Automatic calculation of combat values base #65

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opened 2023-06-20 18:18:44 +02:00 by migration-script · 0 comments

Story

As a ds4 Player, I want the base values of my characters combat values to be calculated automatically so that I don't need to spend time on tracking them manually.

Description

The combat values currently consist of 2 things: A base value and a modifier. The base value can always be calculated from other values (mostly attributes and traits). In order to reduce the amount of manual tracking that has to be done by players (and GMs), we should automatically calculate these base values for combat values.

Acceptance criteria

  1. In the character sheet, it is not possible anymore to edit the base values of combat values. Instead, the calculated value is displayed.
  2. The base values for combat values are calculated automatically by the following formulas:
  • Hit Points: Body + Constitution + 10
  • Defense: Body + Constitution + sum of armor values of all equipped items (armor and shields)
  • Initiative: Mobiity + Agiity
  • Movement Rate: Mobility / 2 + 1
  • Melee Attack: Body + Strength
    • The SRD also includes the Weapon Bonus of the equipped weapon here but we will add that when actually doing the attack roll with the weapon
  • Ranged Attack: Mobility + Dexterity
    • Same comment regarding Weapon Bonus as with Melee Attack
  • Spellcasting: Mind + Aura - sum of armor values of all equipped items (armor and shields)
    • To discuss: The SRD mentions that armor other than cloth armor lowers the Spellcasting. Taking the rules as written, this means that cloth armor that has an armor value > 0 could be worn without negatively affecting spell casting. However, neither the SRD nor the Caerabox describe any cloth armor with an armor value > 0. So maybe cloth armor is not supposed to have an armor value > 0? I will ask about this in the forums.
    • Similarly to weapons, the SRD also includes the Spell Modifier here. We will apply that when actually doing the roll to cast the spell.
  • Targeted Spellcasting: Mind + Dexterity - sum of armor values of all equipped items (armor and shields)
    • The same comments as for Spellcasting apply
# Story As a ds4 Player, I want the base values of my characters combat values to be calculated automatically so that I don't need to spend time on tracking them manually. # Description The combat values currently consist of 2 things: A base value and a modifier. The base value can always be calculated from other values (mostly attributes and traits). In order to reduce the amount of manual tracking that has to be done by players (and GMs), we should automatically calculate these base values for combat values. # Acceptance criteria 1. In the character sheet, it is not possible anymore to edit the base values of combat values. Instead, the calculated value is displayed. 2. The base values for combat values are calculated automatically by the following formulas: - Hit Points: Body + Constitution + 10 - Defense: Body + Constitution + sum of armor values of all equipped items (armor and shields) - Initiative: Mobiity + Agiity - Movement Rate: Mobility / 2 + 1 - Melee Attack: Body + Strength - The SRD also includes the Weapon Bonus of the equipped weapon here but we will add that when actually doing the attack roll with the weapon - Ranged Attack: Mobility + Dexterity - Same comment regarding Weapon Bonus as with Melee Attack - Spellcasting: Mind + Aura - sum of armor values of all equipped items (armor and shields) - To discuss: The SRD mentions that armor other than _cloth_ armor lowers the Spellcasting. Taking the rules as written, this means that cloth armor that has an armor value > 0 could be worn without negatively affecting spell casting. However, neither the SRD nor the Caerabox describe any cloth armor with an armor value > 0. So maybe cloth armor is not supposed to have an armor value > 0? I will ask about this in the forums. - Similarly to weapons, the SRD also includes the Spell Modifier here. We will apply that when actually doing the roll to cast the spell. - Targeted Spellcasting: Mind + Dexterity - sum of armor values of all equipped items (armor and shields) - The same comments as for Spellcasting apply
migration-script added the
feature
label 2023-06-20 18:18:44 +02:00
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Reference: dungeonslayers/ds4#65
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