipped/not equipped (if this is possible, not e.g. for talents).
  • Follow-up issue created to support effects modifying checks, e.g. "+1 on checks for sneaking"
# Story As a player, I want to add "simple" effects that just modify one value of the actor to items so that simple effects of owned items get automatically enabled if the item is equipped. # Description Many items have quite simple effects that "just" modify exactly one value of the actor attributes by an integer value, e.g. "initiative +1" (cf. the menu of items in roll20 that pops up if one clicks the edit pen). Since this covers the majority of item effects, it would be really helpful if - such effects can be tracked somewhere else than in the description - the effects are automatically applied if the item is equipped. We agreed that this should be technically handled by the foundry effects API, even though we first have to figure out how to properly connect effects to items (i.e. make the effect aware to which item it belongs and the other way round), see #33. # Acceptance criteria - [ ] Standard effects for the following character value modifications are available and accept an integer modifier value: All that are available in the roll20 drop-down menu of items - [ ] An attached effect modifies the bonus if their item's owner (applied before checks) - [ ] The effect is automatically turned active/inactive if the item is equipped/not equipped (if this is possible, not e.g. for talents). - [ ] Follow-up issue created to support effects modifying checks, e.g. "+1 on checks for sneaking"
migration-script added the
feature
label 2023-06-20 18:18:37 +02:00
saluu was assigned by migration-script 2023-06-20 18:18:37 +02:00
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Reference: dungeonslayers/ds4#52
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